Tuesday, March 15, 2011, 11:03 PM
An end is approaching, but for friend or foe, it's not quite clear.
Despite his skilled dodging and wicked attacks, the goblin warrior is finally taken down between Q'illathe and I. He says something honorable like, "Good Fight." before heading off into the big farm in the sky. His honorable teeth will make a fine addition to my collection.
Ardall and Emelle are dragged into the battle, vicious hits being dealt by Crazy Captain, sneaky gnome and annoying Ice-Caster. Having finally had enough of it, Ardall summons a radical fireball and smites the Ice-Caster with a mighty, "Shazam!" (or something... hm, that'd probably be more appropriate for lightning though, huh? Ha!)
Two down and two to go!
JJ, Q'illathe and I are both more than bloodied. I'm starting to see a bright tunnel (is that fire or holy light?), when Emelle drags us back to reality with some awesome (daily) healing. I down a Vial of Healing for insurance and hop back on my feet. JJ tries for a few half-hearted swings at the Crazy Captain, but he's far too quick. Attacking twice - Q'illathe first and then JJ, he avoids the consequences of Q'illathe's Challenge. Jerk!
Tianelle lands some good shots, and also positions herself on the bow of the airship. Possibly thinking ahead just in case they try to take off on us again? Clever girl!
Ardall baby, you keep shootin' those Magic Missiles.
Sneaky gnome continues to weave in and out between us, causing a nuisance by attacking us with weapons that leave our ears ringing and head pounding. I snatch a couple of his stupid bells off his outfit. He gets mad and says he'll eat my entrails. We'll see who eats who's entrails first! Bear Grills VS Feywild!
Q'illathe lands one last mega blow on the Captain and he returns it by running our lovely Paladin through and leaving her unconscious and dare we say... dying.
Will our opponents stop their vicious attacks long enough for at least one of us to get to Q'illathe? Will she be able to stabilize herself? Will JJ get his groove back and be the berzerker we all know and love? Will Emelle somehow pull another healing-something out of her sleeve? Can Tianelle hold her ground in case they decide to flee? Will I ever get my Bag of Holding?
And Ardall... you just keep shootin' those Missiles baby!
Till next time.
Wednesday, March 9, 2011, 3:19 PM
I guess I forgot to post the events of last week.
What happened you ask?
We ain't doin' so good.
Till next time.
Wednesday, February 23, 2011, 10:12 PM
The leader has appeared.
And so continues the most difficult battle our super fabulous group has ever... fabulously battled. Seriously!
With the crazy-Eladrin henchmen dispatched, our group focuses in on the big baddies. Q'illathe and I continue flanking the curiously buff Goblin. Although he gets in a few good jabs and bloodies Q'illathe up good, we both roll some bomb attacks for a good total of around almost 80 damage together and FINALLY bloody him. He is dazed and decides to focus his attacks on Q'illathe.
Ardall chills out while Emelle tries to land some blows on our lovely ice-casting friend. She hits, or something hits and either way our gracious Paladin whips up some healing in the nick of time for poor Q'illathe who is all kinds of bloodied.
Tianelle tactfully hangs back and hits for some damage with her trusty arrow, but is finally seen by the baddies as they straight up decide to get into the fray of our nasty little fight. Warlord-Captain-Stupidface barks out orders here and there which causes his underlings to take their turn on the spot. Rude! That bloodies me good and starts to make us question if our DM is planning on letting us outta here alive or not.
Poor JJ keeps getting frozen by the ice-caster and hassled by a newcomer - an energetic gnome who wears bells and seems to make weapons appear out of nowhere. Would sure like to frisk that one! Get me some goodies!
As we finally start to focus our energies on taking out the warrior gobbie and ice-caster, some real-life icy news (quite literally) knocks on our door.
"Oh hey, it's snowing."
And so begins the mass exodus of WotC.
(if you are familiar with the Seattle area - people tend to get a little fidgety when the white stuff falls. And those who aren't fazed by the snow, sure as heck have reason to feel nervous about the folks who are freakin' out. Vicious cycle really.)
The knocking, peeking heads in and notification of white fluff continued on for a good five, six more times. It was pretty sweet that we have such concerned co-workers. So wrapping up our game...
Ardall looks at flowers. JJ dismisses gnome to attack ice-guy. Tianelle quarries up him too. Q'illathe, on the teetering edge of death continues to attack the goblin warrior. I am blinded and bloodied by an ice-blast, so jump on the goblin and hang tight (what else is there to do?). Emelle plops herself in the middle of things and pray to Pelor may things work out in our favor.
Crazy-captain-stupidface still looks on, no damage to him yet. Dang!
We need a plan.
Till next time.
Wednesday, February 16, 2011, 10:51 PM
With the bad guys dispatched, the town guards finally show up and High-Fives were handed out (not really since Eladrin are way too classy for that). A pair of twin Eladrin show up and thank us for our totally heroic, hard work. It turns out that they are the offspring of the Lady Eladrin who pretty much rules the town. Emellee handles this unexpected 'royalty' graciously and hints we'd like to get audience with the Lady. They said they'd put in a good word.
The Eladrin who runs the airship service (insert name here later) runs on over in a hissy fit, telling us we'll get a pretty reward if we chase down and retrieve his stolen airship (the baddies flew off in).
Eh, why not?
We tell him we want free airship tickets when we get back and he agrees (which makes me think we could've got more, but oh well. Can't be too greedy - sometimes). I request horses, but they say hardly anyone uses them. I suggest we hop on the local Satyrs (since there are so darn many of them), but DM hints it may not be the best idea.
We set off on foot.
Tianelle is armed with a blue gem that locates the airship soon enough. It's damaged from the collision with the tower, so the crazy-Eladrin soldiers are distracted fixing it.
Tianelle, Q'illathe, JJ and I sneak forward with some sweet 30's Stealth and plan a sneak attack. Ardall and Emellee (the not so sneaky ones) hang back.
Tianelle manages to hit the icy-caster we had encountered earlier with a good surprise attack. JJ charges in and gets caught between two crazy-Eladrin soldiers. Q'ill and I double-team a very curious goblin fighter who is unfortunately very quick with apparently high armor class. Not much luck there.
Ardall and Emelle slowly make their way closer and begin to fight off crazy-Eladrin soldiers. Q'illathe and I continue to (try) and hack away at the goblin, but Tianelle lets a solid (20) arrow fly and hits our icy-casting fiend for a whopping 44 pts. Not bloodied. Hm.
This is going to be a long fight.
No sign of the earlier 'leader' who was piloting the ship.
Till next time.
Sunday, February 13, 2011, 6:37 PM
Friday was our fourth, D&D 'Long Game' (as opposed to our 1 hr weekly lunch games). As usual there were good food, drinks and two adorable dogs (thanks to our DM host, Cal).
Our brave, adventuring party is currently in the Feywild checkin' out some bad-juju (necromancy?) that's been seeping into the World. Pretty feyawsome if you ask me. We've beaten down creepy spiders, a couple Ettercaps, stone gargoyles, goblins, an undead hydra thing and a handful of other Feywild surprises.
We safely got out of the woods and into an Eladrin town I'll tell you about later (notes in the car). There was talking, shopping, dancing, drinking and a small amount of gossip -apparently there's a dragon eating people somewhere up north.
Terribly indecisive, we decided that we could...
- Slay the Dragon
- Continue search for the lost brother of our Eladrin party-members
- Dig deeper for clues of the necrotic-mischief
Just as we were not doing anything, our DM shoots a flying airship (air boat?) out of the sky, filled with crazed-Eladrin screaming nonsense about some unhappy lord declaring we vacate this town or DIE.
Happy to be back in action, our Ranger tries to latch on to the departing airship (who had dropped a handful of baddies) but is intercepted by a dog that has its face turned inside-out. Ick. This causes -2 to fear. Luckily I have +5 to fear. Anyway, we kill it.
The airship gets away and we focus our attention to the mess left behind. Crazy-Eladrin are easily dispatched. A couple better-trained Eladrin give us a little trouble, but in the end we drop the magic user and our beastly Dragonborne Barbarian drives one three feet into the ground with a natural 20.
All that's left is a pesky Eladrin wizard on a roof. When we all turn our attention to him, the wizard cackles something about his mater, he'll see us again, yadda yadda and disappears in an icy poof. Hmph.
Then of course, we hear the footsteps and rumblings of the town guard. I hope we get lots of $ $ $ for this.
Till next time.