Tuesday, October 26, 2010, 2:52 PM
Things to do in New Eden
The general design of New Eden is a star in imitation of Xaiaâs own shape. Â The outer perimeter is a six foot thick, poured concrete wall that towers over ten stories high. Just inside the wall is the delicate equipment that powers and regulates the Barrier. The Barrier is a force field powered by the super fuel, Alerium 73, that holds back the Mist and any creature mutated by it. Inside the walls are vast stretches of tenements where the refugees of the dying world live. Above them are the Corporate Houses, living in luxury and ease in penthouse suites the size of conventional mansions.
Pearl Weaponsâ Media Fair/ Emery Plaza: The Central Barrier surrounds Emery Plaza, the âTimes Squareâ of New Eden. Ground level is taken up with stores, casinos, arenas, stadiums and television studios. The high rise buildings contain the offices of House Bulstrahd and the various production companies they own and manage. Trouble Shooters HQ is also present in this district. Hundreds of floors up, the Penthouse Suites of these buildings are connected by a series of floating gardens and shopping centers, painstakingly suspended above the city to enjoy direct sunshine and fresh air. Most high-level executives maintain their estates in this neighborhood.
Bulstrahdâs Signature Studios
The production company behind hits like 30 Minutes to KILL!, Signature Studios also has a complete theme park and live shows.
The largest casino and mixed martial arts arena in New Eden. Also the annual host of the championship series of prize fights.
The only entrance into New Eden through the barriers. Heavily guarded and regulated, donât expect to pass without the proper identification.
Independent Contractor Emporium SUPER-CENTER
The largest ICE in New Eden, this building features multiple levels and services not available at a standard facility. Executive Class members of the Rewards Program can take advantage of our luxury accommodations while new operatives can attend seminars and workshops designed to maximize your earning potential. In addition to these great features, youâll find the widest selection of custom Omega Tech armaments, classic Alpha Tech salvage and even genuine âenchantedâ weaponry in our massive ICE Mall.
Emery Group Corporate Headquarters
The tallest building in New Eden, appropriately named after Ethan Emery, the Emery Tower is the main office of EG and is also functionally, a fortress. There are no ground level entrances to the tower that are in regular use. Service and freight entrances are located hundreds of feet below the surface and executives only enter through the roof.
Friday, October 15, 2010, 5:22 PM
When you were sixteen years old, you were accepted into the EGâs aeronautics academy. You dreamed of being a fighter pilot for PSI or a maybe even a test pilot for Onyx Blackâs weapons program, but this was not meant to be. You washed out, not for lack of skill, but due to the second year Psych evaluation. The headshrinkers said you have a nasty âindependentâ streak which they strongly suspect will make you an unreliable asset in the field. Translation: youâre not going to kill innocent people to further the ambitions of the company. âHereâs your walking papers, try not to take the past yearâs training and turn it against us.â Youâve really only got one option, and thatâs to go into business for yourself. You donât have your own ship yet, but your good with a pair of Jump Boots and a spear, youâve got time. Youâre young and adventure is out there, someday soon, youâll buy a ship, maybe one of those X-32s, and open up your own business, but for nowâŠ youâll dream of flying until the dream comes true.
Dragoons are shock troops, specially trained for ship to ship, air combat. Airships themselves are too valuable an asset to lose in minor skirmishes, so the Corporations have a gentlemenâs agreement regarding battle between Air Forces: They use boarding parties instead of air to air missiles and it is consider poor form not to negotiate a ransom for captured equipment. Personnel, however, is completely expendable and requires a much smaller investment for replacement. This agreement, is not binding in anyway and most Corporations with a clear advantage will fire on enemy ships with little discretion. Dragoons are pilots and boarders who prefer smaller, more maneuverable vehicles and spears for weapons. A spear is much less likely to damage the expensive equipment than an automatic weapon fired at random. They pride themselves in their precision, allowing them to leap a dozen feet in the air with a pair of Jump Boots and land, spear first, on a man-sized target on a ship in mid-air. Dragoons are also some of the best fixed wing fighter pilots known in the corporate world and often fly dangerous missions, giving air support to units battling Mist Fiends on the ground.
Theme Feature:Â +2 to Operating checks to pilot aircraft.
Dragoon Encounter Power 1
You fire the boosters in your Jump Boots and bring your spear down on your enemy
Encounter; Martial; Weapon; Omega Tech; Full Discipline
Standard ActionÂ Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Melee Weapon
Requirement: Must Be Wearing Jump Boots and Target must be within one move action from attacker.
Target: One Creature
Effect: You move adjacent to the target creature.
Attack: Primary Ability Modifier V. AC
Hit: 2W+ Primary Ability Modifier +1 for each square of altitude you gained with the move action, up to your level.
Move: You gain a flight speed of 8, you must move in a direct line and gain altitude with each square.
Coffin (Warforged)- One of the more distressing applications of the recently invented Omega Tech, is the binding of a human soul to electronic equipment. Black Onyx himself has pioneered the practice for preserving important employees, creating intelligent and powerful robot soldiers with human minds and even to extend the life of people in debt to the corporation, allowing them to continue making payments indefinitely. Coffins (also called Robots, Zombies & Wind-Ups) are a complex mixture of nonorganic materials designed to mimic the life functions of a humanoid body, powered by Omega-Tech. Coffins are immune to all but the most corrosive Mist which eats through their body.
Thursday, October 14, 2010, 5:11 PM
She smiles at me as she walks towards my table, her hips doing a little swivel with each long-legged step. Sheâs dressed in red, but of course she would be, they almost always are, the troublemakers. I know what she wants before she parts those sexy lips of hers to tell me, âShow me how you do itâŠâ she whispers in my ear, âShow me how you win.â Her eyes promise me an extravagant recompense if I do what she asks, but they lie. Oh, I know sheâll put out, but I wonât enjoy it half enough to ruin my livelihood over. No harm in stringing her along a little, though, no harm but oh so much fun. I shuffle the cards deftly, making them dance from one hand to the other, âBut of course my dear, but sit close to me, I donât want you to miss a beat and this is for your eyes only.â With any luck, she might even have a stake of her own to pillage while she tries for mine.
A con man of con men, they thrive in the seedy underbelly of New Eden. Whether theyâre a fraud who believes his own BS or the stories are true, theyâre Card Seers. Rumors abound that theyâve got a connection to the Mist that allows them to alter probability to suit their own desires. Others say theyâre an elite cadre of Card Sharks, Smooth Talkers and Confidence Men who train in secret sects to become Seers. Whatever the truth may be, Card Seers are a special breed of gambler who makes their own luck, by any means necessary. You can find Card Seers holding court in most illegal gambling halls. Although gambling is legal and legitimate establishments readily available in New Eden, they prefer their less regulated cousins in which to ply their trade.
Card Seer Encounter Power 1
Ace in the Hole
An opportunity presents itself for you to exploit your enemyâs weakness, but if it doesnât pay off, youâll be the one paying the piper.
Encounter; Psionic; Weapon or Implement; Gamble
Standard ActionÂ Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Melee or Ranged Weapon or Implement
Target: One Creature
Attack: Primary Ability Modifier V. Reflex
Gamble: If you miss, you may reroll the attack, gaining a power bonus to the roll equal to your Secondary Ability Modifier, if you miss a second time, you are weakened and grant combat advantage to the target of the attack, save ends both.
HIT: 2W+ Primary Ability Modifier
Stone Clan (Goliath)- Stone Clan live high in the mountains above most of the mist. The occasional storm that sweeps the peaks of the mountains seems to have little effect on their day to day lives. Annually, in the spring, a procession of Stone Clan march to New Eden, showing no fear of the Mist and less of the Fiends who thrive in it. These dignitaries wander the streets, giving little indication as to what they are seeking and leave weeks later without any clue as to whether they found it or not. Young Stone Clan often travel in the world to test themselves against the dangers of the Mist and the Corporationâs cities.
Wednesday, October 13, 2010, 11:25 AM
Humans- The most populace race left on the planet. Humanity has always comprised the majority of the population, the only other races that ever rivaled them, Ella âDrin and Draken, have since dwindled to near extinction. Most corporations are owned and operated exclusively by human Houses. Humanity also comprises most of the numbers populating the lower districts of New Eden. Most humans born below, who possess some natural amount of wit or brute strength, can and do pursue a life of adventure. The alternative is subsistence living in debt to the corporation.
Tonightâs the night, the big one, your first break. 30 Minutes to Kill is prime time. Jay Kruz and Violet are real stars, they were champions and now they host the top rated reality show on AVN (all-violence network). And youâre tonightâs challenger, youâve been competing in regional competitions all year long, broken bones, blood spilt, just for a shot to have your ass kicked by the best. Big Jim Thunder, Miles Stratus, Tor Udo, and Perry Kill are on the card tonight. A half hour ago, some greasy little corporate prick came into your dressing room and primly, matter of factly, told you, âyou will defeat Big Jim Thunder and Perry Kill will beat you, badly. Next week, youâll win three matches, the crowd likes you, end of the season youâre a finalist.â You stare at him, numbly, not comprehending exactly whatâs going on. You fought hard every night for the last six years for this. You trained, you went without, you havenât seen your bastard kid in eight years, and this is your big reward? Take a dive your first night? The what? You stand in front of the lighted, make-up mirror, stare down the ugle crooked nose at your own beaten, healed, beaten again, healed again face and you think, if the crowd likes meâŠ if they like meâŠ Burn the crowd. Youâre gonna kick the crap out of Perry Kill, then you just might drag that prim little suit into the octagon too. The crowd can breath Mist for all you care, you came to fight, you came to bloody win.
Prize Fighters are mixed martial artists, street brawlers, and other martial practitioners who not only love to kick ass, they love to get paid and live like rockstars too. Unfortunately, for every Jay Cruz and Violet, there are a thousand dang good fighters who never make it to the big show: 30 Minutes to Kill. 30 Minutes to Kill is a ârealityâ show were the contestants compete against each other in arena type battle. Each Fighter enters the Octogon arena to face a challenge, often times a captured Mist Fiend. Not only must they defeat the fiend, they have to do so before the time limit runs out. The latter half of the season features bouts between competitors, winners return each week to face âwildcardâ challengers seeded from regional competition and âfarmâ shows like the syndicated version of 30 Minutes, Free for All, Fiend Hunters, and Warriors. A surprisingly well kept secret (Streetwise DC 30) is that 30 Minutes is heavily scripted. Even most Prize Fighters are ignorant of this until they make it onto a show. Most shows, to some degree, follow the same format as 30 Minutes, including competition between competitors and against Mist Fiends. They also heavily script the outcome of most competitor bouts. However, some fighters are what they call Shootist or Live Fires, and they refuse to follow any scripts. Rarely, one of these Shootists will gain heavy grass roots following from first the hardcore fans of the sport and eventually even mass appeal. They are the bane of Corporate as they are unpredictable and a reliable and steady draw for matches. These competitors are often discouraged and must truly shine bright to make it worthwhile for networks to accommodate their independent spirits.
Prize Fighter Encounter Power 1
You feign neglect of your flank to draw your opponent in, then you strike with a real crowd-pleaser.
Encounter; Martial; Weapon or Unarmed;
Immediate InterruptÂ Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Melee Weapon
Target: Triggering Creature
Trigger: An enemy moves into a position which grants him combat advantage against you.
Attack: Primary Ability Modifier V. AC (If unarmed/ V. Reflex)
Hit: 1W+ Primary Ability Modifier and target is Weakened, Save Ends.
Tuesday, October 12, 2010, 7:53 PM
No oneâs really been able to explain it yet, but ever since the first cache of Alpha Tech was discovered, more and more caches are turning up, some of them in places that had already been searched. You never know when you might find a new passage leading down to a cavernous, treasure-filled ruin. Thatâs why you divide your time between exploring old haunts and blazing paths into new ones. Itâs a booming business and one of the last ways an independent sort of person can make a living without taking something from someone else. Well, someone live anyway. Alpha Tech is mystery, fortune and adventure all wrapped up into one convenient package, waiting for someone to find it. Some days it seems odd there arenât more people out there in Mist searching. Other days, when youâre running for your life from Mist Fiends and dodging ancient traps, you think about getting a job in a nice, safe factory. It lasts all of ten seconds.
Alpha Hounds have been called Thieves, Tomb Raiders, Explorers, Independent Salvage Agents and less savory descriptions as well. Each Houndâs ethics are unique, but all of them agree, âFinders, Keepers.â How they go about it is a personal decision. Some Hounds will slit their own comradesâ throats for a bigger share, but others have a romantic attitude about it all, enjoying the thrill as well as the spoils. Whether itâs about the treasure or the adventure, all Alpha Hounds are accomplished Dungeoneers and use these abilities to explore ruins for Alpha Tech and more traditional valuables. It is common for Alpha Hounds to keep the best pieces for themselves, but whether they value aesthetics, utility, or firepower varies. One Hound may treasure a childâs toy powered by Alpha Tech, another may favor weapons, but they all hold back a little salvage when they sell to the Corporations.
Theme Feature:Â +2 to Dungeoneering or training in Dungeoneering if not an available skill for the Class.
Alpha Hound Encounter Power 1
Youâve managed to find a working Alpha Tech weapon, itâs not entirely reliable, but it is powerful and well concealed, theyâll never see it coming.
Encounter; Alpha Tech; Weapon;
Standard ActionÂ Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Melee or Ranged Weapon
Target: One Creature
Attack: Primary Ability Modifier -2 V. Reflex
Effect: If an ally is adjacent to the target, you have combat advantage for this attack and your weapon gains Brutal 2 until the end of your next turn.
HIT: 2W+ Primary Ability Modifier
Kin (Mul)- Kin are more commonly referred to as Cousin by dwarfs and half-breed by humans. Like Half-Elves, they face persecution in New Eden for their mixed heritage. The Union, however, treats them the same as any other Union Man. Consequently, fewer Kin than other miners leave the Outposts. The ones that do are tough as nails (even for Kin) and usually left specifically to crack skulls. In New Eden, the rare Kin you find are either adventurers or hired muscle.