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8 months ago  ::  Oct 15, 2012 - 5:55PM #1
Feetz
Date Joined: Jun 6, 2009
Posts: 219
Here is a zip file for Keira the elf thief. It contains PDF files for levels 1-8 and the .dnd4e file if you want to edit it in the character builder. Inherent bonuses are active and all options are legal for this season. I chose feats that primarily give static bonuses and powers that are relatively straight forward.

dl.dropbox.com/u/19330408/D%26D%20Charac...

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From Perithoth in the Season 10 forum:

Hello All,

Here is a link to 2nd and 3rd level pre-gens of the standard pre-gens:
20ftradius.blogspot.com/p/pre-generated-...

You will need to turn on the inherent bonuses.

Bryan Blumklotz
@feetz_grande on Twitter
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8 months ago  ::  Oct 16, 2012 - 8:57AM #2
AsmodeusLore
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Date Joined: Aug 24, 2005
Posts: 3,874
In an effort to make this easier, lets organize some links

Brandis - Human Cavalier (by AsmodeusLore)
Jarren - Human Mage (by jjafuller)
Keira - Elf Thief (by Feetz)
Fargrim - Dwarf Slayer (by Ameron and AltonAmaryllis)
Belgos - Drow Hunter (by AlphaStream1)
Valenae - Eladrin Warpriest (by AsmodeusLore)


--------------------------------

 https://docs.google.com/open?id=0Bxec94DrBL7BYkEtZXE5ZHZuNms


Here is the zip file with Valenae, the Cleric, at level 1, 3, 5, and 7. Inherent bonuses are on, and I also focused on simplicity, rather than power gaming. As far as I know, everything is legal.

Looking at Kiera, I feel like I should've taken the Master at Arms, instead of Bludgeoning Expertise. I also am questioning if I should have taken something other than Fey Duelist. It was the only semi-complicated feat I selected.

-----------------------

Here are all of the original level 1 characters.
dungeonsmaster.com/2011/01/dd-encounters...
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8 months ago  ::  Oct 16, 2012 - 1:20PM #3
Alphastream1
  • Dragon Slayer
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Date Joined: Jan 31, 2006
Posts: 4,642
I've created pregen files for Belgos, the drow Hunter.

I made a few key edits to his level 1 version so as to have a more cohesive vision throughout the 8 levels.
Details: Show

At level 1 I swapped out his Aspect of the Pack Wolf so that he had a greater focus on getting combat advantage. I added a background and theme, both from sources legal for this season.

Over each level I selected simpler options so that the PC is fairly accessible to a casual or new player. I also tried to stick to the combat advantage strategy.

Finally, I modified the picture and name so that the pregen can be either male or female based on player choice.


l decided to make all the levels available. It wasn't that much work. I also included CB files in case anyone wants to revise him. And, I made the character sheet available in pdf form in both the Builder and Essential styles.

Details on play strategy: Show

The intention is for the PC to use Aspect of the Pouncing Lynx during their normal exploration. This grants a +4 bonus to initiative beyond what you see on the front of the character sheet. It also grants a nice bonus to 1st round attacks (perfect for off-setting the penalty for Rapid Shot if foes are clumped up).

At the end of the first round you normally would spend a minor action to switch to the Aspect of the Lurking Spider so that you now gain benefits to stealth and gain +2 damage against anyone granting CA. You can also take this action during your first round and before your attack, but the +2 to attack from Pouncing Lynx is really nice.

During your 2nd round you can use your drow Darkfire to gain combat advantage. Use it before your attack, because it will also cover your third round for two attacks with combat advantage.

Once you reach 2nd level you have a theme power, Forced Advantage, which also grants CA for two rounds. This should cover most combats. If it doesn't you have your normal Hunter Disruptive Shot, which can daze.

At level 2 you begin using the greatbow for more damage, and you get Improved Initiative at 4th for fairly obscene initiative rolls. The feat can be swapped for something more complex if you have tactical players.

Level 6 is a bit more tactical, as World Serpent's Grasp lets you knock down opponents that you slowed or immobilized in previous rounds (or with an Action Point). You can also work with team members who can inflict these conditions. At level 8 you get a benefit for attacking prone opponents through the Grounding Shot feat.

Powers should be fairly explanatory. If there are any questions, I can answer them here.


You can download the files here.
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8 months ago  ::  Oct 17, 2012 - 8:47AM #4
jjafuller
Date Joined: Feb 9, 2010
Posts: 32
This may seem like a silly question, but why exactly are we doing levels 3, 5, and 7? Wouldn't it make more sense to do 2, 4, 6, and 8? Granted, its a little more work, but those levels all change your half level modifiers, so they would require the most work to "on the fly" level. It is pretty simple to level a character from 4 to 5, compared to 3 to 4.
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8 months ago  ::  Oct 17, 2012 - 9:05AM #5
cave2626
Date Joined: Jan 10, 2008
Posts: 153
I'll take Fargrim. The Slayer is such a basic and simple class I should have no problem providing copies of him for all 8 levels.
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8 months ago  ::  Oct 17, 2012 - 11:33AM #6
AsmodeusLore
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Date Joined: Aug 24, 2005
Posts: 3,874

Oct 17, 2012 -- 8:47AM, jjafuller wrote:

This may seem like a silly question, but why exactly are we doing levels 3, 5, and 7? Wouldn't it make more sense to do 2, 4, 6, and 8? Granted, its a little more work, but those levels all change your half level modifiers, so they would require the most work to "on the fly" level. It is pretty simple to level a character from 4 to 5, compared to 3 to 4.


The main reason is that we are trying to minimize our workload. Since we already have level 1 available(and apparently level 3?) it doesn't make sense to create 4 levels when we could just create 3 (or 2).

Also, the Odd-Numbers are more likely to get use. A level 8 char will only get used once, but a Level 7 character can potentially be used twice.

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8 months ago  ::  Oct 17, 2012 - 11:45AM #7
AsmodeusLore
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Date Joined: Aug 24, 2005
Posts: 3,874

Oct 17, 2012 -- 9:05AM, cave2626 wrote:

I'll take Fargrim. The Slayer is such a basic and simple class I should have no problem providing copies of him for all 8 levels.


Cave, I think mortaine has claimed Fargrim. Can you take Jarren or Brandis?

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8 months ago  ::  Oct 17, 2012 - 12:02PM #8
cave2626
Date Joined: Jan 10, 2008
Posts: 153
If Fargrim is spoken for I'll trade up. I'll take Jarren.
Visit Dungeon's Master.com – The D&D Resource Blog For DMs and Players.
http://dungeonsmaster.com
Follow me on Twitter @ameron_dm
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8 months ago  ::  Oct 17, 2012 - 1:07PM #9
Perithoth
Date Joined: Aug 30, 2008
Posts: 294
Just a heads up, there are no short rests in this season. Make sure that feats and class abilities are not short rest dependent.

Thanks,

Bryan Blumklotz
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8 months ago  ::  Oct 18, 2012 - 11:48AM #10
mortaine
Date Joined: Oct 20, 2010
Posts: 327
Hey, if you want to take Fargrim, no worries. I'll take whomever-- I'm not invested.
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