Eberron Themes: Magewright, Last War Veteran
I will continue with two more general themes I've devised for my Eberron campaign: the Magewright and the Last War Veteran. Please post feedback to the discussion thread.
Magewright

Prerequisites: None.
The backbone of society in Khorvaire are the Magewrights. These seemingly common crafts-folk dedicate their lives to learning a ritual which they use over and over again to enhance the community. They become so familiar with a single ritual that they can perform it without the use of a ritual book and with mastery rivaling even that of trained spellcasters. Unfortunately, mastering rituals this way takes years and many Magewrights stop with one and never move forward.
You began your career as a magewright. Apprenticed through your youth to a simple craftsman or priest, you have learned the art of carrying a single ritual in your head. However, you were not content to stop there. Something dragged you away from your simple craftsman's life and into the life of an adventurer.
While you still can learn rituals as a magewright learns them, you have achieved mastery greater than others of your number and learned more about the structure and balance of rituals in general. As you adventure, this allows you to learn quickly what other magewrights spend lifetimes on, as well as allowing you to cast rituals from books if the need arises. While you go on to achieve great things, you have never forgotten your roots as a magewright, a craftsman, and the backbone of Khorviare.
Magewright Features
Level 1
You spent years learning a single ritual which you can now cast from memory. You have also picked up the ability to learn and cast rituals from books, expanding your skills beyond the typical.
Level 5
Your studies have paid off, and you have mastered what it takes many magewrights lifetimes to do: you have become a mastercraftsman. You can create magic items without a ritual book and you have earned respect through the land from both the great and common folk.
Benefit: You learn the Enchant Magic Item ritual and a new ritual of your choice of level 5 or lower, both of which you may perform without the use of a ritual book.
Level 10
Through your efforts, you are now one of the greatest magewrights in Khorvaire. Others flock to have you perform your craftsman's magic. You can not only now cast higher level rituals, but you can even at times use your knowledge to bypass the usual component costs. True spellcasters envy your talents and you go into the world proving that even those of humble begginings can acheive great power.
Benefit: You gain a ritual of your choice of Level 10 or lower, which you may perform without the use of a ritual book. Also, you may ignore the component cost for one ritual you cast each day. This can’t reduce the cost of rituals that create lasting items, such as Create Magic Item.
Magewright Optional Powers
Magewright's Trick Magewright Utility 2
During your studies as a magewright, you've learned a couple minor tricks.
At-Will - Arcane, Transmutation
Minor Action Close Burst 2
Target: Special
Effect: You perform one of the following tasks:
- Repair a small, nonmagical object in burst.
- Create a rough, small, nonmagical object from components equal to the value of the object.
- Create a nonmagical item of value less than 1 GP which persists for 1 hour, then crumbles into dust. You may only create up to 3 such items this way at a time.
- Destroy a small, nonmagical object you are holding.
- Cause a small object you are holding to shed bright light in a 10 square radius for 4 hours. You may only affect 3 such items at a time.
- Heat, chill, or flavor up to 1 pound of nonliving matter for 1 hour.
- Clean or maintain one object in burst.
Magewright's Ritual Magewright Utility 6
The rituals in your head are so well ingrained that you may perform them faster and without components.
Daily - Arcane
Special Personal
Effect: Choose a ritual you can cast without a ritual book. You may cast that ritual in one-quarter the usual time and, unless it is a creation ritual, it requires no components.
Mastercrafter's Presence Magewright Utility 10
With you presence, you enhance a magic item you have created.
Daily - Arcane
Minor Action Close Burst 5
Target: One magic item that you crafted in burst.
Effect: Until you take an extended rest, the item grants its user your choice of one of the following benefits:- +1 power bonus to attack rolls with this item.
- +1 power bonus to a defense of your choice while wearing the item.
- +1 power bonus to saving throws while carrying the item.
Last War Veteran

Prerequisites: None.
The Last War may be over, but it left a lasting mark on the face of Khorvaire. Fighting in a war like that can change a person. You know this from experience. You served as a soldier in the last war and part of you never came back. While peace prevails for now, part of you knows that the return of conflict is inevitable.
Regardless of which army and nation you served, you have developed skills that put you a step above the normal adventurer in combat. As a veteran, you know that you have to be faster, tougher, and stronger than the enemy to survive. Your time as a soldier shaped your personality and you still conduct yourself with discipline that your comrades cannot hope to match.
Which nation did you fight for? Do any of your old grudges still persist? When peace came, did you welcome it as an opportunity to make your own way, or did you seek out the adventuring path because you can't exist without violence? The soldier's tales are many and yours is about to open a new chapter.
Last War Veteran Features
Level 1
As a veteran of the last war, you possess a level of toughness that amazes your greener allies. You not only have a thicker skin, but can brace yourself against oncoming blows.
Benefit: You have the Veteran's Grit power.
Veteran's Grit Last War Veteran Utility
Drawing on your experiences from the war, you brace yourself for the oncoming blows.
Encounter - Martial
Minor Action Personal
Effect: You gain temporary hit points equal to your highest ability modifier + one-half your level.
Level 5
The horrors of war have left a scar on your mind that toughens you to those who try to overwhelm you.
Benefit: You gain a +1 power bonus to your will defense.
Level 10
After seeing so many battles, you have faced countless setbacks and suffered intense pains. You have gained resilience that allows you to shake off effects even as they overwhelm your comrades.
Benefit: The first time you fail a saving throw in an encounter, you may re-roll it but you must take the second result.
Last War Veteran Optional Powers
War-Toughened Stance Last Veteran Utility 2
Your battle experience has taught you how to minimize the blows you take.
Daily - Martial, Stance
Minor Action Personal
Effect: Until the stance ends, you gain resistance to all damage equal to 1 + half your highest ability modifier.
Veteran's Recovery Last Veteran Utility 6
You learned this technique during the war to turn a miss into a hit.
Encounter - Martial
Free Action Personal
Trigger: You miss with an at-will attack.
Effect: Re-roll the triggering attack but you must take the second result.
Survivor's Surge Last Veteran Utility 10
You survived the Last War and you'll be damned if you let yourself die now.
Daily - Martial
No Action Personal
Trigger: You start your turn bloodied or dying.
Effect: You may regain hit points as if you spent a healing surge.
