Description:
The official group for the Living Forgotten Realms campaign. Learn about the largest shared-world D&D campaign here, access the community forums, find games, and more!
What is Living Forgotten Realms?
Living Forgotten Realms (or LFR for short) is a regionalized organized play Living campaign, and the first to utilize the new 4th Edition Dungeons & Dragons rules. Players create characters and assign them to a specific region set in the Forgotten Realms. Characters can be played in any LFR adventure that supports their levels of play, anywhere. All non-special LFR adventures will be available for play no matter where you live in the world. As your character plays adventures, it earns experience points, gold, and magic items which stay with you from game to game. There are dozens of unique adventures each year!
What Do I Need to Play?
In order to participate in the Living Forgotten Realms campaign, you’ll need the same things you’d need for any other D&D game (Player’s Handbook, dice, character sheet), plus a few other things.
You’ll need to get an RPGA/DCI number to play, as this will track your play officially. You can obtain an RPGA/DCI number when you attend your first Living Forgotten Realms event, or check out the information posted over at Customer Service (see the link below).
You’ll need to print out your first adventure log and advancement tracker. Both of those documents can be found in the RPGA Character Creation Guide, available on the Living Forgotten Realms website.
You might also want to have a copy of the Forgotten Realms Player’s Guide and have a subscription to D&D Insider. Both of these introduce tons of new options for your character! Grab a Forgotten Realms Player's Guide at your local gaming shop and sign up for D&D Insider at wizards.com/insider.
Living Forgotten Realms Adventures
Selected adventures released from 2008-2010 for the Living Forgotten Realms campaign are available in an archive zip file for use for home play and public play. Simply follow the link below and save the file to your computer.
http://media.wizards.com/downloads/dnd/LFR_Archive.zip
Adventures from 2011 going forward are available via the Living Forgotten Realms download hub at
http://www.livingforgottenrealms.com
For a list of all adventures, including both current and retired adventures, please visit the LFR Adventures wiki page at
http://community.wizards.com/lfr/wiki/Adventures
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This group is for mutual support for DMs running the Choas Scar campaign. Our wiki attracts many DMs, check it out . You will find discussion and advice in the forums, please feel free to ask questions of the group.
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It is the age of chivalry, so melee combat is "THE COMBAT" for Knights. Ranged weapons are for hunting, bandits and cowards. Arthur is the King in residence and the Knights of the round Table bring Justice to all of the cymric lands.
Saxon raiders harry the coast, and King Mark of Cornwall gazes hungrily at the Pendragon throne. The fey play their games with travellers in the forests and Dire beasts and Dragons live in the enchanted woods.
It is a time of Heroes! Come fair knights to Camelot, the shining light of christendom, and seek a seat at the Table Round.
Races: (All appear human - "Racial" differences explain the following)
Cymric - Human
Saxon - Half-orc
Avalonian - Half-Elf
Cornish - Dwarf
Classes:
All Martial classes
Some Primal or Psionic classes may work [ talk with me. convince me : ) ]. Clerics are R A R E.
Legendary (Magic) item of DMs choice
This group is your source for the latest information on playtesting the next iteration of the Dungeons & Dragons roleplaying game.
To download your official playtest packet, please visit http://dndnext.com and follow the instructions provided. You will need to log in with your Wizards account or create one if you do not already have one.
By posting in this group you agree that your comments, suggestions, ideas, and/or creative materials or other information ("Feedback") are non-confidential and shall become the sole property of Wizards. This does not apply to any personal information about you (such as name, mailing address and e-mail address), the use and disclosure of which is described in Wizards' Privacy Policy.
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One hundred years of the the fall of the Nerathi empire the land is a dark place. Scattered points of light do what they can to shine like a beacon in the night but for every shining bastion of hope there are a hundred of darkness and despair.
Description:
Everyone know the stories: the girl in red and the big bad wolf, three goats and one bridge, or a rat infestation whose cost is a lot more than the plague. They are ment to teach children a lesson, scare them into behaving. Though for a select few who choose to brave the darkness, they mean a lot more.