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2 years ago  ::  Dec 27, 2010 - 2:32PM #1
Tevish_Szat
  • Unconventional Mafia Pro
  • Dark Lord
Date Joined: Jun 25, 2001
Posts: 9,224
Siraus

Author: Barinellos

Data:
I posit forth a question for you. At what point does   artificiality give way to naturality? is evolution the domain solely of   the organic?

Within the Blind Eternities lies the dead plane of   Siraus. Siraus is a blasted wasteland, where the bones of ancient   civilizations still rest in ash and gather dust in stale air. Long and   long ago, there was a war. A war that raged as so many did on so many   other planes. Humans and Merfolk warred with Dwarves and Elves and other   Humans, grand battles scarred the land and depleted generations at a   time. The peoples of the Throne sought total domination over all the   land and turned to their Merfolk allies in the oceans and their   brilliant artifice and alchemy.

To that end, they built a weapon.   It was a weapon of five parts, each given the task of collecting mana,   it didn't matter of what type, and meeting in a singular place. There,   they would unleash hell upon everything in this world, destruction   unlike anything ever seen upon another plane. The ability to lay waste   to entire civilizations in one fell burst.... Only... the safeties did   not work. The failsafes failed and when the five components wandered   away from each other, intent on following their last given order, they   did not know they were the only things left moving in the universe. In   one flash, one brilliant, beautiful, awful flash... skin to turned to   shadow, meat to ash, trees to coal and cities to mausoleums. The Throne   thought they would survive to rule undisputed, but their arrogance cast   empty echoes down throughout time, laughter that in their desire to   conquer, they would fall to their own might.

And completely   unaware of this, the five components to the weapon made by the Humans   and Merfolk marched forth. They arrived at their destinations and began   phase 2. Collecting the mana to recharge until their next orders would   arrive. Only... it never would. The men who had built the components,   each a sophisticated golem, were gone. So, in each of their five   locations, the golems sat and waited. Gathering mana year after year,   decade after decade..... century after century. Millenia.

They   were built to follow orders, built to accomplish a single task. They   were never meant to gather as much mana as they had. The accumulation of   the mystic energy had an unforseen side effect. At first, a tiny  spark,  but it grew. It took much longer than the war that had forged  them, but  eventually... They became aware. Where five machines sat,  there now  existed five minds on a dead world. Where once they were  identical, they  now changed, they felt their differences from before...  and they were  forced to question everything they had ever seen.

These  were the  Primarchs. Each changed by their exposure to the mana of the  land, each  left with different ideas from their introspection. They met  once again.  They agreed that they could not leave the plane as it was,  empty and  pained, and so each built a new body for their brothers. All  at once,  they became new beings. Beings that would create beings to  spread across  the ash and slag.

Each built their people  according to an agreed  upon model, but small improvements were made  here and there. Some were  changed to make use of the materials at hand,  others changed for design  reasons, and some changed for personal  reasons; And so generations  passed, generations of beings who sought  meaning in life, of seeking to  make a better life for their  descendants.  Machines who made machines  who made machines, centuries  of changing designs, of seeking  individuality and connections to their  land. Until... finally, a new war  broke out. One of resources, one of  idealogies,... one that directly  mirrored the folly that killed Siraus  once before. These are the  struggles of those beings. These are the  Records of Siraus."

Throneforge-  Where once the capital of the  white aligned humans stood, there existed  only ruins. The Primarch who  came to rest here had long lifetimes to  look at the glories that his  masters once made. He walked among the  ruins and thought of his place  in the universe, of the people who made  him and why they made him. He  understood them... and he admired them. He  cursed the beings who had  forced his masters' hands. When he assumed  his new mantle, he turned  the works of his mind and resources into  creating an army, to  recreating the glory of his masters kingdoms.
To  this end, he has  created a multitude of small white aligned constructs  in their image.  The mechanic of Throneforge is one that has long been  beloved to Magic  fans. Kicker returns for ThroneForge. Pay the kicker on  the small  creatures you play and get several copies of them. The more  cogs there  are in the great machine, the greater the forces you can  wield. For the  larger creatures, you'll find effects similar to crusade  on the Noble  Golems, the ruling structure that lords over the Forgehome.

Pulseforge-   The great mountains where once Dwarves spent ceaseless hours hammering   weapons and creating alloys was the home for the Red Primarch. He  found a  resource rich home and secrets, traditions, of forging superior  alloys  with the metals at his disposal, but deep within the heart of  the  mountain, he found something even more important. He found an  energy  source ripe to be used. The Pulseforged are notorious for their   resilence, having perfected the art of combining metals, but they lack   the offensive power that several of the other forged do. To make up for   this, each of the Pulseforged has a direct line to the power in the   mountains, and more importantly they can channel this destructive force   to lay their enemies to waste.
The mechanic for the pulseforged is a   high defense with low power, but the ability to harness mana to deal   direct damage to their enemies before combat or increase their awesome   might. Mechanics seen on cards like Ancient Hellkite and Flameblast   Dragon are the cousins to the Pulseforged "Channel" mechanic. Of course,   there's a fair representation of the classic Firebreathing to satisfy   people.

Thoughtforge- Where once swimmed merfolk, where once   studied scholars, the Thoughtforged dwell now. Designs for the   primarchs, for weapons of power and the ideas of countless sages lay in   the islands of the Merfolk. Left here to study, the Blue Primarch   learned the long histories of the men and women he helped to destroy. He   learned of all the secrets of magic and artifice that had lain  dormant,  lost in the ruins for untold years. And when he finally  assumed his new  mantle, his mind was abuzz with designs, of grand  ideals and intricate  arts. With all that he had learned of, all the  knowledge of his  creators, he cast himself in their image. He created  the Thoughtforged,  fine filigreed creations that used so little to do  so much. Stuck on the  islands, the Primarch had to make his resources  last, cut out portions  of metal that could be better served elsewhere,  and most importantly,  improved the aesthetics of the originals before  them. Eventually, the  Pulseforged began to trade with the Thoughtforged  and the resources  became abundant. Still... the design aesthetic did  not change. Indeed,  they became even more elaborate as they learned to  turn a single unit  into a multitude of adaptive forms.
The mechanic  of the Thoughtforge  harks the return of flip cards. Their ability to  shift into a number of  different configurations proves their adaptive  abilities, sometimes  causing them to become more powerful, at other  times more outlandish.

Ruinforge-  The Black Primarch was left to  sit, surrounded by the mass graves of  his master's enemies, for  centuries he was surrounded by fetid remains,  and then not even that.  It was no surprise that when he assumed his new  role, he saw resources  where the other Primarchs saw graves. The  Ruinforged are unique on the  plane of Siraus, and they are awful to  behold. They use whatever scrap  they can to build their comrades and  steal the fallen of the other  Forges as often as possible. They are  scavengers who incoporate the  bones and skulls of their ancestors as  armor, they use the carpals as  claws and spines as cables. They are  terrible and little more than  beasts, hardly capable of thought.  Horrendously relentless in their  persuit of resources to enhance  themselves with, they hunt in packs and  have no Forgehome except the pit  that spawned them. They are without  conscience or limits. The world is a  blasted grave, but they see only  one thing: material.
The mechanic  of the Ruinforged is a new one.  "Defile" allows you to exile cards from  graveyards when your constructs  come into play, gaining power or  toughness, or sometimes specific  abilities. At times, the Defile  mechanic will add +1/+1 counters, but  other times it will read  differently, for example "Defile-Flying:  Remove a creature with flying  from a graveyard. If you do, This card  gains flying."

Hopeforge-  Of all the Primarch, only the Green  Primarch found regret in their  actions. Regardless of what they had  done, of the fact they had been  used to do this to the world without  choice, only the Green Primarch  realizes what Siraus has been reduced  to. He is the only one that feels  the loss of beauty or purpose, the  only one to keenly miss what Siraus  now lacks: Life. The sky is a gray  mass of clouds, the land a withered  ruin of its vibrant self, but the  Green Primarch feels there is hope yet  laying in the dessicated ground.  He feels the heartbeat of a fatally  wounded world and only he seems  concerned with healing the broken husk  that he has helped make. He  nurtures a dream... the return of the trees  he remembers in his march  to that fateful meeting so long long ago. The  song of birds restored to  beat back the cold breath of destruction  wrought on the land.... Maybe  one day, even the laughter of beings  unlike themselves. So, the home  of the Hopeforged creates constructs  intent on giving life, even if it  costs them pieces of themselves.
The  Hopeforged mechanic is one of  sacrifice. Spells like Overrun and Giant  Growth come attached to the  Hopeforged, but almost all of them grant you  life as you play them or  as they die. Within the Hopeforged lies the  seeds of life, and with  them, a dream of seeing it restored to all of  Siraus.

Primarily  the conflict arises from Throneforge, who sees  what has become of the  others. The White Primarch looks upon the  civilizations of the other  Forgehomes and sees corruption that has  spread, each a perversion of  their perfection, built exactly as they  were millenia ago. The other  primarchs have become just like the  civilizations of before and if he  is to win this war... he sees the need  to use the weapon he was a part  of again. To meet these ends, he has  turned his attention to seizing  the resources of the Pulseforged and the  designs of the Thoughtforged.  Universally, the Ruinforged are an enemy  to everyone, even themselves  and would like nothing more than to take  everything from the other  Forgehomes. Meanwhile, quietly tucked away,  the Hopeforged desperately  strive to stop the Primarch of Throneforge  from enacting his insane  plan and to foster life back to their dead  home.

Legendary  Creatures are sparse, with the main stars being  the Primarchs, who each  can plug into a special type of equipment that  enables the ability to  create life where spare mana sits. While the  Primarchs are in this  cycle of equipment, they cease to be creatures,  making them somewhat  less fragile than regular. The mantles themselves  can be used as  regular equipment on other creatures of course, but they  don't unleash  their full power unless the Primarchs are in them.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
THE COALITION WAR GAME
-Phyrexian Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

Last Edited by Ralph on blank, 1920
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