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    • embertiger is now friends with BendBarsLiftGates and 1 other person.

      December 17, 2012 at 3:14pm
    • embertiger posted to WotC_JohnS's forum thread.

      October 4, 2012 at 11:14pm
    • GMChris voted in the poll, "Magic properties 2".

      May 24, 2012 at 1:39pm
      1 person likes this poll.
    • embertiger posted to IxidorRS's forum thread.

      May 14, 2012 at 1:11pm
    • embertiger posted to Sparhawk21's forum thread.

      May 10, 2012 at 10:37am
    • embertiger shared an article.

      May 9, 2012 at 11:42am
    • embertiger posted to crazy_monkey's forum thread.

      May 8, 2012 at 6:28pm
    • embertiger added a comment to WotC_Trevor's blog post on the DnD Next group.

      Avoiding Choice Traps
      A couple years ago, I started a new 4th Edition campaign for some friends. I...
      May 5, 2012 at 1:45am
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      If we are headed down a thematic route for feats both the separate types and the one feat gives all benefits aproach could fit. Maybe as said below feats need to move away from single mechanic bonuses and encompass a broader effect with multiple bonuses to all aspects of the game. This may mean fewer feats but there could be variations on a feat to give slightly different bonuses and add more flavour to the characters.
      July 9, 2012 11:43 AM PDT
      I definately like separating the combat bonuses from the other types of bonuses. Having feats focus on combat, while things like backgrounds and "traits" can handle other types of benefits sounds like it will allow players the ability to choose things that they would like their character to have without worrying about lagging behind in combat.
      July 12, 2012 2:53 PM PDT
    • GMChris voted in the poll, "Feat Choice".

      May 4, 2012 at 11:03pm
    • embertiger shared an article.

      April 30, 2012 at 12:22am
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      1 person likes this external article.
      One thing about #6 that I find strange is the notion of "If the fighter can get close, the wizard's dead." That seems to be the angry old-school consensus, along with the related "If the wizard can keep the fighter at a distance, the fighter is dead." Whatever happened to "I ready my bow and shoot him in his eye"? Why should a fighter's ranged attacks be less deadly than his up close ones, if he is truly versatile (#4 above). I admit, I do love the idea of balance across classes so I never...

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      June 17, 2012 12:49 AM PDT
      I actually totally agree a high level fighter should be able to hit a wizard with a bow attack, its just that on average arrows do less damage than heavy weapons since you don't get your str bonus unless you have a special bow, and this would mean it takes 3 or 4 rounds of arrows (whatever) to take down the wizard outright, giving the wizard hope of escape (teleport). I posted the earlier comment purely in response to #6 above suggesting that a high level fighter should be close to immune to a...

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      July 17, 2012 8:04 PM PDT
    • embertiger added a comment to WotC_Trevor's blog post on the DnD Next group.

      Tone and Edition
      A few years ago, I woke up and realized what I thought was fantasy...
      April 27, 2012 at 6:25pm
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      2 people like this blog post.
      I'm a big believer in "Getting to Yes." Present the options, all the options, to the players, and see what they latch onto. Then build a game around what they are playing. If they want to play a Tiefling, don't screw them over for wanting to play the Tiefling. Build a story that will accommodate that choice. If the player WANTS to have risks involved with the racial choice (because those risks could be a roleplaying MINE, like having to wear robes to disguise a devilish appearance), that's...

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      September 27, 2012 7:22 AM PDT
      My campaign is quasi-historical, so I'm constantly saying no to races I haven't already distorted history to accommodate. I don't care one way or another about the frequency designations, because it should vary greatly from setting to setting.
      March 19, 2013 8:27 AM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 25, 2012 at 9:01pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 25, 2012 at 9:01pm
      1 person likes this poll.

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