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Results for tag: eberron
Posted by: embertiger on Mar 29, 2012 at 05:09:17 PM

Dragonshards

In my home Eberron campaign, I wanted to give out Dragonshards as big treasure items.  However, I found that none of my players would really get much benefit out of the few found in the Eberron player's guide.  I decided to put some universal effects on dragonshards to make them sought-after items by taking an item most PCs will have and expanding it out.  Here they are:

Eberron Shard of Expansive Power    Level 6+ Uncommon
This dragonshard shows its true power when you attack multiple foes at once.
Level 6    1,800 GP                      Level 26 1,125,000 GP
Level 16  45,000 GP
Wonderous Item (Dragonshard)
Property: You gain a +2 item bonus to damage rolls with area attacks using
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Posted by: embertiger on Feb 8, 2012 at 04:33:05 PM
In my current campaign, the PCs have fallen in with some of the seeder aspects of society in Sharn and discovered a large amount of a drug called "Dragon's Blood" in a warehouse hideout of the criminal group named Daask.  "Dragon's Blood" is a drug that enhances magical power, but is dangerous and addictive.  I wrote some mechanics that I thought could be useful to others, as they can be easily adapted for other addictive substances in game.  Here they are!  Please feel free to comment below.

"Black Dragon's Blood"   Level 2 Uncommon Consumable
This flask contains a dark liquid of the mysterious and addictive substance known as "Dragon's Blood."
Consumable                       25 GP
Utility Power - Consumable (Minor...
Posted by: embertiger on Jan 13, 2012 at 06:36:17 PM

Eberron Subraces

For my upcoming campaign, I thought I'd make some subraces for my players, a la  Neverwinter Campaign setting.


 Drow Subraces

  The drow of Xendrick are quite different from those of other worlds.  They are divided into three clans: the savage Vulkoori, the fiery Sultalar, and the mystic Umbragen.

Sultalar

  As a Sultalar drow, your people never betrayed the beliefs of your giant overlords and believe that they will one day find salvation in a promised land of fire.  While you left your tribe behind to seek a life outside of the familiar giant ruins, you took with you thier secrets of elemental binding and an intimate understanding of flame.

Sultalar Mage

You gain a +2 racial bonus to Arcana.  This replaces your skill bonus to Stealth....
Posted by: embertiger on Jan 6, 2012 at 02:09:54 PM

Eberron Themes: Aberrant Heir


It seems that I accidentally deleted this one so I'm reposting it here.  Adding in artwork from the Wizards site just cuz.  :)


Aberrant Heir

Prerequisite: Any Aberrant Dragonmark feat

   Maybe you were a born of the forbidden union between members of different houses or maybe the draconic propecy just felt you were a good vessel for its dark message.  The cause doesn't really matter because ever since the jagged mockery of a dragonmark appeared on your skin, your life has been one difficulty after another.

   Deemed a dark harbinger at best and an abomination at worst, you face prejudice wherever you go.  Perhaps you took the oppertunity to take advantage of connection when it was offered and offered yourself up

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Posted by: embertiger on Jan 6, 2012 at 01:49:38 PM

Eberron Themes: Changeling Incognito


Changling Incognito

Prerequisite: Changeling

 
Changeling Incognito Features

Level 1 Feature

Benefit:
Choose a race other than your own.  While using change shape to assume the form of a member of that race, you may expend your Changeling Trick racial power as a free action to gain the use of a racial encounter power belonging to that race.  You also qualify for feats as if you were a member of that race.

Level 5 Feature

Benefit:  
You gain training in Bluff or Insight.  If you are already trained in both, you gain a +3 power bonus to one of them.

Level 10 Feature

Benefit:
Choose two additional races.  You gain the same benefits with those races as the race you chose at level 1.

 

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Posted by: embertiger on Jan 6, 2012 at 10:32:34 AM

Eberron Themes: Royal Agent

Dark Lantern
Royal Agent

Prerequisite: Must swear alligiance to your sponsoring crown

   The masses may believe that the Last War is over but you know better.  Despite the fact that the Day of Mourning shocked the nations into a ceasefire, the war in the shadows never stopped.  Each nation trained spies and assassins in the last war.  You are both of these, a member of a clandestine force of agents sworn to your crown and untraceable back to it.  You are empowered to infiltrate and kill to further your nation's cause, and you are relied upon to do so.

  Organizations such as yours in each of the five nations.  Agents of King Boranel, king of Breland are known as Dark Lanterns, famous as an organization but with members much more elusive....
Posted by: embertiger on Jan 3, 2012 at 04:24:11 PM

Eberron Themes: Valenar Warrior

   I had some free time so I thought I'd fill in a few holes in my themes.  Here's the first of these attempts, an attempt at making a Valenar theme.

Valenar Warrior 

Valenar Warrior

Prerequisites: Elf, Valenar background

  During the last war, the nation of Valenar ripped itself away from Cyre, led by the spartan elf mercenaries that have grown to inhabit it.  Despite the youth of Valenar as a nation, Valenar Warriros possess a great amount of skill and tradition.  Each Valenar warrior believes himself to be an embodiment of a great warrior of the past.

  You were raised in this environment and you posess a fierce love of combat, a deep reverence for those who came before, and a skill for horsemanship that makes even House Vadalis

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Posted by: embertiger on Dec 4, 2011 at 03:39:12 AM

Eberron Themes: Scion of Vadalis

   Yay!  Finally to the last of the dragonborn houses.  House Vadalis was challenging to design since I tried to make each theme fit the abilities of the dragonmark.  The Mark of Handling only gives bonuses to mounts and beast companions and its paragon path is exclusive to beast rangers.  My objective was to open it up to other classes and give it some abilities to boost the companion's power level which is stunted in the early 4e design.  Hopefully the theme didn't end up too unbalanced, this seems like it might be overpowered but I'd have to see it in play or get someone with more beastmaster experience.  Share thoughts on the discussion thread.

Scion of Vadalis

Scion of Vadalis

Prerequisites: Mark of Handling, Membership in

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Posted by: embertiger on Dec 4, 2011 at 02:50:01 AM

Eberron Themes: Scion of Tharashk, Scion of Thuranni

  Here's Tharashk and Thuranni.  These two were actually pretty easy to write, though they changed a lot from my first brainstorming session.  It's pretty easy to represent finding and shadowy stealthiness in 4e.  I really like the contrast in the way that Thruanni and Phiarlan use the Mark of Shadow's ability differently.  Scion of Tharashk seems powerful but in a fun and subtle way.  PEACH in the discussion thread.

Scion of Tharashk

Scion of Tharashk

Prerequisites: Mark of Finding, Member of House Tharashk

   House Tharashk, composed of Orcs, Half-Orcs, and Humans, is both the most diverse and the most savage of all of the dragonmarked houses.  Originating with a skilled tribe of Orcs, the Mark of Finding

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Posted by: embertiger on Dec 4, 2011 at 01:25:11 AM

Eberron Themes: Scion of Phiarlan, Scion of Sivis

   Continuing with the Dragonborn houses, here's Phiarlan and Sivis.  These two were the hardest by far to design.  Phiarlan is a house with a diverse list of skills and I needed to stay away from the stealthy assassin feel that I will put into House Thuranni.  I decided to focus on abilities that emphasized illusions and spying abilities that were less useful for assassination.  For House Sivis, the dragonmark did the least to point me towards new abilites and the obvious ones were taken by the paragon path.  I decided to tie in the dragonmark by having powers that rely on the number of languages that you know and focus the rest of the path on useful and flavorful out of combat utility and scribing symbols

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