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Has anyone created pregens for the Free RPG Gameday adventure?
Has anyone run a "slot 0" that can share results?
Good point on the pregens. (You think I would rememeber that!
)Here is a link to the LFR page with pregens.
Here are some Level 9 pre-gens I built for Spider Killer, so might be a little too stealth focused/improved senses focused/damage focused
Balasar - Kobold Fire Elementalist (built for damage!) https://dl.dropbox.com/u/11072793/RPG/Pre-Gens/Balasar%20-%20Kobold%20Sorceror.pdf Dyon - Shadar-Kai Hybrid Wizard/Artificer (a mix of healing, effects and magic missile for auto damage) https://dl.dropbox.com/u/11072793/RPG/Pre-Gens/Dyon-%20Shadar-kai%20Mage_Artificer.pdf Helja - Dwarf Slayer (built for simplicity and damage) https://dl.dropbox.com/u/11072793/RPG/Pre-Gens/Helja%20-%20Dwarf%20Slayer.pdf Relic - Artificer Warforged (built to hand out buffs, especially posion resist) dl.dropbox.com/u/11072793/RPG/Pre-Gens/R... Solisma - Eladrin Psion (built to grant combat advantage to allies) https://dl.dropbox.com/u/11072793/RPG/Pre-Gens/Solisma%20-%20Eladrin%20Psion.pdf
Alphastream mentioned that I had some pregens I've been working on. I'll call them done-ish, meaning that I have chosen equipment beyond the "big 3" (armor, neck, weapon/implement). In particular, the battlemind needs a shield, the executioner needs an off-hand light blade. They all may need consumables or other miscellaneous magic items to taste. Other than that, they're pretty well done.
I chose to focus them on being (mostly) simple. There are maybe a couple exceptions, particularly with the Battlemind and the Sentinel, but the should be pretty quick to pick up & learn. Gwenn, Elementalist Show ====== Created Using Wizards of the Coast D&D Character Builder ====== Gwenn, level 9 Half-Elf, Sorcerer (Elementalist) Elemental Specialty Option: Earth Elementalist Outlaw Level 5 Feature Option: Hills and Mountains Half-Elf Power Selection Option: Knack for Success Arcane Mercenary (+2 to Diplomacy) Theme: Outlaw FINAL ABILITY SCORES STR 12, CON 20, DEX 11, INT 11, WIS 8, CHA 20 STARTING ABILITY SCORES STR 12, CON 16, DEX 11, INT 11, WIS 8, CHA 16 AC: 21 Fort: 22 Ref: 17 Will: 24 HP: 72 Surges: 11 Surge Value: 18 TRAINED SKILLS Arcana +9, Athletics +10, Bluff +14, Insight +10 UNTRAINED SKILLS Acrobatics +4, Diplomacy +13, Dungeoneering +3, Endurance +9, Heal +3, History +4, Intimidate +9, Nature +3, Perception +3, Religion +4, Stealth +4, Streetwise +9, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Outlaw Attack: Surprise Strike Half-Elf Racial Power: Knack for Success Sorcerer Attack: Elemental Bolt Sorcerer Attack: Seismic Shock Sorcerer Attack: Elemental Escalation (Earth) Feat Attack: Evil Eye of the Vistani Sorcerer Attack 1: Ensorcelled Blade Sorcerer Utility 2: Spirit Guidance Sorcerer Utility 6: Sudden Scales FEATS Level 1: Staff Expertise Level 2: Arcane Spellfury Level 4: Distant Advantage Level 6: Vistani Heritage Level 8: Improved Defenses ITEMS Staff of Ruin +2 x1 Battle Harness Cloth Armor (Basic Clothing) +2 x1 Amulet of Life +2 x1 ====== End ====== Fargrim, Battlemind Show ====== Created Using Wizards of the Coast D&D Character Builder ====== Fargrim, level 9 Dwarf, Battlemind Build: Resilient Battlemind Psionic Study Option: Battle Resilience The Path of Thirty-Seven Obstacles (+2 to Insight) Theme: Treasure Hunter FINAL ABILITY SCORES STR 11, CON 20, DEX 11, INT 8, WIS 20, CHA 12 STARTING ABILITY SCORES STR 11, CON 16, DEX 11, INT 8, WIS 16, CHA 12 AC: 24 Fort: 21 Ref: 16 Will: 23 HP: 83 Surges: 14 Surge Value: 22 TRAINED SKILLS Athletics +9, Heal +14, Intimidate +10 UNTRAINED SKILLS Acrobatics +4, Arcana +3, Bluff +5, Diplomacy +5, Dungeoneering +11, Endurance +11, History +3, Insight +11, Nature +9, Perception +9, Religion +3, Stealth +4, Streetwise +5, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Treasure Hunter Utility: Treasure Sense Dwarf Racial Power: Dwarven Resilience Battlemind Feature: Battlemind's Demand Battlemind Feature: Blurred Step Battlemind Feature: Mind Spike Battlemind Feature: Battle Resilience Battlemind Attack 1: Iron Fist Battlemind Attack 1: Aspect of Elevated Harmony Battlemind Utility 2: Telepathic Challenge Battlemind Attack 3: Lodestone Lure Battlemind Attack 5: Empathic Feedback Battlemind Utility 6: Stag's Leap Battlemind Attack 7: Lightning Rush Battlemind Attack 9: Baleful Teleport FEATS Level 1: Dwarven Weapon Training Level 2: Blurred Speed Level 4: Stoneroot's Endurance Level 6: Heavy Armor Agility Level 8: Axe Expertise ITEMS Psyweave Cloak +2 x1 Scale Armor of Durability +2 x1 Final Word Waraxe +2 x1 ====== End ====== Dak, Hunter Show ====== Created Using Wizards of the Coast D&D Character Builder ====== Dak, level 9 Githzerai, Ranger (Hunter) Archery Style Option: Crossbow Hunter Ranger Wilderness Knacks Option: Ambush Expertise (Ranger) Ranger Wilderness Knacks Option: Mountain Guide (Ranger) Level 4 Wilderness Knack Option: Beast Empathy (Ranger) Level 8 Wilderness Knack Option: Wilderness Tracker (Ranger) Githzerai - War Band Survivor (+2 to Dungeoneering) Theme: Explorer FINAL ABILITY SCORES STR 12, CON 11, DEX 20, INT 11, WIS 20, CHA 8 STARTING ABILITY SCORES STR 12, CON 11, DEX 16, INT 11, WIS 16, CHA 8 AC: 23 Fort: 18 Ref: 22 Will: 21 HP: 63 Surges: 6 Surge Value: 15 TRAINED SKILLS Acrobatics +16, Heal +14, Nature +14, Perception +16, Stealth +16 UNTRAINED SKILLS Arcana +4, Athletics +9, Bluff +3, Diplomacy +3, Dungeoneering +11, Endurance +6, History +4, Insight +9, Intimidate +3, Religion +4, Streetwise +3, Thievery +9 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Explorer Utility: Surefooted Stride Githzerai Racial Power: Iron Mind Ranger Utility: Aspect of the Pouncing Lynx Ranger Utility: Aspect of the Dancing Serpent Ranger Attack: Disruptive Shot Ranger Attack: Aimed Shot Ranger Attack: Clever Shot Ranger Attack: Rapid Shot Ranger Utility: Aspect of the Cunning Fox Ranger Utility 2: Invigorating Stride Ranger Utility 5: Reactive Shift Ranger Utility 6: Healing Lore FEATS Crossbow Expertise Level 1: Weapon Proficiency (Superior crossbow) Level 2: Agile Stand Level 4: Weapon Focus (Crossbow) Level 6: Resilient Focus Level 8: Blindfighting Sentinel ITEMS Point Blank Superior crossbow +2 x1 Sylvan Leather Armor +2 x1 Cape of the Mountebank +2 x1 ====== End ====== Mika, Sentinel Show ====== Created Using Wizards of the Coast D&D Character Builder ====== Mika, level 9 Human, Druid (Sentinel) Season: Druid of the Wastes Druid Wilderness Knacks Option: Herb Lore (Druid) Druid Wilderness Knacks Option: Beast Empathy (Druid) Human Power Selection Option: Heroic Effort Associate: Trained Young Owlbear Recent Life - Lost in the Feywild (Learn Elven) Theme: Fey Beast Tamer FINAL ABILITY SCORES STR 12, CON 18, DEX 12, INT 10, WIS 20, CHA 8 STARTING ABILITY SCORES STR 12, CON 16, DEX 12, INT 10, WIS 16, CHA 8 AC: 25 Fort: 23 Ref: 19 Will: 24 HP: 70 Surges: 11 Surge Value: 17 TRAINED SKILLS Diplomacy +8, Endurance +14, Heal +14, History +9, Nature +14 UNTRAINED SKILLS Acrobatics +4, Arcana +4, Athletics +4, Bluff +3, Dungeoneering +9, Insight +9, Intimidate +3, Perception +9, Religion +4, Stealth +4, Streetwise +3, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Human Racial Power: Heroic Effort Druid Attack: Combined Attack Cleric Utility: Healing Word Druid Utility: Restore Life Druid Attack 1: Tending Strike Druid Attack 1: Shillelagh Druid Utility 2: Warding Wind Druid Attack 5: Life Blood Harvest Druid Utility 6: Eagle's Splendor Druid Attack 9: Sunbeam FEATS Level 1: Staff Fighting Level 1: Staff Expertise Level 2: Low-Light Adaptation Level 4: Superior Will Level 6: Battlewise Level 8: Action Surge ITEMS Battle Staff +2 x1 Healer's Hide Armor +2 x1 Orc's-Eye Amulet +2 x1 ====== End ====== Keira, Executioner Show ====== Created Using Wizards of the Coast D&D Character Builder ====== Keira, level 9 Human, Assassin (Executioner) Executioner Option: Attack Finesse (Executioner) Assassin Guild Technique: Red Scales Human Power Selection Option: Heroic Effort Borderland Nobility (+2 to Diplomacy) Theme: Sohei FINAL ABILITY SCORES STR 16, CON 11, DEX 20, INT 10, WIS 10, CHA 14 STARTING ABILITY SCORES STR 14, CON 11, DEX 16, INT 10, WIS 10, CHA 14 AC: 23 Fort: 21 Ref: 22 Will: 20 HP: 63 Surges: 7 Surge Value: 15 TRAINED SKILLS Acrobatics +14, Bluff +11, Intimidate +11, Stealth +14, Streetwise +11, Thievery +14 UNTRAINED SKILLS Arcana +4, Athletics +7, Diplomacy +8, Dungeoneering +4, Endurance +4, Heal +4, History +4, Insight +6, Nature +4, Perception +6, Religion +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Sohei Attack: Sohei Flurry Human Racial Power: Heroic Effort Assassin Attack: Assassin's Strike Assassin Attack: Garrote Strangle Assassin Attack: Poisoned Dagger Assassin Attack: Quick Lunge Assassin Attack: Hidden Stab Assassin Utility 2: Cat's Trickery Assassin Utility 6: Vanish FEATS Level 1: Light Blade Expertise Level 1: Two-Weapon Defense Level 1: Weapon Focus (Light blade) Level 2: Venom Hand Master Level 4: Nimble Blade Level 6: Cunning Stalker Level 8: Two-Weapon Fighting ITEMS Carrion Crawler Brain Juice Bloodroot Poison Greenblood Oil Nitharit Poison Adamantine Rapier +2 x1 Deathcut Leather Armor +2 x1 Raven Cloak +2 x1 ====== End ======
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