1001 Backstories

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149. The Reincarnated Hero...(Inspired by the song Highway Man)...In previous lives you were a Highwayman, Sailor, Builder, Adventurer...You are blessed(or cursed) to wander through many lives before you reach the Ultimate Reward. During your travels you may or may not remember different aspects of your past lives. Perhaps you end up defending a village that you help to found in a previous life...perhaps you meet descendants from a previous life...or perhaps you fulfill a quest that got you killed in the previous life. Where ever you go, though, a sense of "being out of time or synch" with the rest of the world follows you.
150. Real World Kid: You were a normal kid who had to deal with homework, school bullies, confronting the girl you liked, and contending with the many chores at home. One day your unbearably mundane life became anything but, when you were sucked through a portal and dragged into a new world of fantasy, of Dungeons and Dragons. There, you encountered a multi-headed dragon and a bald imp-man, both who laughed at you and basically said "good luck you poor, poor bastard." (At least the imp was kind enough to give you a gift to get you started in the right direction.)
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OK, this one is rather specific to class, is that allright?

151. Blood for Power: You are a warlock who uses the powers of evil (infernal pact, rules-wise) against them. You were sent by some sort of organization (harpers FTW!!!) to slay a powerful demon. You bargained for part of his power, and you got it. Then you gave it back to him. Forcefully.

Unfortunately, slaying the Demon weakened your infernal ties, dampening your power. Now you seek to re-establish those ties, whilst using the power you gained from evil against evil.
152. Prophet: You profess to speak directly for your deity. Perhaps your deity really does speak to you, or perhaps you're mad. Maybe you're just a fraud stirring up trouble. The church of your deity might laud you as one of their god's greates servants, or renounce you as a heretic of the worst kind. The message you bring depends on the dogma of the god you claim to worship, and whether or not you actually are speaking their word.

153. Visionary Leader: You beleive that you will someday become a great leader of men and women. Whether that is at the head of a conquering army or barbarian horde, or on the throne of a small barony or possibly even a mighty empire. You're not just a strong sword-arm, having the political know-how and charismatic charm to back up your right to lead.
154. Disintegrating Sanity
Whatever it was that happened, the death of a loved one, a curse upon you, or you're just losing it. You find yourself less in control, you find that you find comfort in the rambling of madness. Your condition begins to deteriorate rapidly, will you return from the brink of madness, or are you doomed to wander the earth, gibbering endlessly?

155. A Dragon Cast from His Rightful Place
Similar to the deposed monarch, you are a dragon or some other powerful creature turned by a dying wizard's spell into a weaker form, a human, an elf, or a halfling perhaps. And now, you want nothing more than what was once yours, your treasure, your cave, and it doesn't matter how many orcs have moved in in the meantime, you'll kill them all just for a chance at your old home.

156. Fallen Paladin
Once a crusader for good, virtue, and justice, you still adhere fervently to your beliefs, only the thing is, they're different from before. If you see a down-on-his-luck pickpocket, instead of helping him redeem himself, you cut his throat and leave him to die. Despite this, you still frequently visit your god's temples and bless yourself in his name, but now, as word of your deeds spread, the clergy begin to plan to bring you to justice.

157. Legacy
Your mother was Arianna the Great, one of the finest wizards the world has ever known. You, Oromis Aurondil, must study the ways of magic and follow in her footsteps. Like her, you began your career as a simple adventurer, going on quests with adventurers, building up your reputation, and finally settling down in a fine tower to continue your study of the arcane mysteries. But maybe, you don't want to do that, maybe, you find yourself more inclined to the ways of the ranger; what would mother think of that? (I know someone wrote this already but I wanted to write my thing to focus more on the legacy aspect.

158. Old adventurer coming out of retirement
Once, life was easy, you thought you had left your past as Quinn the Swordslinger behind when you came to Carik's Pass and settled down as a humble innkeeper. One day, Jarod and his men attacked the town, pillaging and destroying, taking anything and anyone they wanted; you found yourself drawn to your old sword, and after a moment, you grip it in your hands for the first time in years, you remember it well. You go out, and with your blade and your wits, you teach Jarod a lesson he will never forget. You go back out to the world, the road's a callin'.
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154. Disintegrating Sanity
Whatever it was that happened, the death of a loved one, a curse upon you, or you're just losing it. You find yourself less in control, you find that you find comfort in the rambling of madness. Your condition begins to deteriorate rapidly, will you return from the brink of madness, or are you doomed to wander the earth, gibbering endlessly?

I've run a number of really fun characters this way.
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Nifty, I've yet to try an insane character, closest I've come is my zealous Stygian priest in a Conan RPG, he was a fanatical Set worshipper
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159. Accidental Hero: You're evil! Really! MUHAHAHAHAHAHA! In order to maintain your reputation, you must be constantly pursuing evil… pursuits. You have decided that you want a lot of power, and have concocted a number of schemes in order to get such power. You and your party travel all over the world, when you are not plotting, in order to find new ways of attaining evil power. Instead, you always end up solving some social ill, which forces many to ask whether or not you is truly evil at all. Who knows? Maybe your intense frustration with the annoyances of the world will transform you into an avatar of virtue's wrath!

((Begged borrowed and stolen from Oxhorn's hilarious Associate Professor Evil videos!))
160. Machiavellian Prince
You are the one of the most ruthless rulers ever to bear a crown, without being the reincarnation of a certain German man, you are as shrewd a negotiator and manipulator as you are a military general. You are always looking to bring stability to the empire, and when you're stable, you're looking to expand those borders of yours. You are feared but not hated by your people, and when public relations are at their worst, you just distribute money among the masses and everyone is happy again. If ever you need the help of hired adventurers rather than your own agents, it is almost always with the goal of strengthening the kingdom, expanding or defeating an enemy.

161. Killin' orcs in the name of the Alen family!
You are motivated almost entirely by your family. Maybe you're trying to restore lost honor, or redeem a line of criminals and vagabonds. Whatever your motive, you're in it for honor and fame for the family, kill the big red dragon, sure, as long as the bards remember it was Brandis Alen who did it. Want to be the commander of this fort? Of course, as long as you remember the brave Brandis Alen who managed to fend off a three-week orc siege. Want to go down to the store and buy me a loaf of bread? Totally, just as long as you remember that it was Brandis Alen who sated your need for bread this night.
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Dont think these have been posted yet.

162. Wild Boy You grew up in the forest alone. With no guides you become nothing more than a feral monster. Yet one day a "human" came along and captured you. you where taught language and the arts by your captor, to whome youve grown to like or hate. now that you seem to be a normal person you where set free. do you go back to your own home or try to adapt to these... creatures,

163. Odd Orphan Like many, you where an orphan. however unlike most your adopted parents arnt your race. Perhaps your a goblin rased by humans, a orc raised by minotaurs, or a elf raised by dwarfs. You now see your parents race as your own which causes you problems from both races.

164. Half-Breed (Not for half-elves typically) Your an outcast becuse your a combination of races that shouldent be able to mate. Perhaps your a Eldren/Halfling or an Orc/Mermaid, for whatever reason your always alone. other races see you as a monster and you have no other kin (exept parents who might be dead or not).

165. Mad Inventor Your crazy, your smart, and you have no morals. you travel the world not only to learn things but also to experement. as you gain power and wealth your experements only get more deranged and violent. but hey, its all for the greater good, right? :angelhide

166. Genetic Abnomaly you left home becuse you wernt welcome. For some reason you dont look like others of your race. Perhaps your a halfling thats as tall as a human, a human with a tail and webbed fingers. or a dwarf (no pun intended) drow. These things made you you leave your community fearing for your own wellbeing. will you find peaple who will accept your flaws, or will you always be alone
159. Accidental Hero: You're evil! Really! MUHAHAHAHAHAHA! In order to maintain your reputation, you must be constantly pursuing evil… pursuits. You have decided that you want a lot of power, and have concocted a number of schemes in order to get such power. You and your party travel all over the world, when you are not plotting, in order to find new ways of attaining evil power. Instead, you always end up solving some social ill, which forces many to ask whether or not you is truly evil at all. Who knows? Maybe your intense frustration with the annoyances of the world will transform you into an avatar of virtue's wrath!

((Begged borrowed and stolen from Oxhorn's hilarious Associate Professor Evil videos!))

But I thought he killed all the beggars.
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167. Hero by Circumstance
Life was easy back in the village of Tarbegor, then the war came, the orcs, in a great army, were conquering through the world, ravaging the nearby villages, and slaughtering all they found. You rallied the village to fight and resist the orcs, and, with humble farm implements, you were able to save your home from destruction, and now, when the king's armies came through to push the orcs back, you strapped your favorite hammer to your side and joined them, there is a greater destiny out there for you.
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But I thought he killed all the beggars.

That list was taken from the speech he gives at the end of his most recent video, Associate Professor Evil Kills All Ninja-Looters, when he becomes Lieutenant Colonel Virtue.
I know, but you mentioned begging, and I thought of the episode where he kills all the beggars.
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He mentions beggars first in his speech.
168. Lingual perfectionist, and violent about it. You are sick and tired of people butchering language. So you've decided to butcher them, instead.
161. Lingual perfectionist, and violent about it. You are sick and tired of people butchering language. So you've decided to butcher them, instead.

Give them a elongated nose and you have Cyrano
169. The Zelos/Miroku Complex
Ever play Tales of Symphonia or see Inuyasha? You travel the known world to womanize. 'Nough Said.

EDIT--Numbering was off
163. The Hidalgo, or the Robespierre for evil players
The people are being oppressed by a cruel and repressive regime, though you may not always have a problem with monarchy, you may have a problem with the king's policies, especially ones that harm the common people. If you feel their cause is just, and you already do, you just need some incentive, you'll take up arms and lead them yourself. And so, in a blaze of glory, the king shall be deposed, and the people will have a democracy or get a new king or whatever. But maybe you're well-intentioned, but extreme, be like ol' Robespierre and cut off the king's head, whatever your alignment is, you always side with the common people and if you're adventuring, its just so that you can earn yourself enough cash to fund more revolutions.
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164. Wrong world

Either:

A (Warhammer Fantasy Roleplay): You were a Brettonian rat-catcher, off to earn his fortune, who took on Skaven adversaries. Then you were hit by a warpstone-flinging skaven weapon and . . .

B (Papers and Paychecks): You were a regular student or office drone, and then there was this strange glowing rock in the supply closet . . .

C (Star Trek): You were a starship captain, and the readings from planet X775 were extraordinary. You led the away team to investigate, and came across the strange glowing rock . . .

D (Bunnies and Burrows): You were chief of the owsla, out guarding the does as they silflay. You came across a gorgeous truffle for the head of the warren, and were looking forward to his letting you have a taste of the truffle. But when you picked the truffle there was this strange glowy rock . . .

E (Top Secret): You were on your way out of the archvillain's secret lair, having rescued the cipher for the launch codes, and on your way to save the ambassador's daughter. Then, the starnge glowing device with the glowing rock was turned on you . . .

F: etcetera

Anyhow, here you are in this messed up place with "kobolds," "Tieflings" and, well, all sorts of other madness. Probably you will awake in

A: Shallya's sanitorium

B: The hospital

C: The ship medical facilities

D: the arms of the Black Rabbit of Inle, come to take you home

E: captivity, being given drugs by the enemy to make you spill state secrets

F: Wherever

But in the meantime, you're stuck. Might as well roll with it.
172. Have Sword---Will Travel: You are a champion-for-hire, and are surprisingly well-cultured for a mercenary. You can speak several languages fluently, have knowledge of various histories and cultures and only resort to killing as a final option. You are, at heart, a protector of the weak and disenfranchised, and you are everywhere you go, even if people don't know you, you earn their respect.
166) The A Team - You and your party were all part of a secret wartime mission as your home nation was involved in war with another. Unfortunetly, the ones who gave the order either died or disapeared, leaveing you and your comrades at the mercy of the military for the fairly unsavory mission you took part in. The group escaped prision and now is on the run for a crime they didn't commit. Taking to the underground, they form a crack commando mercenary team. If somwone has a problem, and can find you, maybe they can hire.... The A Team
174. The Light Warriors... You and your companions were chosen to save the world from the forces of evil! The world is clear on what your destiny is and everybody knows it... just don't expect any discounts.


175. ...Or maybe not Or maybe you managed to convince everyone you're the Light Warriors through a clever ruse and have ended up cluster-f*cking your way to "success" - leaving destroyed cities, drowned continents and a new form of super tax in your wake.
169. The Fearless One

You are a very neurotic, frightened person. Unfortunately, in very very stressful social situations you tend to go on auto-pilot and agree with whatever is being suggested to you, and then later only scarcely remember the incident.

Of course, when people are clamoring to you for help, that is very stressful and you tend to assure them that you can help. And when the next group hears about how you helped so-and-so, they tend to ask and insist on you taking on a bigger challenge or adversary.

So now you have this reputation as a fearless hero. But all you want to do is hide away in your room, where it's safe. Of course, when you try to take back your promises or go back on your word, people get tearful or threatening or otherwise emotional -- and you recommit yourself to do what they are asking.
177. Wide-eyed Wonderer: You view the world and the things in it with a sense of awe and curiosity. There's so many things to see that some claim are impossible. But in a world of trolls, wizards and fey kings, how can there be anything truly impossible? You are often regarded as a naive dreamer, hopelessly chasing after fairy tales, but as long as you believe in them, how can you not chase after them? Perhaps one day you will find talking birds, or singing fish, or maybe even a kingdom of gnomes hidden deep in the forest.
178. Lawgiver: You see yourself as a crusader for order and civilization in a lawless world. You make it your personal mission to put a stop to lawlessness both within civilization's walls and without. You have no tolerance for people who allow their corruption to harm others. It's a harsh world you live in, with only a few bastions of order lighting the darkness, and you will make sure those points of light are not snuffed out by the selfishness of man. That isn't to say you're a fan of colonization or conquest. You prefer natural law (a general code of honor and decency that all civilized beings should uphold, not the law of the wild) which is constant and pure, to the ephemeral and sometimes corrupt laws man sometimes makes.
Our numbering is off. Orenthes quoted one and then posted one right past the number. We should be at...

179. Nature reject- You were born to a race that loves nature and all of its spender, ICK. You love civilization and it's peaples, give yourself a forge, and inn, and a some peaple to talk to and your in heaven. Who cares what your parents think...
Thanks Disciple of Jubliex! I've edited my recent posts to reflect the correct count.
Wot, no ideas?
180. Last of an Ancient Order
Once, you were the member of a secretive group of wizards, a group solely dedicated to training wizards from the day they can lift a staff, then the order was destroyed, and you are the last/ few surviving member(s) of the group, now you explore the world, searching for a new home.
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181: The world's first tourist (no points for who can guess where he came from): Thanks to a relative financial confort, you are able to temperarely forgo your profession and have some time off. You chose a rather interesting and innovative path and decided to visit for yourself all the places of wonder that the world has to offer. You dream of meeting famous heroes, monsters, and of bringing back memories with you.
Twoflower from The Colour of Magic, correct?
What a weird coincidence, I just finished reading that book (that was the first one I read from discworld, and am currently reading the one with Mort as Deaths apprentice). Anywho, I'm pretty sure I didn't see this one before (on this thread, at least):

Sex Fiend: Why do you adventure? To get hot chicks (or guys, as the case may be)! You thrive off of it, and without adventuring would be completely meaningless. Every single night (that you're not slaying a dragon) you find the hottest person you can find, and sleep with them. If they don't go with you based off of looks, you use your 'allmighty influence' to get them in bed with you.

Oh, and gold doesn't hurt either. ;)
183. Along For The Ride: You don't have any real interest in whatever your party's goal is. You're just following them and helping them out. You don't care about saving the world, or collecting treasure or the adultation of all. When people ask why you keep fighting and travelling alongside your group, despite the fact that you've got no reason to, you shrug. You're just tagging along.
184. REALLY Big Game Hunter: There's people who hunt big game, and then there's you. Not satisfied with killing large animals and beasts, you go after some of the most dangerous game out there (and no, not THAT kind!). Beholders, demons, dragons, you name it! You relish the final kill of a truly massive and dangerous foe. The only problem is how to display your trophy once it's dead. Some dragons have heads as big as a small cottage after all!
184. REALLY Big Game Hunter: There's people who hunt big game, and then there's you. Not satisfied with killing large animals and beasts, you go after some of the most dangerous game out there (and no, not THAT kind!). Beholders, demons, dragons, you name it! You relish the final kill of a truly massive and dangerous foe. The only problem is how to display your trophy once it's dead. Some dragons have heads as big as a small cottage after all!

Ha, imagine having to make the king and his retinue hike up the mountain to see that you did indeed slay the dragon.
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185. Once you were a mentor to one of the most promising students around: the most gifted wizard, the strongest fighter, or the nimblest archer, then your student fell to corruption, once a champion of virtue, now a sovereign of evil. You travel/ed the world searching for answers, devastated by what you perceive/ed as your own failure, you found your answers in the ruins of a dark academy, its masters and students long departed, alone, you wander its halls and peruse its tomes. You learn, and you change, you learn to forget your student, and instead become something far different; the academy itself corrupts you with its power, and you leave, ready to reshape the world, in your image.

((A brownie point for anyone who tells me where this is from))
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186) You lead a fairly happy childhood in the seclusion of the secret cave in which you, your father, and your adequatenesses lived. It wasn't until 19 years after the death of your mother and your birth that things started going downhill with the disappearance of your father and the wrath of the cave's overseer. Forced to flee, you enter the world for the first time and set upon the path taken by your father in an attempt to find him.
and then you meet a man known as "Lord Burke" in a town called catapult, a town with a large catapult in the center that is worshiped by some of the locals.
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I dunno, that kinda lacks some of the punch. I mean, a catapault isn't gonna destroy the town if it's used. Probably something a little more dangerous, like some kind of stone or something, that when the command word is given causes a fireball, centered on idiot.;)
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