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2 years ago  ::  Dec 27, 2010 - 2:21PM #1
Tevish_Szat
  • Unconventional Mafia Pro
  • Dark Lord
Date Joined: Jun 25, 2001
Posts: 9,224
Zent

Author: Tevish Szat

Principles: (None Yet)

Known Information: Zent is home to the Aridon species, and a human society known as the Devotees of Will, described below.  Zent is also known to be home to a race of elves.

Aridon Show
Consider, if you will, a pocket watch.  Such a  thing as a pocket  watch is an intricate combination of gears and  springs, its every  delicate detail precision crafted.  If you were to  walk along the beach  and find a ticking pocket watch laying in the sand  with the other stones  worn smooth by time and entropy, it is very  likely you would suppose  that some traveler before you had lost his  watch, and if you were to be  more philosophical about the matter it  would be even more tempting to  say that, somewhere along the line,  there had been a watchmaker who  assembled the gears and the springs,  and set it ticking, breathing life  into the lifeless, artificial  matter.

But, for a second,  suppose I were to tell you that there  was no watchmaker for this  watch.  That, in fact, the watch had arisen  out of natural processes and  come into its shape in the same manner  that the other stones sitting in  the brine came into their shape.   Instead of a watchmaker, the watch  was forged by chance, countless  stones melted just right, worn into the  correct shapes by centuries of  tiny eddies of air and water, rain on the  mountains and the beat of a  butterfly’s wings, until such a time as all  the parts were in their  shapes and indistinguishable from those same  man-made parts, at which  point the same processes that might bring a  highland pebble or tropical  coconut to this shore, distant from both  mountain and tropics alike,  happened to bring those exacting-nature  crafted parts together, falling  subtly into the very shape you see  before you, that of a perfectly  working timepiece.

You  might be inclined to call it impossible.   But is it really?  Nature can  from metal and stone carve any shape,  after all, so perhaps call it  unlikely – perishingly, horrifically  unlikely that all those shapes  would be carved at all, at the same  time, and brought together in the  correct order, just as we happen to  walk by.  It would be so unlikely  that the odds of it happening would  be like unto the odds that for no  good reason the sun would refuse to  rise tomorrow.  I would agree.  It  is unlikely, so unlikely that for  the most part you might as well call  it impossible.

And yet…  The multiverse is a vast place,  so vast that not even the glorious and  omnipotent planeswalkers of old  would comprehend the fullness of its  scale, nor hope to explore its  every world and dimension.  On countless  of those worlds there exist the  building blocks for a pocket watch,  iron ore and silicate sand, copper  and zinc and nickel, and is it just  so happens.  On countless of those  worlds, more of them than all the  planeswalkers of Dominaria could ever  discover and name, nothing has  come of it.  On one at least, a smallish  and relatively inoffensive  plane referred to as Zent, something like  what I have described did  happen, and the evidence can still be seen.

They  are called the  Aridon.  At first glance, a member of the Aridon species  looks very  much like a human.  Somewhat, different, of course, as Kor  and Elves  have their differences from humanity, but not so much that  they would  immediately appear to be alien to your eyes.  Their features  are  regular and perfectly summetrical, and their skin has odd casts to  it:  ruddy mixed with green or over gray, or shiny white seemingly dusted   with black.  The Aridon hold themselves tall, and stand all to the   exact height of six feet one and five eights inches.  Male and female,   if there are such distinctions, are indistinguishable, and all seem to   wear long hair and have gleaming, vivid eyes.

If you  were to  appear among a group of them, glancing about, a multitudinous  ticking  would be your first indication that they were not normal flesh  and  blood, ticking as though countless clocks and not bewildered natives   were surrounding you.  Then, on closer inspection, the nature of the   Aridon becomes obvious: their eyes are faceted gemstones, their skin   iron, copper, or silver that often takes on a patina or rusted tone.    That hair that at first looked flaxen on one is fine golden wire, and   you would believe yourself surrounded by the creations of a masterful   artificer.

In all the expeditions to the plane of Zent,  in every  archaeological record and every history of the plane itself,  the  oldest of which are kept by the Aridon, predating the histories of  the  elves by some five centuries, and from every divination no creator  of  the Aridon has ever been revealed.  Their presence is a quandary,  their  ticking, clockwork hearts resembling down to the finest detail a   creation like those of Urza, or Tawnos, and yet they stand alone, self   propagating, as though they always were alone.  A watch without a maker.

Beyond   this strangeness, the Aridon are a pleasant enough people if one   becomes used to the ticking.  They are, largely, what they eat, and so   it is possible to tell members of separate populations apart by the cast   of their skin and hair, whether iron or copper or silver has been the   larger part of their diet, for they feed on metal chiefly and other   stone and mineral ocassionally  Though they have no gender, most have   had enough contact with the outside world for the concept to have become   relevant, individuals of the younger generation often insisting on   referring to themselves as masculine or feminine and adopting mannerisms   correlating to their “gender”.

They are exceedingly  long  lived, perhaps immortal barring accidents as rust and decay, wear  and  tear may be repaired, but do reproduce rarely.  To produce  offspring,  two or more Aridon engage in a ritual outsiders are not  usually  permitted to witness, the product of which is a foot long metal  egg  that, fed on the Aridon diet of metal and stone, will soon develop  into  a small member of their kind, which then quickly grows depending on   how well fed the youngster is, to the full six feet in height and adult   mental capacity.  Even when renegades have agreed to perform the ritual   of birthing for artificer and planeswalker observers, it remains   mysterious, indecipherable: metal and gemstone sometimes appearing to   come from nowhere, as though they were always there.

The  society  of the Aridon is one that heavily rooted in this world: they do  not  believe in higher powers or other lives, their ritual for the rare  dead  to mourn the ending of a life and melt the body down to join the  metal  stores for work and food alike.  One might expect this, though,   considering they seem if not incapable of than at least inclined against   abstract thought.  Though they have come far enough in their dealings   with to understand falsehood and its uses, they have no appreciation  for  fiction and do not create it – their art, for its part, is  occasionally  wholly representational but more often geometric:  breathtaking, to be  sure, but also appearing more like schematics or  mathematics than what  we typically think of as art.  Their emotions are  very subdued, and they  are prone neither to rage, nor to grief, but  more often to annoyance,  longing, or harmony

For a canny  Planeswalker, summoning a  member of the Aridon of Zent can be  profitable indeed, for though no  member of their race has become truly  exceptional in the art of war,  their knowledge of science and metallic  nature makes the masterless  constructs adept artificers themselves, as  well as great manipulators of  the physical world.  The exceptional  among them are indeed powerful,  and their mechanical nature means they  have no tie to any color of mana  so great that it is required for the  summoning


The Devotees of the Will Show
While   interest in the Aridon is what draws most planeswalkers to Zent, if any   are drawn there, they are far from the dominant culture.  From any   township of the Aridon or village of the Zentish elves can be seen dark   clouds on the horizon, or closer the outskirts of what must be a grand   city.  Wherever the land is good enough to support it and not claimed  by  some other race determined to hold it, these cities have sprung up   across the plane of Zent in the last hundred years, gleaming cities of   metal and stone populated by the native humans.

They call   themselves Devotees of the Will, and their cities are the visible result   of a philosophical belief in working towards greatness, the force of  an  individual will rising above its peers.

This is the image  that  the Devotees, common and leader alike, wish to present: A society  where  any being may rise from the basest of ranks to the highest  through hard  work, or fall by failing to maintain their power.  Every  being in  Devotee society has its fate on its own shoulders, and will  succeed or  fail by its power alone

Certainly, the constant  straining for  individual excellence has resulted in great advances for  the culture:  many wonders of what would be called artifice have they  produced,  without even the barest touch of magic, great rails of  lightning moving  men across the skies, and their steel and stone cities  raised up at a  frightening pace.  Devotees have even flirted with the  technology of  firearms, and produce some of the finest cannons in the  mapped  multiverse.

However, the Devotee philosophy has long ago   destroyed itself: the upper classes, those devotees who worked their  way  into power and control of lesser men, realized that part of having   power was maintaining power, and if their own wills were to continue to   be heard and recognized, they would have to find a way to subjugate  all  the rest striving to rise above them.  As such, the leaders moved  away  from one another, founding more and more cities to insulate  themselves  from their nearest rivals while setting up fanciful hoops  and tasks for  promotion.  Power begets power, and nowhere can that be  seen better than  in the failure of a disadvantaged but dedicated  Devotee to rise to the  level of his ability, while a lord who begins  his life with his father’s  power needs do relatively little to maintain  it.

 In this way,  each of the grand cities of the Devotees of  the Will has its own lord,  and the lords squabble amongst one another  to build the grandest cities  and have the most followers supporting  them with wealth and glory, while  the underclasses toil on in the  deluded belief that all is right with  the world and they will get what  they deserve in good time.  It is a  truly rare event to see a change in  the order of the power, some new  devotee dedicated or more often  devious enough to overthrow his current  lord and take his place among  the lords and ladies.  Perhaps it happens  once in a generation for  every handful of cities.

Interestingly,  the Devotees of the Will  maintain the laws of their early days, laws  that seek to in no way  prohibit personal advancement: theft is entirely  legal as the old owner  of a thing was not good enough to keep a hold of  it if it was stolen,  and publicly claiming, with at least two witnesses,  to have committed  murder entitles the killer to all the victim’s  worldly possessions,  assuming the possessions are still there to claim,  while killing in  defense of one’s own life or property will be treated  similarly.  The  lords, such as they are, therefore maintain their wealth  and status by  force alone, and by false promises of advancement and  reward entice  their populations to the great civic works the Devotees  have become  known for.


Style Guide: (None yet)

Works: Runaway

Other Information: (None Yet)
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
THE COALITION WAR GAME
-Phyrexian Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

Last Edited by Ralph on blank, 1920
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