How long do Tieflings live?

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The age guidelines for Tieflings seem to have been omitted from their entry in the PHB. Every other race gets a blurb about their age of maturity and how long they generally live, or at least that they are comparable to humans. With the Tiefling, as far as we can tell, this is missing.

Anyone know? Or does everyone just play them in a similar range to humans?
In my campaign I decided they have the same lifespan as humans. I remember looking at last edition entries for tieflings and aasimars to help determine if this is consistent. I didn't notice an entry for age anywhere in the core books for tieflings.
Well I just manually dug up an old thread here where someone asked the same question, despite my searching for keywords earlier (unimpressed with Gleemax's search functions about now). Unfortunately, no one had answers besides confirming it was completely overlooked.

I think Planescape mentions them as living up to 100 years, but Planescape Tieflings and 4e Tieflings could have as much to do with each other conceptually as early edition halflings vs. what we have now.
In the 2nd Ed Planewalker's Handbook, the tiefling stastistics from the Age Table were thus:

Race.......Starting Age Base....Variation....Maximum Age
Tiefling............17...................2d4..........100+1d100
I suspect that the natural lifespan for a Tiefling is unknown, as all Tieflings of record to date have died violently. :P
Whenever there is no data I default the value to zero. Could explain why they don't exist in my campaign. :D
Tieflings generally live as long as most humans do. They're not a long living race like elves or dwarves or anything along those lines.
in the end it's up to you since it's your campaign/game. I mean I could have tieflings live until 30 years old in my campaign if I wanted. If you're the DM it's up to you, otherwise ask your DM.
I'm using Teiflings as Fawns (Satyrs) in my game, so I have to decide how long those live...
Non-serious answer: Until about 30 seconds after they meet their first dragonborn.

Serious answer: I have a general rule for this kind of thing. For any trait of a basically humanoid race, assume they are the same as humans unless anything specifically says otherwise. This goes for lifespan, age of maturity, sexual dimorphism, relative frequency of males and females in the population, disposition towards religious zealotry, gestation period, bone density, food and water requirements, or indeed any other obscure trait you can possibly think of.
"There's an old saying that all it takes for evil to triumph is that good people do nothing. I've always had a problem with that. If you do nothing to oppose evil, then how are you 'good'? To turn aside and allow evil to flourish is to collaborate with it. You ask for mercy. You claim you have done nothing. That 'nothing' is why you deserve no mercy." - Lorian Karthfaerr, drow paladin of Avandra Robin Laws says I'm a Storyteller:
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In the 3.5 book Races of Destiny it says

Adult hood: 15 years
Middle age: 45 years
Old age: 68 years
Venerable: 90 years
Maximum: +3D20
Let us remember that planescape tieflings were often only a generation of two removed from their fiendish blood.

The 4e version have been interbreeding for a millennium or so, so whatever starting infernal spark once existed has weakened over time. They are now creatures of the natural world, even moreso than elves. I surmise that this puts their natural lifespans at just over that of a human. Half-Elf scale, say.

Of course, it's a stickier issue whether it's "natural" for a tiefling to die of old age...
Actually it seems that the effects of 4th ED tiefling blood is even more powerful then that of planescape tiefling blood. Even if a 4th ed tiefling takes a human parter the child is still a tiefling. Planescape tieflings' bloodlines seem fade after several generations of breeding with humans though they can reappear later along down the line.
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Tieflings are a race descended from ancient humans

To me, this implies human lifeline.
4th ed. tieflings are not 3rd ed. tieflings. They aren't the offspring of humans and devils/demons any more, or even the offspring of humans and cambions. They're a human bloodline with a curse.
"There's an old saying that all it takes for evil to triumph is that good people do nothing. I've always had a problem with that. If you do nothing to oppose evil, then how are you 'good'? To turn aside and allow evil to flourish is to collaborate with it. You ask for mercy. You claim you have done nothing. That 'nothing' is why you deserve no mercy." - Lorian Karthfaerr, drow paladin of Avandra Robin Laws says I'm a Storyteller:
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You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director. Storyteller 92% Tactician 83% Method Actor 75% Butt-Kicker 67% Power Gamer 67% Specialist 58% Casual Gamer 8%
Ah yes, the cambion question.

How exactly did this work in previous editions? When Graz'zt gets frisky, the result is a cambion (if not severe hemorrhaging), but trysting with a succubus or vrock gets you a tiefling for your troubles?

Niether particularly on nor offtopic here...
Fiend + Mortal = half-fiend. Half-fiend + human= tiefling. Prior to 4th ED.
I am Black/Green
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Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
Honestly I just see them as funky looking humans in the matter of life span, especially considering that the 'Playing a X' flavor block describes the first Tieflings as humans who made pacts with devils to, "solidify their hold over it's (Bael Turath) enormous territory."

But, as with most all things in the D&D world, it's ultimately up to the DM.
Not to seem insulting, but one way to solidify an empire would be to extend it's subjects lifespans. Especially since they'll be facing damnation anyway.

BTW, I appreciate the demonology lesson.
Not to seem insulting, but one way to solidify an empire would be to extend it's subjects lifespans. Especially since they'll be facing damnation anyway.

BTW, I appreciate the demonology lesson.

On that note, there's the possibility that the devils shortened the lifespans of the humans turned tieflings just so their empire would fall. Seems like a devilish ploy to me.