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    • EnSabaNur shared an article.

      May 17 at 6:53pm
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      1 person likes this external article.
      I sort of envision Devil Cults being grander in scale. Demonic cults, because of the chaotic beings they worship are ultimately self-destructive. They may last for a while, gathering more people through sheer potency, but eventually they will implode, largely precluding (to my mind) institutionalization.
      Devil Cults on the other hand, I could see having a large and widespread following, covert AND overt. They are more systematic in their approach to evangelism because they make use of both...


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      May 20, 2013 9:09 PM PDT
      it was teh cthulhu of 4e
      June 4, 2013 5:35 PM PDT
    • EnSabaNur shared an article.

      April 23 at 5:42pm
      1 person likes this external article.
    • EnSabaNur shared an article.

      April 14 at 4:15pm
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      Older editions mentionned either wizards or priests could become liches.
      Ravenloft monstrous compendium even had Psionic Liches


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      October 31, 2012 6:09 PM PDT
      Greater Mummies should be immune to fire in a big way due to their magical natures and their power and make sure that the there are different kinds of liches; 2nd edition Ravenloft had several kinds of liches from Defiler Liches, Elemental Liches, Drow Liches, and Psionic Liches as well as Dracoliches I would be really cool to include them in it
      April 14, 2013 2:15 PM PDT
    • EnSabaNur shared an article.

      April 13 at 5:32pm
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      Couldn't we just drop colour-coded dragons, please? And while we're at it, forget about fixed alignments for a whole species of intelligent creatures? Dragons encountered by the players should all be individuals, anyway. Dragons should become a toolbox: Provide a general template and pick and choose whatever abilities make sense for the single, unique dragon the party is about to encounter. Make dragons special, rather than just another random monster encounter.
      February 19, 2013 11:56 AM PST
      One of the things that should be considered is the Idea of Multi Headed Dragons and that multi Headed Dragons possess a collective Intelligence. in essence all of the heads united together as one mind
      April 13, 2013 3:32 PM PDT
    • EnSabaNur shared an article.

      April 13 at 5:27pm
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      I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
      But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...


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      1 person likes this discussion post.
      April 16, 2013 4:15 PM PDT
      Much preferred the Origin, Type (Subtype) system from 4E than this.
      I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
      Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up


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      1 person likes this discussion post.
      April 18, 2013 1:37 PM PDT
    • EnSabaNur created a new forum thread.

      Forum Topic: Demon Emperor
      April 2 at 11:31pm
    • EnSabaNur shared an article.

      April 2 at 11:05pm
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      I've always been a bit 'meh' about Sahuagin. They don't seem to have anything that makes them disctinctive enough. This description does nothing to change this. In my games I preferred using weresharks in their place.
      The Bullywug description seems lame. So, they're exactly like goblins except making larger leaps?
      I liked the 4e approach a lot more. Alternatively, join them with the Grippli to create something entirely new, i.e. a standard, intelligent (psionic?) frog-like race and...


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      April 7, 2013 12:59 PM PDT
      I think what these descriptions lack is any sense of the culture or identity of these intelligent races. There is a very good article on this here, if it helps:
      www.thoughtcrimegames.net/gameable-cultu...
      I think if we want to use these creatures as more than just cannon fodder, we need to have some sense of their motives. Evil beings do not characterise themselves...


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      April 14, 2013 3:08 AM PDT
    • EnSabaNur shared an article.

      March 26 at 11:32pm
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      1 person likes this external article.
      If that's the punishment, then what's the reward for "success"?
      April 7, 2013 10:22 PM PDT
      if I recall correctly, in the 1st ed Dungeoneers Survival Guide, it mentions the Drow eating their elderly when they have not enough food, just like baby spiders devouring their parents. It should be clear that Drow are not all drizzt with a profession change, they are trecherous and debauched at best.
      May 3, 2013 4:30 AM PDT
    • EnSabaNur created a new forum thread.

      February 25 at 4:20pm
    • EnSabaNur posted to his forum thread.

      February 12 at 10:54pm
    • EnSabaNur posted to his forum thread.

      Forum Topic: Necromancers
      February 25 at 7:45pm
    • EnSabaNur created a new forum thread.

      February 26 at 10:49pm
    • EnSabaNur created a new forum thread.

      Forum Topic: Nerull
      February 14 at 6:46pm

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