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2 years ago  ::  Apr 14, 2011 - 11:55AM #11
darrell_uk
Date Joined: Nov 27, 2005
Posts: 345
Same here basically.
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2 years ago  ::  Apr 19, 2011 - 11:06AM #12
behinddmscreen
Date Joined: Apr 19, 2011
Posts: 4
My group has also been getting beaten up a lot this chapter. The previous chapters were a cakewalk so I was regularly buffing the monster side. Between that and this chapter being 5 sessions long I know my players will run out of healing surges.
 
My plan is Show

Every time a flashback is revealed the players will have a chance to regain a healing surge. I haven't worked out the specifics yet, but I am thinking of something like they make a save with a +1 for each healing surge they are down.
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2 years ago  ::  Apr 19, 2011 - 4:46PM #13
Metafictional
Date Joined: Apr 15, 2007
Posts: 916
Behinddmscreen, you're a genius!  I was already planning on including a skills challenge in this week's session-

Spoiler: Show
Allowing them to get healing surges as a reward is brilliant!
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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2 years ago  ::  Apr 21, 2011 - 6:10AM #14
behinddmscreen
Date Joined: Apr 19, 2011
Posts: 4
Thanks! So how did it go?
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