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    • EldradWolfsbane shared an article.

      April 17 at 9:29pm
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • EldradWolfsbane created a new forum thread.

      Forum Topic: D&D Next Advice.
      April 11 at 7:41pm
    • EldradWolfsbane shared an article.

      April 11 at 7:34pm
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • EldradWolfsbane shared an article.

      January 15 at 4:44pm
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      I must say you do have a difficult job in laying out the strategy as you release each new edition. From the standpoint of the three groups we've play tested 5e (Next) with we've come to the consensus that you must balance:
      1. Maximization within the market segments that yield the highest profitability (I am guessing this gets younger as the years go on).
      2. Various ages of D&D players who each have a special place in their heart for a specific edition.
      3. Keeping the original...


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      January 26, 2013 1:02 PM PST
      I would never call the lack of fluff reason for mechanics a weak point for 4e, personally, I think one of 4e's strengths was it put the fluff back where it belonged, in the hands of DMs and Players...out of combat actions, story, roleplaying, all work better in an environment where the rules aren't focused on them, but rather on just resolution mechanics, which 4e was. The DM an the Players bring the story, the exploration, and the interaction, they bring the story alive, and the more staid and...

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      January 26, 2013 4:59 PM PST
    • EldradWolfsbane posted to his forum thread.

      January 12 at 11:55pm
    • EldradWolfsbane shared an article.

      November 7, 2012 at 12:27pm
      1 person likes this external article.
    • EldradWolfsbane shared an article.

      October 24, 2012 at 11:13am
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      Looks awesome, but I would make the wings bigger so I could believe that it could fly.
      November 21, 2012 9:08 AM PST
      The real test is to se gem dragon... we hated the arts of gem-dragons in 3rd edition
      November 23, 2012 7:27 AM PST
    • EldradWolfsbane shared an article.

      October 3, 2012 at 9:40am
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      Ummm...why not just keep it simple, ala the original 1st or second version of the AD&D game. I see it far too often that the issue is trying to be over complicated, or trying to overdefine the mechanics instead of the story. There were a bunch of additional appendices with the second edition that were there for DM's to utilize, so in essence i'd leave it up to them. Keep the system as it is, or was....
      October 17, 2012 12:08 PM PDT
      Because not everyone likes Vancian magic. I personally prefer spell points, because it provides a way to limit the power of spellcasters while, for me at least, it makes it a bit more fun to play as.
      October 24, 2012 1:28 PM PDT
    • EldradWolfsbane shared an article.

      September 3, 2012 at 4:25am
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      Yes! that is correct--perfect balance is a myth. I remember a while back when one game designer was trying to justify the penalties given to a wood elf (FR) because they received bonuses to STR/DEX. According to him it was 'unfair' because physical trait bonuses were more of an advantage, therefore 2 INT, WIS, or CHA points had to be deducted for each. Some races or classes have more advantages than others (in some people's eyes), the trick is to break them down to their essence and get rid of...

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      September 16, 2012 7:04 AM PDT
      One additional thought: please keep in mind that you can't "patch" a game like D&D like you can patch a computer game, since many people purchase physical books. You can't really run errata each month and expect someone to keep up with it all, or to even know about it. One problem with the previous edition was that there were so many substantive, core-rule changes that the books became worthless within months. Please don't do that to us again.
      2 people like this discussion post.
      September 19, 2012 8:39 AM PDT
    • EldradWolfsbane posted to Phobos' forum thread.

      Forum Topic: World of 5E?
      August 28, 2012 at 9:38pm
    • EldradWolfsbane added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A 8/16
      You've got questions—we've got answers! Here's how it works—each...
      August 27, 2012 at 11:57pm
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      My experience in 3e does not match what you are describing. The standard wealth per level was more than enough to afford magic items.
      2700 gp by 3rd level? That's enough for a +1 weapon. Even if the character's rarely found coins, gems, or commodities and had to sell their loot at a meager 50% of its worth (dropping that 2700 to 1350), that's still enough for +1 armor ... not to mention all the Wondrous Items, Potions, Scrolls, and Wands that could buy.
      And that's by 3rd level! By 8th...


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      1 person likes this discussion post.
      August 28, 2012 3:20 AM PDT
      I agree with you about Backgrounds. Great idea. I don't necessarily like how they implemented every single one of them, but I love the idea.
      As far as Intimidate goes, you're right that a big, muscular guy should get a bonus to Intimidate. What about little guys with high STR scores? Or big guys with little strength scores? Should D&D include some kind of "unless your strength and size aren't what expected" exception to that rule?
      Moreover, if you read the comments below, there are...


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      August 28, 2012 3:28 AM PDT
    • EldradWolfsbane posted to his forum thread.

      August 27, 2012 at 11:44pm
    • EldradWolfsbane posted to AH_schulerta's forum thread.

      August 27, 2012 at 11:42pm
      1 person likes this forum thread.
    • EldradWolfsbane posted to Thraxiss' forum thread.

      August 27, 2012 at 7:40pm

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