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1 year ago ::
Dec 08, 2011 - 10:37AM
#1
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Date Joined:
Mar 17, 2010
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Another great week! I have a review & actual play footage up on my blog. I liked the abundant role playing opurtunity at the end of the combat encounter--in fact, there was lots of fun to be had during the encounter as well. One comment I have is that we appear to have a lot of 'stuff' going on and I am struggling to keep it all in place or connect it to the main story--I get that it is designed to be evocative of the Fey, but I could use more focus on the story at hand--are the crystals singing about someone we know? How does the ring connect to our missing lovers? Does the broken glass point to a lovers spat? Those kinds of questions are coming up a lot at my table and, though I assume they will resolve at some point in the story, I could use more resolution on a weekly basis--if that makes any sense.
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1 year ago ::
Dec 08, 2011 - 11:43AM
#2
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Date Joined:
Dec 22, 2010
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The male and female hands were supposed to be evocative of the missing youths, making you think they were dead. The ring is a clue it's not Juliana
My new rule for people who are obtuse is to just assume they're purposefully trolling. It makes me less sad for humanity that way.
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1 year ago ::
Dec 08, 2011 - 2:00PM
#3
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Date Joined:
Jun 21, 2009
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This was the first encounter that did not murder our players. My inability to roll higher than a 7 helped and the one time I did roll a 17 it missed our Grappling fighter who had a FORT of 19. My players had a great time, and I was able to use the term "Feydar"
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1 year ago ::
Dec 08, 2011 - 9:47PM
#4
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Date Joined:
Dec 10, 2008
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We moved along pretty fast because half the group had to leave earlier than normal, but yeah, not only was this an easy encounter, but it so happened that I rolled crap for the monsters so the party had a great time slaughtering them.
I also enjoyed the RP. For a few minutes they were SURE Juliana and Orlando were in that mound and moved quickly to rescue them. Afterwards, one of the players wanted to fill up all the empty containers he had with the slow-motion water from the waterfall. I said sure, it can be used for ritual components sometime, and awarded him 100gp of arcane ritual components for it. They also enjoyed the final description of emerging from the cave, and the salt air - and the cries ... (CLIFFHANGER)
OD&D, 1E and 2E challenged the player. 3E challenged the character, not the player. Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. That's why I love 4E.
"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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1 year ago ::
Dec 09, 2011 - 3:18AM
#5
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My group had a tougher time of it. The graspers kept them occupied which meant they got pummelled pretty hard with mud balls. They concentrated on the graspers first which I think was a mistake. They also spread their attacks across the non-minions which didn't help.
Either way, we had a couple of PCs go down and everyone was in the single digit hp range when the last enemy went down. No permanent deaths though.
Despite the difficulty my players had with them, I liked both this encounter and the previous one because we had minions that didn't just do the standard 5 points of damage melee attack. The minions enhanced the tactical puzzles the PCs had to overcome.
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1 year ago ::
Dec 09, 2011 - 7:50AM
#6
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My table ended up consistently pinned down. Up until the last turn, mud balls kept the berserker and our hybrid skald in check. Because of how the players tried to cluster at the edge of the pool in the center of the map, it wasn't hard for the graspers to move around and charge into players to engulf them.
No one was in real danger, between our two ranged characters that showed up on Wednesday (thief, witch) who did their best to get some of the minions gone. They were able to pick off the graspers slowly, but surely. Almost no one could roll well enough to break the grab, though, and that caused issues for a couple people. I managed two crits, which really left some people bloodied and slowed, but whatever synergies they have going (yay bards handing out defense bonuses) are really starting to fall into place when they went into focus fire mode.
Highlight of the night was when the berserker traded himself for the thief as he was about to be engulfed. Thief had ended up flanked as a re-spawned grasper came around the corner and engulfed him. Berserker had been on the other side of one of the mud men, trying to give our thief CA, so he was within range to trage place and take ~another~ engulf.
I think I have a party of sociopaths, though. They saw the woman's ring on her exposed hand, and our thief just wanted to pop off the finger and take the ring. Our slayer found the shattered crystal decanter and just put it in the metaphorical dustpan in order to collect money on the crystal at a later time and date. He even broke crystals from the cave and pocketed them. The mod is a 1st edition mod, and I seem to be developing a 1st edition party. We'll see if it infects everyone else from here.
In the first crystal room, the party opted to take 10 and go for Comdrade's Succor (via hybrid skald). Our berserker was the only one really left with surges (I think he had around 7) after the last 3 sessions, so each party member has 3 surges, once the redistribution was done. It's been a rough and tumble introduction, but no one's complained since Week 2 (with the nets). During the ritual, I let the people with the lowest WIS scores notice the locket - they weren't exactly paying attention to the ritual like they should have been.
. . .
The only hitch was the initial description of the Engulf power. Using the word "engulf" made a few players think that it created no line of sight and no line of effect. When trying to apply multiple engulfs, or mudballing someone who was engulfed, some of my players cried foul. I'm not sure what would have been a better word, but "engulf" seems to have keyword ramifications? Just reinforcing the fact that it was a grab was enough, and we got past the issue quickly enough, but it did raise a few eyebrows initially, based on other "engulfing" creatures with specific text about one creature inside the other and how it worked.
"Nothing about it is written as blocking line of sight. Everyone has sight and effect to both the grasper and the PC who's engulfed," was good enough to wrap the encounter with.
Did any other table say different about what engulf meant to them?
As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken. I mean, fight after fight they kill all the monsters without getting killed themselves! What sort of a game is this, anyway?
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1 year ago ::
Dec 09, 2011 - 1:10PM
#7
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My group mowed through this session. It was a nice change from last weeks encounter that left them banged up pretty good. Between my bad rolls plus all the ranged attacks from PC/pets AND the fact that my graspers went dead last in the initiative, it was a blood bath. I even waited to play the graspers until their intiative in an effort to make it a little more challenging. Didn't help at all.
The group did get some good RP in though. Going so far as to "shrink" the couch in the cave and strap it to a players pet bear to ride on. Three pixies sitting on a couch mounted on a bear. I thought that was pretty funny.
As for the story, it slowly unfolds as you progress through the adventure. Certain things WILL get explained later you just have to hang in there. Also, remember the focus is to find Orlando and Juliana that seemingly ran off together into the cave. The items/clues/bodies you run across are meant to lead you to think its them, and in some cases are. However, remember also that there was a "search party" sent before you by Lady Tamora and some of what you are finding are what remains of them. Sometimes some of the things you find are just meant as bread crumbs and nothing more.
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1 year ago ::
Dec 09, 2011 - 10:56PM
#8
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Date Joined:
Mar 31, 2009
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My table made short work of this encounter. Noone was surprised, and everyone rolled higher initiative than the mud men.
Half the graspers went down in the first round, and one of the mud men too. The rest of the graspers went after the dwarf that took the mud man down, but they all missed. The second mud man went down early in the second round, followed by the rest of the graspers and then the last mud man. Lickedy split.
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1 year ago ::
Dec 09, 2011 - 11:18PM
#9
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Date Joined:
Jan 10, 2008
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Field report for D&D Encounters: Beyond the Crystal Cave (Week 3) now available at Dungeon's Master.com. Check out our D&D Encoutners Archive for weekly write-ups, actual play podcasts and new pre-generated characters.
Visit Dungeon's Master.com – The D&D Resource Blog For DMs and Players. http://dungeonsmaster.com Follow me on Twitter @ameron_dm
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1 year ago ::
Dec 10, 2011 - 11:14AM
#10
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VICTORIES OF VORDAL – 3.Dark and light
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