The Ten-Minute Background--Post your characters!

934 posts / 0 new
Last post
Mostly Ghostly: This is a great example of how cool drow can be, done well - I thought about making one for a character once upon a time, but couldn't get away from some of the iconic ones from R.A. Salvatore's works (When I tried to get away from a Drizzt lookalike, they just turned into something akin to Jarlaxle ) I congratulate you on escaping the Curse of the Cookie Cutter Drow.

Added quotes to Malydion Thallyris.
I'm kind of hesitant to post this character, as I'm rather afraid he's overpowered (or whatever the appropriate term would be), but I figured I'd never know unless I showed him off. To point out before folks question, the setting I'm using incorporates elements of Infernum, a 3rd party D20 setting based off adventuring in Hell. Basically, demons aren't inherently evil (though many are), and they have to consume iliaster (an ectoplasmic substance extracted from mortal souls via torture) on a regular basis (1 point per level every day, in rule terms) or suffer a hideous, but quick, death as they essentially devour themselves from the inside out. The Church of Zhakarum is a 'generic' Good-aligned, Paladin-sponsoring faith.

Sargat; Male "Human" Wizard
Concept & Background
1: he is a secretive and insular person, an avowed treasure hunter and notably (if restrainably) hostile towards religious people, particularly followers of the Church of Zhakarum.
2: In reality, he is actually the half-demon son of the last Witch-King of Shul'gareth, the rather aptly-named "City of Demons" that was sealed away by the efforts of the Church of Zhakarum some 100 years ago.
3: when the Church performed their ritual, they not only made access to or escape from the city impossible, they somehow 'banished' all of the mortals and souls from it as well, leaving behind the pure and half-demons to starve.
4: towards the end of the resultant slaughter, as hellkin desperately murdered and devoured each other to try and eke out another few days of existence, Sargat locked himself away in a secret chamber, deep in the heart of the palace, and used the last of his remaining energy to firstly spin a stasis cocoon and then began to try and project his spirit beyond the barrier, in hopes of escaping. He finally succeeded on the 100th anniversary of the day the barrier had been erected.
5: the body he now wears is actually the body of a human youth who he found dying in the forest where he materialized, courtesy of a snake bite. Recognizing the amulet around the young man's neck as a holy symbol of the Zhakarum faith, he remorselessly consumed his dying spirit and took his body as his own.


Goals
1: Sargat's primary goal, naturally, is to find some way to break the barrier around Shul'gareth, after which he can reclaim his original body and begin restoring it to its former glory.
2: his secondary goal is to find a way to discredit or destroy the Church of Zhakarum for its actions towards his birthplace, which he sees as cruelty and barbarism unworthy of a supposed church of goodness and light.


Secrets
1: Sargat's primary secret, naturally, is both the truth as to what he is and the true nature of what the Zhakarumites did when they sealed Shul'gareth.
2: unknown to Sargat, the body he now inhabits was arranged to marry a local girl who had been inducted into the Zhakarum paladins. She has finished her training and is now in pursuit of him, having heard about his mysterious change in behavior and departure from their village. She has no idea that the man she loved is now dead and his body is being worn by a half-demon from 100 years ago.
3: Sargat's father is still alive, and has recently managed to escape and begun to muster his own efforts to try and exact revenge on the Zhakarum faith. He has no idea that his son is still alive, and the loss of his family and kingdom, coupled with a century of 'festering', has made him more than a little irrational- and lowered his discrimination in his choice of targets.


Contacts
1: "Old" Ebeneezer is an actually rather young scholar, whose nickname comes from his obsession with dusty old tomes and ancient lore, which coupled with his tendency to get so caught up in things he forgets about eating, sleeping or hygeine means he's often caked in dust and cobwebs. Sargat has a fairly good working relationship with Ebeneezer, trading stories of Shul'gareth (most information in regards to it having been destroyed by the Zhakarumites) and whatever books and trinkets he 'acquires' and doesn't want in exchange for Ebeneezer's advice and directions. When Sargat is travelling in search of someplace or something, at least 7 times out of 10 he's pursuing a lead Ebeneezer gave him.

2: Lady Gennifer el'Druu is a noblewoman that Sargat made the mistake of robbing one night. A 'collector' of artifacts from Shul'gareth, she was not pleased to discover a thief after her collection- and less so when he revealed that the vast majority of her items were either fakes or worthless trinkets. She blames him for "spoiling things", though she doesn't take too great (or at least, too obvious) an interest in revenge. Mostly she sticks to occasionally hiring thugs to either try and mug Sargat, or to swipe whatever it is Sargat happens to be pursuing on a given quest.

3: Mallory is an outcast female halfling thief that Sargat met while exploring a lost dungeon-complex in the sewers below a city. Mallory had stumbled upon the location by accident whilst fleeing from guild collectors anxious to "discuss" her lack of fee payment. Saved from a trap by Sargat, an act she would repay several times, Sargat earned her gratitude and friendship when he allowed her to take most of the gold they found, which allowed her to pay off her debts whilst still being quite comfortably off.


Memories
1: Sargat remembers the Darkness. How could he forget? The constant fear of betrayal and death. The endless burning hunger. Stalking friends, lovers, allies and enemies alike through the dark streets, and being stalked in turn. Tearing open corpses to wring the last few drops of precious iliaster from their organs. The desperate struggle to survive, and the depths to which he sank, haunt his dreams.

2: He remembers settling in the body he now wears. Relief and blessed peace flooding through him. The scent of clean, fresh air, of grass and flowers. The gentle warmth and light of the sun flowing over him. And the waking desire to tear down the barrier and restore his city to this state of freedom.

3: Sargat remembers the rage he felt upon finding the Zhakarumites not only unashamed of what they did to his people, but actively boasting about it. The incandescent fury he felt that they would gloat over not getting their hands dirty, over not having the decency to fight but instead caging Shul'gareth so its people would butcher each other. He slew those who awoke his fury, and he feels no remorse.
Misty ( :P ) I don't think this is overpowered much at all - may I ask what made you think that? (Of course I haven't seen the stats, but he seems fine to me )

Actually I quite like the character - he's not evil, just desperate, which can make for some very interesting roleplaying, as long as it doesn't get angsty.

I also like his rival, the Lady Gennifer - she's not a bitter enemy - their relationship seems almost playful. One question - why does she pursue him so halfheartedly? Is there some sense of attraction to it (or is the romantic in me grasping at staws? :D )
Great Char in my opinion. Thanks for sharing.
I think the term I was actually looking for was 'too special', if that makes any sense. Or maybe "Mary Sue-ish".

As for the Lady Gennifer... well... truth be told, I only just threw her (and the other two) together when I put the profile up- I hadn't thought about Sargat's contacts before today. Which basically means she's tabula rasa, as I haven't put all that much thought into her. Hmm... I might try doing her up the way I did Sargat...
I think the term I was actually looking for was 'too special', if that makes any sense. Or maybe "Mary Sue-ish".[\QUOTE]

I know exactly what you mean. I don't think its too bad - It's not like he's Lord of ALL Demons or anything (is he?) So I think its ok. And I mean, his dad proved that survival was possible and not jsut cause your char was "special"

As for the Lady Gennifer... well... truth be told, I only just threw her (and the other two) together when I put the profile up- I hadn't thought about Sargat's contacts before today. Which basically means she's tabula rasa, as I haven't put all that much thought into her. Hmm... I might try doing her up the way I did Sargat...

Good plan - I'd love to see it.
No, he's not the lord of all demons (which is actually an impossible rank to achieve anyway)- Shul'gareth, in its heyday, had a demon population of roughly half the average of an Infernum Viscounty, and the nature (both mental and reproductive) of demons means that the loss of Shul'gareth's population is, literally, a drop in the ocean in Hellish terms.

Not to mention the fact that he is, essentially, prince of nothing- his people are all dead (though there might be some half-demons in coccoons of their own and/or unhatched pupae in the spawning pits), the mystical treasures of his kingdom have mostly been sucked dry of their power by starving demons, and let's not forget the whole 'the entire city is completely encased in an impenetrable barrier' deal. Not to mention the fact that mentioning his citizenship would get him thrown in the loony bin at best and sent to the chopping block at worst.

I still just can't shake the feeling I'm making him sound too important though...

If you're curious about the stats I envison him having, these are what I see him with at level 1, using Standard Array stat scores...
Sargat's stats
Sargat
Male Human Wizard 1
Alignment: Desperate bordering on Better Than The Rest (in Infernum alignment rules; straight Unaligned in 4e)
Str: 14
Dex: 10
Con: 12
Int: 16
Wis: 13
Cha: 13 (11 +2 Racial Boost)
Feats: Toughness, Skill Training- Athletics (Human bonus feat)
Skills: Arcana (Wizard Default), Diplomacy, Dungeoneering, History, Insight (Human bonus skill)
Class Feature: Cantrips, Implement Specialisation (Wand)

Spells:
At-Will
-Cloud of Daggers
-Scorching Burst
-Ray of Frost (Human bonus At-Will)

Encounter
-Force Orb
-Icy Terrain (Spellbook)

Daily
-Acid Arrow
-Flaming Sphere (Spellbook)
Well he is, but not in a bad way - remember in the new edition especially, characters are supposed to be "special" - more than normal people, so he fits right in.
I think the term I was actually looking for was 'too special', if that makes any sense. Or maybe "Mary Sue-ish".

As for the Lady Gennifer... well... truth be told, I only just threw her (and the other two) together when I put the profile up- I hadn't thought about Sargat's contacts before today. Which basically means she's tabula rasa, as I haven't put all that much thought into her. Hmm... I might try doing her up the way I did Sargat...

One reason I have so many backgrounds on this thread is that I did just that--decided to flesh out some concepts that were little more than a name and a personality. For instance, both Bharazhd Berama and Gaston Duchamps were characters I introduced in my game without a lot of forethought...Bharazhd literally was created from whole cloth during the session, and the players liked him enough that I decided to tie him in more to the game so that he could make a return appearance.

I often find that I discover new facets of a character when making up a TMB. Sometimes while I'm writing, a really cool idea will pop into my head, and I'll run with it, such as the whole plot behind Bulrick's life. Other times I'll find unexpected but logical connections, such as Brother Maynard knowing Bishop Montaire. Doing all this work beforehand can be difficult, but once I'm done, I find I've created a rich series of backstories and relationships that I can then introduce to the party later.
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
The Ten-Minute Background of Angelique DuParis, Celebrant of Amyra.



Step 1: Background

"Welcome to the temple of Amyra! Please, rest, and let the beauty that surrounds you refresh and gladden your soul."
--Angelique, using a traditional Amyran greeting while meeting a newcomer to the Lyceum


Background
1) Angelique DuParis is a graceful Eladrin cleric. She is the wife of Celebrant Marcel DuParis, and together they administer the Lyceum of Siriia Amyra, The Goddess of Love.
2) To all appearances, the Celebrants of Amyra are a model couple. They have been together for over a century, and are as passionate now as when they first wed.
3) It was the Celebrants who organized the evacuation of Abbeville after the Doom, so the descendants of those survivors view them as living legends and heroes.
4) It is also the Celebrants who maintain the largest and most complete genealogical record in Coralton. They record births, deaths, marriages, and all manner of other details from across the country.
5) Recently, Angelique was attacked by bandits during a visit to Clermont to gather wedding information. Since this attack, she has been more withdrawn and less confidant than normal, and the people of St. Clarice worry about her health. To help put her mind at ease, Marcel has assigned Audric Cwellen, his best friend and most trusted paladin, to protect her.


Step 2:

"There are tangles...webs within webs. I used to be so sure what we were doing was right but...but now...it has gotten so complicated..."
--Angelique during a private meeting with a loved one.


Goals
1) Angelique is the key to many story hooks. First off, she is the keeper of knowledge about backgrounds, something which several characters are interested in. She is also at the center of a tangled web of intrigue revolving around the White Fox Society, a horribly complicated love affair, and the BBEG Gerard's plans to discredit and ruin the churches of St. Clarice.


Step 3: Secrets

"No. I'm sorry. I want to, but we can't, Audric. We can't keep meeting like this...I'm sorry."
--Angelique to Audric, unsuccessfully trying to avoid a tragedy.


Secrets
1) Angelique has grown closer romantically to the paladin Audric Cwellen, though she realizes she shouldn't be. She is torn for her feelings for the handsome half-elf and her duty as wife of an important religious figure in town. She is not aware of her husband's dalliances with a captivating raven-haired half-elf.
2) Angelique is a member of the White Fox Society. While her husband Marcel is the main coordinator of White Fox efforts in the region, Angelique is responsible for the Faceless Underground, an effort to smuggle persecuted changelings from the Feywild. The Eladrin Court has decreed that changelings represent a threat to all Eladrin society, and that they are to be eliminated. Changelings are hunted and summarily executed at the hands of The Wild Hunt (Eladrin military forces). The White Fox Society works with sympathizers in the Feywild to rescue changelings, smuggle them across the Veil, and find them new identities in The World.
Show
However, the network has been compromised by members of the Eladrin Court, who have manipulated the White Fox Society almost from its founding. The changelings are being led back into the hands of The Wild Hunt under the noses of those who actually would help the changelings escape. Angelique was in Clermont investigating irregularities in the Faceless Underground when she was attacked by the "bandits" (see next secret).
3) The woman currently claiming to be Angelique is actually a changeling named Sil. The real Angelique died doing work for the Faceless Underground, protecting Sil and her brother Dev from a surprise attack by Eladrin posing as bandits as they traveled to Clermont (an attack orchestrated by Old Leroux, as part of his duties to the Eladrin court). Realizing that the death of Angelique would but the entire Underground at risk, Sil decided to take Angelique's place, one of the most difficult tasks she has ever taken on. She has successfully managed to impersonate Angelique for over a month, but not without incident. She respects Marcel and even likes him, but she does not love him the way Angelique did, which has put up a wall between them. Also, she is falling for Audric Cwellen, though she knows she shouldn't be. Added to that, she is struggling with performing the duties of a high priest of Siriia Amyra without the supposed century of knowledge she is supposed to have. So far, she and Dev have managed to keep up the charade, but it is only a matter of time before something happens, which could threaten the Faceless Underground and the lives of all the changelings who depend upon it to escape the Eladrin Court.
4) "Angelique" is the target of an assassination plot masterminded by Mai'ali Nightwound, who sees her as a threat to her plans and an obstacle in the way of her seduction of Marcel. The assassin attacks against Audric are meant to lure him away from her, leaving her vulnerable to attack.


Step 4: Contacts

"I am composing this letter to you, because I do not know how to just say what I am thinking. I know that reading these words will cause you pain, so I hope that it will never be necessary to give this to you, but I am fooling myself if I think it will never be necessary for you to know how I feel, and I hope one day you will forgive me."
--Angelique prepares a letter


Contacts
1) Her husband, Marcel DuParis, has been distant of late...or perhaps she has become distant from him. But she knows that he loves her, and he will do what he can to help her.
2) Dear Audric, so passionate, so tempting...and yet, it must not be. She cannot betray her station, not for him, and she has to fight the feelings he inflames within her.
3) Dev, stoic Dev, is Marcel's guard, and an especial confidant. She is sure she would not be able to bear the burdens she has without an ear to speak to, and Dev has provided that ear.
4) Who is the lady with the Raven Hair? She has seen the woman, glaring at her with an evil look in her eye, even as she smiles and laughs merrily. There is something dark about the dark-haired woman that scares Angelique so.



Design notes. Spoilers, so KEEP OUT!
Angelique is a strange case. In the previous campaign, she was a widow, as her husband had been killed by Mai'ali before the party ever got to town. So she served as the face of the Amyran faith to the party, and actually became an important NPC for them, especially when a player took over the role of Audric Cwellen, who had been an NPC up to that point.

This time around, Marcel fulfills the place Angelique did last time, so I was kind of stuck about what to do with her. Sure, I had the whole "Love Triangle" thing, but at the current point it doesn't affect the party much. I also wanted to find a way to get the party more involved with the Faceless Underground, since two members of my group are playing changelings. And then I began to think...and the result was the third secret here, something that puts a whole new aeries of complications on an already tangled affair. It's the sort of thing that will have far-reaching implications if uncovered, which are the kinds of secrets I like preparing for.

This brings me to an interesting observation: I tend to build my NPCs secrets first. The corrupt Merchant Guild head in league with smugglers. The vampire lord trying to destroy the good names of the local churches. The cleric who has turned his back on his faith as inevitable death approaches. The double-agent in a secret society. The unfaithful husband who has two huge burdens to bear. The girl who has two souls struggling for control. These are the places I tend to start when making NPCs for my game, probably because each of these is an adventure hook in the making. But a secret alone is not enough to float a character, so I work on the rest of the background, and I discover things. Sometimes surprising things, sometimes just logical.
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
Nice thread.

Here's my character:

Math ab MacCool, Templar of Shadows. (infernal warlock, Good)

WARNING: ANGSTY CHARACTER AHEAD!

1) Math has not had a happy life. Before his birth, he was prophesied to be a great enemy of the gods, a servant of a powerful primordial. Although what few friends he had did not believe it, most of the village did.

2) On his 15th birthday, a war devil named Ahriman decided to set up his base in the wilderness near Math's home. In an attempt to please the "evil spirits" that had created Math, the villiagers made a pact with Ahriman-Math's soul in return for undoing the "things the demon child has done". Math's parents gave their lives to protect him while he fled the villiage.

3) It was here that Dormin, of Shadow of the Collosuss fame-represented in DnD as a primodial prince-found Math. Seeing both a potential champion who could reinstate his worshippers, and a bit of the man who had freed him, Dormin appeared to the miserable teenager, offering the secret of the magic Ahirman had used in return for Dormin's patronage. Math accepted, becoming the warlock he is today.

4) The irony, of course, is the fact that the prophecy is not the result, but the cause of Math's servitude to Dormin. Were it not for that accursed oracle, Math would not have the misery that drew Dormin to him. Besides, his patron, while certainaly a primordial, does not actually wish humanity harm.

5) As a person, Math is, understandably, a depressive. He manages to hide it under the facade of a jovial but sacastic man who isn't sure how he became a warlock. Needless to say, his real personality is, shall we say, a bit more bitter.

Goals:

Short Term: Help reinstate the Cult of Dormin. This is the service he was meant to accomplish with his powers, and he isn't the kind of person to let people down.

Mid-Term: Defeat Ahriman. The war devil was made a laughingstock in the Nine Hells for letting a perp get away, and he wants Math's soul so as to correct this.

Long-Term: Get over his depression. This one should be obvious.

Secrets:

(Aware) Being a servant of a primodial tends to make a few enemies, so he tries to keep it hush-hush.
(Unaware) The prophecy is actually right, but not in the way Math thinks-he will be an enemy of the gods, but which gods is his choice.

Contacts:

1) Dormin, obviously.

2) Akita, a tiefling who, empathizing with the hand fate had dealt him, told him about the opening for an adventurer.

3) Ahriman, hostile for reasons outlined above.

Memories:

1) I remember the time I found out about the prophecy. I was playing with a friend of mine, when suddenly this man came up to me, calling me "demon child" and that, I "was to blame". I would have realized he was drunk, but I was 5, so instead, I went crying home to my mother.

My parents were not ones to keep secrets.

It was probably better that way.


2) The night my parents helped me escape, when I first saw Ahirman. He was what you would expect from a devil-muscular, big, and frightening.

But mostly his eyes.

That was the most frightening of all.


3) When Dormin gave me my powers. There was this rush, somthing I have never felt since, this infernal power.

But not beacuse of the magic.

It was beacuse I realized that for once, I could control my destiny.


Notes: Basically, he's a character in the vein of Shadow of The Collossus and Ico, ie an unfortunate soul who frankly has a moniker that doesn't reflect his actual personality at all. Heck, even his patron is a character from SoC, made compatable with 4E.
Nice thread.

Here's my character:

Math ab MacCool, Templar of Shadows. (infernal warlock, Good)

He doesn't seem all that depressed to me. He seems more resigned to his fate.


less "I'm going to go cut myself!" and more "*sigh* Primordials d**nit, not this f**king ******** again."
He doesn't seem all that depressed to me. He seems more resigned to his fate.

Sometimes the latter is simply a outwardly, visible symptom of the former.
Here's my new 4e character (mostly doing this for my own purposes).
Valgarth Boarman. Human Fighter, Good.
5 facts;
1) Valgarth was raised, and lived amongst elves for most of his life.
2) Valgarth was at one time a Sergeant in his town guard.
3) His family (an elven wife, and two children) was slaughtered by orcs during a raid on the farm stead.
4) A one time farmer, Valgarth has since put down the rake and hoe to take up the blade and bow. He tried working the fields after his family's death, but the sorrow became too much. Even passing by a field breaks his heart, and when he puts down the sword all he can see are people dying because he is not protecting them.
5) Above all else Valgarth seeks to defend those in need.
Goals;
1) I'd like to see Valgarth save his party from destructive. His one love in life (now) is defending people, and he is damn good at it.
2) It'd be cool to have Valgarth slide down a bannister on his shield while cutting down orcs. Because it is awesome.
Secrets;
1) Valgarth blames his family's death on himself (and obviously refuses to speak of this). He had gone to the city to turn in his retirement from the army so he could become a full time farmer and work on buying his own land (to his wife's surprise). Had he stayed in town with blade in hand he could have kept the handful of orcs of his farm.
2) Valgarth's son survived the raid, and was taken captive by the orcs. He is now a slave soldier, and has been making a name for himself with savage deeds.
People he knows
1) Talandruin Eoroo. Valgarth's old Lieutenant. Talandruin is bitter that Valgarth left the army, but loves him dearly as the son he was unable to have (as Valgarth loved Talandruin as a father), and as his best student.
2) Marcus the Loneman. A mercenary Valgarth met and became friends with when he first got his feet wet in adventuring business. They have saved each other's hides multiple times and have become good friends.
3) Dalles. Dalles is a vicious mercenary, and someone Valgarth has had several run ins with. Everything Valgarth stands for Dalles is not, and both would like to see the other dead (and have tried).
Memories
1) Valgarth remembers driving a pitchfork into one of the orc raiders who attacked his farm. It was the first time he killed out of anger and hatred (not even in the small scale skirmishes he was a part of during his time in the guard did he truly hate the enemy), and that sickening feeling has stuck with him.
2) He treasures memories of fishing with his father, and his scared he will never be able to do something so simple with another living being, much less a son.
3) The smell of fresh ground wheat always reminds him of the first time he laid with his wife.

Co-author on AoA 2-3 and 4-1.

A soulful, if simple, backstory. Nice.
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
You don't need bells and whistles if it's done well,
and that character certainly is.
Here's my new 4e character (mostly doing this for my own purposes).
Valgarth Boarman. Human Fighter, Good.

You should do one for his half-elf son as well.
Billy badblood.

1) He is human, born of a half elf and a half orc.
2) his mother was a half orc prisoner of war in an elven encampment which his father was warden.
3) His mother resisted the advances of the warden until he made her life too miserable to live without his assistance in the camp.
4) When she gave birth to the human child, the father swore it wasn’t his.
5) She was released from the encampment due to her child and exiled from elven lands, but turned away form orcish lands as well, she raised him as best as she could before she passed away one winter, he has been of the forest ever since.

1) Billy is looking for his place in the world, outcasts even from outcasts he is looking for a destiny greater than himself.
2) Billy would like to meet his father, and depending on how it works out, either follow in his father’s footsteps, or gut him like the boar he is.

1) Billy is the son of a half orc priestess and a half elf cleric, but he has only the human traits of his bloodlines.
2) Billy’s father had his mother poisoned that fateful winter, he had a ranger slip into their home in the woods and poison her in her sleep, thinking the child to be food for wolves when they came for the carrion.

1) Tamaran shortstrider is a fellow ranger, even at a Halfling height she keeps an eye out for the boy, even though he refuses her help directly, she tends to herd easy game to his territory and weed out the more disastrous things.

2) Grahuh a cave bear he now shares his cavern with, he saved the beast from a poachers trap at the cost of its front paw, he uses the bears strong nose to help him forage for food.

3) Wdn. Elvar Winds is Billy’s father, the man who did foul things to billy’s mother, denies his involvement and heritage of the son she bore, but still keeps a weather eye to the horizon in case a green haired human comes claiming his birthright.

1) Billy remembers living with his mother in the forests until she died one winter.
2) He remembers saving the life of the bear from the cruel metal trap and turning it against the hunters when they came to claim their prize
3) Whenever the wind blows through the dry autumn leaves, he always gets the sick feeling in his stomach as if he was being watched.

[this character was built around role reversals and cross breeding ideas during one of our game sessions.]
Billy badblood.

1) He is human, born of a half elf and a half orc.

I don't think they can breed.
Genetically speaking, anything that can interbreed will work in any order, in other words:
Human+Elf=Half-elf
Human+Orc=Half-orc
Elf+Orc= ???, but viable
Half-elf+Half-Orc=Human
I think he's using creative license to call Billy a human, since his appearance apparently reflects something more exotic.

It's certainly more ambitious than my attempt to create a nontraditional Orc-blooded PC. Did you get to play him much, DK?
Genetically speaking, anything that can interbreed will work in any order, in other words:
Human+Elf=Half-elf
Human+Orc=Half-orc
Elf+Orc= ???, but viable
Half-elf+Half-Orc=Human
I think he's using creative license to call Billy a human, since his appearance apparently reflects something more exotic.

It's certainly more ambitious than my attempt to create a nontraditional Orc-blooded PC. Did you get to play him much, DK?

Not yet, made him for an upcoming game, an exotic background and all that, but not asking the DM to bend over backwards (including the fact there are no longer half orcs in 4th ed, but It's going to provide lots of rp fun.

Billy, can you help talk us out of this with your elven charms?
Ummmm no.
Some half elf you are.
I'm not.

Billy! use your strength to lift the gate!
I'm not strength based!
What kind of half orc are you?
I'm not!

Also its creative lisence and junior high school science, I actualy remembered a lesson!
Genetically speaking, anything that can interbreed will work in any order, in other words:
Human+Elf=Half-elf
Human+Orc=Half-orc
Elf+Orc= ???, but viable
Half-elf+Half-Orc=Human
I think he's using creative license to call Billy a human, since his appearance apparently reflects something more exotic.

It's certainly more ambitious than my attempt to create a nontraditional Orc-blooded PC. Did you get to play him much, DK?

nooooo, I'm like 99% sure that elves/eladrin and orcs have never been viable.

and I'm pretty sure that extends to half-elves and half-orcs.

and a half-orc + half-elf = half-human, quarter-orc, quarter-elf. It's significant until 1/16 bloodline.
Well, when all else fails, we can always assume "It's magic"!
If orcs and elves can't interbreed it could be because Corellon won't let them.

As long as Billy has acceptable STR, DEX, CHA, and CON scores, his heritage is represented, the rest is just flavoring. I note that he's a ranger, which might help.
I can't promise you'll like this guy, he's more an experiment with making an interesting character without dipping heavily into the fantasy side of things.

Sam Thatcher, Neutral Good Human Fighter

Write five things about your character's concept and background,
five things that you think are the most essential parts of your
character.


1) Sam was a soldier all his life. On his 16th birthday he
enlisted in Lord Dover's small army, and served well enough for
decades. He saw actual war only twice, both times emerging shaken but
altogether in one piece. Sam and his comrades served as heavy
infantry, and were comfortable with spear, shield, and sword.

2) During his time as a soldier Sam married and had a son, Jake,
though he spent very little time at home. What time he did pass
at home was usually spent looking after Jake and secretly hoping
that he would follow in his father's footsteps....and one of
his proudest moments was when his son took up shield and spear
to fight alongside his father.

3) Almost in spite of his dedication and occasional
hard work, Sam never distinguished himself above his peers, and
was barely any higher in status by his 60th birthday. On that
day he was forcibly retired, offered a moderate pension and sent
on his way.


4) Over the next years, he watched as his body wasted slowly
away to old age and depression. His wife had caught a tenacious
sickness that had her bedridden most of the day, and Jake
had by then risen to a respectable position among Lord Dover's
army. Fatherly pride subtly turned to envy, and his own wasting
body soon filled him with quiet rage and fear that he refused
to acknowledge even to himself. Almost.

5) In the middle of the night, Sam snuck out. He had his armor,
his weapons, and food enough for a trip to the nearest city where
he planned to....he didn't really know. No military or sailing
crew would possibly accept his services on the basis of his age,
but maybe he could relive his old life as a staunch companion
amongst exotic adventurers...

Step 2: List two goals for the character that you, as a player,
think would be cool to see accomplished in-game.


1) Sam wants nothing more than to turn back the clock and
go back to his previous life, maybe even literally.

2) Sam wants to be able to return home and meet his son
face to face as equals once more.

Step 3: List two secrets about your character. One is a
secret the character knows, one is a secret that involves him
but that he is not actually aware of yet.


1) His son is no source of pride for Sam anymore, not with the
way things turned out. Sam harbors a deep resentment toward Jake
that frightens even himself, but still holds out hope that he
can privately reach reconciliation with his feelings.

2) Sam is absolutely terrified of being old, and would give
anything to rid his body of such an affliction. His subconcious
whispers to him, softer than he could possibly hear, of the
dark arts that one could use to cast off the mantle of
mortality itself...

Step 4: Describe three people that are tied to the character
through blood, romance, or honor. Two of them are friendly
to the character and one is hostile. All can do something
useful for you, if you can get the situations to line up. If
you like, you can include an enemy of yours here as well, so
I have an instant NPC nemesis to throw at you.


1) Sam's wife, Olivia, is bedridden with illness. After Sam
left she has been under the care of some of the neighbors. She
misses him desperately.

2) His son Jake by now is an officer in the army, and had nothing
but respect for his father until he heard he had ran away in the
night. He feels betrayed, but more than anything wants simply
to reunite with his father and make him proud.

3) No one is truly hostile to Sam. However, were he to come back with
the chill of the grave about him, Jake would make quite an enemy.


Step 5: Describe three memories that your character has.
They don't have to be elaborate, but they should provide
some context and flavor.



1) Sams fondest memories as a soldier weren't of the fighting,
but the comradarie and respect shared amongst him and his buddies.
2) The day Jake joined him in the military was the proudest
moment of his life.
3) The night he left, Sam was feeding Olivia dinner when
he saw them in a mirror sitting side by side, each ravaged
by both age or sickness. A part of him snapped, he didn't
speak another word the rest of the night, and left before dawn.

==============

I'd love to see him become one of the undead. It would be quite the homecoming afterward...
I'd love to see him become one of the undead. It would be quite the homecoming afterward...

I can easily see him being either a death knight or mummy guardian.
I'd say his alignment has shifted towards neutral if he's actively trying to become an undead.
So, the adventure is done, and I've given out some interesting plot hooks. One of them involves the Eladrin Court. It's time to work on some new NPCs for the next part of the game, so without further ado, I present a new Eladrin villain:

The Ten-Minute Background of Soveliss Greensteel, Eladrin Artificer

Step 1: "These first dwarven designs were functional, but crude. They had no elegance, no artistry to them. I have refined the design...improved it. Watch as I demonstrate."

Concept
1) Soveliss Greensteel is an eldarin Artificer/Swordmage in the employ of the Eladrin Court of Avaleron. He works out of Minas Mesidii, the largest Eladrin settlement near St. Clarice.
2) Soveliss is tall and willowy, with golden hair and blazing green eyes. He robes himself in fine robes and dark silk that seems to shimmer and twinkle like the night sky. He has replaced both his arms with magically animated prostheses.
3) Soveliss is a wizard who adores magical constructs. He has spent centuries refining designs for golems, homonculi, and, recently, warforged. His greatest regret is that he did not develop the idea for the warforged before the dwarves did. He continually tries to outdo advances in Warforged creation techniques, and he is rarely satisfied with the results.
4) From a young age, Soveliss was fascinated with artifice and alchemy. He did not become obsessed with the idea of transcending the flesh until an accident cost him both of his arms. His magical replacements have spurred him on to finding a way to escaped the bonds of the flesh through magical transference.
5) He currently works under the auspice of Our Lady Wynowill Goldenbow, regent of Minas Mesidii. He is responsible for creating golems and warforged to protect the city, and he also tries to interest people in replacing limbs with his magical constructs. Some who have lost limbs to the dangers of the Feywild seek him out for just such a chance.


Step 2:

Goals

1) Soveliss is interested in the replacement of weak flesh with the cold precision of machinery. He sees magical constructs as more enduring and everlasting than mortal kind, and wishes to gain immortality through transferring his consciousness to an ever-solid body.
2) This is a villain who is off his rocker. He gets to fulfill my dreams of having a mad scientist running around (as if the A&E Guild wasn't enough). He's also meant to be creepy, like Stanley Gimble from Vampire: The Masquerade Bloodlines. He is a dangerous madman with the smarts to create a robot army and hack off his own bodyparts to replace them.


Step 3: "This model is defective. The magical matrix is unstable. Discard it."
--Soveliss Greensteel, about a warforged.


Secrets
1) Soveliss is deeply insane, more so than most Eladrin. Though he is brilliant, the trauma that he suffered and his subsequent obsession with magical animation make him unstable, to say the least. That, and he has no real regard for sentient life. His search for immortality through magical animation is tinged by selfishness. He has even begun to study necromancy, a practice forbidden among the Eladrin, to further his goals.
2) Soveliss has begun experimenting with a dangerous form of Wild Magic called Spellfire. This arcane energy manifests as a blue flame of power, and has powerful but unpredictable effects. Soveliss is also learning how to bind souls through necromancy. His attempts down this path have so far proved frustratingly imperfect, and he has had to "discard" several of his experiments.
Show
3) The mad artificer's talents are tolerated because Soveliss is helping Our Lady Wynowill create an army. Lady Wynowill plans to use the warforged soldiers to spearhead an invasion of Coralton, along with normal Eladrin troops and monsters from the Feywild.


Step 4: "Ah! My Lady! What a pleasure it is to have you grace our workshop with your presence. Please, allow my to show you around. I have made some advances that I think you be particularly interested in!"
--Soveliss Greensteel to Our Lady Wynowill


Contacts
1) Our Lady Wynowill is Soveliss's patron. She rules the city of Minas Mesidii as regent, due to her husband's unfortuante illness. She is a powerful patron and he does what he can to appease her, though he is sure she doesn't really understand the glory of his work.
2) Soveliss is not sure why a noble eladrin such as Old Leroux would debase himself so to live among humans, but he does not begrudge a man's eccentricity. Besides, the Bralani keeps an eye on the mortal world for the Eladrin Court, and occasionally sends him information regarding advancements made by the Artificer's and Enchanter's Guild.
3) Anatole Delaurent is a detestable little wart who fancies he has some knowledge of the inner mysteries of Artifice. Oh, yes, perhaps he has made some minor innovations in the field, but there is no artistry in his work, no elegance, just pure practicality. That he has managed to keep ahead of Soveliss, ever so slightly, is galling. Why should this upstart dwarf take all the credit? But no. Soon, soon the three worlds will see the true power and craft of Eladrin engineering, and the dwarves will go back to their mines, humbled.


Design Notes
Soveliss was a minor villain with a somewhat disjointed backstory that I didn't get much mileage out of last time. This time around, I've cleaned up his backstory, tied him in to a larger plot, and I'm happy with the result. Instead of "Mad Wizard locked away in a tower" he's now a "mad scientist working for a conquering nation." He is also fun to write for.
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
Alex, Half-Elf Rogue/Warlock (Star Pact)

Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character.
1)While female she has disguised herself as male and human. Her appearance is of someone with chopped, jagged white hair that covers her ears, blue eyes and very pale skin and lips. A series of scars crisscross her face. She is usually garbed in dark clothes, and a heavy fur-lined coat and cloak given the cold-climate of the city.

2)She is running away from her fate and her past, that has been guided up to this moment by the Fates. Leading her toward the path of a Warlock. It has been hunting her for the past 10 years, now in her twenties she has decided to try and uncover why her fate has been so mapped out and has taken such extremes to change.

3)She is reluctant to ever use her Warlock powers but sometimes she doesn't have control over it. Thanks mostly to the events she witnessed but has now blocked from her mind in a vision. She saw what would come over control of her powers, herself, those she knew, everyone she has touched, their Fates altered... No dissappeared. She would become a black hole for time and fate.

4)She is distant and cold, but can turn quite fiery when aggravated. Normally swearing in Elven when she does. This is thanks to the two-counters of her personality what she has been forced to become and who she is. As a child she was forceful and out-going a "scrapper". As an adult on the run she has learnt to become distant and cold, least anyone she meets be a agent of Fate.

5)She prefers urban environments where she is simply one of the crowd. This is thanks to the fact that one can "hide" in a crowd and she has learnt that those who know how to see Fates find it hard to uncover one's unique Fate amongst the jumbled mess of interconnected ones of a city-environment.


Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game.


1)Keep her identity hidden through the session. This is the most constant thing on her mind, if she even lets her guard down for a second she may be doomed to her Fate. This is her ultimate failure if it happens.

2)Uncover some more knowledge about the Fates. While being uncovered is her ultimate failure, uncovering the truth behind her fate and the Fates is her ultimate goal, anything that would help her in this cause she will do.

Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.

1)That she is a "she" and her whole childhood was guided by the Fates and the various familiars that had gathered around her. Only a single person, Sasha knows the truth and perhaps if her disguise is not perfect someone from her childhood town.

2)That she was a mistake, and was not the one meant to be a Warlock. They pursue her now in this goal so she may reach the realm of power where they can truly tap into her Fate and erase this mistake from history. The Fates cannot let someone deter them in their ever unravelling goals.


Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile.


1) Friendly: Jacob Erring, he is her main fence and source of income. Though he doesn't know for a fact he suspects she is not who she says she is.

2) Friendly: Sasha Retsa, she is her landlady and owner of the brothel-apartment that Alex pays rent in. Though the place is dirty and smelly, Sasha keeps a warm heart for her girls and Alex. She knows that Alex is female but little else.

3) Unfriendly/Enemy: Glass Eye, is a Familiar of the Fates. He takes the guise of a merchant who sales time-pieces and his Glass Eye can glimpse the future of each person he sees. He is currently pursuing Alex.


Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.


1)When Alex was 12 she noticed her first "ghost" these weren't ghosts but rather fragments of someone's fate that did not become complete. She quickly grew obsessed with these ghosts and tried her best to complete their fate much to the distaste of those around her.

2)Alex soon ran away from home after her encounter with Glass Eye, she has been drawn to a crossroads and been given a vision of Fate. She saw only one path, to run, not even Glass Eye knows what she saw, nor even herself anymore but it frightened her...

3)Her first theft was a failure, trying to steal a jewelry case from Sasha. This ended with a scar on her face and a very annoyed woman. Soon things changed though, and became what they are today.

Hey there everyone! Its been awhile but I'm back! (Miss me? :P )

There are some great characters here - I particularly like Sam the Soldier - he is quite neat.

Stray: Great villain - I like the mad scientist thing...and god Gimble was creepy...I did appreciate the weapon he left behind though :D

Sigil: I like the sound of this character, but it could use some fleshing out - maybe a bit more detailed background? On the whole though, I like the concept.
Hey there everyone! Its been awhile but I'm back! (Miss me? :P )

Yup, but I still have ammunition. ;)

Stray: Great villain - I like the mad scientist thing...and god Gimble was creepy...I did appreciate the weapon he left behind though :D

Yeah, nothing says "whacked out nutjob" like some guy attacking you with his own freaking arm.
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
Step 3: "This model is defective. The magical matrix is unstable. Discard it."
--Soveliss Greensteel, about a warforged.

THis screams plothook to me, see if you can encourace anyone who lost or looses a player to be a failed warforge.
THis screams plothook to me, see if you can encourace anyone who lost or looses a player to be a failed warforge.

Already done...one of my PCs is a warforged with no memory of his creation. I have a standing rule--Any PC that gives me a vague background, or one with obvious holes, is telling me "go nuts." Ask me about Nyy sometime...
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
Sigil: I like the sound of this character, but it could use some fleshing out - maybe a bit more detailed background? On the whole though, I like the concept.

Added a little bit more, I am one of those types who doesn't like to fully flesh out, since I prefer to naturally flesh out my character as more is revealed as the game progresses as it were.
Already done...one of my PCs is a warforged with no memory of his creation. I have a standing rule--Any PC that gives me a vague background, or one with obvious holes, is telling me "go nuts." Ask me about Nyy sometime...

Can you tell me about Nyy in TMB?
I'll have to look for the original player background, but sure.
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
So, at the request of Dimitri Knighthawk, here is Nyy, done up in TMB style from the player's background notes. Every section here was written by the player except for the secrets part, which was wholly my own additions, and is an example of the sorts of things I am liable to do when I get a minimalist background such as this.

The Ten-Minute Background of Nyy (told by the girl herself)

Step 1: Background

Background
1) Nyy is half-elf from far away land (but Nyy don't know from where). Nyy has dirty blond hair (very dirty) and is kinda pale and thin from living in the woods for so long. Nyy lives in woods 'cause village not there no more.

2)Nyy not live in village anymore. Man in Black come one day and the sun was red and the sky turn black. Daddy, Ryiel and other men-folk went to meet the scary man, but he burnt them alive! After that, everyone screaming...black thing curse them and burn them while he laughed...always laughing...

3) Then Black Thing came for Nyy. Then Ranma barked and howled from behind Nyy and charged the black fire-thing. Black-thing laughed and tore out Ranma's stomach and set his innards on fire as the doggie screamed.

4) Then Nyy heard a voice that said "Run!" Nyy ran while Black-thing was hurting Ranma.

5) Nyy live in woods a long time...hunt with knives and steal things from travelers when they in Nyy's forest. (Nyy like knives...shiny!)


Step 2: Goals

Goals
1) Voice say Nyy will be strong one day and kill black-thing. Nyy can't wait until that day.


Step 3: Secrets

Secrets. Since this campaign is over, Players are free to look
1) Nyy is much, much older than she looks. She is, in fact, immortal, barring a violent death.
2) The Black Thing was and is The Dark Reaper, Lord of the Undead, who escaped the control of The Raven Lord several thousand years ago and went on a rampage, slaying several demigods and stealing their powers in a bid to destroy The Nine Heroes that had originally killed him in the first place. During the centuries trapped as a spirit, The Dark Reaper has come to despise his former creations and wants to destroy all life, everywhere.
3) "The Voice" was another of the Seven, The Nightmare Prince Verkinx Kazrael. The Nightmare Prince also hates the Nine, but he would prefer to rule over creation rather than destroy it. He spared Nyy's life, and that of twelve other children, because The Dark Reaper killed his daughter, the Goddess Jillian Maeve. The children he saved carried his daughter's mortal bloodline, through which her soul still travels. Verkinx keeps Nyy in the dark about her past, randomly scrambling her memories and keeping everything vague and hazy, to protect her from The Dark Reaper until he feels she has become strong enough to act as a suitable pawn in his bid to destroy the undead god.


Step 4: Contacts

Contacts
1) Voice always say things to Nyy, how to live in woods, who is nice or who is bad, how the world really is. Voice is really smart (but talks a lot when Nyy is trying to sleep).
2) Nyy also like doggies and fish.
3) Black Thing came for Nyy. White face like a haggard skull with many silver pointed teeth and long bony white hands under a black cloak. Nyy was scared.


Step 5: Memories

Memories
1) Nyy daddy was Mightus who was elf and very important in village. Nyy had brothers and a sister. Oldest brother Ryeil was daddy's favorite because he looked most like elf.
2) Mifa was older sister who was popular with menfolk (Nyy jealous of them)
3) Mamma was Sondra. She nice lady who made stuff from plants (that's why daddy liked her).
4) Nyy had doggie...nice doggie...Ranma was Nyy's best friend.



Design Notes
So. Nyy was a half-elven rogue from an artistically-inclined girl who joined my game largely because her boyfriend was our host. She was a good roleplayer, but her artistic strengths were more in drawing pictures and acting than writing. Her background was simple...I've rearranged what she wrote in TMB format, but I haven't changed a whole lot. Nyy spoke in third person with broken english, so this account (except for the DM edits) are actually in first person.

So, I get this background from a player. Aside from a few suggestions, this was basically it. And at the point at which I had this, I hadn't actually run much in my world, so while I had a few things detailed, I didn't have nearly as much detail as I do these days.

But what I had was a demon named Verkinx Kazrael who I knew could possess people, and I had the story of The Dark Reaper, created through divine hubris, who nearly destroyed the world. And so I let my imagination run wild, and combined the two...without the foundation that this background provided, I wouldn't have been as interested in developing both The Dark Reaper and Verkinx Kazrael as I became.

The Nightmare Prince, the thirteen Lost Children, Jillian Maeve the Queen of Air and Darkness, The Shroudmist Forest, and a whole host of other ideas sprang from the seeds this background planted.
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
Step 1: "These first dwarven designs were functional, but crude. They had no elegance, no artistry to them. I have refined the design...improved it. Watch as I demonstrate."

...Soveliss is a wizard who adores magical constructs. He has spent centuries refining designs for golems, homonculi, and, recently, warforged. His greatest regret is that he did not develop the idea for the warforged before the dwarves did. He continually tries to outdo advances in Warforged creation techniques, and he is rarely satisfied with the results.

Step 3: "This model is defective. The magical matrix is unstable. Discard it."
--Soveliss Greensteel, about a warforged.

Wow... I've been trying to come up with a plausible background for my warforged warlock (star pact), and it's mostly set, but there's just been something ... missing. I've had him as the creation of an elderly warlock obsessed with power and immortality as he nears the end of his life (and thus playing around with forces beyond his ken in an attempt to transfer his soul into a recovered warforged body), but it just hasn't been quite right -- until now.

Soveliss and his obsession are exactly what I've been looking for. With a few modifications to add elements from my own backstory attempts, I think he's ideal.

Mind if I snag the concept for my character's backstory, Stray?
ideoultracounterquasicryptopropseudocontraneoantidisestablishmentarianisticalismesque reminiscent of the idea of the highest degree of being against something that is almost but not quite secretly in favor of pretended or spurious opposition to the revival or modification of a movement characterized by relation to the movement or ideology that opposes the ending of the status of an group of individuals regarded as an entity as granted by enacted legislation
Wow... I've been trying to come up with a plausible background for my warforged warlock (star pact), and it's mostly set, but there's just been something ... missing. I've had him as the creation of an elderly warlock obsessed with power and immortality as he nears the end of his life (and thus playing around with forces beyond his ken in an attempt to transfer his soul into a recovered warforged body), but it just hasn't been quite right -- until now.

Soveliss and his obsession are exactly what I've been looking for. With a few modifications to add elements from my own backstory attempts, I think he's ideal.

Mind if I snag the concept for my character's backstory, Stray?

Go ahead! I certainly hope I've inspired people with my creations...it's one of the reason I've posted many of them here. Would you be willing to post a TMB of this Warforged Starlock?
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
Go ahead! I certainly hope I've inspired people with my creations...it's one of the reason I've posted many of them here. Would you be willing to post a TMB of this Warforged Starlock?

Once I have all the details worked out, sure! That was always my plan anyway. It's just a matter of finding time to get the ideas out of my head and on to paper/the computer in a coherent fashion.
ideoultracounterquasicryptopropseudocontraneoantidisestablishmentarianisticalismesque reminiscent of the idea of the highest degree of being against something that is almost but not quite secretly in favor of pretended or spurious opposition to the revival or modification of a movement characterized by relation to the movement or ideology that opposes the ending of the status of an group of individuals regarded as an entity as granted by enacted legislation
Once I have all the details worked out, sure! That was always my plan anyway. It's just a matter of finding time to get the ideas out of my head and on to paper/the computer in a coherent fashion.

One thing that I've found helps with this is to try and get the ideas down in an incoherent manner first. Just write, and get down whatever comes to mind. THEN go back and arrange things.
56816218 wrote:
What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.
When the Cat's a Stray, the Mice will Pray
Hmmm...that's a good idea Stray - I think I'll try that for a char.

On a related note, I changed Malydion's rival to a Warlock, from Warlord, as it just made more sense. In addition, I want to explore the power hungry, deluded slave of the Sidhe in more detail, so I will be posting his TMB soon.