Alphastream mentioned that I had some pregens I've been working on. I'll call them done-ish, meaning that I have chosen equipment beyond the "big 3" (armor, neck, weapon/implement). In particular, the battlemind needs a shield, the executioner needs an off-hand light blade. They all may need consumables or other miscellaneous magic items to taste. Other than that, they're pretty well done.
I chose to focus them on being (mostly) simple. There are maybe a couple exceptions, particularly with the Battlemind and the Sentinel, but the should be pretty quick to pick up & learn.
Gwenn, Elementalist
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====== Created Using Wizards of the Coast D&D Character Builder ======
Gwenn, level 9
Half-Elf, Sorcerer (Elementalist)
Elemental Specialty Option: Earth Elementalist
Outlaw Level 5 Feature Option: Hills and Mountains
Half-Elf Power Selection Option: Knack for Success
Arcane Mercenary (+2 to Diplomacy)
Theme: Outlaw
FINAL ABILITY SCORES
STR 12, CON 20, DEX 11, INT 11, WIS 8, CHA 20
STARTING ABILITY SCORES
STR 12, CON 16, DEX 11, INT 11, WIS 8, CHA 16
AC: 21 Fort: 22 Ref: 17 Will: 24
HP: 72 Surges: 11 Surge Value: 18
TRAINED SKILLS
Arcana +9, Athletics +10, Bluff +14, Insight +10
UNTRAINED SKILLS
Acrobatics +4, Diplomacy +13, Dungeoneering +3, Endurance +9, Heal +3, History +4, Intimidate +9, Nature +3, Perception +3, Religion +4, Stealth +4, Streetwise +9, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Half-Elf Racial Power: Knack for Success
Sorcerer Attack: Elemental Bolt
Sorcerer Attack: Seismic Shock
Sorcerer Attack: Elemental Escalation (Earth)
Feat Attack: Evil Eye of the Vistani
Sorcerer Attack 1: Ensorcelled Blade
Sorcerer Utility 2: Spirit Guidance
Sorcerer Utility 6: Sudden Scales
FEATS
Level 1: Staff Expertise
Level 2: Arcane Spellfury
Level 4: Distant Advantage
Level 6: Vistani Heritage
Level 8: Improved Defenses
ITEMS
Staff of Ruin +2 x1
Battle Harness Cloth Armor (Basic Clothing) +2 x1
Amulet of Life +2 x1
====== End ======
Fargrim, Battlemind
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====== Created Using Wizards of the Coast D&D Character Builder ======
Fargrim, level 9
Dwarf, Battlemind
Build: Resilient Battlemind
Psionic Study Option: Battle Resilience
The Path of Thirty-Seven Obstacles (+2 to Insight)
Theme: Treasure Hunter
FINAL ABILITY SCORES
STR 11, CON 20, DEX 11, INT 8, WIS 20, CHA 12
STARTING ABILITY SCORES
STR 11, CON 16, DEX 11, INT 8, WIS 16, CHA 12
AC: 24 Fort: 21 Ref: 16 Will: 23
HP: 83 Surges: 14 Surge Value: 22
TRAINED SKILLS
Athletics +9, Heal +14, Intimidate +10
UNTRAINED SKILLS
Acrobatics +4, Arcana +3, Bluff +5, Diplomacy +5, Dungeoneering +11, Endurance +11, History +3, Insight +11, Nature +9, Perception +9, Religion +3, Stealth +4, Streetwise +5, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Treasure Hunter Utility: Treasure Sense
Dwarf Racial Power: Dwarven Resilience
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Blurred Step
Battlemind Feature: Mind Spike
Battlemind Feature: Battle Resilience
Battlemind Attack 1: Iron Fist
Battlemind Attack 1: Aspect of Elevated Harmony
Battlemind Utility 2: Telepathic Challenge
Battlemind Attack 3: Lodestone Lure
Battlemind Attack 5: Empathic Feedback
Battlemind Utility 6: Stag's Leap
Battlemind Attack 7: Lightning Rush
Battlemind Attack 9: Baleful Teleport
FEATS
Level 1: Dwarven Weapon Training
Level 2: Blurred Speed
Level 4: Stoneroot's Endurance
Level 6: Heavy Armor Agility
Level 8: Axe Expertise
ITEMS
Psyweave Cloak +2 x1
Scale Armor of Durability +2 x1
Final Word Waraxe +2 x1
====== End ======
Dak, Hunter
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====== Created Using Wizards of the Coast D&D Character Builder ======
Dak, level 9
Githzerai, Ranger (Hunter)
Archery Style Option: Crossbow Hunter
Ranger Wilderness Knacks Option: Ambush Expertise (Ranger)
Ranger Wilderness Knacks Option: Mountain Guide (Ranger)
Level 4 Wilderness Knack Option: Beast Empathy (Ranger)
Level 8 Wilderness Knack Option: Wilderness Tracker (Ranger)
Githzerai - War Band Survivor (+2 to Dungeoneering)
Theme: Explorer
FINAL ABILITY SCORES
STR 12, CON 11, DEX 20, INT 11, WIS 20, CHA 8
STARTING ABILITY SCORES
STR 12, CON 11, DEX 16, INT 11, WIS 16, CHA 8
AC: 23 Fort: 18 Ref: 22 Will: 21
HP: 63 Surges: 6 Surge Value: 15
TRAINED SKILLS
Acrobatics +16, Heal +14, Nature +14, Perception +16, Stealth +16
UNTRAINED SKILLS
Arcana +4, Athletics +9, Bluff +3, Diplomacy +3, Dungeoneering +11, Endurance +6, History +4, Insight +9, Intimidate +3, Religion +4, Streetwise +3, Thievery +9
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Explorer Utility: Surefooted Stride
Githzerai Racial Power: Iron Mind
Ranger Utility: Aspect of the Pouncing Lynx
Ranger Utility: Aspect of the Dancing Serpent
Ranger Attack: Disruptive Shot
Ranger Attack: Aimed Shot
Ranger Attack: Clever Shot
Ranger Attack: Rapid Shot
Ranger Utility: Aspect of the Cunning Fox
Ranger Utility 2: Invigorating Stride
Ranger Utility 5: Reactive Shift
Ranger Utility 6: Healing Lore
FEATS
Crossbow Expertise
Level 1: Weapon Proficiency (Superior crossbow)
Level 2: Agile Stand
Level 4: Weapon Focus (Crossbow)
Level 6: Resilient Focus
Level 8: Blindfighting Sentinel
ITEMS
Point Blank Superior crossbow +2 x1
Sylvan Leather Armor +2 x1
Cape of the Mountebank +2 x1
====== End ======
Mika, Sentinel
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====== Created Using Wizards of the Coast D&D Character Builder ======
Mika, level 9
Human, Druid (Sentinel)
Season: Druid of the Wastes
Druid Wilderness Knacks Option: Herb Lore (Druid)
Druid Wilderness Knacks Option: Beast Empathy (Druid)
Human Power Selection Option: Heroic Effort
Associate: Trained Young Owlbear
Recent Life - Lost in the Feywild (Learn Elven)
Theme: Fey Beast Tamer
FINAL ABILITY SCORES
STR 12, CON 18, DEX 12, INT 10, WIS 20, CHA 8
STARTING ABILITY SCORES
STR 12, CON 16, DEX 12, INT 10, WIS 16, CHA 8
AC: 25 Fort: 23 Ref: 19 Will: 24
HP: 70 Surges: 11 Surge Value: 17
TRAINED SKILLS
Diplomacy +8, Endurance +14, Heal +14, History +9, Nature +14
UNTRAINED SKILLS
Acrobatics +4, Arcana +4, Athletics +4, Bluff +3, Dungeoneering +9, Insight +9, Intimidate +3, Perception +9, Religion +4, Stealth +4, Streetwise +3, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Druid Attack: Combined Attack
Cleric Utility: Healing Word
Druid Utility: Restore Life
Druid Attack 1: Tending Strike
Druid Attack 1: Shillelagh
Druid Utility 2: Warding Wind
Druid Attack 5: Life Blood Harvest
Druid Utility 6: Eagle's Splendor
Druid Attack 9: Sunbeam
FEATS
Level 1: Staff Fighting
Level 1: Staff Expertise
Level 2: Low-Light Adaptation
Level 4: Superior Will
Level 6: Battlewise
Level 8: Action Surge
ITEMS
Battle Staff +2 x1
Healer's Hide Armor +2 x1
Orc's-Eye Amulet +2 x1
====== End ======
Keira, Executioner
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====== Created Using Wizards of the Coast D&D Character Builder ======
Keira, level 9
Human, Assassin (Executioner)
Executioner Option: Attack Finesse (Executioner)
Assassin Guild Technique: Red Scales
Human Power Selection Option: Heroic Effort
Borderland Nobility (+2 to Diplomacy)
Theme: Sohei
FINAL ABILITY SCORES
STR 16, CON 11, DEX 20, INT 10, WIS 10, CHA 14
STARTING ABILITY SCORES
STR 14, CON 11, DEX 16, INT 10, WIS 10, CHA 14
AC: 23 Fort: 21 Ref: 22 Will: 20
HP: 63 Surges: 7 Surge Value: 15
TRAINED SKILLS
Acrobatics +14, Bluff +11, Intimidate +11, Stealth +14, Streetwise +11, Thievery +14
UNTRAINED SKILLS
Arcana +4, Athletics +7, Diplomacy +8, Dungeoneering +4, Endurance +4, Heal +4, History +4, Insight +6, Nature +4, Perception +6, Religion +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sohei Attack: Sohei Flurry
Human Racial Power: Heroic Effort
Assassin Attack: Assassin's Strike
Assassin Attack: Garrote Strangle
Assassin Attack: Poisoned Dagger
Assassin Attack: Quick Lunge
Assassin Attack: Hidden Stab
Assassin Utility 2: Cat's Trickery
Assassin Utility 6: Vanish
FEATS
Level 1: Light Blade Expertise
Level 1: Two-Weapon Defense
Level 1: Weapon Focus (Light blade)
Level 2: Venom Hand Master
Level 4: Nimble Blade
Level 6: Cunning Stalker
Level 8: Two-Weapon Fighting
ITEMS
Carrion Crawler Brain Juice
Bloodroot Poison
Greenblood Oil
Nitharit Poison
Adamantine Rapier +2 x1
Deathcut Leather Armor +2 x1
Raven Cloak +2 x1
====== End ======