Results for tag: crafts
Posted by: ForfexSceleris on Mar 12, 2012 at 11:20:52 PM
I've never said it here, but I'm an obsessor. For me it's never enough just having a plain battle grid: if there's an alcove in the northern wall of the chamber, there should actually be an alcove in the northern wall of the chamber. In a combat encounter, such is my view, the environment should be as concrete as possible in order to play strategy.
This, of course, is a matter of personal taste. For some DMs imagination is the best prop. For others, it's not a mere prop, but the engine of the game itself. Even though I put roleplay first in any context, in combat it's necessary to make it easy for players to take quick decisions in order to not hinder action synergy and leave more room for roleplay even inside heated combat. Less imagining how tall is an abstract mound equals more imagining...