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    Hitting Paragon tomorrow!

    Friday, January 15, 2010, 9:24 AM

    I am so excited. Tomorrow I will be taking my first RPGA character to Paragon level. Actually, this is my first character ever to reach Paragon.

    Aila Brightstar, my Drow Archer Ranger, will be ending her Heroic career with EAST1-3 Unbidden, in the first slot. And she will commence her Paragon career .

    I've decided to go with Race rather than Class when choosing her Paragon Path. Aila was born in the home of a human Ranger in the King's Forest of Cormyr where he kept her largely a secret (though the king and some of the people attached to the king knew). Her mother (who was wounded and pregnant when Pavlo, the ranger, found her and took her in) died in childbirth. And Alia's career began when Pavlo died. A note he wrote before his death lead her to discover the few belongings of her mother (a woman she knew next to nothing about - in fact, she knew precious little of being a Drow and Pavlo would call her "elfling") in the back room, including her mother's house emblem.

    As happenstance would have it, in the last module where I played Aila, she got a Drow House Emblem in her treasure bundle. (I decided it happened to be a match to her mother's.)

    So, Curseborn, which is already an awesome paragon path for Drow, is also a wonderful storyline fit. And that's what I chose.

    So... Here's what she looks like at Paragon:

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Aila Brightstar, level 11
    Drow, Ranger, Curseborn
    Build: Archer Ranger
    Fighting Style: Archer Fighting Style
    Darkfire: Darkfire Wisdom
    Background: Cormyr (General) (Cormyr (General) Benefit)

    FINAL ABILITY SCORES
    Str 11, Con 13, Dex 20, Int 11, Wis 19, Cha 14.

    STARTING ABILITY SCORES
    Str 10, Con 12, Dex 16, Int 10, Wis 16, Cha 10.


    AC: 24 Fort: 20 Reflex: 24 Will: 22
    HP: 75 Surges: 7 Surge Value: 18

    TRAINED SKILLS
    Nature +14, Stealth +17, Perception +16, Acrobatics +15, Insight +16, Thievery +15, Intimidate +14

    UNTRAINED SKILLS
    Arcana +5, Bluff +7, Diplomacy +7, Dungeoneering +9, Endurance +6, Heal +9, History +5, Religion +5, Streetwise +7, Athletics +5

    FEATS
    Level 1: Weapon Proficiency (Greatbow)
    Level 2: Lethal Hunter
    Level 4: Skill Training (Thievery)
    Level 6: Skill Training (Intimidate) (retrained to Distant Advantage at Level 6)
    Level 8: Alertness
    Level 10: Sly Dodge
    Level 11: Weapon Expertise (Bow)

    POWERS
    Ranger at-will 1: Twin Strike
    Ranger at-will 1: Nimble Strike
    Ranger encounter 1: Evasive Strike (retrained to Two-Fanged Strike at Level 2)
    Ranger daily 1: Split the Tree
    Ranger utility 2: Yield Ground
    Ranger encounter 3: Shadow Wasp Strike
    Ranger daily 5: Excruciating Shot
    Ranger utility 6: Evade Ambush
    Ranger encounter 7: Spikes of the Manticore (retrained to Biting Volley at Level 7)
    Ranger daily 9: Attacks on the Run
    Ranger utility 10: Insightful Comment

    ITEMS
    Adventurer's Kit, Vicious Greatbow +2, Longsword, Dagger, Arrows (60), Holy Symbol, Diadem of Acuity (heroic tier), Thieves' Tools, Magic Leather Armor +2, Bag of Holding (heroic tier), Boots of the Fencing Master (heroic tier), Bracers of Archery (heroic tier), Drow House Insignia +3
    ======

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    A Quiet Weekend Weekend

    Friday, August 28, 2009, 6:24 AM
    Categories: General

    August has been a busy month of gaming for me, between GenCon, my RPGA group, and the Friday Night Eberron game at my friend Patrick's. I'll put up the player for that so you can pull up the podcasts from my profile later after I finish this post. It has, however been a most enjoyable month.

    So here I am Friday, and to the best of my knowledge, I have no games this weekend at all. It's a foreign feeling to me now. But, I'll make it through. I still have the Character Builder to make characters that may never see any play at all.

    Yes, I'm that much of a geek that I do that. I made a Kalashtar Shielding Cleric yesterday even though I'm more of a damage dealer type of player. The idea of making a character who tries not to deal damage but rather heal makes me feel... twitchy.

    Heck, even in City of Heroes I play either Scrappers or Tankers (Brutes on the Red side) I've made some Defenders (Leaders in D&D 4E terms), but I play them more as a self-healing, self-buffing blaster that solos... until I can't solo anymore. Then I give up on them and roll up another Scrapper or Tank.

    Maybe I'll play some City of Heroes this weekend. I haven't let myself have a marathon CoH weekend in a long time.

    Anyway, that's all I've got right now.

     

     

     

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