An Eladrin WHAT?!

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In terms of either fluff or mechanics, what class (of the PHB classes and the Swordmage, no playtest/Dragon/3rd party stuff) would make you stare incredulously at a player who announced he was playing an 'Eladrin (class)'? Barbarian would be perfect, but we don't have a full one yet.
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Eladrin Bard/Wizard/Warlord/Warlock/Swordmage/Paladin. Charisma/Int build.
I find that Warlock has some nice stuff for Eladrin who are part of its Fey Pact, there are specific feats and weapons that are nice.
An eladrin cleric or paladin might make me scratch my head.


But other than that... nothing really.

Oh, eladrin barbarians confuse me from a fluff standpoint, but if you refluff them to be warriors channeling the power of the Feywild it makes more sense. But there's not mechanical reason not to play an eladrin barbarian.
Hmm... I would say Paladin and Clerics are the least Eladrin-esque as well.
They just need to bring out a Lumberjack class and we're all set...come on, Unforgotten Realms...
An eladrin cleric or paladin might make me scratch my head.


But other than that... nothing really.

Oh, eladrin barbarians confuse me from a fluff standpoint, but if you refluff them to be warriors channeling the power of the Feywild it makes more sense. But there's not mechanical reason not to play an eladrin barbarian.

Actually, the reason I was looking for 'opposites' was that I love to play against type (espcially since most people I know put on ther Stereotypical Member of Race X Hat and wear it all the time). An eladrin cleric or paladin of an extremely not-fey god like ... Erathis? Is that the city one? ... may raise a few eyebrows.
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Actually, the reason I was looking for 'opposites' was that I love to play against type (espcially since most people I know put on ther Stereotypical Member of Race X Hat and wear it all the time). An eladrin cleric or paladin of an extremely not-fey god like ... Erathis? Is that the city one? ... may raise a few eyebrows.

Erathis is the goddess of civilization. However, Eladrin are extremely civilized, so I'm not sure that would really raise too many eyebrows. Maybe Moradin. In a 4e context, it's not so strange, since he's the god of all crafters and Eladrin make some fine items, but since he's so closely associated with dwarves, it might work.
Erathis is the goddess of civilization. However, Eladrin are extremely civilized, so I'm not sure that would really raise too many eyebrows. Maybe Moradin. In a 4e context, it's not so strange, since he's the god of all crafters and Eladrin make some fine items, but since he's so closely associated with dwarves, it might work.

I like strange, though.

Moradin might work just because the old-timer in the group hasn't grasped the 'no more racial pantheons' bit yet.
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To me a brutal scoundrel rogue seems very against type for an Eladrin. The art of the alley thug isn't something they fit with.
To me a brutal scoundrel rogue seems very against type for an Eladrin. The art of the alley thug isn't something they fit with.

Oooh, good point. Or even a Ruthless Ruffian ... "You want nature? Fine, here's a club I made out of an oak tree." *WHACK!*
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Oooh, good point. Or even a Ruthless Ruffian ... "You want nature? Fine, here's a club I made out of an oak tree." *WHACK!*

You seem to be confusing the thematic elements of eladrin and elves. Elves are about nature and elf-ishness, while eladrin are about magic and high-society. While they are both fey, elves are more flamboyantly fey-like, while eladrin are more regal and dignified.

While an eladrin warlock works out mechanically pretty well, it's never really sat well with me as something that should be the norm. Eladrin are nothing if not renown for their patience, so the "easy road to magic" doesn't seem like something that would appeal to most eladrin, even if they have a natural gift for it. So at least to me, that seems to be playing against type thematically, even if it's not so bad mechanically.

Mechanically, cleric would probably be the least optimal choice for an eladrin, since they do not benefit from DEX or INT at all (unless you intentionally forgo heavy armor). This may be equally disadvantageous to the paladin, but paladin seems like a class that would have plenty of eladrin in its ranks, so it isn't "playing against type" as much.

Standard Answer to all 5E rules questions: "Ask your DM."

While an eladrin warlock works out mechanically pretty well, it's never really sat well with me as something that should be the norm. Eladrin are nothing if not renown for their patience, so the "easy road to magic" doesn't seem like something that would appeal to most eladrin, even if they have a natural gift for it. So at least to me, that seems to be playing against type thematically, even if it's not so bad mechanically.

Depends how you play it. My feypact eladrin warlock inherited her power as part of an eons long accumulation of family magic. She made a pact with her ancestors, if you will. Which, imo, makes perfect sense thematically (Xanatos Gambit, anyone?)
Eladrin Paladin of Asmodeus (a concept I plan to try some day)
Eladrin Dark Pact Warlock
Eladrin Barbarian

Those are the three which come to mind for me.
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Hmm... I would say Paladin and Clerics are the least Eladrin-esque as well.

Fluff wise, eladrin paladin makes more sense than an elf to me... but crunch wise, it's hard to justify not getting a bump to ANY of your class stats...
Ranger. I imagine the Eladrin consider anything with dirt on it to be abhorrent and to nearly be brought to tears when they don't get their morning tea, much less living off the land and sleeping on a rock.

You know, like the English.
Cleric of Gruumsh.

"My flying carpet is full of elves."

Ranger. I imagine the Eladrin consider anything with dirt on it to be abhorrent and to nearly be brought to tears when they don't get their morning tea, much less living off the land and sleeping on a rock.

You know, like the English.

Except there are paragon paths specifically designed for eladrin rangers.

Fluff wise eladrin are least likely to be dark-pact, star-pact or infernal-pact warlocks or barbarians.
Except there are paragon paths specifically designed for eladrin rangers.

Fluff wise eladrin are least likely to be dark-pact, star-pact or infernal-pact warlocks or barbarians.

Star pact good make sense, I think.

Barbarian is definitely the last thing eladrin make sense as. Ruthless Ruffian rogue or infernal warlock are definitely odd as well.
I have a hard time seeing an eladrin with the personality feature "I hate magic and want a mundane-only world".

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Erevyn Meliamne, Wood elf Monk1, inspired by "Radar O'Reilley" from M*A*S*H

Concepts I'm kicking around:

Barbarian w/Tough feat, to be nearly indestructible

"Truenamer" cleric - all spells are Verbal

"Buggy" Wizard - insect flavor on everything.  His DMPC / BBEG version is going to become a beetle version of a Worm That Walks.  (See the 4e Lamia.)  Because lichdom is so cliche.

I have no problems with an Eldarin Barbarian-you represent the Wild part of the feyWild.
An eladrin paladin? No problem. Personally I like race/class combos that go against the grain.

People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf. --George Orwell

There is no flag large enough to cover the shame of killing innocent people. --Howard Zinn

He who fights with monsters must take care lest he thereby become a monster. --Friedrich Nietzsche

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Going against the grain just for the sake of being unconventionnal is a bit...conventional if you ask me. Kinda like a good Drow *cough*

However if there is certain advantages (like feats and paths designed for Tiefling Paladins or Rogues from Martial Powers for exemple) I'm all for it myself.

What kind of unusual advantages can an Eladrin Paladin count on?

I expect Divine Power to offer plenty of boosts to such uncommon combinations.
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Well, as soon as it comes out I'm definitely 'rolling' up a half-orc wizard - Groagar Thundertoof. The other children made fun of him, until he sent them all flying with a wave of his hand.
Going against the grain just for the sake of being unconventionnal is a bit...conventional if you ask me. Kinda like a good Drow *cough*

I always find those characters can be just as interesting and fun as the tried and true conventional combinations like the elf archer ranger. Many people like to have a hook for their character. Unconventional characters are just as valid as any other concept.

However if there is certain advantages (like feats and paths designed for Tiefling Paladins or Rogues from Martial Powers for exemple) I'm all for it myself.

What kind of unusual advantages can an Eladrin Paladin count on?

Why do there need to be advantages in order for someone to want to take such a character? Could it not be just because it sounds interesting? One of the best aspects of 4E that I am enjoying is the lack of racial ability penalties. Now, anyone can be anything, and while you may not be the most optimized, you may certainly end up being the most memorable, character for yourself and, maybe, your group.

People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf. --George Orwell

There is no flag large enough to cover the shame of killing innocent people. --Howard Zinn

He who fights with monsters must take care lest he thereby become a monster. --Friedrich Nietzsche

Devil\'s Brigade

I don't know if it is really all that against type but, in LFR play, my Eladrin is pretty lonely amongst the fighter ranks. Swordmage is the more obvious choice but, my fighter build performs quite well and seems to fight like you might expect an Eladrin would with alot of movement and tactical prowess.
I always find those characters can be just as interesting and fun as the tried and true conventional combinations like the elf archer ranger. Many people like to have a hook for their character. Unconventional characters are just as valid as any other concept.



Why do there need to be advantages in order for someone to want to take such a character? Could it not be just because it sounds interesting? One of the best aspects of 4E that I am enjoying is the lack of racial ability penalties. Now, anyone can be anything, and while you may not be the most optimized, you may certainly end up being the most memorable, character for yourself and, maybe, your group.

The unconventional advantages are what makes it interesting for me.
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If you want to be unconventional and effective, Eladrin Brutal Scoundrel is a good bet. Mechanically it's awesome! If you want to take it a bit back towards type, you could make it a fencer and go Kensei with your rapier (or two-blade sword, yuck!)
While an eladrin warlock works out mechanically pretty well, it's never really sat well with me as something that should be the norm. Eladrin are nothing if not renown for their patience, so the "easy road to magic" doesn't seem like something that would appeal to most eladrin, even if they have a natural gift for it. So at least to me, that seems to be playing against type thematically, even if it's not so bad mechanically.

I dunno, I'm playing a Ranger Feypact Elf (would work with an Eladrin as well), who's fey pactness represents her fey powers growing.

I've got an Eladrin who was kidnapped by shadow creatures at a very young age, who was being "converted" into becoming one of them, and is a Dark Pact Warlock, who later rebelled against the darkness that stained his soul, he found comfort in a god and became a champion of light to fight darkness. (He's a paladin multiclass).


If you view Eladrin as creatures willing to wheel and deal (like I tend to view them. As Sidhe more or less) Warlocks make a damned good deal of sense.

I don't raise my eyebrows with any race or class combo. Especially since they are all mechanically viable. No one is -disadvantaged- at any class. Just some races are better at certain class combos than others.
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Ranger. I imagine the Eladrin consider anything with dirt on it to be abhorrent and to nearly be brought to tears when they don't get their morning tea, much less living off the land and sleeping on a rock.

You know, like the English.

*Expresses outrage at racial stereotype*

I drink coffee.

Keeping on topic though, Eladrin Battlerager would definitely raise my eyebrows.
*Expresses outrage at racial stereotype*

I drink coffee.

Keeping on topic though, Eladrin Battlerager would definitely raise my eyebrows.

isn't English tea-sipping more a National/Classist stereotype (Upper Class English Twit) rather than racial?
isn't English tea-sipping more a National/Classist stereotype (Upper Class English Twit) rather than racial?

Tea-sipping: yes. Tea-drinking: no.

Race: a group of persons related by common descent or heredity.

And the outrage was meant to be mock outrage.
Well, as soon as it comes out I'm definitely 'rolling' up a half-orc wizard - Groagar Thundertoof. The other children made fun of him, until he sent them all flying with a wave of his hand.

Ha. one of my old 3.5 chars.

Lonthriikk Thokk Talgryn, half-orc illusionist who liked evocation just a tad more than most shadow specialists.

Expelled from Frogtarts Wizarding School for giving his enchantment teacher a black eye.

Well... it was one of his prohibited schools... They shouldn't've made him take the class in the first place.



back on topic though.

There are archetypes for a reason IMO. It can be fun to go against the grain, but quite frankly, I'm a little sick of good drow who use scimitars.

Way I see you, you can do any combination of any race and class, but you should have a good back story to go with it. You might have a eladrin feylock who still goes against the grain if he was blackmailed by the Unseelie into his pact and constantly adventures searching for a way to break the pact and fulfill his dream of becoming a master artificer.
A lot of why I like to go against type is because another player in the regular group always plays specifically to type to the point where it's ridiculous. "Well, he's race X, so he has to Y and Z". He sometimes 'insinuates' that you're playing your character wrong if you don't go with the stereotypes as well, but I think it's subconscious.
X=Elf
Y=Use a bow
Z=Hate cities and be snotty and aloof

x=Dwarf
Y=Use an axe
Z=Hate magic and be a grouch

So on, so forth. I loathe the concept of genetic personality.
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An Evil Eladrin Battlrager Fighter.

Edit: That dual-wields axes.
I am a: Lawful Good Dragonborn Paladin
I remember when I had a 3.5 dwarf fighter concept who had a decent Dex score (two-weapon fighter) that was as good as the half-elf ranger. That was fine with the group until I said the dwarf would be acrobatic and do backflips and somersaults all the time. Their "stumpy dwarf" schemas took over and they whined and b*tched all the time.

But back to eladrin concepts, I think barbarian and fighter are pretty out there. Not for fluff but because of eladrin's lack of strength bonus and rather useless intelligence bonus makes these concepts pretty rare compared to a lot of the other races.
I remember when I had a 3.5 dwarf fighter concept who had a decent Dex score (two-weapon fighter) that was as good as the half-elf ranger. That was fine with the group until I said the dwarf would be acrobatic and do backflips and somersaults all the time. Their "stumpy dwarf" schemas took over and they whined and b*tched all the time.

Just explain to them that a dwarfs' compact physique results in a lower moment of rotational inertia. :D

More on topic, I think its more a tendency to view eladrin and elves as leaning towards classes that use light armor rather than heavy armor. Just like its a tendency to view dwarves and dragonborn as leaning towards classes that use heavy armor.
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But back to eladrin concepts, I think barbarian and fighter are pretty out there. Not for fluff but because of eladrin's lack of strength bonus and rather useless intelligence bonus makes these concepts pretty rare compared to a lot of the other races.

To me this hearkens back to power gaming. I mean no offense but the idea that making a character of a class that doesn't have a stat bonus in a necessary stat for that class makes them sub par is mind-boggling. To me at least. I have no problem picturing Eladrin knights decked out in full plate mail or dwarven archers. Heck, Eladrin fighters with heavy sheilds and plate mail are great because their 'bamf' ability is great way to offset many of those annoying skill penalties for wearing the heavy armours because you can teleport and avoid climbing in some instances. As to the 'useless' intelligence bonus, not really if you use the point buy method or dice rolling you can put your lowest rolls into intelligence. Or have a really smart character that knows how to anticipate ranged attacks and thus has a higher reflex defense. A fighter doesn't necessarily need to hit, so much as keep the enemies for attacking others and survive taking the brunt of attacks. No sir, eladrin make great defenders. I may just roll one up right now for my next character or to at least add to an NPC pile. :P
Star pact good make sense, I think.

Barbarian is definitely the last thing eladrin make sense as. Ruthless Ruffian rogue or infernal warlock are definitely odd as well.

Eladrin generally live in cities. Cities have crime, both random and organized. And where there is crime in a D&D world, there will be rogues. Where one finds rogues, one finds rogues who will bash your skull in and take your stuff.

See where im going here?

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Why can't an Eladrin barbarian be the result of a lost Eladrin child raised by Satyrs or some other feywild denizen?
Why can't an Eladrin barbarian be the result of a lost Eladrin child raised by Satyrs or some other feywild denizen?

Or the result of an Eladrin with serious anger issues and a connection to the primal spirits of the World?

IMAGE(http://www.nodiatis.com/pub/23.jpg)

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