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The official group for the Living Forgotten Realms campaign. Learn about the largest shared-world D&D campaign here, access the community forums, find games, and more!
What is Living Forgotten Realms?
Living Forgotten Realms (or LFR for short) is a regionalized organized play Living campaign, and the first to utilize the new 4th Edition Dungeons & Dragons rules. Players create characters and assign them to a specific region set in the Forgotten Realms. Characters can be played in any LFR adventure that supports their levels of play, anywhere. All non-special LFR adventures will be available for play no matter where you live in the world. As your character plays adventures, it earns experience points, gold, and magic items which stay with you from game to game. There are dozens of unique adventures each year!
What Do I Need to Play?
In order to participate in the Living Forgotten Realms campaign, you’ll need the same things you’d need for any other D&D game (Player’s Handbook, dice, character sheet), plus a few other things.
You’ll need to get an RPGA/DCI number to play, as this will track your play officially. You can obtain an RPGA/DCI number when you attend your first Living Forgotten Realms event, or check out the information posted over at Customer Service (see the link below).
You’ll need to print out your first adventure log and advancement tracker. Both of those documents can be found in the RPGA Character Creation Guide, available on the Living Forgotten Realms website.
You might also want to have a copy of the Forgotten Realms Player’s Guide and have a subscription to D&D Insider. Both of these introduce tons of new options for your character! Grab a Forgotten Realms Player's Guide at your local gaming shop and sign up for D&D Insider at wizards.com/insider.
Living Forgotten Realms Adventures
Selected adventures released from 2008-2010 for the Living Forgotten Realms campaign are available in an archive zip file for use for home play and public play. Simply follow the link below and save the file to your computer.
http://media.wizards.com/downloads/dnd/LFR_Archive.zip
Adventures from 2011 going forward are available via the Living Forgotten Realms download hub at
http://www.livingforgottenrealms.com
For a list of all adventures, including both current and retired adventures, please visit the LFR Adventures wiki page at
http://community.wizards.com/lfr/wiki/Adventures
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Death among the rocky badlands, budding mountains, and numerous silt basins of the southern coast of the Estuary of the Forked tongue can come quick, but a life can be made here or at least a living. On the Grey Coast, desert tribes trade with one another and a few outposts that eek out an existence, ruins of ancient times are revealed in the silt and beckon would be treasure hunters, traders always need new caravan guards, slavers always need new stock, and tales of the Fabled City of Plenty call to the curious.
One of the longest lasting settlements on the coast is Smuggler's Rest. The native Modai'I name is too difficult and long to pronounce so the moniker stuck with outlanders who chose to make it their home or at least stop by. Smuggler's Rest, hardly more than a shanty town, is a place where vagabonds, silt pirates, waste raiders and other miscreants can live their lives far from the prying eyes of the Templars. Few this far out have ever been to a city and most like it that way. Many are either on the run from the agents of the city-states or the established merchant houses, life on the southern coast of the Estuary of the Forked Tongue offers anonymity and seclusion from the Tablelands.
Smuggler's rest has another side other than the seedy silt side. Due to it's location to several known ancient ruins many in search of treasure, history, and other lore frequent the town to trade knowledge and set out on expeditions.
The Modai'I and their silt spirits control the bay that Smuggler's Rest sits on. This strange tribe trades with silt wading giants, pirates, or anyone with an interest in the Sea of Silt. The Modai'I town proper sits just to the east of Smuggler's Rest. Outlanders are allowed to come into the town but they are not allowed to own property and are only allowed to stay within the adobe walls if they are vouched for and given a shelter by a Modai'I.
The Modai'I believe that everything has a spirit that is to be respected and that the Sea of Silt has the greatest spirit of all. As such they try to be like the silt in many aspects of their culture and personal lives. Many neighboring tribes have all been subjugated by the constant encroachment of the silt worshipers. Tribute is given and when it is not warbands are called up to quell the upstarts.
Recently a sacred ground of the Modai'I and neighboring tribes has been taken over and turned into and armed encampment by a foreign legion. They have rebuffed all attempts by local tribes to kick them off the land due to the defensive nature of the site, which the locals call Sun's Home . Rumors abound about the Modai'I mobilizing to remove this threat to their power, but they have not acted as of yet.
What has brought you through the wastes to Smuggler's Rest?
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This group is for mutual support for DMs running the Choas Scar campaign. Our wiki attracts many DMs, check it out . You will find discussion and advice in the forums, please feel free to ask questions of the group.
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This is a bit of experiment, the kind of thing that seems like a good way to pass the time while taking care of my wife as she recovers from surgery.
Here's the deal: I'm going to post a map of a dungeon, likely a randomly generated one from one of several such places on the 'net. Then, I'm throwing the wiki open to allow anyone to describe the areas in the dungeon. You can even add new levels and sub-layers, though make sure there's some way to get to them from the starting map.
There really is no overarching plot. You can add stuff and see if people run with it, or you can go ahead and make a bunch of rooms, but the design style and actual contents are up to you.
The actual content of the dungeon is down in the wiki, below.
You can also start browsing the dungeon's contents at the wiki's home page:
http://community.wizards.com/ramshackle/wiki/Welcome_to_Ramshackle
Have fun!
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For all DMs playing or planning on playing the Scales of War Adventure Path, this group is primed to be the one-stop spot for all things Scales of War. Wiki, Session Blogs, Forums, Helpful guides, Useful images, etc.
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Welcome to the official community group for the Dungeons and Dragons roleplaying game! Membership to the group is open, so feel free to join up and keep track of all the latest Dungeons and Dragons community news.