Results for tag: Magic Missile
Posted by: Erico on Jul 7, 2010 at 10:51:06 PM
Well, now! One day, and 39 views? And to think that was my first post. Well, then.
I've had some time now to look over details about Magic Missile's update and turn to a sounding board from some fellow players I associate with (Primarily at www.myth-weavers.com), and the thinking goes that they agree with the auto-hit function, but wish that the damage wasn't static. By that, of course, the thinking is, "Why did they take away a damage roll?"
Damage rolls do more than add some variability into the mix: There are items that some wizards favor for which require a damage roll for their additional effects. Examples?
1) Dragontooth Wand- A superior implement, the Dragontooth Wand adds +1 to all damage rolls wizards make with attack powers through it.
2) Forbidden Tome- Again, same thing....
Posted by: Erico on Jul 6, 2010 at 11:13:39 PM
We've all heard the old joke: "I cast Magic Missile! I'm attacking the darkness!"
You ask any casual gamer to name a D&D spell, they'll come up with one of two answers, usually: Fireball, and Magic Missile. And for the players, Magic Missile is the one we remember. Why? It's the one we grew up using.
When 4th Edition rolled around, the first page in the Handbook I went to was the one that talked about how the Wizard class was going to be handled. And sure enough, there was Magic Missile...not quite the same one I remember.
Admittedly, I was a little thrown at first that Magic Missile now required an attack roll. There was a chance it might MISS? The un-missable Missile?! Why, that just didn't seem right...but the other things made up for it. It did a fair skosh of damage right...