Oh and I like the suggestion that Show the White Fox Society which I have read so far as a relatively "good" force, has it out for the dwarf, whom i also see as "good" just in a different way. And plus the leader sounds crooked...I am reading it right that you have a cast of evil - or at least militaristic, and expansionist Eladrin in your campaign? That's so cool!
When the Cat's a Stray, the Mice will Pray
I am almost as enthralled with your campaign world as I am with the Forgotten Realms these days lol. Thank you for working so hard and posting so much.
Im not a vampire masquerade kinda guy but I really like your character
I like your character, he is a very simple person who lacks an extensive background but I think that he is very playable and open for plenty of adjustment as a campaign he is involved in develops.
Does his excessive drinking impact him while he adventures? Does he take a bottle with him on the road?
Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.
1) His family is one of dwarven preists to Mordain, every firstborn has become a cleric or a paladin for a hundred generations.
2) He failed the cleric test time and again for ten years, being the first born this was considered a bad omen for his family.
3) To hide the family shame he took to the volcanic mines, hoping to loose his personal dishonnor in discovering a new chamber of precious gems
4) While in the volcanic mines he came to listen to a cleric of the raven queen explaining that perhaps it wasent his fate to be a cleric and that even the gods have bigger plans than making everyone a faithfull follower.
5) Some time later he fell into a lava tube and set free a bound demoness, in payment for her freedom she gave him his pact, then slew everyone in the mountain with a volcanic eruption, hurling him hundreds of miles away in a lava bomb. He has never returned to see if there were any survivors.
Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned.
1) I would like to see Delvar develop some faith not just religious, but belief in his adventuring companions and himself.
2) It would be cool to have Delvar come face to face with the demoness who he forged his pact with andperhaps even fight if not defeat her.
Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
1) Delvar is the only survivor of the ash mountain explosion, no other survivor has spoken up in the last 5 years. He still feals that he is responsible for the eruption and its aftermath.
2) Every time Delvar levels up, the burns across his skin grow, by the time he is 20th level he will be a naked pink mass of scared flesh
3) All of the dwarfs were not killed but actually entombed in the lava, each soul collected one by one is being drawn out to power a gate for the demoness to call in more troops to attack this realm
Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
1) Sho’Senrah IS the deamoness to whom Delvar forged his pact, she knows his desires to kill her and takes a sadistic pleasure in giving him the weapons he needs to fulfill his hatefull dreams, one level at a time.
2) Margoh Mines Is a dwarven female who was betrothed to Delvar by arranged marriage, a marriage ment to unite the volcano dwarfs with the mountain dwarfs. With the death of him and all his people she has tried to move on, taking to a ranger’s path to journey the world before she heads home to meet her new betrothed, to see the world before she takes to the mountains once more.
3) Dagrias Deeps Is Delvars grandfather. Exiled from the halls a hundred years ago for the theft of artifacts of mordain has become a king of thiefs in the capitol city, working for only the highest price, he takes particular delight in lifting from churches, why is something even he doesn’t know.
Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1) Delvar remembers the smell if insence, burning in the church halls.
2) Delvar remembers the Many hours spent talking with the raven queen cleric, talking about destinies and fates.
3)Delvar cannot go to bed without looking at the burns on his body, scars that seem to tighten and writhe almost always after a heavy fight, they remind him of the pact he swore.
I like it! Very fun concept for a pact...I like the "failed cleric" angle, and the fact that the demon is giving him the weapons to kill her. why, though? Is the demon looking for an interesting challenge, suicidal, or kind of stupid and egotistical and thinking the dwarf could never pose a threat? Some insight into the demon's motives might do this concept well.
Aw, no love for Yebin and Bulrick?
Just a note to those interested - I've added to Gabriel Kaine's profile, the wonderful goal that Hamster suggested,
The Ten-Minute Background of The White Fox Society
I find it odd that he willingly uses powers granted by someone he so passionately hates and wants to kill.
Good write-up, though!
Sorry, I've been gone all weekend. Yebin looks like an interesting character. He seems to be able to live life for what it's worth, and he does what he enjoys. That, and I like the word apothecary. :D
Bulrick is a very interesting fellow indeed! I'd hate to cross words with him! I my suggest (being in a similiar situation myself) that you add a contact to his list: One who absolutely cannot stand Bulrick on a personal level, but has absolute respect for him on a professional level, and will follow him to the Nine Hells if need be.
Nice write up!
Since the White Fox occassionally does illegal acts, are they constantly harrassed by law enforcement?
I will strongly consider that. Any suggestions on what position in the city such a person would occupy?
Those members known to be members, sure. That's why it's a secret society, after all. That said, some areas with White Fox Cells actually work with the Society, either openly or under the table. The Great City of Coral Town, for instance, doesn't try too hard to go after the White Foxes there, because town sheriff Jack Brass is himself a member of the society.
Well, I was a simple soldier, and I had a sergeant like that. I couldn't stand the man on a personal level. I mean, he was ok and all, just things didn't sit well between us, that's all. (He was kind of a jack*ss). But on a professional level, there was no man I respected more. He knew his job, and he did it well. He was a damned fine leader, that's for sure.
On that note, it could be anyone. One of his underlings, who doesn't have much political sway, but has the respect of his fellow men (they do what he says). Or it could be one of his equals in another department, if your city has multiple departments of the law.
Now, if you want yourself some good political city intrigue, you could have the local guard (or politician) accuse and try people for being a part of the white foxes, regardless if they actually are. From my experiences with the legal system, the law is looking more for a person to blame than they are for a person who's actually at fault.
Interesting character! I like it! Especially the "failed" cleric angle. Although, I'm interested to know:
The demoness gave him his powers... Did he even want them? Does he dispise his powers? Does he think his powers comes from his God that he's been trying to be a follower of for so many years? Does he still worship that god?
That would definately be an interesting angle.
I find it odd that he willingly uses powers granted by someone he so passionately hates and wants to kill.
Good write-up, though!
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FF6, it's comments like that make me want to post more characters.
So I am. Hopefully everyone will forgive you. :D
Here's a PC no one will ever let me play. Fingers crossed, though. Zimri, male tiefling Warlord, Evil.
An excellent point. The core of the character is a challenge to the way evil is often depicted. I wanted to show how it's more than an excuse to be lazy, or megalomaniacal. In previous editions, he'd be LE.
First of all, the guy's not stupid. He's not going to murder a sandwich vendor to get a free lunch. The sandwich vendor's life is still meaningless to him.
Second, he cares about success. Whether his opponents are good or evil, he wants to inflict the most severe damage possible. It's not that he cares about his men/allies, so much as he wants their full potential used.
At some point, he's left any semblance of morality behind. Sacrificing good civilians to evil humanoids is not something an unaligned character would do. And he really is a faithful devil-worshipper. He'd have very little objection to using blackmail or assassination to get ahead, if he saw this as the most effective method. Note that he will likely act against the cult's coup attempt, since it is an illegitimate seizure of power.
I hadn't seen your comment on your sergeant when I wrote this up. That's irony, it is. And thank you for the feedback.
Here is some background information on the campaign area, inspired by the FRCG.The Ten-Minute Background of The Republic of Coralton
Wow! That's one heck of a way to show that the ten-minute background can be used for anything!
Well, I'll readily admit it's nonstandard evil. When we do see Evil playing for the other team it's usually in the mold of Mister Hyde, or Belkar from OOTS. Someone ruled by their primal urges who can be dangerous if unleashed on a suitable foe. But I don't think that's the only way to do it.
I found Asmodeus a better fit for a few reasons. For all the tieflings who've turned their back on their infernal heritage and worship human gods, I thought It would be fun to play one who went back to basics. Also, he's an officer, and a very intelligent one. He's capable enough to work outside martial solutions. Asmodeus is playing Chess with the world, whereas Bane might only be playing Risk.
But mostly, I wanted him to be self-sufficient, and Bane would be both too visible and too hierarchical, since he could command any inferior to do his bidding. I see the Asmodian cult as sort of like the Hellfire Club, filled with bored nobles and ruled by a few real dangerous types. Since it's more about ambition than militancy, he can be a member and still pursue his own goals. It also allows me the fun of setting it in a good aligned kingdom. I like having LG and Evil supporting characters, with a Good enemy.
You said certain aspects of my background lack support. I'm not offended, but can you be more specific? I'll fix the original post if I can make it sound purty enough.
Uum...mostly I was agreeing with Hamster, in that he could be misconstrued as unaligned, but your various explaination have cleared that up alot.
I notice Audric seems to have gotten lost in the shuffle...
Presenting our party's wizard, Xat!
Oops! Sorry - I read it and then forgot to respond! I thought Audric was great - I like the whole "past generation of adventurers you have floating around your campaign. I like also that despite being a past religous man, he is engaging (or trying to) in a very dangerous affair. It occurs to me - it would be really cool to try writing up and playing the adventures of the last generation - Audric, and the dragonborn, and all those guys who've since retired or moved on been killed.
This was a good background - fits nicely in the world you've prepared. And man! Eladrin in your world are a bunch of Royal ***** holes! I kinda want to play one, just to see how people treat him. :P
It would, but I never got very far when I tried before. I DID get the stuff you see fleshed out, but it also took up a lot of the time that I could have spent writing up stuff for my current generation of players to do. So I just have a general vague idea of what that company of heroes did in the time before the party met them, and not much further at the moment.
More specifically, the Eladrin Nobilityof a crumbling empire are Royally Screwed Up. The common Eladrin aren't so bad, except for a superiority complex. Also remember that most of the Eladrin dickery is done in the shadows: they may secretly be a race of scheming, manipulative bastards, but publicly they are viewed as aloof, magical, and strangely alluring, making them Villains with Good Publicity, especially in Coralton, which they essentially built behind the scenes in order to have breeding stock loyal to their race. It's like the Angel Ilsington from Neverwhere: they look good on the surface, but open the lid and you'll see something writhing underneath.