8 months ago ::
Oct 10, 2012 - 11:38AM
One thing that would be really popular, and is quite needed, is something for our graduates. A game for 4th -7th or so. [Not the fast promotion I am scared the next season will feature, another full adventure set at the higher levels.] This can't be done as a proper part of Encounters simply because we are after the new players even if most of us are steady customers. But maybe some expansion with LFR can be arranged where they do the actual work of upgrading the adventure to higher levels or write up a sequel to some of the adventures or ...]
Seconded. LFR modules are built on teirs, which is good for play. But, having sat at a con, I can also see where the LFR model can be hurtful here - because it almost happened to me, if it weren't for some fancy player wrangling by one of the coordinators.
There's nothing like seeing the players divide up to tables for their mods because everyone (offhand example, I don't have the LFR EL ranges on-hand) brought their 7-10 and 1-3 characters and you're the outlier with a 5th level character, because one table is EL2 and the other table is EL8. I can see that happening at public play on Encounters nights, too.
. . .
One more thing I would REALLY, REALLY like to see for Encounters is more Game Day support again. If you're going to give out rewards for attending pre-Encounters sessions that set up the plot for the Encounters season... It'd be nice to see that event at stores to introduce the book, plot, and special rewards.
As it stands now, with how the awards are ~supposed~ to be distributed at a store, it does feel like "Couldn't afford GenCon? Sucks to be you, but the guy across the table? Yea, watch him enjoy that new toy all season." Especially when it's something that auto-nerfs half of the bad guys' abilities out the gate (last season's Lathander medallion).
Not only does this reward stores with players for events, it rewards players for showing up to get that extra bit of plot, like an extra two-weeks worth of plot you can cram into an afternoon. And that's a good jump on getting those more complex elements seeded throughout the actual season.
But in order to do that, you have to offer it to the stores.
As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken. I mean, fight after fight they kill all the monsters without getting killed themselves! What sort of a game is this, anyway?