Edacade's blog listings. Feed Zend_Feed_Writer 1.10.8 (http://framework.zend.com) http://community.wizards.com/edacade Maze Runner Commander
[sblock=Lavinia's Deck][deck]1 Aerial Maneuver
1 Aetherize
1 Aethermage's Touch
1 Archon of the Triumvirate
1 Ascended Lawmage
1 Azorius Arrester
1 Azorius Chancery
1 Azorius Charm
1 Azorius Cluestone
1 Azorius Guildgate
1 Azorius Guildmage
1 Azorius Justiciar
1 Azorius Keyrune
1 Azorius Signet
1 Cancel
1 Command Tower
1 Concerted Effort
1 Convolute
1 Court Street Denizen
1 Crosstown Courier
1 Deputy of Aquittals
1 Dispel
1 Dramatic Rescue
1 Drifting Meadow
1 Ethereal Armor
1 Faerie Impostor
1 Faith's Fetters
1 Flight of Fancy
1 Flood Plain
1 Ghost Quarter
1 Glacial Fortress
1 Gridlock
1 Haazda Snare Squad
1 Halcyon Glaze
1 Hallowed Fountain
1 Harrier Griffin
1 Holy Mantle
1 Homeward Path
1 Hover Barrier
1 Hussar Patrol
1 Inaction Injunction
4 Island
1 Jelenn Sphinx
1 Judge's Familiar
1 Lonely Sandbar
1 Lyev Skyknight
1 Millenial Gargoyle
1 Mindstatic
1 Minister of Impediments
1 Mistveil Plains
1 Moonring Island
1 Moorland Haunt
1 Mystifying Maze
1 New Prahv Guildmage
1 Ocular Halo
1 Overrule
1 Palliation Accord
1 Peel from Reality
4 Plains
1 Plumes of Peace
1 Prahv, Spires of Order
1 Protect // Serve
1 Psychic Spiral
1 Remote Isle
1 Repeal
1 Restore the Peace
1 Righteous Authority
1 Riot Control
1 Rogue's Passage
1 Runewing
1 Sandsower
1 Secluded Steppe
1 Sejiri Refuge
1 Sejiri Steppe
1 Sky Hussar
1 Soaring Seacliff
1 Spell Rupture
1 Spelltithe Enforcer
1 Sphere of Safety
1 Sunspire Griffin
1 Swift Justice
1 Tablet of the Guilds
1 Terrarion
1 Thespian's Stage
1 Tidewater Minion
1 To Arms!
1 Tower Drake
1 Transguild Promenade
1 Valor Made Real
1 Vassal Soul
1 Vesuva
1 Wind Drake[/deck][/sblock]

[sblock=Teysa's Deck][deck]1 Absolver Thrull
1 Agent of Masks
1 Alms Beast
1 Angel of Despair
1 Angelic Edict
1 Angelic Skirmisher
1 Barren Moor
1 Basilica Guards
1 Basilica Screecher
1 Beckon Apparition
1 Belfry Spirit
1 Blind Hunter
1 Blind Obedience
1 Cartel Aristocrat
1 Castigate
1 Commad Tower
1 Condemn
1 Crypt Ghast
1 Crypt Incursion
1 Daggerdrome Imp
1 Dark Revenant
1 Desceration Demon
1 Devour Flesh
1 Disembowel
1 Douse in Gloom
1 Drifting Meadow
1 Dutiful Thrull
1 Executioner's Swing
1 Exhumer Thrull
1 Faith's Fetters
1 Ghost Quarter
1 Gift of Orzhova
1 Godless Shrine
1 Hissing Miasma
1 Isolated Chapel
1 Kabira Crossroads
1 Killing Glare
1 Kingpin's Pet
1 Knight of Obligation
1 Last Gasp
1 Leechridden Swamp
1 Luminate Primordial
1 Marsh Flats
1 Maw of the Obzedat
1 Merciless Eviction
1 Mistveil Plains
1 Mortify
1 Mourning Thrull
1 Mystifying Maze
1 Oathsworn Giant
1 Obzedat's Aid
1 One Thousand Lashes
1 Orzhov Basilica
1 Orzhov Cluestone
1 Orzhov Euthanist
1 Orzhov Guildgate
1 Orzhov Keyrune
1 Orzhov Pontiff
1 Orzhov Signet
1 Orzhova, the Church of Deals
1 Pillory of the Sleepless
5 Plains
1 Polluted Mire
1 Pontiff of Blight
1 Riot Control
1 Scrubland
1 Secluded Steppe
1 Seize the Soul
1 Shrieking Affliction
1 Shrieking Grotesque
1 Sins of the Past
1 Smite
1 Soul Tithe
1 Souls of the Faultless
1 Spelltithe Enforcer
5 Swamp
1 Swift Justice
1 Syndic of Tithes
1 Syndicate Enforcer
1 Tablet of the Guilds
1 Thespian's Stage
1 Thrull Parasite
1 Tithe Drinker
1 Transguild Promenade
1 Treasury Thrull
1 Urbis Protector
1 Urborg, Tomb of Yawgmoth
1 Vault of te Archangel
1 Vesuva
1 Vizkopa Confessor
1 Vizkopa Guildmage[/deck][/sblock]

[sblock=Mirko's Deck][deck]1 Abyssal Nocturnus
1 Aetherling
1 Balustrade Spy
1 Bane Alley Broker
1 Brainspoil
1 Cancel
1 Clutch of the Undercity
1 Command Tower
1 Consult the Necrosages
1 Consuming Aberration
1 Cremate
1 Crosstown Courier
1 Crypt Incursion
1 Dark Revenant
1 Desecration Demon
1 Destroy the Evidence
1 Dimir Aqueduct
1 Dimir Charm
1 Dimir Cluestone
1 Dimir Guildgate
1 Dimir House Guard
1 Dimir Infiltrator
1 Dimir Keyrune
1 Dimir Signet
1 Dinrova Horror
1 Disembowel
1 Doorkeeper
1 Drift of Phantasms
1 Drowned Catacomb
1 Duskmantle Guildmage
1 Duskmantle, House of Shadow
1 Faerie Impostor
1 Far // Away
1 Grisly Spectacle
1 Hands of Binding
1 Hidden Strings
1 Hired Torturer
1 Horror of the Dim
1 Illusionist's Bracers
1 Incursion Specialist
1 Induce Paranoia
9 Island
1 Keymaster Rogue
1 Killing Glare
1 Last Gasp
1 Last Thoughts
1 Leechridden Swamp
1 Mind Grind
1 Moonring Island
1 Mortus Strider
1 Muddle the Mixture
1 Murmuring Phantasm
1 Nephalia Drownyard
1 Paranoid Delusions
1 Peel from Reality
1 Perplex
1 Pilfered Plans
1 Psychic Spiral
1 Psychic Strike
1 Ribbons of Night
1 Rogue's Passage
1 Sage's Row Denizen
1 Shrieking Affliction
1 Sins of the Past
1 Slithering Shade
1 Soul Ransom
1 Spell Rupture
1 Stolen Identity
9 Swamp
1 Syncopate
1 Tablet of the Guilds
1 Tainted Isle
1 Tattered Drake
1 Thespian's Stage
1 Twisted Justice
1 Undercity Informer
1 Underworld Connections
1 Vesuva
1 Voidwalk
1 Warped Physique
1 Watery Grave
1 Whispering Madness
1 Wight of Precinct Six[/deck][/sblock]

[sblock=Melek's Deck]This is the deck I broke my own limitation on. I included Clout of the Dominus as an excuse to run Goblin Test Pilot (so it doesn't kill itself).

[deck]1 Aetherize
1 Annihilating Fire
1 Belltower Sphinx
1 Blast of Genius
1 Blistercoil Weird
1 Blustersquall
1 Boseiju, Who Shelters All
1 Cancel
1 Cerebral Vortex
1 Chemister's Trick
1 Clout of the Dominus
1 Command Tower
1 Compulsive Research
1 Counterflux
1 Crosstown Courier
1 Deserted Temple
1 Desolate Lighthouse
1 Dispel
1 Djinn Illuminatus
1 Downsize
1 Dynacharge
1 Electrickery
1 Electrolyze
1 Ember Beast
1 Epic Experiment
1 Essence Backlash
1 Explosive Impact
1 Eye of the Storm
1 Faerie Impostor
1 Fluxcharger
1 Forgotten Cave
1 Gelectrode
1 Goblin Electromancer
1 Goblin Flectomancer
1 Goblin Test Pilot
1 Guttersnipe
1 Homing Lightning
1 Hypersonic Dragon
1 Hypervolt Grasp
1 Inspiration
6 Island
1 Izzet Boilerworks
1 Izzet Charm
1 Izzet Chronarch
1 Izzet Cluestone
1 Izzet Guildgate
1 Izzet Keyrune
1 Izzet Signet
1 Lonely Sandbar
1 Madblind Mountain
1 Mark for Death
1 Mikokoro, Center of the Sea
1 Mizzium Mortars
1 Mizzum Skin
1 Moonring Island
6 Mountain
1 Mystifying Maze
1 Nivix Cyclops
1 Nivix Guildmage
1 Nivmagus Elemental
1 Ogre Savant
1 Petrahydrox
1 Possibility Storm
1 Psychic Spiral
1 Punish the Enemy
1 Remote Isle
1 Rogue's Passage
1 Runewing
1 Schismotivate
1 Skullcrack
1 Skyline Predator
1 Smoldering Crater
1 Spell Rupture
1 Steam Vents
1 Street Spasm
1 Sulfur Falls
1 Synchopate
1 Tablet of the Guilds
1 Teleportal
1 Terrarion
1 Thespian's Stage
1 Traitorous Instinct
1 Transguild Promenade
1 Turn // Burn
1 Vandalblast
1 Vesuva
1 Weapon Surge
1 Wee Dragonauts
1 Wind Drake[/deck][/sblock]

[sblock=Exava's Deck][deck]1 Act of Treason
1 Akoum Refuge
1 Annihilating Fire
1 Auger Spree
1 Barren Moor
1 Blood Crypt
1 Bloodfray Giant
1 Cackling Flames
1 Carnage Gladiator
1 Carnival Hellsteed
1 Chaos Imps
1 Clear a Path
1 Command Tower
1 Crypt Incursion
1 Cryptborn Horror
1 Dead Reveler
1 Demonfire
1 Demon's Jester
1 Desecration Demon
1 Deviant Glee
1 Devour Flesh
1 Disembowel
1 Dogpile
1 Dragonskull Summit
1 Dreadbore
1 Ember Beast
1 Fatal Fumes
1 Fiery Conclusion
1 Forgotten Cave
1 Ghost Quarter
1 Gobhobbler Rats
1 Gore-House Chainwalker
1 Grave Betrayal
1 Grim Roustabout
1 Hellhole Flailer
1 Homing Lightning
1 Jagged Poppet
1 Killing Glare
1 Kill-Suit Cultist
1 Launch Party
1 Leechridden Swamp
1 Madblind Mountain
1 Massive Raid
1 Morgue Burst
5 Mountain
1 Mystifying Maze
1 Nettling Curse
1 Ogre Gatecrasher
1 Polluted Mire
1 Punish the Enemy
1 Rakdos Cackler
1 Rakdos Carnaium
1 Rakdos Charm
1 Rakdos Cluestone
1 Rakdos Drake
1 Rakdos Guildgate
1 Rakdos Keyrune
1 Rakdos Ragemutt
1 Rakdos Signet
1 Rix Maadi Guildmage
1 Rix Maadi, Dungeon Palace
1 Rupture Spire
1 Seal of Doom
1 Sepulchral Primordial
1 Showstopper
1 Sinister Possession
1 Skull Rend
1 Skullcrack
1 Slaughterhouse Bouncer
1 Slum Reaper
1 Smoldering Crater
1 Spawn of Rix Maadi
1 Spike Jester
1 Splatter Thug
1 Strip Mine
5 Swamp
1 Tablet of the Guilds
1 Taste for Mayhem
1 Tectonic Edge
1 Thespian's Stage
1 Thrill-Kill Assassin
1 Toil // Trouble
1 Traitorous Instinct
1 Transguild Promenade
1 Twinstrike
1 Ultimate Price
1 Vesuva
1 Wasteland
1 Weight of Spires
1 Woebringer demon
1 Wrecking Ball[/deck][/sblock]

[sblock=Varolz's Deck][deck]1 Archaeological Dig
1 Barren Moor
1 Civic Wayfinder
1 Command Tower
1 Corpsejack Menace
1 Daggerdrome Imp
1 Darkblast
1 Deathrite Shaman
1 Death's Presence
1 Desecration Demon
1 Devour Flesh
1 Disembowel
1 Doubling Season
1 Down // Dirty
1 Dreg Mangler
1 Drooling Groodion
1 Drown in Filth
1 Farseek
1 Forced Adaptation
4 Forest
1 Gatecreeper Vine
1 Ghost Quarter
1 Golgari Brownscale
1 Golgari Charm
1 Golgari Cluestone
1 Golgari Germination
1 Golgari Guildgate
1 Golgari Keyrune
1 Golgari Longlegs
1 Golgari Rot Farm
1 Golgari Rotwurm
1 Golgari Signet
1 Greater Mossdog
1 Grim Backwoods
1 Grisly Salvage
1 Hall of the Bandit Lord
1 Indrik Stomphowler
1 Junktroller
1 Keening Banshee
1 Korozda Gorgon
1 Last Gasp
1 Launch Party
1 Leechridden Swamp
1 Loaming Shaman
1 Lotleth Troll
1 Mortipede
1 Mutant's Prey
1 Nullmage Shepherd
1 Overgrown Tomb
1 Pillar of the Paruns
1 Polluted Mire
1 Putrefy
1 Recollect
1 Rites of Reaping
1 Rogue's Passage
1 Rot Farm Skeleton
1 Rupture Spire
1 Sapseep Forest
1 Seek the Horizon
1 Serene Remembrance
1 Sewer Shambler
1 Shambling Shell
1 Shimmering Grotto
1 Slippery Karst
1 Slitherhead
1 Sluiceway Scorpion
1 Slum Reaper
1 Stinkweed Imp
1 Stonefare Crocodile
1 Svogthos, the Restless Tomb
4 Swamp
1 Tablet of the Guilds
1 Terrarion
1 Thespian's Stage
1 Thrashing Mossdog
1 Tranquil Thicket
1 Transguild Promenade
1 Treasured Find
1 Trestle Troll
1 Undercity Informer
1 Urban Burgeoning
1 Utopia Sprawl
1 Verdant Catacombs
1 Verdant Eidolon
1 Vesper Ghoul
1 Vesuva
1 Vigor Mortis
1 Wildwood Rebirth
1 Woebringer Demon
1 Woodland Cemetary
1 Woodwraith Strangler
1 Zanikev Locust[/deck][/sblock]

[sblock=Ruric Thar's Deck][deck]1 Alpha Authority
1 Annihilating Fire
1 Armed // Dangerous
1 Axebane Stag
1 Batterhorn
1 Bloodscale Prowler
1 Borborygmos
1 Burning-Tree Emissary
1 Burning-Tree Shaman
1 Civic Wayfinder
1 Clear a Path
1 Cobblebrute
1 Command Tower
1 Crowned Ceratok
1 Deserted Temple
1 Dogpile
1 Ember Beast
1 Explosive Impact
1 Farseek
1 Feral Animist
3 Forest
1 Forgotten Cave
1 Frenzied Tilling
1 Gatecreeper Vine
1 Ghor-Clan Rampager
1 Ghost Quarter
1 Giant Solifuge
1 Gruul Cluestone
1 Gruul Guildgate
1 Gruul Keyrune
1 Gruul Signet
1 Gruul Turf
1 Hellraiser Goblin
1 Homeward Path
1 Indrik Stomphowler
1 Kazandu Refuge
1 Kessig Wolf Run
1 Kraul Warrior
1 Loaming Shaman
1 Lobber Crew
1 Madblind Mountain
1 Madcap Skills
3 Mountain
1 Nullmage Shepherd
1 Ogre Gatecrasher
1 Petrified Wood-Kin
1 Primal Visitation
1 Punish the Enemy
1 Pyrewild Shaman
1 Rabble-Rouser
1 Raging Ravine
1 Recollect
1 Rogue's Passage
1 Rootbound Crag
1 Rubblebelt Maaka
1 Rubblebelt Raiders
1 Ruination Wurm
1 Sapseep Forest
1 Scab-Clan Charger
1 Scab-Clan Giant
1 Scab-Clan Mauler
1 Scorchwalker
1 Seek the Horizon
1 Serene Remembrance
1 Silhana Starfletcher
1 Skarrg Guildmage
1 Skarrg, the Rage Pits
1 Skarrgan Pit-Skulk
1 Skarrgan Skybreaker
1 Skinbrand Goblin
1 Skullcrack
1 Slaughterhorn
1 Slippery Karst
1 Smoldering Crater
1 Stomping Ground
1 Streetbreaker Wurm
1 Tablet of the Guilds
1 Taiga
1 Tectonic Edge
1 Thespian's Stage
1 Tin Street Hooligan
1 Towering Indrik
1 Tranquil Thicket
1 Transguild Promenade
1 Urban Burgeoning
1 Utopia Sprawl
1 Verdant Eidolon
1 Vesuva
1 Viashino Shanktail
1 Wasteland
1 Wild Beastmaster
1 Wild Cantor
1 Zhur-Taa Ancient
1 Zhur-Taa Druid
1 Zhur-Taa Swine[/deck][/sblock]

[sblock=Tajic's Deck][deck]1 Angelic Skirmisher
1 Annihilating Fire
1 Awe for the Guilds
1 Bathe in Light
1 Batterhorn
1 Bomber Corps
1 Boros Charm
1 Boros Cluestone
1 Boros Elite
1 Boros Garrison
1 Boros Guildgate
1 Boros Guildmage
1 Boros Keyrune
1 Boros Mastiff
1 Boros Reckoner
1 Boros Signet
1 Boros Swiftblade
1 Clifftop Retreat
1 Command Tower
1 Concerted Effort
1 Dogpile
1 Drifting Meadow
1 Ember Beast
1 Ethereal Armor
1 Explosive Impact
1 Fencing Ace
1 Firemane Angel
1 Firemane Avenger
1 Flame-Kin Zealot
1 Flash Conscription
1 Forgotten Cave
1 Fortress Cyclops
1 Furious Resistance
1 Ghost Quarter
1 Gleam of Battle
1 Haazda Snare Squad
1 Harrier Griffin
1 Holy Mantle
1 Homing Lightning
1 Knightly Valor
1 Legion Loyalist
1 Legion's Initiative
1 Lightning Helix
1 Massive Raid
1 Master Warcraft
1 Mistveil Plains
5 Mountain
1 Mystifying Maze
1 Nightguard Patrol
1 Oathsworn Giant
1 Ordruun Commando
1 Ordruun Veteran
5 Plains
1 Psychotic Fury
1 Punish the Enemy
1 Rally the Righteous
1 Razia, Boros Archangel
1 Riot Control
1 Rupture Spire
1 Sacred Foundry
1 Secluded Steppe
1 Skullcrack
1 Skyknight Legionnaire
1 Slayers' Stronghold
1 Smoldering Crater
1 Spark Trooper
1 Spelltithe Enforcer
1 Stalking Vengeance
1 Sunhome Enforcer
1 Sunhome Guildmage
1 Sunhome, Fortress of the Legion
1 Sunspire Griffin
1 Swift Justice
1 Tablet of the Guilds
1 Tectonic Edge
1 Teetering Peaks
1 Thespian's Stage
1 To Arms!
1 Towering Thunderfist
1 Traitorous Instinct
1 Transguild Promenade
1 Truefire Paladin
1 Valor Made Real
1 Vesuva
1 Viashino Firstblade
1 Warleader's Helix
1 Warmind Infantry
1 Wasteland
1 Wojek Embermage
1 Wojek Halberdiers
1 Wojek Siren[/deck][/sblock]

[sblock=Emmara's Deck][deck]1 Advent of the Wurm
1 Aerial Maneuver
1 Alive // Well
1 Armored Wolf-Rider
1 Avenging Arrow
1 Axebane Guardian
1 Bronzebeak Moa
1 Call of the Conclave
1 Carven Caryatid
1 Centaur Healer
1 Centaur's Herald
1 Chorus of Might
1 Command Tower
1 Conclave Equenaut
1 Conclave Phalanx
1 Concordia Pegasus
1 Coursers' Accord
1 Devouring Light
1 Doubling Season
1 Drifting Meadow
1 Druid's Deliverance
1 Dryad Militant
1 Dryad's Caress
1 Elfhame Palace
1 Eyes in the Skies
1 Farseek
1 Fencing Ace
4 Forest
1 Gavony Township
1 Grasslands
1 Graypelt Refuge
1 Grove of the Guardian
1 Growing Ranks
1 Guardian of Vitu-Ghazi
1 Heroes' Reunion
1 Horncaller's Chant
1 Ivy Lane Denizen
1 Knight Watch
1 Knightly Valor
1 Loaming Shaman
1 Mistveil Plains
1 Mystifying Maze
1 Nullmage Shepherd
1 Oathsworn Giant
1 Phantom General
4 Plains
1 Pollenbright Wings
1 Privileged Position
1 Razorverge Thicket
1 Recollect
1 Risen Sanctuary
1 Rootborn Defenses
1 Rubbleback Rhino
1 Sapseep Forest
1 Scion of Vitu-Ghazi
1 Secluded Steppe
1 Seed Spark
1 Seek the Horizon
1 Selesnya Charm
1 Selesnya Cluestone
1 Selesnya Evangel
1 Selesnya Guildgate
1 Selesnya Guildmage
1 Selesnya Keyrune
1 Selesnya Sagittars
1 Selesnya Sanctuary
1 Selesnya Sentry
1 Selesnya Signet
1 Seller of Songbirds
1 Serene Remebrance
1 Siege Wurm
1 Slime Molding
1 Slippery Karst
1 Sprouting Phytohydra
1 Stirring Wildwood
1 Sundering Growth
1 Sundering Vitae
1 Sunpetal Grove
1 Tablet of the Guilds
1 Temple Garden
1 Thespian's Stage
1 Tranquil Thicket
1 Trostani's Judgment
1 Trostani's Summoner
1 Twilight Drover
1 Unflinching Courage
1 Utopia Sprawl
1 Vesuva
1 Vitu-Ghazi Guildmage
1 Vitu-Ghazi, the City-Tree
1 Votary of the Conclave
1 Wake the Reflections
1 Wayfaring Temple[/deck][/sblock]

[sblock=Vorel's Deck][deck]1 Alchemist's Refuge
1 Assault Zeppelid
1 Axebane Guardian
1 Beetleform Mage
1 Biomass Mutation
1 Bred for the Hunt
1 Breeding Pool
1 Brushstrider
1 Cancel
1 Carven Caryatid
1 Clinging Anemones
1 Cloudfin Raptor
1 Coiling Oracle
1 Command Tower
1 Copy Enchantment
1 Crosstown Courier
1 Crowned Ceratok
1 Cytoshape
1 Doubling Season
1 Drakewing Krasis
1 Elusive Krasis
1 Experiment Kraj
1 Experiment One
1 Faerie Impostor
1 Farseek
1 Forced Adaptation
7 Forest
1 Frilled Oculus
1 Gatecreeper Vine
1 Ghost Quarter
1 Give // Take
1 Grayscaled Gharial
1 Hall of the Bandit Lord
1 Hinterland Harbor
1 Hydroform
7 Island
1 Krasis Incubation
1 Loaming Shaman
1 Lonely Sandbar
1 Master Biomancer
1 Mikokoro, Center of the Sea
1 Misty Rainforest
1 Mystic Genesis
1 Mystifying Maze
1 Novijen, Heart of Progress
1 Plasm Capture
1 Plaxcaster Frogling
1 Plaxmanta
1 Psychic Spiral
1 Rapid Hybridization
1 Recollect
1 Remote Isle
1 Rupture Spire
1 Sapphire Drake
1 Seek the Horizon
1 Serene Remembrance
1 Shambleshark
1 Shielding Plax
1 Silkwing Scout
1 Simic Basilisk
1 Simic Charm
1 Simic Cluestone
1 Simic Growth Chamber
1 Simic Guildgate
1 Simic Guildmage
1 Simic Keyrune
1 Simic Signet
1 Slippery Karst
1 Species Gorger
1 Spell Rupture
1 Sporeback Troll
1 Syncopate
1 Tablet of the Guilds
1 Thespian's Stage
1 Tranquil Thicket
1 Transguild Promenade
1 Unexpected Results
1 Urban Burgeoning
1 Urban Evolution
1 Utopia Sprawl
1 Vesuva
1 Vigean Graftmage
1 Vigean Hydropon
1 Voidslime
1 Wild Beastmaster
1 Wind Drake
1 Zameck Guildmage[/deck][/sblock]

Footnote: If you actually looked through all the decklists, you may have noticed some included Alpha/Beta/Revised duals and others don't. These are the decklists that I actually use on MTGO, and I don't have money to spend willy-nilly on dual lands. The few duals I do have are ones I've opened in Master's Edition packs (of which I haven't bought a whole lot of; just a few sealed events here and there). Except the shocklands, which I bought 3 of each when the bots started selling the RTR block versions for about 3 bucks each (which is loads better than the 10 bucks each they wanted for the original Ravnica block shocklands).
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Wed, 15 May 2013 08:22:35 -0500 http://community.wizards.com/edacade/blog/2013/05/15/maze_runner_commander http://community.wizards.com/edacade/blog/2013/05/15/maze_runner_commander
[sblock=Lavinia's Deck][deck]1 Aerial Maneuver
1 Aetherize
1 Aethermage's Touch
1 Archon of the Triumvirate
1 Ascended Lawmage
1 Azorius Arrester
1 Azorius Chancery
1 Azorius Charm
1 Azorius Cluestone
1 Azorius Guildgate
1 Azorius Guildmage
1 Azorius Justiciar
1 Azorius Keyrune
1 Azorius Signet
1 Cancel
1 Command Tower
1 Concerted Effort
1 Convolute
1 Court Street Denizen
1 Crosstown Courier
1 Deputy of Aquittals
1 Dispel
1 Dramatic Rescue
1 Drifting Meadow
1 Ethereal Armor
1 Faerie Impostor
1 Faith's Fetters
1 Flight of Fancy
1 Flood Plain
1 Ghost Quarter
1 Glacial Fortress
1 Gridlock
1 Haazda Snare Squad
1 Halcyon Glaze
1 Hallowed Fountain
1 Harrier Griffin
1 Holy Mantle
1 Homeward Path
1 Hover Barrier
1 Hussar Patrol
1 Inaction Injunction
4 Island
1 Jelenn Sphinx
1 Judge's Familiar
1 Lonely Sandbar
1 Lyev Skyknight
1 Millenial Gargoyle
1 Mindstatic
1 Minister of Impediments
1 Mistveil Plains
1 Moonring Island
1 Moorland Haunt
1 Mystifying Maze
1 New Prahv Guildmage
1 Ocular Halo
1 Overrule
1 Palliation Accord
1 Peel from Reality
4 Plains
1 Plumes of Peace
1 Prahv, Spires of Order
1 Protect // Serve
1 Psychic Spiral
1 Remote Isle
1 Repeal
1 Restore the Peace
1 Righteous Authority
1 Riot Control
1 Rogue's Passage
1 Runewing
1 Sandsower
1 Secluded Steppe
1 Sejiri Refuge
1 Sejiri Steppe
1 Sky Hussar
1 Soaring Seacliff
1 Spell Rupture
1 Spelltithe Enforcer
1 Sphere of Safety
1 Sunspire Griffin
1 Swift Justice
1 Tablet of the Guilds
1 Terrarion
1 Thespian's Stage
1 Tidewater Minion
1 To Arms!
1 Tower Drake
1 Transguild Promenade
1 Valor Made Real
1 Vassal Soul
1 Vesuva
1 Wind Drake[/deck][/sblock]

[sblock=Teysa's Deck][deck]1 Absolver Thrull
1 Agent of Masks
1 Alms Beast
1 Angel of Despair
1 Angelic Edict
1 Angelic Skirmisher
1 Barren Moor
1 Basilica Guards
1 Basilica Screecher
1 Beckon Apparition
1 Belfry Spirit
1 Blind Hunter
1 Blind Obedience
1 Cartel Aristocrat
1 Castigate
1 Commad Tower
1 Condemn
1 Crypt Ghast
1 Crypt Incursion
1 Daggerdrome Imp
1 Dark Revenant
1 Desceration Demon
1 Devour Flesh
1 Disembowel
1 Douse in Gloom
1 Drifting Meadow
1 Dutiful Thrull
1 Executioner's Swing
1 Exhumer Thrull
1 Faith's Fetters
1 Ghost Quarter
1 Gift of Orzhova
1 Godless Shrine
1 Hissing Miasma
1 Isolated Chapel
1 Kabira Crossroads
1 Killing Glare
1 Kingpin's Pet
1 Knight of Obligation
1 Last Gasp
1 Leechridden Swamp
1 Luminate Primordial
1 Marsh Flats
1 Maw of the Obzedat
1 Merciless Eviction
1 Mistveil Plains
1 Mortify
1 Mourning Thrull
1 Mystifying Maze
1 Oathsworn Giant
1 Obzedat's Aid
1 One Thousand Lashes
1 Orzhov Basilica
1 Orzhov Cluestone
1 Orzhov Euthanist
1 Orzhov Guildgate
1 Orzhov Keyrune
1 Orzhov Pontiff
1 Orzhov Signet
1 Orzhova, the Church of Deals
1 Pillory of the Sleepless
5 Plains
1 Polluted Mire
1 Pontiff of Blight
1 Riot Control
1 Scrubland
1 Secluded Steppe
1 Seize the Soul
1 Shrieking Affliction
1 Shrieking Grotesque
1 Sins of the Past
1 Smite
1 Soul Tithe
1 Souls of the Faultless
1 Spelltithe Enforcer
5 Swamp
1 Swift Justice
1 Syndic of Tithes
1 Syndicate Enforcer
1 Tablet of the Guilds
1 Thespian's Stage
1 Thrull Parasite
1 Tithe Drinker
1 Transguild Promenade
1 Treasury Thrull
1 Urbis Protector
1 Urborg, Tomb of Yawgmoth
1 Vault of te Archangel
1 Vesuva
1 Vizkopa Confessor
1 Vizkopa Guildmage[/deck][/sblock]

[sblock=Mirko's Deck][deck]1 Abyssal Nocturnus
1 Aetherling
1 Balustrade Spy
1 Bane Alley Broker
1 Brainspoil
1 Cancel
1 Clutch of the Undercity
1 Command Tower
1 Consult the Necrosages
1 Consuming Aberration
1 Cremate
1 Crosstown Courier
1 Crypt Incursion
1 Dark Revenant
1 Desecration Demon
1 Destroy the Evidence
1 Dimir Aqueduct
1 Dimir Charm
1 Dimir Cluestone
1 Dimir Guildgate
1 Dimir House Guard
1 Dimir Infiltrator
1 Dimir Keyrune
1 Dimir Signet
1 Dinrova Horror
1 Disembowel
1 Doorkeeper
1 Drift of Phantasms
1 Drowned Catacomb
1 Duskmantle Guildmage
1 Duskmantle, House of Shadow
1 Faerie Impostor
1 Far // Away
1 Grisly Spectacle
1 Hands of Binding
1 Hidden Strings
1 Hired Torturer
1 Horror of the Dim
1 Illusionist's Bracers
1 Incursion Specialist
1 Induce Paranoia
9 Island
1 Keymaster Rogue
1 Killing Glare
1 Last Gasp
1 Last Thoughts
1 Leechridden Swamp
1 Mind Grind
1 Moonring Island
1 Mortus Strider
1 Muddle the Mixture
1 Murmuring Phantasm
1 Nephalia Drownyard
1 Paranoid Delusions
1 Peel from Reality
1 Perplex
1 Pilfered Plans
1 Psychic Spiral
1 Psychic Strike
1 Ribbons of Night
1 Rogue's Passage
1 Sage's Row Denizen
1 Shrieking Affliction
1 Sins of the Past
1 Slithering Shade
1 Soul Ransom
1 Spell Rupture
1 Stolen Identity
9 Swamp
1 Syncopate
1 Tablet of the Guilds
1 Tainted Isle
1 Tattered Drake
1 Thespian's Stage
1 Twisted Justice
1 Undercity Informer
1 Underworld Connections
1 Vesuva
1 Voidwalk
1 Warped Physique
1 Watery Grave
1 Whispering Madness
1 Wight of Precinct Six[/deck][/sblock]

[sblock=Melek's Deck]This is the deck I broke my own limitation on. I included Clout of the Dominus as an excuse to run Goblin Test Pilot (so it doesn't kill itself).

[deck]1 Aetherize
1 Annihilating Fire
1 Belltower Sphinx
1 Blast of Genius
1 Blistercoil Weird
1 Blustersquall
1 Boseiju, Who Shelters All
1 Cancel
1 Cerebral Vortex
1 Chemister's Trick
1 Clout of the Dominus
1 Command Tower
1 Compulsive Research
1 Counterflux
1 Crosstown Courier
1 Deserted Temple
1 Desolate Lighthouse
1 Dispel
1 Djinn Illuminatus
1 Downsize
1 Dynacharge
1 Electrickery
1 Electrolyze
1 Ember Beast
1 Epic Experiment
1 Essence Backlash
1 Explosive Impact
1 Eye of the Storm
1 Faerie Impostor
1 Fluxcharger
1 Forgotten Cave
1 Gelectrode
1 Goblin Electromancer
1 Goblin Flectomancer
1 Goblin Test Pilot
1 Guttersnipe
1 Homing Lightning
1 Hypersonic Dragon
1 Hypervolt Grasp
1 Inspiration
6 Island
1 Izzet Boilerworks
1 Izzet Charm
1 Izzet Chronarch
1 Izzet Cluestone
1 Izzet Guildgate
1 Izzet Keyrune
1 Izzet Signet
1 Lonely Sandbar
1 Madblind Mountain
1 Mark for Death
1 Mikokoro, Center of the Sea
1 Mizzium Mortars
1 Mizzum Skin
1 Moonring Island
6 Mountain
1 Mystifying Maze
1 Nivix Cyclops
1 Nivix Guildmage
1 Nivmagus Elemental
1 Ogre Savant
1 Petrahydrox
1 Possibility Storm
1 Psychic Spiral
1 Punish the Enemy
1 Remote Isle
1 Rogue's Passage
1 Runewing
1 Schismotivate
1 Skullcrack
1 Skyline Predator
1 Smoldering Crater
1 Spell Rupture
1 Steam Vents
1 Street Spasm
1 Sulfur Falls
1 Synchopate
1 Tablet of the Guilds
1 Teleportal
1 Terrarion
1 Thespian's Stage
1 Traitorous Instinct
1 Transguild Promenade
1 Turn // Burn
1 Vandalblast
1 Vesuva
1 Weapon Surge
1 Wee Dragonauts
1 Wind Drake[/deck][/sblock]

[sblock=Exava's Deck][deck]1 Act of Treason
1 Akoum Refuge
1 Annihilating Fire
1 Auger Spree
1 Barren Moor
1 Blood Crypt
1 Bloodfray Giant
1 Cackling Flames
1 Carnage Gladiator
1 Carnival Hellsteed
1 Chaos Imps
1 Clear a Path
1 Command Tower
1 Crypt Incursion
1 Cryptborn Horror
1 Dead Reveler
1 Demonfire
1 Demon's Jester
1 Desecration Demon
1 Deviant Glee
1 Devour Flesh
1 Disembowel
1 Dogpile
1 Dragonskull Summit
1 Dreadbore
1 Ember Beast
1 Fatal Fumes
1 Fiery Conclusion
1 Forgotten Cave
1 Ghost Quarter
1 Gobhobbler Rats
1 Gore-House Chainwalker
1 Grave Betrayal
1 Grim Roustabout
1 Hellhole Flailer
1 Homing Lightning
1 Jagged Poppet
1 Killing Glare
1 Kill-Suit Cultist
1 Launch Party
1 Leechridden Swamp
1 Madblind Mountain
1 Massive Raid
1 Morgue Burst
5 Mountain
1 Mystifying Maze
1 Nettling Curse
1 Ogre Gatecrasher
1 Polluted Mire
1 Punish the Enemy
1 Rakdos Cackler
1 Rakdos Carnaium
1 Rakdos Charm
1 Rakdos Cluestone
1 Rakdos Drake
1 Rakdos Guildgate
1 Rakdos Keyrune
1 Rakdos Ragemutt
1 Rakdos Signet
1 Rix Maadi Guildmage
1 Rix Maadi, Dungeon Palace
1 Rupture Spire
1 Seal of Doom
1 Sepulchral Primordial
1 Showstopper
1 Sinister Possession
1 Skull Rend
1 Skullcrack
1 Slaughterhouse Bouncer
1 Slum Reaper
1 Smoldering Crater
1 Spawn of Rix Maadi
1 Spike Jester
1 Splatter Thug
1 Strip Mine
5 Swamp
1 Tablet of the Guilds
1 Taste for Mayhem
1 Tectonic Edge
1 Thespian's Stage
1 Thrill-Kill Assassin
1 Toil // Trouble
1 Traitorous Instinct
1 Transguild Promenade
1 Twinstrike
1 Ultimate Price
1 Vesuva
1 Wasteland
1 Weight of Spires
1 Woebringer demon
1 Wrecking Ball[/deck][/sblock]

[sblock=Varolz's Deck][deck]1 Archaeological Dig
1 Barren Moor
1 Civic Wayfinder
1 Command Tower
1 Corpsejack Menace
1 Daggerdrome Imp
1 Darkblast
1 Deathrite Shaman
1 Death's Presence
1 Desecration Demon
1 Devour Flesh
1 Disembowel
1 Doubling Season
1 Down // Dirty
1 Dreg Mangler
1 Drooling Groodion
1 Drown in Filth
1 Farseek
1 Forced Adaptation
4 Forest
1 Gatecreeper Vine
1 Ghost Quarter
1 Golgari Brownscale
1 Golgari Charm
1 Golgari Cluestone
1 Golgari Germination
1 Golgari Guildgate
1 Golgari Keyrune
1 Golgari Longlegs
1 Golgari Rot Farm
1 Golgari Rotwurm
1 Golgari Signet
1 Greater Mossdog
1 Grim Backwoods
1 Grisly Salvage
1 Hall of the Bandit Lord
1 Indrik Stomphowler
1 Junktroller
1 Keening Banshee
1 Korozda Gorgon
1 Last Gasp
1 Launch Party
1 Leechridden Swamp
1 Loaming Shaman
1 Lotleth Troll
1 Mortipede
1 Mutant's Prey
1 Nullmage Shepherd
1 Overgrown Tomb
1 Pillar of the Paruns
1 Polluted Mire
1 Putrefy
1 Recollect
1 Rites of Reaping
1 Rogue's Passage
1 Rot Farm Skeleton
1 Rupture Spire
1 Sapseep Forest
1 Seek the Horizon
1 Serene Remembrance
1 Sewer Shambler
1 Shambling Shell
1 Shimmering Grotto
1 Slippery Karst
1 Slitherhead
1 Sluiceway Scorpion
1 Slum Reaper
1 Stinkweed Imp
1 Stonefare Crocodile
1 Svogthos, the Restless Tomb
4 Swamp
1 Tablet of the Guilds
1 Terrarion
1 Thespian's Stage
1 Thrashing Mossdog
1 Tranquil Thicket
1 Transguild Promenade
1 Treasured Find
1 Trestle Troll
1 Undercity Informer
1 Urban Burgeoning
1 Utopia Sprawl
1 Verdant Catacombs
1 Verdant Eidolon
1 Vesper Ghoul
1 Vesuva
1 Vigor Mortis
1 Wildwood Rebirth
1 Woebringer Demon
1 Woodland Cemetary
1 Woodwraith Strangler
1 Zanikev Locust[/deck][/sblock]

[sblock=Ruric Thar's Deck][deck]1 Alpha Authority
1 Annihilating Fire
1 Armed // Dangerous
1 Axebane Stag
1 Batterhorn
1 Bloodscale Prowler
1 Borborygmos
1 Burning-Tree Emissary
1 Burning-Tree Shaman
1 Civic Wayfinder
1 Clear a Path
1 Cobblebrute
1 Command Tower
1 Crowned Ceratok
1 Deserted Temple
1 Dogpile
1 Ember Beast
1 Explosive Impact
1 Farseek
1 Feral Animist
3 Forest
1 Forgotten Cave
1 Frenzied Tilling
1 Gatecreeper Vine
1 Ghor-Clan Rampager
1 Ghost Quarter
1 Giant Solifuge
1 Gruul Cluestone
1 Gruul Guildgate
1 Gruul Keyrune
1 Gruul Signet
1 Gruul Turf
1 Hellraiser Goblin
1 Homeward Path
1 Indrik Stomphowler
1 Kazandu Refuge
1 Kessig Wolf Run
1 Kraul Warrior
1 Loaming Shaman
1 Lobber Crew
1 Madblind Mountain
1 Madcap Skills
3 Mountain
1 Nullmage Shepherd
1 Ogre Gatecrasher
1 Petrified Wood-Kin
1 Primal Visitation
1 Punish the Enemy
1 Pyrewild Shaman
1 Rabble-Rouser
1 Raging Ravine
1 Recollect
1 Rogue's Passage
1 Rootbound Crag
1 Rubblebelt Maaka
1 Rubblebelt Raiders
1 Ruination Wurm
1 Sapseep Forest
1 Scab-Clan Charger
1 Scab-Clan Giant
1 Scab-Clan Mauler
1 Scorchwalker
1 Seek the Horizon
1 Serene Remembrance
1 Silhana Starfletcher
1 Skarrg Guildmage
1 Skarrg, the Rage Pits
1 Skarrgan Pit-Skulk
1 Skarrgan Skybreaker
1 Skinbrand Goblin
1 Skullcrack
1 Slaughterhorn
1 Slippery Karst
1 Smoldering Crater
1 Stomping Ground
1 Streetbreaker Wurm
1 Tablet of the Guilds
1 Taiga
1 Tectonic Edge
1 Thespian's Stage
1 Tin Street Hooligan
1 Towering Indrik
1 Tranquil Thicket
1 Transguild Promenade
1 Urban Burgeoning
1 Utopia Sprawl
1 Verdant Eidolon
1 Vesuva
1 Viashino Shanktail
1 Wasteland
1 Wild Beastmaster
1 Wild Cantor
1 Zhur-Taa Ancient
1 Zhur-Taa Druid
1 Zhur-Taa Swine[/deck][/sblock]

[sblock=Tajic's Deck][deck]1 Angelic Skirmisher
1 Annihilating Fire
1 Awe for the Guilds
1 Bathe in Light
1 Batterhorn
1 Bomber Corps
1 Boros Charm
1 Boros Cluestone
1 Boros Elite
1 Boros Garrison
1 Boros Guildgate
1 Boros Guildmage
1 Boros Keyrune
1 Boros Mastiff
1 Boros Reckoner
1 Boros Signet
1 Boros Swiftblade
1 Clifftop Retreat
1 Command Tower
1 Concerted Effort
1 Dogpile
1 Drifting Meadow
1 Ember Beast
1 Ethereal Armor
1 Explosive Impact
1 Fencing Ace
1 Firemane Angel
1 Firemane Avenger
1 Flame-Kin Zealot
1 Flash Conscription
1 Forgotten Cave
1 Fortress Cyclops
1 Furious Resistance
1 Ghost Quarter
1 Gleam of Battle
1 Haazda Snare Squad
1 Harrier Griffin
1 Holy Mantle
1 Homing Lightning
1 Knightly Valor
1 Legion Loyalist
1 Legion's Initiative
1 Lightning Helix
1 Massive Raid
1 Master Warcraft
1 Mistveil Plains
5 Mountain
1 Mystifying Maze
1 Nightguard Patrol
1 Oathsworn Giant
1 Ordruun Commando
1 Ordruun Veteran
5 Plains
1 Psychotic Fury
1 Punish the Enemy
1 Rally the Righteous
1 Razia, Boros Archangel
1 Riot Control
1 Rupture Spire
1 Sacred Foundry
1 Secluded Steppe
1 Skullcrack
1 Skyknight Legionnaire
1 Slayers' Stronghold
1 Smoldering Crater
1 Spark Trooper
1 Spelltithe Enforcer
1 Stalking Vengeance
1 Sunhome Enforcer
1 Sunhome Guildmage
1 Sunhome, Fortress of the Legion
1 Sunspire Griffin
1 Swift Justice
1 Tablet of the Guilds
1 Tectonic Edge
1 Teetering Peaks
1 Thespian's Stage
1 To Arms!
1 Towering Thunderfist
1 Traitorous Instinct
1 Transguild Promenade
1 Truefire Paladin
1 Valor Made Real
1 Vesuva
1 Viashino Firstblade
1 Warleader's Helix
1 Warmind Infantry
1 Wasteland
1 Wojek Embermage
1 Wojek Halberdiers
1 Wojek Siren[/deck][/sblock]

[sblock=Emmara's Deck][deck]1 Advent of the Wurm
1 Aerial Maneuver
1 Alive // Well
1 Armored Wolf-Rider
1 Avenging Arrow
1 Axebane Guardian
1 Bronzebeak Moa
1 Call of the Conclave
1 Carven Caryatid
1 Centaur Healer
1 Centaur's Herald
1 Chorus of Might
1 Command Tower
1 Conclave Equenaut
1 Conclave Phalanx
1 Concordia Pegasus
1 Coursers' Accord
1 Devouring Light
1 Doubling Season
1 Drifting Meadow
1 Druid's Deliverance
1 Dryad Militant
1 Dryad's Caress
1 Elfhame Palace
1 Eyes in the Skies
1 Farseek
1 Fencing Ace
4 Forest
1 Gavony Township
1 Grasslands
1 Graypelt Refuge
1 Grove of the Guardian
1 Growing Ranks
1 Guardian of Vitu-Ghazi
1 Heroes' Reunion
1 Horncaller's Chant
1 Ivy Lane Denizen
1 Knight Watch
1 Knightly Valor
1 Loaming Shaman
1 Mistveil Plains
1 Mystifying Maze
1 Nullmage Shepherd
1 Oathsworn Giant
1 Phantom General
4 Plains
1 Pollenbright Wings
1 Privileged Position
1 Razorverge Thicket
1 Recollect
1 Risen Sanctuary
1 Rootborn Defenses
1 Rubbleback Rhino
1 Sapseep Forest
1 Scion of Vitu-Ghazi
1 Secluded Steppe
1 Seed Spark
1 Seek the Horizon
1 Selesnya Charm
1 Selesnya Cluestone
1 Selesnya Evangel
1 Selesnya Guildgate
1 Selesnya Guildmage
1 Selesnya Keyrune
1 Selesnya Sagittars
1 Selesnya Sanctuary
1 Selesnya Sentry
1 Selesnya Signet
1 Seller of Songbirds
1 Serene Remebrance
1 Siege Wurm
1 Slime Molding
1 Slippery Karst
1 Sprouting Phytohydra
1 Stirring Wildwood
1 Sundering Growth
1 Sundering Vitae
1 Sunpetal Grove
1 Tablet of the Guilds
1 Temple Garden
1 Thespian's Stage
1 Tranquil Thicket
1 Trostani's Judgment
1 Trostani's Summoner
1 Twilight Drover
1 Unflinching Courage
1 Utopia Sprawl
1 Vesuva
1 Vitu-Ghazi Guildmage
1 Vitu-Ghazi, the City-Tree
1 Votary of the Conclave
1 Wake the Reflections
1 Wayfaring Temple[/deck][/sblock]

[sblock=Vorel's Deck][deck]1 Alchemist's Refuge
1 Assault Zeppelid
1 Axebane Guardian
1 Beetleform Mage
1 Biomass Mutation
1 Bred for the Hunt
1 Breeding Pool
1 Brushstrider
1 Cancel
1 Carven Caryatid
1 Clinging Anemones
1 Cloudfin Raptor
1 Coiling Oracle
1 Command Tower
1 Copy Enchantment
1 Crosstown Courier
1 Crowned Ceratok
1 Cytoshape
1 Doubling Season
1 Drakewing Krasis
1 Elusive Krasis
1 Experiment Kraj
1 Experiment One
1 Faerie Impostor
1 Farseek
1 Forced Adaptation
7 Forest
1 Frilled Oculus
1 Gatecreeper Vine
1 Ghost Quarter
1 Give // Take
1 Grayscaled Gharial
1 Hall of the Bandit Lord
1 Hinterland Harbor
1 Hydroform
7 Island
1 Krasis Incubation
1 Loaming Shaman
1 Lonely Sandbar
1 Master Biomancer
1 Mikokoro, Center of the Sea
1 Misty Rainforest
1 Mystic Genesis
1 Mystifying Maze
1 Novijen, Heart of Progress
1 Plasm Capture
1 Plaxcaster Frogling
1 Plaxmanta
1 Psychic Spiral
1 Rapid Hybridization
1 Recollect
1 Remote Isle
1 Rupture Spire
1 Sapphire Drake
1 Seek the Horizon
1 Serene Remembrance
1 Shambleshark
1 Shielding Plax
1 Silkwing Scout
1 Simic Basilisk
1 Simic Charm
1 Simic Cluestone
1 Simic Growth Chamber
1 Simic Guildgate
1 Simic Guildmage
1 Simic Keyrune
1 Simic Signet
1 Slippery Karst
1 Species Gorger
1 Spell Rupture
1 Sporeback Troll
1 Syncopate
1 Tablet of the Guilds
1 Thespian's Stage
1 Tranquil Thicket
1 Transguild Promenade
1 Unexpected Results
1 Urban Burgeoning
1 Urban Evolution
1 Utopia Sprawl
1 Vesuva
1 Vigean Graftmage
1 Vigean Hydropon
1 Voidslime
1 Wild Beastmaster
1 Wind Drake
1 Zameck Guildmage[/deck][/sblock]

Footnote: If you actually looked through all the decklists, you may have noticed some included Alpha/Beta/Revised duals and others don't. These are the decklists that I actually use on MTGO, and I don't have money to spend willy-nilly on dual lands. The few duals I do have are ones I've opened in Master's Edition packs (of which I haven't bought a whole lot of; just a few sealed events here and there). Except the shocklands, which I bought 3 of each when the bots started selling the RTR block versions for about 3 bucks each (which is loads better than the 10 bucks each they wanted for the original Ravnica block shocklands).
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0
Church of Deals v2.0
[deck]3 Heartless Summoning
3 Battletide Alchemist
3 Orzhov Pontiff
3 Vizkopa Confessor
3 Adaptive Automaton
3 Pontiff of Blight
3 Sin Collector
3 Blind Obedience
3 Crypt Ghast
3 Temporal Extortion
3 Obzedat's Aid
3 Defy Death

4 Godless Shrine
4 Isolated Chapel
2 Orzhov Guildgate
8 Swamp
6 Plains[/deck]
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Sun, 28 Apr 2013 17:03:13 -0500 http://community.wizards.com/edacade/blog/2013/04/28/church_of_deals_v2.0 http://community.wizards.com/edacade/blog/2013/04/28/church_of_deals_v2.0
[deck]3 Heartless Summoning
3 Battletide Alchemist
3 Orzhov Pontiff
3 Vizkopa Confessor
3 Adaptive Automaton
3 Pontiff of Blight
3 Sin Collector
3 Blind Obedience
3 Crypt Ghast
3 Temporal Extortion
3 Obzedat's Aid
3 Defy Death

4 Godless Shrine
4 Isolated Chapel
2 Orzhov Guildgate
8 Swamp
6 Plains[/deck]
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0
Gatecrash: Ideas
Until now.

So, anybody who has been following the spoilers knows there have been quite a few cards spoiled so far. And I have to say, I'm pretty excited. I intend to go Simic at the prerelease, and if I can make it to multiple prereleases (like I did for RTR), the order after Simic will most likely be Dimir, Boros, Gruul, Orzhov. But I'm not here to talk about that.

I'm here to talk about the Orzhov cards that have been spoiled so far. Yeah, I know it seems like I'm not very excited about them since they're dead last on my list of "multiple prerelease" picks, but that's only because I don't think they'd be that great in Sealed Limited. In constructed, however, I expect them to do very well. Especially in my black-white Cleric deck.

One of the very first decks I fell in love with was black-white Clerics, back in the days of Odyssey and Onslaught. As such, I tend to update the deck from time to time when new Clerics with really nice abilities are added. And Orzhov has already spoiled two very nice Clerics I can't wait to tweak my Cleric deck around. And also the Boros have added another [c=Frontline Medic]Cleric[/c] that would have room, as well.

The Orzhov Clerics I speak of are [c]Syndic of Tithes[/c] and [c]Vizkopa Confessor[/c]. Both have Extort, and in my Cleric.dec build they both cost very little. "How is that?" you may ask. I shall tell you: [c]Heartless Summoning[/c] and [c]Edgewalker[/c]. The Syndic becomes free to cast, and the Confessor costs [mc]1[/mc]. Which leaves so much mana open for me to be paying for Extort.

However, I'd want to identify this deck as something else. In fact, I'd like to make it a theme, of sorts: Church of Deals. Which would take the deck in a different direction than the one I've been playing on MTGO (whenever I log on). The most recent incarnation of my black-white Cleric deck focuses heavily on supporting Cleric tribal. This deck would focus mainly on politics and "group hug"ness.

So, cards that get to stick around from the current incarnation: [c]Battletide Alchemist[/c], [c]Doubtless One[/c], [c]Heartless Summoning[/c], [c]Edgewalker[/c], and [c]Shields of Velis Vel[/c]. That's 15 cards right there, plus the 9 from GTC that will be in this deck, making 24 card slots filled. That leaves 12 slots minimum. Since this deck is named Church of Deals, I'm thinking I should include some Clerics from the original Ravnica block. But there aren't a lot of good choices. [c]Orzhov Pontiff[/c] is pretty much the only one worth taking. Then there's [c]Entomber Exarch[/c] and [c]Inquisitor Exarch[/c] which both fit nicely in the deck. But now I need something that keeps the 1/1s I want to keep out from dieing to the Summoning...I suppose [c]Adaptive Automaton[/c] will do. Oh, what the heck, make it a 21 land deck and add the [c]Orzhov Charm[/c] that they haven't spoiled as of yet. It can't be that bad, right? If it turns out to be bad, I'll replace it with [c]Zealous Persecution[/c].

Well, that's a fairly quick decklist making:

[deck=Church of Deals]3 Heartless Summoning
3 Edgewalker
3 Adaptive Automaton
3 Battletide Alchemist
3 Doubtless One
3 Shields of Velis Vel
3 Orzhov Pontiff
3 Inquisitor Exarch
3 Entomber Exarch
3 Orzhov Charm
3 Vizkopa Confessor
3 Syndic of Tithes
3 Frontline Medic

3 Isolated Chapel
3 Godless Shrine
1 Vault of the Archangel
4 Swamp
6 Plains
4 Orzhov Guildgate[/deck]

I'll probably eventually find that this doesn't hold up as well as I'd like and might expand it to a 75 card deck, as I tend to do when playing outside of Modern or Standard.
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Sat, 12 Jan 2013 06:09:32 -0600 http://community.wizards.com/edacade/blog/2013/01/12/gatecrash:_ideas http://community.wizards.com/edacade/blog/2013/01/12/gatecrash:_ideas
Until now.

So, anybody who has been following the spoilers knows there have been quite a few cards spoiled so far. And I have to say, I'm pretty excited. I intend to go Simic at the prerelease, and if I can make it to multiple prereleases (like I did for RTR), the order after Simic will most likely be Dimir, Boros, Gruul, Orzhov. But I'm not here to talk about that.

I'm here to talk about the Orzhov cards that have been spoiled so far. Yeah, I know it seems like I'm not very excited about them since they're dead last on my list of "multiple prerelease" picks, but that's only because I don't think they'd be that great in Sealed Limited. In constructed, however, I expect them to do very well. Especially in my black-white Cleric deck.

One of the very first decks I fell in love with was black-white Clerics, back in the days of Odyssey and Onslaught. As such, I tend to update the deck from time to time when new Clerics with really nice abilities are added. And Orzhov has already spoiled two very nice Clerics I can't wait to tweak my Cleric deck around. And also the Boros have added another [c=Frontline Medic]Cleric[/c] that would have room, as well.

The Orzhov Clerics I speak of are [c]Syndic of Tithes[/c] and [c]Vizkopa Confessor[/c]. Both have Extort, and in my Cleric.dec build they both cost very little. "How is that?" you may ask. I shall tell you: [c]Heartless Summoning[/c] and [c]Edgewalker[/c]. The Syndic becomes free to cast, and the Confessor costs [mc]1[/mc]. Which leaves so much mana open for me to be paying for Extort.

However, I'd want to identify this deck as something else. In fact, I'd like to make it a theme, of sorts: Church of Deals. Which would take the deck in a different direction than the one I've been playing on MTGO (whenever I log on). The most recent incarnation of my black-white Cleric deck focuses heavily on supporting Cleric tribal. This deck would focus mainly on politics and "group hug"ness.

So, cards that get to stick around from the current incarnation: [c]Battletide Alchemist[/c], [c]Doubtless One[/c], [c]Heartless Summoning[/c], [c]Edgewalker[/c], and [c]Shields of Velis Vel[/c]. That's 15 cards right there, plus the 9 from GTC that will be in this deck, making 24 card slots filled. That leaves 12 slots minimum. Since this deck is named Church of Deals, I'm thinking I should include some Clerics from the original Ravnica block. But there aren't a lot of good choices. [c]Orzhov Pontiff[/c] is pretty much the only one worth taking. Then there's [c]Entomber Exarch[/c] and [c]Inquisitor Exarch[/c] which both fit nicely in the deck. But now I need something that keeps the 1/1s I want to keep out from dieing to the Summoning...I suppose [c]Adaptive Automaton[/c] will do. Oh, what the heck, make it a 21 land deck and add the [c]Orzhov Charm[/c] that they haven't spoiled as of yet. It can't be that bad, right? If it turns out to be bad, I'll replace it with [c]Zealous Persecution[/c].

Well, that's a fairly quick decklist making:

[deck=Church of Deals]3 Heartless Summoning
3 Edgewalker
3 Adaptive Automaton
3 Battletide Alchemist
3 Doubtless One
3 Shields of Velis Vel
3 Orzhov Pontiff
3 Inquisitor Exarch
3 Entomber Exarch
3 Orzhov Charm
3 Vizkopa Confessor
3 Syndic of Tithes
3 Frontline Medic

3 Isolated Chapel
3 Godless Shrine
1 Vault of the Archangel
4 Swamp
6 Plains
4 Orzhov Guildgate[/deck]

I'll probably eventually find that this doesn't hold up as well as I'd like and might expand it to a 75 card deck, as I tend to do when playing outside of Modern or Standard.
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Naturalist
I call it Naturalist. The idea is to build a deck using only lands and creatures. No instants, sorceries, enchantments ([c=Lucent Liminid]one exception[/c]), noncreature artifacts, or planeswalkers. "Summoner War" could possibly fit better, but in my opinion such a "format" would allow instants and sorceries that produce creature tokens.

You may be asking "Why would anybody want to do this?" I would retort with my own question: Why wouldn't they want to do this?

Over the years, creatures have steadily been gaining more and more ETB (enters the battlefield) effects and/or LTB (leaves the battlefield) effects. Which basically makes them like sorcery spells. Simply entering a query into Gatherer for creatures only with the phrase "enters the battlefield" yields 1187 hits, although not all of those hits are for effects one might want (and includes such phrases as "enters the battlefield tapped" or "enters the battlefield with N {type} counters"). But that's only a taste of what creatures have to offer. Search for the phrase "leaves the battlefield" and you get 84 hits, search for "dies" and you get 345. If you do just a flat search for creatures, it returns 6743 hits (although several of those are double hits due to DFCs and/or flip cards, and includes Un-sets).

There are more than enough creatures to choose from and make a decent deck. I have a few decks saved on my MTGO account which are all Naturalist decks in Modern format which use only creatures with Flash. I've actually played a few games where my opponent quit simply because I was waiting until his or her end step to cast my creatures. I'm guessing they only had sorcery speed removal, and since a set of my favorite flash creatures are all from [c=Whitemane Lion]Time[/c] [c=Stonecloaker]Spiral[/c] [c=Dust Elemental]block[/c]...I can see where a ragequit may have happened.

But I really can't explain much else about the Naturalist "format" or the interesting gameplay it presents. All I can really tell you is that I've used the idea to build Sliver decks, Flash decks, Haste decks...What can I say? I build theme decks, and Naturalist is a really nice theme to play around.
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Wed, 21 Nov 2012 13:21:56 -0600 http://community.wizards.com/edacade/blog/2012/11/21/naturalist http://community.wizards.com/edacade/blog/2012/11/21/naturalist
I call it Naturalist. The idea is to build a deck using only lands and creatures. No instants, sorceries, enchantments ([c=Lucent Liminid]one exception[/c]), noncreature artifacts, or planeswalkers. "Summoner War" could possibly fit better, but in my opinion such a "format" would allow instants and sorceries that produce creature tokens.

You may be asking "Why would anybody want to do this?" I would retort with my own question: Why wouldn't they want to do this?

Over the years, creatures have steadily been gaining more and more ETB (enters the battlefield) effects and/or LTB (leaves the battlefield) effects. Which basically makes them like sorcery spells. Simply entering a query into Gatherer for creatures only with the phrase "enters the battlefield" yields 1187 hits, although not all of those hits are for effects one might want (and includes such phrases as "enters the battlefield tapped" or "enters the battlefield with N {type} counters"). But that's only a taste of what creatures have to offer. Search for the phrase "leaves the battlefield" and you get 84 hits, search for "dies" and you get 345. If you do just a flat search for creatures, it returns 6743 hits (although several of those are double hits due to DFCs and/or flip cards, and includes Un-sets).

There are more than enough creatures to choose from and make a decent deck. I have a few decks saved on my MTGO account which are all Naturalist decks in Modern format which use only creatures with Flash. I've actually played a few games where my opponent quit simply because I was waiting until his or her end step to cast my creatures. I'm guessing they only had sorcery speed removal, and since a set of my favorite flash creatures are all from [c=Whitemane Lion]Time[/c] [c=Stonecloaker]Spiral[/c] [c=Dust Elemental]block[/c]...I can see where a ragequit may have happened.

But I really can't explain much else about the Naturalist "format" or the interesting gameplay it presents. All I can really tell you is that I've used the idea to build Sliver decks, Flash decks, Haste decks...What can I say? I build theme decks, and Naturalist is a really nice theme to play around.
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4-Color Token Manipulation
Anyway, new deck idea (only in concept stage) so we're going to have another process blog. The basic premise behind this deck is to utilize detain and token manipulation ([c]Cackling Counterpart[/c], [c]Parallel Lives[/c]) to lock your opponent out of doing anything other than casting spells. And I feel that [c]Archon of the Triumvirate[/c] is the best detain candidate, since it detains 2 permanents per attack. The only problem is its high mana cost, and then you have to wait a turn to attack. Or do you? I've already titled this "4-color" because I intend to include [c]Fervor[/c] in the deck. Not many, though, as I could use the space for other cards that might help me get things out faster.

So the premise we have so far is to build around these four cards with an initial count of:
3x [c]Cackling Counterpart[/c]
2x [c]Parallel Lives[/c]
3x [c]Archon of the Triumvirate[/c]
2x [c]Fervor[/c]

Since I plan on utilizing four colors of mana, I think I'll run a 26 land deck, and with an initial concept of 10 cards that leaves us with 24 nonland cards to work out.

Obviously we can't depend solely on the Archon as our detain creature. And I'd really like to keep the option of nonland detainment. So we'll also add [c]Lyev Skyknight[/c] to the deck. And I'd really like some more red in the deck since we're starting to get blue and white heavy already. [c]Desperate Ravings[/c] and [c]Faithless Looting[/c] are nice draw spells in red, or we can go with cards like [c]Traitorous Blood[/c] and [c]Traitorous Instinct[/c] to steal the opponent's creatures and make copies of them for ourselves. In fact, I think of those four, whichever two I don't go with will go in sideboard. For green, I think I'll just focus on mana fixing with [c]Farseek[/c].

So, for sure, we're looking at:
[deck]3 Cackling Counterpart
3 Archon of the Triumvirate
3 Lyev Skyknight
4 Farseek
2 Parallel Lives
2 Fervor[/deck]

We could probably use a bit more white and green...focusing on populate. [c]Growing Ranks[/c] is a great card, especially in conjunction with Fervor and Parallel Lives. And [c]Vitu-Ghazi Guildmage[/c] allows me to use my free mana to populate every turn I don't have something big to cast. And makes tokens for [mc]2[/mc] more. But then there's also [c]Wayfaring Temple[/c] which populates on contact with the opponent, and if we're locking down their stuff with detain that should be quite easy. Starting to focus mostly on having creatures, [c]Seance[/c] might be a good choice, too. If nothing else, it could be a method of "cheating" out an Archon before turn 7 if we combine it with Faithless Looting. But wait...there's been a deck recently that featured Seance on the Daily MTG Daily Deck feature...am I copying it?

Just got back from checking. Not copying it in the slightest (other than the Seance+Faithless Looting combo). That deck was [mc]BRGW[/mc], we're going [mc]RGWU[/mc]. Continuing on.

Deck so far:
[deck]3 Cackling Counterpart
3 Archon of the Triumvirate
3 Lyev Skyknight
2 Seance
2 Growing Ranks
4 Wayfaring Temple
4 Farseek
2 Parallel Lives
2 Fervor
3 Faithless Looting
3 Desperate Ravings[/deck]

I believe we're down to 3 nonland cards left to add to the deck...I'd like to try to keep this deck somewhat balanced in color, so let's count the mana symbols so far:

[mc]R[/mc]=11
[mc]G[/mc]=14
[mc]W[/mc]=18
[mc]U[/mc]=15

Red and blue could both use some more representation...so perhaps I'll run [c]Nivix Guildmage[/c] to give access to some more deck cycling.

Now to figure out the land base. We want [c]Temple Garden[/c], [c]Hallowed Fountain[/c] and [c]Steam Vents[/c] in the deck for Farseek to catch, and once Gatecrash releases we'll also have [c]Stomping Grounds[/c], [c]Sacred Foundry[/c], and [c]Breeding Pool[/c]. For now, those will be replaced with [c]Rootbound Crag[/c], [c]Clifftop Retreat[/c], and [c]Hinterland Harbor[/c]. We want to run some basic lands so that [c]Ghost Quarter[/c] doesn't completely screw us over. And a 1-of [c]Alchemist's Refuge[/c] might come in handy for a few sneak attacks. I'm thinking 3 each of the shocklands and 2 each of the EBT duals, which leaves us with 10 slots for basic lands. After consulting my spreadsheet, the finished build looks like so:

[deck=4-color Token Menipulation]3 Temple Garden
3 Hallowed Fountain
3 Steam Vents
2 Rootbound Crag
2 Clifftop Retreat
2 Hinterland Harbor
1 Alchemist's Refuge
3 Plains
3 Island
2 Forest
2 Mountain

3 Archon of the Triumvirate
3 Lyev Skyknight
4 Wayfaring Temple
3 Nivix Guildmage

4 Farseek
2 Seance
2 Growing Ranks
2 Parallel Lives
2 Fervor
3 Faithless Looting
3 Desperate Ravings
3 Cackling Counterpart[/deck]

And I totally forgot to cook up a sideboard. Well, I did say whichever of the mentioned red cards didn't get used in main deck would end up in sideboard, so we have that. And I think the Vitu-Ghazi Guildmage could be included in the sideboard. Maybe possibly add some counterspells in the form of instant hexproof and [c]Dissipate[/c]. Of course, this will alter my spreadsheet a little bit...but only because I calculate for "main deck only" and "both sideboard and main deck". I'll leave the above build as it is. For those curious: sideboard adds a Mountain and takes away a Plains.

[deck=Sideboard]3 Traitorous Blood
3 Traitorous Instinct
3 Vitu-Ghazi Guildmage
3 Ranger's Guile
3 Dissipate[/deck]
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Tue, 13 Nov 2012 03:06:42 -0600 http://community.wizards.com/edacade/blog/2012/11/13/4-color_token_manipulation http://community.wizards.com/edacade/blog/2012/11/13/4-color_token_manipulation
Anyway, new deck idea (only in concept stage) so we're going to have another process blog. The basic premise behind this deck is to utilize detain and token manipulation ([c]Cackling Counterpart[/c], [c]Parallel Lives[/c]) to lock your opponent out of doing anything other than casting spells. And I feel that [c]Archon of the Triumvirate[/c] is the best detain candidate, since it detains 2 permanents per attack. The only problem is its high mana cost, and then you have to wait a turn to attack. Or do you? I've already titled this "4-color" because I intend to include [c]Fervor[/c] in the deck. Not many, though, as I could use the space for other cards that might help me get things out faster.

So the premise we have so far is to build around these four cards with an initial count of:
3x [c]Cackling Counterpart[/c]
2x [c]Parallel Lives[/c]
3x [c]Archon of the Triumvirate[/c]
2x [c]Fervor[/c]

Since I plan on utilizing four colors of mana, I think I'll run a 26 land deck, and with an initial concept of 10 cards that leaves us with 24 nonland cards to work out.

Obviously we can't depend solely on the Archon as our detain creature. And I'd really like to keep the option of nonland detainment. So we'll also add [c]Lyev Skyknight[/c] to the deck. And I'd really like some more red in the deck since we're starting to get blue and white heavy already. [c]Desperate Ravings[/c] and [c]Faithless Looting[/c] are nice draw spells in red, or we can go with cards like [c]Traitorous Blood[/c] and [c]Traitorous Instinct[/c] to steal the opponent's creatures and make copies of them for ourselves. In fact, I think of those four, whichever two I don't go with will go in sideboard. For green, I think I'll just focus on mana fixing with [c]Farseek[/c].

So, for sure, we're looking at:
[deck]3 Cackling Counterpart
3 Archon of the Triumvirate
3 Lyev Skyknight
4 Farseek
2 Parallel Lives
2 Fervor[/deck]

We could probably use a bit more white and green...focusing on populate. [c]Growing Ranks[/c] is a great card, especially in conjunction with Fervor and Parallel Lives. And [c]Vitu-Ghazi Guildmage[/c] allows me to use my free mana to populate every turn I don't have something big to cast. And makes tokens for [mc]2[/mc] more. But then there's also [c]Wayfaring Temple[/c] which populates on contact with the opponent, and if we're locking down their stuff with detain that should be quite easy. Starting to focus mostly on having creatures, [c]Seance[/c] might be a good choice, too. If nothing else, it could be a method of "cheating" out an Archon before turn 7 if we combine it with Faithless Looting. But wait...there's been a deck recently that featured Seance on the Daily MTG Daily Deck feature...am I copying it?

Just got back from checking. Not copying it in the slightest (other than the Seance+Faithless Looting combo). That deck was [mc]BRGW[/mc], we're going [mc]RGWU[/mc]. Continuing on.

Deck so far:
[deck]3 Cackling Counterpart
3 Archon of the Triumvirate
3 Lyev Skyknight
2 Seance
2 Growing Ranks
4 Wayfaring Temple
4 Farseek
2 Parallel Lives
2 Fervor
3 Faithless Looting
3 Desperate Ravings[/deck]

I believe we're down to 3 nonland cards left to add to the deck...I'd like to try to keep this deck somewhat balanced in color, so let's count the mana symbols so far:

[mc]R[/mc]=11
[mc]G[/mc]=14
[mc]W[/mc]=18
[mc]U[/mc]=15

Red and blue could both use some more representation...so perhaps I'll run [c]Nivix Guildmage[/c] to give access to some more deck cycling.

Now to figure out the land base. We want [c]Temple Garden[/c], [c]Hallowed Fountain[/c] and [c]Steam Vents[/c] in the deck for Farseek to catch, and once Gatecrash releases we'll also have [c]Stomping Grounds[/c], [c]Sacred Foundry[/c], and [c]Breeding Pool[/c]. For now, those will be replaced with [c]Rootbound Crag[/c], [c]Clifftop Retreat[/c], and [c]Hinterland Harbor[/c]. We want to run some basic lands so that [c]Ghost Quarter[/c] doesn't completely screw us over. And a 1-of [c]Alchemist's Refuge[/c] might come in handy for a few sneak attacks. I'm thinking 3 each of the shocklands and 2 each of the EBT duals, which leaves us with 10 slots for basic lands. After consulting my spreadsheet, the finished build looks like so:

[deck=4-color Token Menipulation]3 Temple Garden
3 Hallowed Fountain
3 Steam Vents
2 Rootbound Crag
2 Clifftop Retreat
2 Hinterland Harbor
1 Alchemist's Refuge
3 Plains
3 Island
2 Forest
2 Mountain

3 Archon of the Triumvirate
3 Lyev Skyknight
4 Wayfaring Temple
3 Nivix Guildmage

4 Farseek
2 Seance
2 Growing Ranks
2 Parallel Lives
2 Fervor
3 Faithless Looting
3 Desperate Ravings
3 Cackling Counterpart[/deck]

And I totally forgot to cook up a sideboard. Well, I did say whichever of the mentioned red cards didn't get used in main deck would end up in sideboard, so we have that. And I think the Vitu-Ghazi Guildmage could be included in the sideboard. Maybe possibly add some counterspells in the form of instant hexproof and [c]Dissipate[/c]. Of course, this will alter my spreadsheet a little bit...but only because I calculate for "main deck only" and "both sideboard and main deck". I'll leave the above build as it is. For those curious: sideboard adds a Mountain and takes away a Plains.

[deck=Sideboard]3 Traitorous Blood
3 Traitorous Instinct
3 Vitu-Ghazi Guildmage
3 Ranger's Guile
3 Dissipate[/deck]
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