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    • fidgit005 shared an article.

      March 2 at 9:11am
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      All that may be true, but admit it - this direction of D&Dnext is rekindling the flames of hope, and nostalgia is beginning to surface. The perfect mix of old and new (or so we hope).
      PS - I love the idea of bounded accuracy, as I feel we are finally going back to role playing rather than knockoffs of video game design bonuses.


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      1 person likes this discussion post.
      March 8, 2013 12:43 PM PST
      Hello dear;
      how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email (
      ...


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      May 20, 2013 3:16 PM PDT
    • fidgit005 shared an article.

      March 1 at 5:25pm
      2 people like this external article.
    • fidgit005 shared an article.

      February 20 at 9:00pm
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      1 person likes this external article.
      This does not square with my experience of female gamers. The most common complaint I get from women at the table is that they're bored by number-crunching and cautious exploration, and want to fast-forward to the part where they get to strew monster guts all over the dungeon (preferably described by the DM in graphic detail). As far as relationships go, it's mostly seducing bad guys to gain the advantage over them, or casual sex with no consequences. The only players I've ever seen looking for...

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      2 people like this discussion post.
      February 19, 2013 12:33 PM PST
      I think their are factors that make romance in campaigns more likely. A DM can increase their chances of romance or other high roleplay options by just creating a more interactive world. Players should feel a part of the world rather than a game peice being railroaded from one dungeon to the next. Npcs should be given flavor so that players remember them and want to spend more time with them. Players need to take the attitude that the world and its cast of characters are not just numbers to be...

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      February 20, 2013 7:00 PM PST
    • fidgit005 shared an article.

      February 20 at 8:25pm
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      1 person likes this external article.
      PA: Table-top, video games
      #1: Unpredictable, Humourous, Resourceful, Compulsive, Good-natured
      #2: Surreal, Exaggerated, awe-inspiring


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      April 10, 2013 10:57 AM PDT
      Primary Access: tabletop roleplaying game
      Assignment #1: adventurous, imaginative, cooperative, entertaining, creative
      Assignment #2: deep, enticing and intricate


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      May 21, 2013 4:51 PM PDT
    • fidgit005 shared an article.

      February 19 at 3:31pm
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      1 person likes this external article.
      (con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...

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      1 person likes this discussion post.
      March 6, 2013 9:06 AM PST
      I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
      April 23, 2013 8:54 AM PDT

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