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Results for tag: Red Hand of Doom
Posted by: Festivus on Mar 19, 2010 at 07:58:14 AM

I have mentioned before that I intend to run Red Hand of Doom for my group of friends that are not fans of 4E in about six months time.  Since they are into Pathfinder, I figure I will give it a shot to run in Pathfinder.  Last night I spend some prep time working on stat blocks for the bad guys in the adventure, and in doing so, sprinkling some things that I really like about 4E DMing into them to make my life easier without totally unbalancing the encounters.

 45cec3597195b8ad3c5d0ad0ceabadfc.png?v=240300

Simplified Stat Blocks:

  • Only include what is needed for combat.  This means dumping skills, spells, feats, magic items, mundane items, etc that won't be used in combat
  • Use 4E style recharge mechanics.  Instead of something recharging in 2d4 rounds, it will recharge on a 6 (as an example... I need to work out an odds chart
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