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    • EvilDM1395 shared an article.

      May 2 at 7:58am
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      I like the proximity hooks--that is, bits of information about Cormyr (as Cormyr is north and east of Harpwood) that DMs can use to build adventures around.
      For example: suppose the Greatgaunts have summoned Maranthae Greatgaunt, but she refuses to return to Cormyr. Call up adventurers to bring her back.


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      May 3, 2013 9:58 AM PDT
      I've been thinking about how to offer constructive thoughts on this article. Here's my best shot:
      1) It hits me as a large wall of text/speech. I agree with EvilDM's suggestion that it would be better broken up. I'd much rather have players uncover these details as their characters interact with each location than try to hold their attention for a long monologue. If one must go with a tour guide, make it a tour guide. How about a street urchin who offers to guide the players around...


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      May 4, 2013 12:43 PM PDT
    • EvilDM1395 shared an article.

      April 19 at 9:25am
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      Love the article and the quick detail Greenwood puts into his NPCs is amazing.
      1 person likes this discussion post.
      April 19, 2013 7:25 AM PDT
      Wow...that's a lot of new words in Gnome to add to the Lexicon at Loremaster.org.
      Best be getting to work.
      Thanks Ed!


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      1 person likes this discussion post.
      April 20, 2013 11:27 PM PDT
    • EvilDM1395 shared an article.

      February 22 at 1:28pm
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      As a matter of fact, I like Gnomes and Mr. Greenwood, but...
      February 24, 2013 8:40 PM PST
      I've had too many bad experiences with gnomes. They always get played as really horrible NPCs that you want to punch in the face and leave on a roadside while your're being followed by a band of orcs.
      February 26, 2013 8:50 PM PST
    • EvilDM1395 shared an article.

      February 20 at 8:37am
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      1 person likes this external article.
      PA: Table-top, video games
      #1: Unpredictable, Humourous, Resourceful, Compulsive, Good-natured
      #2: Surreal, Exaggerated, awe-inspiring


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      April 10, 2013 10:57 AM PDT
      Primary Access: tabletop roleplaying game
      Assignment #1: adventurous, imaginative, cooperative, entertaining, creative
      Assignment #2: deep, enticing and intricate


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      May 21, 2013 4:51 PM PDT
    • EvilDM1395 shared an article.

      February 15 at 8:20am
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      Maybe the beards can return for dwarven women! ;-)
      1 person likes this discussion post.
      February 17, 2013 9:24 PM PST
      Don't tease me like that, Alphastream.
      If only.


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      February 18, 2013 5:15 PM PST
    • EvilDM1395 shared an article.

      February 14 at 8:25am
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      1 person likes this external article.
      This does not square with my experience of female gamers. The most common complaint I get from women at the table is that they're bored by number-crunching and cautious exploration, and want to fast-forward to the part where they get to strew monster guts all over the dungeon (preferably described by the DM in graphic detail). As far as relationships go, it's mostly seducing bad guys to gain the advantage over them, or casual sex with no consequences. The only players I've ever seen looking for...

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      2 people like this discussion post.
      February 19, 2013 12:33 PM PST
      I think their are factors that make romance in campaigns more likely. A DM can increase their chances of romance or other high roleplay options by just creating a more interactive world. Players should feel a part of the world rather than a game peice being railroaded from one dungeon to the next. Npcs should be given flavor so that players remember them and want to spend more time with them. Players need to take the attitude that the world and its cast of characters are not just numbers to be...

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      February 20, 2013 7:00 PM PST
    • EvilDM1395 shared an article.

      January 22 at 8:32am
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      Expertise dice...
      Great idea but...the first iterations of the playtest were more ‘old school’. Looks like we are moving back to extreme damage die rolls again… Things like the Fighter surge.. shudder! 12d6 suddenly? Very naff!
      A more interesting expertise progression might be…
      A simple d6, d8, d10, d12, 2d6, d6d8, d610, d6d12, d8d12, d10d12 2d12. This is more than sufficient expertise dice for all classes and ensures players think when and how to spend their dice.
      I also...


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      January 29, 2013 8:26 PM PST
      that barbarian/warden shapechanger thing sounds brilliant
      February 12, 2013 3:44 AM PST
    • EvilDM1395 shared an article.

      January 4 at 8:19am
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      I liked your example #2 with the wagon crashing through a wall very much but then I very well could imagine that Mr. Greenwood had handled the situation exactly the same way. Just that Quelzard was the reason for the wagon to crash through the wall. Nowhere did Ed say that you had to hand the players the rescue on a silver platter (and on a regular basis). He just suggested a reasoning for the rescuing event. Someone has to set the wagon in motion. The thing is that the players won't...

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      January 6, 2013 3:23 PM PST
      Well, to offer up a different point of view, the cave troll in this case is actually playing the part of Quelzard.
      Quelzard, in my understanding, is not actually a person, or even a group of people. It's a concept. It's the idea that you can improvise and help your adventurers out, but that there should be a plausible explanation. It's the safety net that can give your adventurers a chance against what would otherwise be certain death, while still forcing them to work for it.


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      January 15, 2013 12:54 PM PST
    • EvilDM1395 shared an article.

      December 13, 2012 at 8:09am
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      I'm running a campaign at the moment with a good amount of politics... my players have decided the city is evil and they will adventure elsewhere. Sad, but the real fun is finding ways to make them go back to the city they hate, bwahahah
      1 person likes this discussion post.
      December 14, 2012 9:32 PM PST
      Some time in the next 12 months, I'll be running a more political campaign in Eberron where Erandis Vol through her various agents will become a stablising influence in a particular region... For her own purposes, of course!
      January 19, 2013 4:31 AM PST
    • EvilDM1395 shared an article.

      December 10, 2012 at 8:38am
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      Maybe have x non-combat cantrips given free, so people can still choose?
      1 person likes this discussion post.
      December 19, 2012 5:13 PM PST
      Because the trope its generally trying to cater to is not a generic 'Protection' effect. Protection from Good/Evil/Neutrality was actually more of a Protection from the Supernatural effect. It generally didn't and never would affect non-magical beings, no matter what their alignment even in the 1e D&D game. Extraplanar creatures were effected, and they were classified by their alignments generally, because in 1e, among other things, there were distinct alignment planes of existence that...

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      December 24, 2012 4:10 PM PST
    • EvilDM1395 shared an article.

      December 7, 2012 at 12:03pm
    • EvilDM1395 shared an article.

      December 3, 2012 at 4:47pm
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      One of the things I loved about previous editions was the ability to use Items to complement my daily spells.
      - I always carried a variety of wands for "standards" (magic missle, fireball, lightningbolt).
      - I'd carry scrolls for "utility" spells (remove curse, stone to flesh)
      - and finally potions for "one-offs" (Water breathing).
      The rest of my daily spells would be a mixture of standards for a little extra "umph" and spells tailored for what we *thought* we'd need for...


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      December 17, 2012 5:06 PM PST
      Pathfinder's not going anywhere if you favor that kind of high-powered adventure, most game stores host a couple of people who at least have the books. I resented having to stock up on every piece of crap allowable to my character class to be effective in Third Ed. I'm sure Fifth will have an Artificer eventually, so keep an eye out even if it's not your game of choice, although wands and staves might end up being a bit more work. Wands don't seem to be quite the (relatively) cheap disposable...

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      December 18, 2012 8:56 PM PST
    • EvilDM1395 shared an article.

      November 30, 2012 at 8:21am
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      Love this column, Ed!
      I have a tiefling trader named Nalfeus Crowe in my homebrew, the Realm of Quindia, who my players have learned to love and hate with equal measure. He always knows whats going on in the region and is willing to share his knowledge for a price, though they have learned he may leave out important details... 'Didn't I mention the ettin? Oh dear, but you've made it safe and sound all the same! Well done!' He sometimes offers payment for 'the smallest of tasks' that...


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      November 30, 2012 4:09 PM PST
      On top of all the other reasons to love these articles, they're awesome because I almost always learn a new word or two. I had no idea, for example, that "must" is the juice of freshly pressed grapes, plus the pulp, skins, stems and so on, prior to fermentation into wine.
      Great stuff WotC. Please consider asking Ed to expand on each of these articles and turn it into a print book.
      I'd purchase it at the same price point as Ed Greenwood Presents: Elminster's Forgotten Realms.


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      December 1, 2012 12:43 PM PST
    • EvilDM1395 shared an article.

      November 29, 2012 at 1:49pm
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      We all uttered "Whoever designed this adventure should DIE!" when we played Castle Greyhawk, by it still one of my favorites.
      November 30, 2012 6:47 PM PST
      I love it when I'm running an organized play adventure and they ask in disbelief "geez, who wrote this?!!!!" and I get to say it was me. Usually they react by laughing and pounding the table, because they are seeing a type of challenge they haven't seen before but are still having a good time. I like pushing PCs to the brink of failure but not over that line, because ultimately I'm a sucker for heroes.
      December 6, 2012 5:10 PM PST
    • EvilDM1395 shared an article.

      November 28, 2012 at 3:23pm
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      A hard cover art book similar to the d&d handbook would be a neat thin to own.
      December 1, 2012 5:48 PM PST
      I still want those owlbear minis from before, when can we buy those?
      December 1, 2012 10:51 PM PST
    • EvilDM1395 shared an article.

      November 21, 2012 at 9:00am
    • EvilDM1395 shared an article.

      November 20, 2012 at 6:38am
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      I am not sure I will go through with it; I was just brainstorming. I was going for a noirish type of set up.
      I like demons as primal spirits, because there is a surplus of bad guy elemental types (giants, efrets, archons), not enough primal spirit bad guys, and Balors aside, they don't look very elemental. Besides, the notion that nature is out of whack has some storytelling potential.


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      November 26, 2012 10:13 AM PST
      Well said on the homebrewed monsters.
      December 4, 2012 2:46 PM PST
    • EvilDM1395 shared an article.

      November 15, 2012 at 8:37am
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      Sudden Death was Awesome. I've spent the last 4-5 days (since last Wednesday) looking up the Article Archives for the next instalment of the DM Experience. Hope to see it soon, your stories and tips are just awesome.
      If not for being inspired by your Column, I would never have taken the step to become a DM.


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      2 people like this discussion post.
      November 25, 2012 6:15 PM PST
      I like your idea
      December 12, 2012 9:52 PM PST

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