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2 years ago ::
Apr 14, 2011 - 11:55AM
#11
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Date Joined:
Nov 27, 2005
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Same here basically.
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2 years ago ::
Apr 19, 2011 - 11:06AM
#12
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Date Joined:
Apr 19, 2011
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My group has also been getting beaten up a lot this chapter. The previous chapters were a cakewalk so I was regularly buffing the monster side. Between that and this chapter being 5 sessions long I know my players will run out of healing surges. My plan is
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Every time a flashback is revealed the players will have a chance to regain a healing surge. I haven't worked out the specifics yet, but I am thinking of something like they make a save with a +1 for each healing surge they are down.
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2 years ago ::
Apr 19, 2011 - 4:46PM
#13
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Date Joined:
Apr 15, 2007
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Behinddmscreen, you're a genius! I was already planning on including a skills challenge in this week's session- Spoiler:
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Allowing them to get healing surges as a reward is brilliant!
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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2 years ago ::
Apr 21, 2011 - 6:10AM
#14
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Date Joined:
Apr 19, 2011
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Thanks! So how did it go?
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