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Results for tag: defenses
Posted by: firebeetle on Sep 22, 2009 at 10:13:21 PM

One complaint about 4E is the "grind". Combats take longer not because they are less efficient, but because opponents last longer than before and players are hit harder. This in itself is not the problem, but it provides more opportunity for the routine of combat to wear down on player and DM alike. This series is about "clearing the grindage". Making combats run more smoothly, and therefore faster.

"The ogre hits on a 19, that hits you doesn't it?"

"No, I've got a 20 AC."

"No he's hitting your Reflex."

"Oh, that's 17, remember?"

"No, I don't"

Sound familiar? The modern incarnation has numerous scores to juggle and compare against rolls. For a DM with 6 players, there are no less than 24 scores to juggle every time a monster makes an attack.

The answer to this is very simple, the DM must

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