Stormwarden

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Ranger/Stormwarden/Indomitable Champion
DISCLAIMER: THIS BUILD IS OUTDATED. YOU CAN FIND THE UP-TO-DATE VERSION HERE.
Stormwarden_by_rothgar13.jpg

DThis Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
HotFL - Heroes of the Fallen Lands
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2

NOTE: All DPR calculations are made against an enemy of an AC equal to the character's level + 14, and other defenses equal to the character's level + 12.

Level 1 Snapshot

Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Fighting Style: Two-Blade Style (PHB)
Multiclass: Spiked Chain (D 372)
Background: Auspicious Birth (D 366)

Ability Scores, with racial adjustments:
Strength 18 (+4)
Constitution 11 (+0)
Dexterity 18 (+4)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 10 (+0)

HP: 35 --> 12 base, +18 Strength, +5 Toughness
Bloodied: 17 HP or less
Healing Surges: 6 --> 6 base, +0 Constitution
Healing Surge Value: 8 HP

AC: 17 --> 10 base, +4 ability (Dexterity), +3 armor
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class
Reflex: 15 --> 10 base, +4 ability (Dexterity), +1 class
Will: 11 --> 10 base, +1 ability (Wisdom)

Initiative: +4 --> +4 ability (Dexterity)

Speed: 6 --> 6 base

Twin Strike: 2 attacks, +7 vs. AC
Hit: 2d4 damage
Critical: 8 damage
Hunter's Quarry: +1d6 damage

DPR:
(0.60)*(2)*(5) + (0.05)*(2)*(8) + ([0.60]2 + 2*[0.35]*[0.60])*(3.5) + (1-[1-0.05]2)*(6) = 10.12 DPR

Racial Powers:
Furious Assault (PHB 2)

At-Will Attack Powers:
L1 - Fading Strike (MP 2)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L1 - Off-Hand Strike (MP)

Daily Attack Powers:
L1 - Jaws of the Wolf (PHB)

Skills:
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Endurance (+6) --> +0 ability (Constitution), +5 trained, +2 racial, -1 armor
Nature (+6) --> +1 ability (Wisdom), +5 trained
Perception (+6) --> +1 ability (Wisdom), +5 trained
Stealth (+8) --> +4 ability (Dexterity), +5 trained, -1 armor

Feats:
L1 - Spiked Chain Training (D 372)
L1 - Toughness (Ranger Bonus Feat) (PHB)

Gear (Expected GP = 100):
Spiked chain (PHB) (30 gp)
Dagger (10) (PHB) (1 gp each, 10 gp total)
Hide armor (PHB) (30 gp)
Standard adventurer's kit (PHB) (15 gp)
15 gp

Discussion:

The initial ability score distribution is important for our novice Stormwarden. Strength and Dexterity get the majority of the build points (9 out of 22, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by Strength, and Dexterity buffs your AC and most of your other secondary effects. Wisdom follows (3 out of 22, for a 13 before racial modifiers) because it is important for feat qualification, rider effects on Ranger powers, and for well-roundedness on the defensive side of the ball. Constitution receives the last point (1 out of 22, for a 11 before racial modifiers) to make this build a bit tougher. Intelligence and Charisma aren't used for much in this build, so the remaining 10 and 8 can go in either.

Early in our Stormwarden's career, we want to establish two things: accuracy (accomplished by taking the Light Blade weapon group), and consistent damage (by taking the Spiked Chain feat right out of the gate). You can't ignore Ranged combat, though, so the Daggers made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.

As far as powers go, Twin Strike is a no-brainer for a damage-oriented character, and Fading Strike allows you disengage a combat quickly and efficiently. Off-Hand Strike also helps to pile on the damage by providing an extra attack once per encounter. Jaws of the Wolf is an absolutely brutal Daily power; it likely packs enough punch to finish a standard opponent of your level in one fell swoop, and will be doing so for the first half of Heroic Tier.


Level 2

Changes:

+5 HP
+1 to attacks, defenses, and checks
New Feat: Weapon Focus (Light Blades) (PHB)

New Utility Power: Invigorating Stride (MP 2)



Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)

L2 (520 gp): +1 Cloak of Resistance (PHB)
TOTAL: 1,880 gp



Discussion:


A few changes occur at this level. You grab Weapon Focus for some extra damage, and you get you first taste of magic items. At this point, you may not be able to cherry-pick your magic items, but you should be able to grab Predator's Hide; it buffs your defenses against your quarry, making you better at 1-on-1 situations.
 Additionally, the Frost Spiked Chain may not seem different from a plain magic Spiked Chain now, but that will change soon.

As far as power selection goes, the Invigorating Stride gives you some action efficiency in allowing you to use your second wind as a move action, and can even allow you to disengage while doing it.


Level 3

Changes:
+5 HP
New Encounter Attack Power: Ruffling Sting (MP)

Magic Items (Expected GP = 2,560):
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
TOTAL: 2,560 gp

Discussion:

This is another eventful level; you get your second minor action Encounter Attack Power in Ruffling Sting, giving you the option of a devastating 4-attack turn against an enemy who starts its turn adjacent to you. You also upgrade a Dagger in order to have a quality Ranged option.


Level 4

Changes:
+6 HP
+1 to attacks, defenses, and checks

Ability Score Boosts: Strength +1 (19), Dexterity +1 (19)

New Feat: Light Blade Expertise (HotFL)



Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
TOTAL: 2,560 gp

Discussion:

Another eventful level, you invest in your offense by grabbing an attack bonus (and a conditional damage bonus) in the Light Balde Expertise feat and by increasing your two main ability scores. On the item front, we’re gonna save some money, because what’s available next level is much more appealing.


Level 5

Changes:

+5 HP

New Daily Attack Power: Snarling Wolf Stance (MP 2)



Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
TOTAL: 4,360 gp

Discussion:
This is a big level for your character offensively; not only do you pick up your second Daily Attack Power in the awesome Snarling Wolf Stance, but you finally get your hands on the Iron Armbands of Power, which add a +2 item bonus to all your damage rolls, establishing your damage as something fearsome.


Level 6

Changes:

+5 HP
+1 to attacks, defenses, and checks

New Feat: Two-Weapon Fighting (PHB)
New Utility Power: Death Threat (D 377)



Magic Items (Expected GP = 6,400):

L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Frost Spiked Chain (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 6,240 gp

Discussion:
This level brings some more significant changes; you get an action-saving power in Death Threat, as well as another damage bonus in Two-Weapon Fighting. As far as items are concerned, the Siberys Dragonshards of Merciless Cold offer a nice damage bonus, and the Casque of Tactics offers more initiative. Be sure to start saving up some gold; +2 weapons are expensive.


Level 7

Changes:
+5 HP
New Encounter Attack Power: Lashing Leaves (D 377)

Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L3 (680 gp): +1 Frost Dagger (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 8,960 gp

Discussion:
A fairly important level, you pick up Lashing Leaves, which deals solid damage for an Encounter Attack Power, and sets you up for a heck of a lot more damage. You also upgrade your main weapon here.


Level 8

Changes:

+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Strength (20), +1 Dexterity (20)

New Feat: Swift Blade Style (D 368)



Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L3 (680 gp): +1 Frost Dagger (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 11,680 gp

Discussion:

At this level, the fruits of your ability-boosting labor finally pay off when you receive the bump to your scores that raises the modifier. Additionally, you also receive a nice damage bonus in Swift Blade Style. In short, your offensive capacity goes up dramatically at this level, and you get an armor upgrade as icing.


Level 9

Changes:
+5 HP

New Daily Attack Power: Attacks on the Run (PHB)

Magic Items (Expected GP = 16,000):

L8 (3,400 gp): +2 Frost Dagger (PHB)
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 14,400 gp

Discussion:
At this level, you receive the awesome Attacks on the Run Daily Attack Power, which you will keep for quite a while, as well as an upgrade for your Ranged option.


Level 10

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Wintertouched (PHB)

New Utility Power: Resume the Hunt (MP 2)

Magic Items (Expected GP = 22,400):
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Dagger (PHB)
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 20,880 gp

Discussion:
This level marks the finishing touches on the preparations for the Stormwarden Paragon Path with the taking of the Wintertouched feat, which is a setup for the future. Additionally, you pick up the Resume the Hunt for some repositioning and defense after a kill. Additionally, you pick up the Boots of Eagerness for a nice mobility power.


Level 11 Snapshot

Race: Half-Orc (PHB 2)

Class: Ranger (PHB)

Fighting Style: Two-Blade Style (PHB)

Multiclass: Spiked Chain (D 372)
Paragon Path: Stormwarden (PHB)


Background: Auspicious Birth (D 366)

Ability Scores, with racial adjustments:

Strength 21 (+5)
Constitution 12 (+1)

Dexterity 21 (+5)

Intelligence 9 (-1)

Wisdom 14 (+2)

Charisma 11 (+0)

HP: 93 --> 12 base, +21 Strength, +50 levels, +10 Toughness

Bloodied: 46 HP or less

Healing Surges: 7 --> 6 base, +1 Constitution
Healing Surge Value: 23 HP



AC: 25 --> 10 base, +5 ability (Dexterity), +3 armor, +5 levels, +2 enhancement
Fortitude: 23 --> 10 base, +5 ability (Strength), +1 class, +5 level, +2 enhancement
Reflex: 23 --> 10 base, +5 ability (Dexterity), +1 class, +5 level, +2 enhancement

Will: 19 --> 10 base, +2 ability (Wisdom), +5 level, +2 enhancement

Initiative: +11 --> +5 ability (Dexterity), +5 level, +1 item

Speed: 6 --> 6 base

Twin Strike: 2 attacks, +19 vs. AC with CA
Hit: 2d4+17 cold damage

Critical: 2d6+25 cold damage
Hunter's Quarry: 2d6 cold damage
Swift Blade Style: 5 damage
Blade Storm: 5 damage

DPR: (2)*(0.70)*(22) + (2)*(0.05)*(32) + (0.75)*(0.75)*(5) + ([0.70]2 + 2*[0.25]*[0.70])*(7) + (1-(1-0.05)2)*(12) + (5) = 48.86 DPR

Racial Powers:

Furious Assault (PHB 2)

At-Will Attack Powers:
L1 - Fading Strike (MP 2)

L1 - Twin Strike (PHB)

Encounter Attack Powers:
L1 - Off-Hand Strike (MP)

L3 - Ruffling Sting (MP)
L7 - Lashing Leaves (D 377)
L11 - Clearing the Ground (PHB)

Daily Attack Powers:
L1 - Jaws of the Wolf (PHB)
L5 - Snarling Wolf Stance (MP 2)

L9 - Attacks on the Run (PHB)



Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)

Skills:
Athletics (+14) --> +5 ability (Strength), +5 trained, +5 level, -1 armor
Endurance (+12) --> +1 ability (Constitution), +5 trained, +5 level, +2 racial, -1 armor
Nature (+12) --> +2 ability (Wisdom), +5 trained, +5 level
Perception (+12) --> +2 ability (Wisdom), +5 trained, +5 level
Stealth (+14) --> +5 ability (Dexterity), +5 trained, +5 level, -1 armor

Feats:
L1 - Spiked Chain Training (D 372)
L1 - Toughness (Ranger Bonus Feat) (PHB)

L2 - Weapon Focus (Light Blades) (PHB)

L4 - Light Blade Expertise (HotFL)
L6 - Two-Weapon Fighting (PHB)
L8 - Swift Blade Style (D 368)
L10 - Wintertouched (PHB)

L11 - Lasting Frost (PHB)


Changes:
+11 HP

Ability Score Boosts: Strength +1 (21), Constitution +1 (12), Dexterity +1 (21), Intelligence +1 (9), Wisdom +1 (14), Charisma +1 (11)
New Encounter Attack Power: Clearing the Ground (PHB)

New Feat: Lasting Frost (PHB)

New Paragon Path: Stormwarden (PHB)



Magic Items (Expected GP = 32,000):
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Dagger (PHB)
L8 (3,400 gp): +2 Frost Spiked Chain (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 30,880 gp


Discussion:
This level marks the beginning of the transformation of this Ranger into a true offensive beast; the Lasting Frost feat grants you a free +5 damage whenever you attack with cold damage (due to imposing Cold Vulnerability 5), which combines with Wintertouched to give you Combat Advantage while your enemy has Cold Vulnerability. This combination dramatically increases your offensive potential. Additionally, the Stormwarden Paragon Path provides free automatic damage in the Blade Storm feature, which more than makes up for the lackluster power it provides (Clearing the Ground is not the greatest thing since sliced bread).

As far as items go, this level brings the Gloves of Ice Hands Slot Item for +2 damage on your cold attacks, as well as the Ruby Scabbard for +1 damage once per encounter (you never know...). You will need a lot of gold to get the +3 version of your beloved weapon, so save up what you have left over.


Level 12

Changes:
+5 HP

+1 to attacks, defenses, and checks

New Feat: Prime Punisher (D 373)

New Utility Power: Throw Caution to the Wind (PHB)

Magic Items (Expected GP = 48,000):

L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Dagger (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (MP 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 44,280 gp

Discussion:
This level begins your transformation into an isolationist fighter with the Prime Punisher feat, which allows you to apply your Prime Shot to your Melee attacks, provided your allies don't interfere. Additionally, you grab the Throw Caution to the Wind Utility stance, which provides another attack bonus, and is usable every encounter. Finally, the offensive upgrade is punctuated with the purchase of better weapons.


Level 13

Changes:
+5 HP
New Encounter Attack Power: Off-Hand Diversion (MP) (replaces Off-Hand Strike)

Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Dagger (PHB)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 57,880 gp

Discussion:
This level marks your first power-swap: you lose Off-Hand Strike for the more powerful Off-Hand Diversion, which you will keep forever. Also, you finally are able to scrounge up the gold to grab an upgrade for your armor.


Level 14

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (22), Dexterity +1 (22)
New Feat: Called Shot (D 368)



Magic Items (Expected GP = 80,000):

L13 (17,000 gp): +3 Frost Dagger (PHB)
L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 71,480 gp

Discussion:
This level furthers your isolationist training with the advent of Called Shot, which gives you a hefty damage bonus to your Prime Shot benefits package; this makes isolation more desirable than flanking for you, because you already have combat advantage for all your attacks, thus changing your tactics to more of a 1-on-1 combatant. Additionally, you grab an upgrade for your Ranged weapon. Last, but not least, your top two ability scores go up, which gives you increased base competence.


Level 15

Changes:
+5 HP
New Daily Attack Power: Blade Cascade (PHB) (replaces Jaws of the Wolf)



Magic Items (Expected GP = 112,000):
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): +3 Frost Dagger (PHB)
L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 103,520 gp

Discussion:
This level offers what is one of the strongest attack powers available in 4E; the mighty Blade Cascade, which is power-swapped in for Jaws of the Wolf (which has fallen behind the times). Additionally, you grab your preferred Neck Slot Item in the Timeless Locket, which also renders the Casque of Tactics obsolete (worry not, you'll get a replacement soon enough). Additionally, the Dragonshard for your main weapon gets a boost.


Level 16

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Nimble Blade (PHB)

New Utility Power: Ranger's Parry (MP 2)

Magic Items (Expected GP = 160,000):
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): +3 Frost Dagger (PHB)
L13 (17,000 gp): +3 Frost Spiked Chain (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 157,200 gp

Discussion:
This level marks a marked increase in your character's damage potential; firstly, the Stormwarden's Twin-Blade Storm feature comes into play, adding even more automatic damage. Additionally, the Nimble Blade feat will give you another boost to hit with CA. To top it all off, the Iron Armbands of Power and an additional shard get an upgrade for even more damage. On the defensive side of the ball, you grab the Ranger's Parry power for an emergency boost to AC and Reflex, plus some free THP.


Level 17

Changes:
+5 HP
New Encounter Attack Power: Untamed Outburst (MP) (replaces Lashing Leaves)

Magic Items (Expected GP = 240,000):

L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): +3 Frost Dagger (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 238,400 gp

Discussion:
At this level, we trade the mild damage bump from Lashing Leaves for the extra accuracy, damage, and the potential dazing effect of Untamed Outburst. On the item front, the main weapon is upgraded, and you pick up a nasty way to respond to getting bloodied in the Backlash Tattoo.


Level 18

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (23), Dexterity +1 (23)
New Feat: Two-Weapon Opening (PHB 2)



Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): +3 Frost Dagger (PHB)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 306,400 gp

Discussion:
This level features investment for the future in the ability score boosts, as well as a tasty free attack on a critical in the form of Two-Weapon Opening. This level features a nice boost for your armor.


Level 19

Changes:
+5 HP
New Daily Attack Power: Cruel Cage of Steel (PHB) (replaces Attacks on the Run)

Magic Items (Expected GP = 400,000):
L18 (85,000 gp): +4 Frost Dagger (PHB)
L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L14 (21,000 gp): +3 Timeless Locket (AV 2)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
TOTAL: 391,400 gp

Discussion:
This level features a nice upgrade for your backup Ranged option, as well as one of the best powers in the Ranger's arsenal in Cruel Cage of Steel.


Level 20

Changes:
+5 HP
+1 to attacks, defenses, and checks

New Daily Attack Power: Cold Steel Hurricane (PHB)

New Feat: Two-Weapon Defense (PHB)

Magic Items (Expected GP = 560,000):

L19 (105,000 gp): +4 Timeless Locket (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 537,400 gp

Discussion:
This level features the final gift from the Stormwaden Paragon Path in the Cold Steel Hurricane power, as well as upgrades in defense, mobility, and reliability from the feats and items selected (not to mention an upgrade for your scabbard for a little extra damage).


Level 21 Snapshot

Race: Half-Orc (PHB 2)

Class: Ranger (PHB)

Fighting Style: Two-Blade Style (PHB)
Multiclass: Spiked Chain (D 372)
Paragon Path: Stormwarden (PHB)
Epic Destiny: Indomitable Champion (HotFL)


Background: Auspicious Birth (D 366)

Ability Scores, with racial adjustments:

Strength 26 (+8)

Constitution 13 (+2)

Dexterity 26 (+8)

Intelligence 10 (+0)

Wisdom 15 (+2)

Charisma 12 (+1)


HP: 153 --> 12 base, +26 Strength, +100 levels, +15 Toughness
Bloodied: 76 HP or less

Healing Surges: 7 --> 6 base, +1 Constitution

Healing Surge Value: 38 HP

AC: 36 --> 10 base, +8 ability (Dexterity), +4 armor, +10 levels, +4 enhancement
Fortitude: 33 --> 10 base, +8 ability (Strength), +1 class, +10 level, +4 enhancement
Reflex: 33 --> 10 base, +8 ability (Dexterity), +1 class, +10 level, +4 enhancement

Will: 26 --> 10 base, +2 ability (Wisdom), +10 level, +4 enhancement

Initiative: +22 --> +8 ability (Dexterity), +10 level, +4 item



Speed: 6 --> 6 base



Twin Strike: 2 attacks, +31 vs. AC with CA (+33 vs. AC with CA if no allies are adjacent)
Hit: 4d4+32 cold damage
Critical: 4d6+56 cold damage
Basic Melee, Two-Weapon Opening: 4d4+40 cold damage
Basic Melee, Two-Weapon Opening, Critical: 4d6+64 cold damage
Hunter's Quarry: +3d6 cold damage
Swift Blade Style: 8 damage
Blade Storm: 8 damage
Twin-Blade Storm: 8 lightning damage to two targets

DPR: (2)*(0.85)*(42) + (2)*(0.10)*(70) + (0.10)*(0.85)*(50) + (0.10)*(0.10)*(78) + (0.95)*(0.95)*(8) + ([0.85]2 + 2*[0.05]*[0.85])*(10.5) + (1-[1-0.10]2)*(18) + 8 + 8 = 125.55 DPR, and 8.00 DPR to a secondary target

Racial Powers:
Furious Assault (PHB 2)

At-Will Attack Powers:
L1 - Fading Strike (MP 2)
L1 - Twin Strike (PHB)

Encounter Attack Powers:

L3 - Ruffling Sting (MP)

L11 - Clearing the Ground (PHB)

L13 - Off-Hand Diversion (MP)
L17 - Untamed Outburst (MP)

Daily Attack Powers:
L5 - Snarling Wolf Stance (MP 2)

L15 - Blade Cascade (PHB)

L19 - Cruel Cage of Steel (PHB)
L20 - Cold Steel Hurricane (PHB)



Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)
L12 - Throw Caution to the Wind (PHB)
L16 - Ranger's Parry (MP 2)



Skills:
Athletics (+22) --> +8 ability (Strength), +5 trained, +10 level, -1 armor
Endurance (+17) --> +1 ability (Constitution), +5 trained, +10 level, +2 racial, -1 armor
Nature (+17) --> +2 ability (Wisdom), +5 trained, +10 level
Perception (+17) --> +2 ability (Wisdom), +5 trained, +10 level
Stealth (+22) --> +8 ability (Dexterity), +5 trained, +10 level, -1 armor

Feats:
L1 - Spiked Chain Training (D 372)
L1 - Toughness (Ranger Bonus Feat) (PHB)

L2 - Weapon Focus (Light Blades) (PHB)

L4 - Light Blade Expertise (HotFL)
L6 - Two-Weapon Fighting (PHB)

L8 - Swift Blade Style (D 368)
L10 - Wintertouched (PHB)

L11 - Lasting Frost (PHB)

L12 - Prime Punisher (D 373)
L14 - Called Shot (D 368)

L16 - Nimble Blade (PHB)
L18 - Two-Weapon Opening (PHB 2)
L21 - Light Blade Mastery (PHB)
L21 - Prime Quarry (MP)

Changes:
+13 HP

Ability Score Boosts: Strength +3 (26), Constitution +1 (13), Dexterity +3 (26), Intelligence +1 (10), Wisdom +1 (15), Charisma +1 (12)
New Epic Destiny: Indomitable Champion (HotFL)

New Feats: Light Blade Mastery (PHB), Prime Quarry (MP) (replaces Two-Weapon Defense)

Magic Items (Expected GP = 800,000):

L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L19 (105,000 gp): +4 Timeless Locket (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L18 (85,000 gp): +4 Frost Spiked Chain (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 798,400 gp

Discussion:
This level is important in that it grants you the first of your Epic Destiny abilities in Divine Spark, which is a nice boost to your capabilities, as is the improved critical range brought with the Light Blade Mastery feat and a nice accuracy boost in Prime Quarry. Additionally, you upgrade your Gloves of Ice for more cold damage and you grab an Aquamarine Solitaire for extra critical hit muscle.


Level 22

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Prime Hunter (MP)

New Utility Power: Adamant Recovery (MP)



Magic Items (Expected GP = 1,200,000):

L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L19 (105,000 gp): +4 Timeless Locket (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 1,138,400 gp

Discussion:
This level continues to focus on isolation in the form of the Prime Hunter feat, as well as a great revival skill in Adamant Recovery. Additionally, you grab a weapons upgrade here.


Level 23

Changes:
+5 HP

New Encounter Attack Power: Nonchalant Collapse (MP) (replaces Ruffling Sting)


Magic Items (Expected GP = 1,600,000):
L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L19 (105,000 gp): +4 Timeless Locket (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 1,478,400 gp

Discussion:
This level finally replaces the Ruffling Sting power in favor of the more powerful Nonchalant Collapse. Also, you buy yourself some better armor here.


Level 24

Changes:
+26 HP
+1 to attacks, defenses, and checks

Ability Score Boosts: Strength +1 (27), Dexterity +1 (25)
New Feat: Martial Mastery (MP)



Magic Items (Expected GP = 2,100,000):
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L18 (85,000 gp): +4 Frost Dagger (PHB)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 2,098,400 gp

Discussion:
This level features investment in the character's future in the form of the ability score boosts and the Martial Mastery feat for some neat power recovery tricks. The Indomitable Champion ED also hands out a huge bonus to HP for you (as well as some NADs). Finally, you upgrade your headgear (to the Coif of Focus) and your Neck Slot Item here.


Level 25

Changes:
+5 HP



Magic Items (Expected GP = 2,800,000):

L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 2,750,400 gp

Discussion:

While I like Circling Cascade, I feel the current setup makes it unnecessary, so we're standing pat with regards to powers here. The only meaningful advancements in this level was the upgrade to your backup weapon and to your main weapon's Dragonshard.


Level 26

Changes:
+5 HP
+1 to attacks, defenses, and checks

New Feat: Ferocious Critical (PHB 2)

New Utility Power: Epic Tenacity (HotFL)



Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Spiked Chain (PHB)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 3,830,400 gp

Discussion:
This level offers the sweet Ferocious Critical for a sizable boost to accuracy and damage every time you roll a crit. Additionally, the final upgrade of the Iron Armbands of Power is purchased here, and you grab the awesome Epic Tenacity Utility power.


Level 27

Changes:
+5 HP
New Encounter Attack Power: Death Rend (PHB) (replaces Untamed Outburst)

Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Frost Spiked Chain (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 5,842,400 gp

Discussion:
While Untamed Outburst is a great power, the fact of the matter is that Death Rend is nothing short of brutal; the ability to stun every encounter is insanely good, so you've gotta have it. Apart from that, you grab your final weapons upgrade, as well as a Dragonshard upgrade for your backup weapon.


Level 28

Changes:
+6 HP
+1 to attacks, defenses, and checks

Ability Score Boosts: Strength +1 (28), Dexterity +1 (26)

New Feat: Rending Tempest (MP)

Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Frost Spiked Chain (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 7,542,400 gp

Discussion:
This level features the last ability score boost to Strength and Dexterity, as well as a nice armor upgrade. The Rending Tempest feat offers a bit of extra damage on your powers, which can snowball if you attack many times within a single round.


Level 29

Changes:
+5 HP
New Daily Attack Power: Ultimate Confrontation (MP 2) (replaces Snarling Wolf Stance)


Magic Items (Expected GP = 10,000,000):

L28 (2,125,000 gp): +6 Frost Spiked Chain (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): +5 Timeless Locket (AV 2)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
TOTAL: 9,792,400 gp

Discussion:
This level features the Ranger damage sequence at full power; the Ultimate Confrontation power may seem an odd pick at first glance, but the effect doesn't require you hit with it and it's an incredibly strong nova turn increase (and who knows, you might actually hit with it). Addtionally, some of the final offensive and defensive adjustments are made here, including the raw power of the Shadow Band Ring and the Belt of Titan Strength.


Level 30 Snapshot

Race: Half-Orc (PHB 2)
Class: Ranger (PHB)

Fighting Style: Two-Blade Style (PHB)

Multiclass: Spiked Chain (D 372)
Paragon Path: Stormwarden (PHB)

Epic Destiny: Indomitable Champion (HotFL)
Background: Auspicious Birth (D 366)



Ability Scores, with racial adjustments:

Strength 28 (+9)
Constitution 13 (+1)
Dexterity 28 (+9)

Intelligence 10 (+0)

Wisdom 15 (+2)

Charisma 12 (+1)



HP: 220 --> 12 base, +28 Strength, +145 levels, +20 Epic Resilience, +15 Toughness
Bloodied: 110 HP or less

Healing Surges: 7 --> 6 base, +1 Constitution

Healing Surge Value: 55 HP

AC: 45 --> 10 base, +9 ability (Dexterity), +5 armor, +15 levels, +6 enhancement
Fortitude: 45 --> 10 base, +9 ability (Strength), +1 class, +15 level, +6 enhancement, +3 feat
, +1 Epic Resilience
Reflex: 45 --> 10 base, +9 ability (Dexterity), +1 class, +15 level, +6 enhancement, +3 feat
, +1 Epic Resilience
Will: 37 --> 10 base, +2 ability (Wisdom), +15 level, +6 enhancement, +3 feat, +1 Epic Resilience

Initiative: +30 --> +9 ability (Dexterity), +15 level, +6 item

Speed: 6 --> 6 base



Twin Strike: 2 attacks, +39 vs. AC with CA (+42 vs. AC with CA if no other creatures are adjacent to the target)

Hit: 4d4+38 cold damage

Critical: 6d6+66 cold damage
Basic Melee, Two-Weapon Opening: 6d4+50 cold damage

Basic Melee, Two-Weapon Opening, Critical: 6d6+86 cold damage

Quarry: +3d6 cold damage
Rending Tempest: +2d4 cold damage

Swift Blade Style: 9 damage
Blade Storm: 9 damage

Twin-Blade Storm: 9 lightning damage to two targets



DPR:

Probabilities

Ferocious Critical Not Active, Lasting Frost Active: {0.8075}*{(0.85)*(48) + (0.10)*(87) + (0.10)*(0.85)*(66) + (0.10)*(0.10)*(109) + (0.10)*(0.85)*(70) + (0.10)*(0.10)*(112) + (0.85)*(0.85)*(62) + (0.85)*(0.10)*(1012 + (0.05)*(0.85)*(48) + (0.05)*(0.10)*(87)}

Ferocious Critical Active, Lasting Frost Active: {0.19}*{(0.85)*(52) + (0.10)*(91) + (0.10)*(0.85)*(70) + (0.10)*(0.10)*(112) + (0.10)*(0.85)*(70) + (0.10)*(0.10)*(112) + (0.85)*(0.85)*(66) + (0.85)*(0.10)*(108) + (0.05)*(0.85)*(52) + (0.05)*(0.10)*(90)}

No Lasting Frost: {0.0025}*{(0.70)*(40) + (0.10)*(84) + (0.10)*(0.85)*(66) + (0.10)*(0.10)*(108) + (0.10)*(0.85)*(70) + (0.10)*(0.10)*(112) + (0.70)*(0.85)*(62) + (0.70)*(0.10)*(104) + (0.20)*(0.70)*(40) + (0.20)*(0.10)*(79)}

Universal: (0.9975)*([0.85]2 + [2]*[0.05]*[0.85])*(10.5) + (0.0025)*([0.70*0.85] + [0.15*0.70] +[0.70*0.05])*(10.5) + (1-[1-0.10]2)*(18) + (9) + (9)


Total DPR: 150.74 DPR (main target), 9.00 DPR (secondary target)

Racial Powers:

Furious Assault (PHB 2)

At-Will Attack Powers:
L1 - Fading Strike (MP 2)

L1 - Twin Strike (PHB)



Encounter Attack Powers:
L11 - Clearing the Ground (PHB)

L13 - Off-Hand Diversion (MP)

L23 - Nonchalant Collapse (MP)
L27 - Death Rend (PHB)

Daily Attack Powers:

L15 - Blade Cascade (PHB)
L19 - Cruel Cage of Steel (PHB)

L20 - Cold Steel Hurricane (PHB)

L29 - Ultimate Confrontation (MP 2)



Utility Powers:

L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)
L12 - Throw Caution to the Wind (PHB)
L16 - Ranger's Parry (MP 2)
L22 - Adamant Recovery (MP)
L26 - Epic Tenacity (HotFL)



Skills:
Athletics (+31) --> +9 ability (Strength), +5 trained, +15 level, +3 item, -1 armor
Endurance (+22) --> +1 ability (Constitution), +5 trained, +15 level, +2 racial, -1 armor
Nature (+22) --> +2 ability (Wisdom), +5 trained, +15 level
Perception (+22) --> +2 ability (Wisdom), +5 trained, +15 level
Stealth (+28) --> +9 ability (Dexterity), +5 trained, +15 level, -1 armor

Feats:
L1 - Spiked Chain Training (D 372)
L1 - Toughness (Ranger Bonus Feat) (PHB)

L2 - Weapon Focus (Light Blades) (PHB)

L4 - Light Blade Expertise (HotFL)
L6 - Two-Weapon Fighting (PHB)

L8 - Swift Blade Style (D 368)
L10 - Wintertouched (PHB)

L11 - Lasting Frost (PHB)

L12 - Prime Punisher (D 373)
L14 - Called Shot (D 368)

L16 - Nimble Blade (PHB)
L18 - Two-Weapon Opening (PHB 2)
L21 - Light Blade Mastery (PHB)
L21 - Prime Quarry (MP)
L22 - Prime Hunter (MP)

L24 - Martial Mastery (MP)
L26 - Ferocious Critical (PHB 2)
L28 - Rending Tempest (MP)
L30 - Improved Defenses (HotFL)

Changes:
+5 HP

+1 to attacks, defenses, and checks
New Feat: Improved Defenses (HotFL)



Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): +6 Timeless Locket (AV)
L28 (2,125,000 gp): +6 Frost Dagger (PHB)
L28 (2,125,000 gp): +6 Frost Spiked Chain (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): Zephyr Boots (AV)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 14,113,200 gp

Discussion:
This is basically a victory-lap, let's-go-kill-Orcus sort of level; the build is not made with Divine Miracle in mind (although it can certainly abuse it regardless), and the defensive items have all been purchased. Enjoy your summit of power.




Build Goal and Tactics

The goal for this build is straight-forward; put out huge, reliable amounts of damage. The power selection is geared toward being able to engage and obliterate your chosen prey, with a preference toward fighting him without allies to assist you. You'll be putting up triple-digit expected damage throughout a large part of your career from At-Wills alone, making you one of the best at whittling away enemies while expending little resources.

In a fight, you should use your array of mobility powers to slip by the enemy frontline to whack their squishier targets, with a focus on eliminating them quickly and individually. However, it will do you good to be aware of your fellow party members; you are not that durable, so you might need backup every now and then. You like going it solo when it comes to fighting after Paragon Tier, so all your friends have to do is engage other enemies
Just as an idea for the Stormwarden, why not give them a throwable weapon for their off-hand for levels 5 to 11, so that they abuse Spitting Cobra Stance for those levels?



Also, I think that it's disingenious to give any character Spiked Bloodclaw/Reckless gauntlets. Even if that combination is completely legal I don't know a single DM that would let you get away with it.
You also can't wear Gauntlets of Destruction with them on.

Personally, I'd remove them completely. Anyone can use them with Melee Attacks, so it's exactly as Gelarshie said: fairly disingenuous. You're just making the number appear bigger, when many people can have the exact same bonus.
Resident Logic Cannon
Just as an idea for the Stormwarden, why not give them a throwable weapon for their off-hand for levels 5 to 11, so that they abuse Spitting Cobra Stance for those levels?



Also, I think that it's disingenious to give any character Spiked Bloodclaw/Reckless gauntlets. Even if that combination is completely legal I don't know a single DM that would let you get away with it.

Now you know one.

And I think you can use Spitting Cobra with the Longbow I put on the character if I take Quick Draw; hmm, now there be an idea...

But seriously, though; the goal of the build is maximum DPR. That means I will use any and all tricks at my disposal to deal as much damage as possible on a consistent basis. Which means that I can't really justify removing the Spiked Gauntlets, as there is nothing that will add more damage.
Lovely work as ever. I just put my builds in my sig, and I'm putting in yours as well. To save time.
Lovely work as ever. I just put my builds in my sig, and I'm putting in yours as well. To save time.

Have you posted links to the builds you've made in Necrosnoop's CharOp library? That's what I do, then I have the library; it's just that useful.

And thanks for the compliment, and you know you're invited to pick it apart as you did the Pit Fighter; I learned a few things from the discussion we had.
Nitpick: your "Nova Turn" spoiler lists frost waraxes.
Have you posted links to the builds you've made in Necrosnoop's CharOp library? That's what I do, then I have the library; it's just that useful.

I've been a little shy in that regard. Maybe I should.
Now you know one.

And I think you can use Spitting Cobra with the Longbow I put on the character if I take Quick Draw; hmm, now there be an idea...

Quick draw unfortunately does not let you stow things at a reduced action cost, which is the biggest problem with swapping in and out weapons. Also the cost of having extra weaponry.

Basically, to abuse SBC, you have three options:

1) Treat your thrown scimitar (or whatever, scimitars suck in the low levels) as an improvised throwing weapon.

Has the distinct disadvantage of losing major damage and proficiency bonuses. However, it saves cash (which non-double weapon rangers are strapped for anyway) and doesn't require you to use a gimped weapon for your regular attacks. Probably the preferred option once you reach paragon.

2) Hold a throwable weapon in your offhand and use that for your regular attacks. Greater accuracy with the ranged attack than option one but hurts your regular attack capabilities a bit. May also cost you a feat, which rangers sorely need. My favorite option for heroic tier, but starts to bite you in the ass once you have access to scimitar dance.

3) Take Quick draw anyway and whenever your turn ends stow your weapon as a minor action and keep a hand free. Use Quick Draw to get your SCS action on. Then when your turn starts up again, stow your throwing weapon as a minor action and use Quick Draw for your regular attacks. Has the distinct problems of costing a feat (though most stormwardens want this feat anyway) and two minor actions per turn. Also sucks at your wallet. Not recommended.


Of course, the decision becomes completely moot at level 15 or 19, when you can just grab Quicksilver Stance.
Same question as before, I suppose....
Quick and dirty comparison:

Quicksilver stance: 1 melee basic attack.
Gets either (half the time): 2d10+Str(9)+Weapon Focus(3)+Lasting Frost(5)+Weapon Enhancement(6)+Armbands(6)+Wisdom(2)=2d10+31=42 average damage
....or (half the time): Dex(9) from Scimtar Dance
=+25.5 DPR

Unyielding Avalanche: auto 1[W], weapon keyword
Gets (all the time): 1d10+Weapon Focus(3)+Lasting Frost(5)+Weapon Enhancement(6) = 1d10+14
=+19.5 DPR

Now that looks like quicksilver is in the lead by 6 DPR plus the chance of a crit.

But if you are adjacent to two opponents (and stormwardens like arranging that), then unyielding avalanche is ahead by 13.5 DPR (minus the crit, but still well ahead). This should happen often.

Unyielding Avalanche also slows. It also gives your move actions back.
It also gives +1 AC, +1 saving throws, and regeneration 2. These are details, but they don't have to give you an extra round on your feet too often to be worth their weight in gold.

I know you're a fan of focussed fire (and rightly so), but total DPR suggests there should be room to expand your "don't surround me" aura with Unyielding Avalanche.
@Gelarshie: In Heroic Tier, I think the third option is viable, up to a certain degree, as I have eschewed the Waist item in favor of a Longbow. Though throwing Scimitars sounds funny and awesome...

I don't really like option 2; it bites you in the arse a bit too hard for my taste.

And I agree that Quicksilver Stance makes most of it go away, but I would like to preserve some Ranged capacity in order to allow this build to potshot away if necessary (I can still use Twin Strike for Ranged, after all).

@anomalousman: Hmm, Unyielding Avalanche does present a tempting option, especially if you don't want enemies to move away... I could see myself going with either, though I'm leaning toward Unyielding after that analysis...
@Gelarshie: In Heroic Tier, I think the third option is viable, up to a certain degree, as I have eschewed the Waist item in favor of a Longbow. Though throwing Scimitars sounds funny and awesome...

I don't really like option 2; it bites you in the arse a bit too hard for my taste.

How's that?

Really, in heroic tier there isn't that much of a difference between the weapons, especially because this is before you get your expansion options.

I also think option 3 is unworkable because it costs you more money than options 1 and 2 and even worse, it eats up your minor and move action.

You will constantly need to shift back when doing this if you want to mix up melee and ranged attacks without drowing OAs. You can't do that under this option.
Does Unyielding Avalanche benefit from Bloodclaw, or other special weapon properties? It seems there are a good number of properties that would affect Quicksilver's basic melee attack, that wouldn't affect Unyielding Avalanche's auto-damage.
Does Unyielding Avalanche benefit from Bloodclaw, or other special weapon properties? It seems there are a good number of properties that would affect Quicksilver's basic melee attack, that wouldn't affect Unyielding Avalanche's auto-damage.

No, it does not, as the trigger for Bloodclaw and Reckless (making a melee attack) is not satisfied, which does take the damage down to a difference of 1d10+21, which is a whopping 26.5 damage. I guess it's not that hot after all...
Another interesting option is to build a Drow who uses a combo of a light blade and hand crossbow. You then get the following feats:
Drow Fighting Style - no opportunity attacks when using hand crossbow and light blade - Dragon 367
Ruthless Hunter from FRPG - hand crossbow d8 weapon/hi-crit
Merciless Killer - +5 damage against bloodied foes you have CA against from Martial Power
Called Shot - Dragon 368, add +5 untyped damage when you hit
Sneak of Shadows/Two-Fisted Shooter - not essential, but simplifies reloading, gets you some free attacks on crits.

Note the following:
Flanking is not dependent on having a melee weapon...the act of flanking means you get combat advantage regardless of what kind of attack you do. Of course, it is usually stupid to do a ranged attack, but this is an exception - note also that being prone expressly states only melee attacks.

You can do Twin Strike or any other Ranged Ranger Power, gain CA from flanking, and often do 1d8+10+Dex+Magic+additional feats.

Because you're using the light blade, you can do all the extra Stormwarden damage. Because you're not dependent on Strength at all, you can boost some other stat instead, such as Wisdom.
RE: Drow/Two-Fisted Shooter option...

It's an interesting option, and something I personally would probably play, but the lack of Scimitar Dance means DPR will drop like a rock. I think LDB's right to stick with Bugbear/Scimitars if DPR is his aim.
It's an interesting option, and something I personally would probably play, but the lack of Scimitar Dance means DPR will drop like a rock.

Called Shot and Merciless Killer means you can be doing +10 damage per hit with those two feats alone at 11th...neither of which is hard for a Drow to put into play. Vs +5 damage per miss for Scimitar Dance. DPR is fine.

And of course, the hand crossbow is a ranged weapon, so no problems with Spitting Cobra stance...
A fantastic looking build, lordduskblade. Though I shouldn't be surprised - I haven't yet seen a build or handbook of yours I didn't like.

A quick question though. If one were to try and use this build but bugbears were not an option and the only allowed races were the "legal" ones (being the PHB/FRPG races and those with write-ups in Dragon) what would be your recommended race, and how would it alter the build's stat/power/feat choices?
@mad2crazy: Thanks for the catch, man.

@MwaO: Ranged attacks suffer in the damage department from not having a property along the lines of Reckless and/or Bloodclaw to spike up the "oomph" factor. Not only that, but miss damage also plays a large role in DPR. You have +7 damage on a hit and +5 damage on a miss to compensate for SAD.

Spitting Cobra Stance is awesome, but if you look at the Melee powers v. the Ranged ones, IMHO the Melee ones win.

@Freylorn: Thank you.

The preferred non-Bugbear race for this build IMHO is Elf. Though the hit chance goes down with Scimitars, everything else is just as good, and the racial power is actually better (REROLLS!). You might want a +3 proficiency weapon in Heroic Tier, though.

The power choices don't change that much; you might want to shuffle the more optional feats (like Predatory Action) around.

If attack damage and accuracy is your thing and/or you're starting at Heroic Tier, Humans (or any +2 Str race) are another option to be considered (they're flat-out better than Elves in Heroic), but I prefer Humans for the extra feat, skill, and at-will (which is actually useful for a Melee-Ranged hybrid).
@mad2crazy: Thanks for the catch, man.

@MwaO: Ranged attacks suffer in the damage department from not having a property along the lines of Reckless and/or Bloodclaw to spike up the "oomph" factor. Not only that, but miss damage also plays a large role in DPR. You have +7 damage on a hit and +5 damage on a miss to compensate for SAD.

Sure there is...

Carry the following:
Swiftshot Hand Crossbows +3 - a mere 17000 gold each, each one generating a ranged basic attack as a minor once per encounter. How about 10 of them at high level? And a dagger for each one of them. A lot cheaper than buying three +6 weapons...and with Eagle Eye Goggles, you're getting a +3 to hit on all of those ranged basic attacks so they're the same to-hit chance as a regular twin strike.

If you get Quickdraw, you do the following every round that you don't need to move, quarry or otherwise spend a minor:
Fire your main weapon.
Drop your dagger.
Quickdraw and Fire the Swiftshot weapon
Quickdraw a dagger
Spend your move action however you like.
No, it does not, as the trigger for Bloodclaw and Reckless (making a melee attack) is not satisfied, which does take the damage down to a difference of 1d10+21, which is a whopping 26.5 damage. I guess it's not that hot after all...

Agreed on the ruling. But those bloodclaw and reckless penalties are going to add up incredibly fast that way. You're really deciding to go glass cannon if you're going to auto-damage yourself and tank your AC.

If you want to avoid taking guaranteed damage, and likely hits, then unyielding is still better versus two. And it's ahead regardless against three opponents. And as I mentioned, you can still move, which I think is a big deal when you're trying to play a ranger. And you have AC and save buffs along with your regeneration.
Agreed on the ruling. But those bloodclaw and reckless penalties are going to add up incredibly fast that way. You're really deciding to go glass cannon if you're going to auto-damage yourself and tank your AC.

Penalties from the same source don't stack, so you won't be getting more than a -2 total to your AC from Reckless. Bloodclaw, of course, is a different matter.
Thanks for the write-up. A lot of effort's gone in there.

Of course this is purely theoretical. I don't know of any DMs who'd let one play a Bugbear, let alone try to pull off the Reckless Gauntlets trick.
I'd let the Reckless Gauntlets work, but I wouldn't consider separate activations "the same source" in terms of overlapping penalties. I'd let my players choose exactly how reckless they wanted to be.
Thanks for the write-up. A lot of effort's gone in there.

Of course this is purely theoretical. I don't know of any DMs who'd let one play a Bugbear, let alone try to pull off the Reckless Gauntlets trick.

Now you know one.

But seriously, though, adaptation of this build isn't too hard (any race with +2 Str or +2 Dex is almost as good as the Bugbear), and the only reason why I picked a Bugbear is because the ability score increases are exactly what I need. If you give me another +2 Str, +2 Dex race that I can fit in better and would be allowed in more games, I'll gladly replace it (a buddy of mine has a homebrewed Wild Elf that fits the bill, and Hanzo187 has the Tiger-Man in his Ani-Men thread).

The Reckless Gauntlets trick can be removed with little damage to the character; since no character can use the Reckless Gauntlets either, he will still be King of DPR; he'll just be missing a few points of it.
I'd let the Reckless Gauntlets work, but I wouldn't consider separate activations "the same source" in terms of overlapping penalties. I'd let my players choose exactly how reckless they wanted to be.

That's your personal DM call, however(and may be justified, but I don't think it's necessary). It is not how the rules are written.

If a particular monster has a debuff that lasts 2 turns, and it uses it on you both turns, by the rules those penalties do not stack. The reckless gauntlets are in no way exempt from that. Each use adds damage to one attack, and imposes a round-duration penalty to AC. If you use it multiple times, it is the same source of penalties, used multiple times.

Or put it this way: if a single item used multiple times does not qualify as the same source, what does? Why is there even a rule against stacking penalties from the same source if you define "the same source" to rule out anything that could stack multiple times?

Finally, because your interpretation is really just a house rule, how will LFR DMs treat the reckless gauntlets? If the RAW is sufficiently clear(and I contest that it is), and it is not outright broken(Reckless guantlets do not create absurdities in play--it's possible they are overpowered, but they are not a broken mechanic), then the RPGA dictates their penalty does not stack with itself.
Lord Duskblade, you still have Reckless Gauntlets AND Gauntlets of Destruction on your character... ;)
Resident Logic Cannon
Gauntlets of Destruction and Spiked Gauntlets. The both take the hand magic item spot, yes??
Yes. Personally, I'd take the Gauntlets of Destruction.
Resident Logic Cannon
Lord Duskblade, you still have Reckless Gauntlets AND Gauntlets of Destruction on your character... ;)

Ah. Thank you.

I'll run the numbers on the gold I have available after I finish my magic item wish list; if I can still afford the Spiked Gauntlets (doubt it), they'll stay in.
That's your personal DM call, however(and may be justified, but I don't think it's necessary). It is not how the rules are written.

Yes, no argument there at all. Personally, I think the property would say "all melee attacks" if the designer had meant it to apply to multiple attacks with a single penalty.
When using frost weapon does Blade Storm and Scimitar Dance receive the benefit of the weapon and allow you to take advantage of the targets frost vulnerability. If seems to me like it would, at 28 Dex you be doing 9 + 5 frost.
Lordduskblade, you should add a link from your Art of Shredding Stormwarden guide to this optimized 1-30 build.

Maybe do a Pitfighter one next

This type of full 1-30 build is a great supplement to your Ranger Guide.

Keep up the great work
He started with the pitfighter. Check the stickied library. Or my sig.
He started with the pitfighter. Check the stickied library. Or my sig.

Woot, thx
Lordduskblade, you should add a link from your Art of Shredding Stormwarden guide to this optimized 1-30 build.

Maybe do a Pitfighter one next

This type of full 1-30 build is a great supplement to your Ranger Guide.

Keep up the great work

I already have added both builds in the References section.

And thank you for the compliment.
Well, ladies and germs; I have made a MAJOR change to the Stormwarden; not only is the build Spiked Gauntlet-cheese free, the DPR actually went UP by 1 point!!! :D And Frostcheese is also gone; the damage from Bloodclaw and Reckless put together overwhelms it.

Questions/comments/suggestions?


Additionally, some revisions on the nova turn strategy have cranked the damage WAAAAY up (815, to be exact!).

Again, questions/thoughts/comments?
I'm not entirely convinced that Bloodclaw is worth it for a ranger. This guy's making enough attacks that he'll leak hit points like a sieve if he's using it consistently. I could easily see him burning 1-2 surges per combat just from his own weapon, and with only 8 surges/day that's just too many. At the very least you should provide some guidelines as to when and how often bloodclaw will be used.
I'm not entirely convinced that Bloodclaw is worth it for a ranger. This guy's making enough attacks that he'll leak hit points like a sieve if he's using it consistently. I could easily see him burning 1-2 surges per combat just from his own weapon, and with only 8 surges/day that's just too many. At the very least you should provide some guidelines as to when and how often bloodclaw will be used.

Aye; I will.

Use Bloodclaw freely in the following circumstances:
  • Later encounters in the workday - By now, your resources should be low, so you want to finish the fight quickly and minimize the risk of getting hit back.
  • Nova turns - Your opponent should be dead after this anyway.
  • Solo monsters - Trust me, the damage isn't what's really scary about Solos.
*bump*

Nova turn update! Some shuffling around and debate (mostly in the Pit Fighter thread) has prompted me to change the nova sequence: it now deals a whopping 1,213 average damage via a mind-boggling 18 attacks in one round!

Questions/thoughts/comments?