Well, basically, why is this character a 'walker? At the moment, I can see a number of reasons why having her as a 'walker would actually be a distraction to her character.
Well, basically, why is this character a 'walker? At the moment, I can see a number of reasons why having her as a 'walker would actually be a distraction to her character.
There are 2 reasons for that.
1. It's because of what her home plane really is.
2. The actual planeswalking part comes into significance later in the whole scheme of things(the story spans 3 blocks worth right now)
Reason 2 will be explained when I get to it. As for reason 1:
The plane where her kind is from is inhabited by a race known as the the Zovu(plane name to come later, lol) Anyways, the Zovu have a very weird quirk, they all have planeswalker sparks. Now, before you start ranting about it, let me explain. Yes, they all have the spark, yes, they have many of it benifits, but there are a couple of catches. First, they can't actually planeswalk. This is due to a strange energy field surrounding the plane that prevents that, which also makes it harder for outside planeswalkers to actually get in also. Second, due to the way the energy field affects the Zovu's sparks, the female Zovu can only actually get pregnant at certain times, and those moments when they can are completely random. The Zovu also can't sense when those times are so basically, the term "getting lucky" is brought to a new meaning here. This all translates to a very low birthrate, though the Zovu tend to live longer than most other beings so the issue isn't quite as bad as it seems.
Now, how did Veil get to Haltia when there's an energy field preventing escape? Simple, she was born on Haltia, not her home plane. Her home plane was invaded by a war-like race called the Korbor, whom managed to get through the energy field due to their unique mana called metal mana. Highly advanced and armed with ships able to traverse other planes, they invaded and enslaved the Zovu. The Zovu did fight back but just didn't have the numbers and were quickly overtaken. Veil's parents, whom her mother was pregnant at the time, stowed away on one of the departing Korbor ships which was headed to Haltia, hoping to find a new home for themselves, thier kind, and thier future child. The Korbor realized that despite thier tech, Haltia may pose a bit of a problem to conquer. So they secretly sowed the seeds of war in hopes to the Haltia to fight itself and weaken itself and make it ripe for takeover. Veil's parents however, saw what was happening and wondered how to stop it. Around that time, Veil's mother's water was about to break and they needed a doctor, so they secretly managed to contact one who agreed to do the procedure. After it was done, there was a bit of a surprise, Veil wasn't alone as she also now had a fraternal twin sister. That's when an idea sprung up in thier minds. They knew that if the Korbor found them that they would be killed, but maybe if done this way that thier daughters would survive as maybe, just maybe, end the war somehow. So one took Veil and the other took her sister to the current leaders of the foxes and wolves. Elsa saw Veil's mother's plight and decided to take Veil in. Veil's sister had a harder time as the leader of the wolves said no at first but then remembered of how his own daughter and wife were killed in the war and realized that she reminded him of his daughter, so he eventually agreed.
Do remember that until much later in the story, both Veil and her sister have NO idea of thier homeworld or what happened there. Oh, and yes, their parents were in fact found and killed by the Korbor shortly afterwards.
Like I said, the significance of the actual planeswalking will come into play later. Does this answer your question btw?
The plane where her kind is from is inhabited by a race known as the the Zovu(plane name to come later, lol) Anyways, the Zovu have a very weird quirk, they all have planeswalker sparks. Now, before you start ranting about it, let me explain. Yes, they all have the spark, yes, they have many of it benifits, but there are a couple of catches. First, they can't actually planeswalk. This is due to a strange energy field surrounding the plane that prevents that, which also makes it harder for outside planeswalkers to actually get in also. Second, due to the way the energy field affects the Zovu's sparks, the female Zovu can only actually get pregnant at certain times, and those moments when they can are completely random. The Zovu also can't sense when those times are so basically, the term "getting lucky" is brought to a new meaning here. This all translates to a very low birthrate, though the Zovu tend to live longer than most other beings so the issue isn't quite as bad as it seems.
Then there is no reason for them to have the spark. The spark does not confer anything special to anybody anymore BESIDES the ability to planeswalk. If they were all going to be oldwalkers, then we have an entirely different set of problems pre-mending, and the pregnancy thing is moot since NOBODY had a real physical form. Anyways, if they aren't able to planeswalk, then there are no benefits for them to have a spark.
Really, this IS a major thing here. Not just an aside or a quirk. I know that I would vote Not As Is if this were to make it there.
Now, how did Veil get to Haltia when there's an energy field preventing escape? Simple, she was born on Haltia, not her home plane. Her home plane was invaded by a war-like race called the Korbor, whom managed to get through the energy field due to their unique mana called metal mana.
I would almost say something, but I'm willing to let it ride as long as it is attached to something else like Snow Mana was.
Highly advanced and armed with ships able to traverse other planes, they invaded and enslaved the Zovu. The Zovu did fight back but just didn't have the numbers and were quickly overtaken. Veil's parents, whom her mother was pregnant at the time, stowed away on one of the departing Korbor ships which was headed to Haltia, hoping to find a new home for themselves, thier kind, and thier future child. The Korbor realized that despite thier tech, Haltia may pose a bit of a problem to conquer. So they secretly sowed the seeds of war in hopes to the Haltia to fight itself and weaken itself and make it ripe for takeover. Veil's parents however, saw what was happening and wondered how to stop it.
Just make them Phyrexians. I don't mean to sound discouraging, but I'm not seeing much reason for them to follow the methods of the Phyrexians just to have two very similar enemies floating around the multiverse.
The spark does not confer anything special to anybody anymore BESIDES the ability to planeswalk.
Oh...I see.
I would almost say something, but I'm willing to let it ride as long as it is attached to something else like Snow Mana was.
Not sure what you mean by that.
Just make them Phyrexians. I don't mean to sound discouraging, but I'm not seeing much reason for them to follow the methods of the Phyrexians just to have two very similar enemies floating around the multiverse.
No. Here's why:
They don't follow the exact same methods and they don't have the same ideals. From what I know about Phyrexians:
Phyrexians seek to corrupt and destroy The Korbor seek to expand their hand of power
Phyrexians tend to just attack whatever they see fit. The Korbor scheme, plan, and pick and choose targets based on what the plane can offer.
Besides, the Korbor don't really conquer things just because. In the 3rd block of this, it's revealed that the Korbor were oppressed in the beginning for a very long time until they managed to make metal mana. Now they take that oppression out on other planes. Also, they don't always try to weaken a plane from within in order to take it over. They tend to only do that if the plane could give them trouble.
Also, the Phyrexians actually do show up later in the 3rd block, so yeah, making the Korbor Phyrexians is impossible.
I would almost say something, but I'm willing to let it ride as long as it is attached to something else like Snow Mana was.
Not sure what you mean by that.
Ok. So. Snow mana is essentially a kind of specialized flavor of mana that cropped up during Dominaria's ice age (and possibly elsewhere in the multiverse). It was essentially mana that had been influenced by the snow-covered lands to have an additional icy quality to it. Examples.
So, your take on this would essentially look something like:
Rob Zombie 3RR Metal Creature--Human Zombie Bard Bands with other bards. Intimidate 6/3
Norway Snow Metal Land T: BB When Norway enters the battlefield, sacrifice a creature or return Norway to its owner's hand.
Just make them Phyrexians. I don't mean to sound discouraging, but I'm not seeing much reason for them to follow the methods of the Phyrexians just to have two very similar enemies floating around the multiverse.
No. Here's why:
They don't follow the exact same methods and they don't have the same ideals. From what I know about Phyrexians:
Phyrexians seek to corrupt and destroy The Korbor seek to expand their hand of power
Phyrexians tend to just attack whatever they see fit. The Korbor scheme, plan, and pick and choose targets based on what the plane can offer.
Besides, the Korbor don't really conquer things just because. In the 3rd block of this, it's revealed that the Korbor were oppressed in the beginning for a very long time until they managed to make metal mana. Now they take that oppression out on other planes. Also, they don't always try to weaken a plane from within in order to take it over. They tend to only do that if the plane could give them trouble.
Also, the Phyrexians actually do show up later in the 3rd block, so yeah, making the Korbor Phyrexians is impossible.
Hooboy. You know, honest question here: why is this a three block story? I mean, for one thing, we're not exactly in the business of creating sets. People over in YMTC take at least a year, sometimes more, to make one set. And over here, there's nothing to tie the stories to specific sets anyway.
This is... unrealistic. You just probably aren't going to finish this project, ever. I would be willing to bet any of the older members here know exactly what I'm talking about: it's really easy to get caught up in this idea, early on, that your fantasy has to be this gigantic, epic, everything and the tavern sink, world spanning, civilization smashing, Dragonlance-level doorstopper, and no one ever finishes those stories, ever, never ever never, unless their last name is Paolini and their parents own a publishing house.
You know, I read great story a while ago. I forget if it was from Scott McCloud, or just something he linked to, but the idea was that this comic artist was running a several week workshop for students. And he forced the students to write only stories that could be wrapped up in one or two pages. Because early writers always want to start out writing The Iliad. It's like a universal impulse, and it's really hard to break out of, and it's catastrophic because it means that you spend all your time thinking about writing and you never actually write anything.
And, you know, I'm not exactly unfamiliar with mental illness. I suffer from all sorts of depression and anxiety. And I've come to realize that one of the worst things I can do is give myself an impossible task. Because then I can use that as a reason to beat myself down further, and drive myself deeper into the pit.
I really, really advise against making that mistake. This project of yours is getting huge, and just in plot summary form its becoming extremely unwieldy. There's just no need to bring in one invading planar force, let alone too.
Do you really want to put all this work into your plane only to tear it all down not once but twice?
You know, honest question here: why is this a three block story?
It's the way the timeline of events is structured. If I had another option I'd probably use it but...
You just probably aren't going to finish this project, ever
I've actually did finish a project like this once(completely different fandom btw). Took like 9-10 years, but it got done. Unfortunatly, it got lost when my previous computer finally kicked it...
There's just no need to bring in one invading planar force, let alone two
Meaning what exactly?
I know you're trying to save me from getting bogged in this but maybe you just don't get what I've managed to do. I think the only option now is to start posting the main line of the story for the first block. Give me a starting point and I'll go from there if you must.
May I suggest handling this in smaller chunks, rather than overwhelming us with the entire project?
Start by developing all the pieces you need to start your story (planes, characters...) and get them voted in. Then you can start on doing the first line of stories ("The beginning of the block") and continue from there.
I suggest this for two reasons: 1) It makes reading everything more manageable for us, as well as keeping the process of creating more doable for you. 2) It gives you something to fall back on in case some part of it doesn't get voted in our archives.
"What is etherium but the next logical step?" It's all my fault.Show
The other thing you might want to consider is that these long, complex storylines cut your plane off from the rest of the Expanded Multiverse because it puts your work in limbo. It's a problem we've had with some characters and planes in the archive where they have these very detailed, plotted out storylines that have yet to be finished, and so other authors haven't picked the characters up in their own stories.
May I suggest handling this in smaller chunks, rather than overwhelming us with the entire project?
Start by developing all the pieces you need to start your story (planes, characters...) and get them voted in. Then you can start on doing the first line of stories ("The beginning of the block") and continue from there.
I suggest this for two reasons: 1) It makes reading everything more manageable for us, as well as keeping the process of creating more doable for you. 2) It gives you something to fall back on in case some part of it doesn't get voted in our archives.
And I will do them in smaller chunks, just mearly showing the blueprint concept is all. As for the pieces part, what would be the best way to do that here?
If I were to undertake such a massive solo-project, here's how I'd do it:
0) See if you can link other aspects of this project with your own.
1) Get all the planes I need voted in, one at a time. The most important first.
2) Get all the major characters voted in. I'm not sure if this is needed for "legends" in your own work (there isn't any precedent for it), but for planeswalkers it's certainly needed.
3) Start with a small story first, to show what you can/want to do.
4) Split up everything in stories and try to get them voted in, one at a time.
"What is etherium but the next logical step?" It's all my fault.Show