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2 years ago ::
Mar 14, 2011 - 3:52PM
#11
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Date Joined:
Feb 15, 2010
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All in all, a very fun session and it ran smoothly with only 3 players so everyone had a chance to shine. I was generous with the xp (350 each) so hopefully they can make level 2 before the chapter is over.
I'm pretty sure you just start the beginning of chapter 2 at second level, even if you are just starting the campaign.
Not this season you must level up via experience if your following the official encounters rules.
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2 years ago ::
Mar 14, 2011 - 6:43PM
#12
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Date Joined:
Feb 26, 2011
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I'm pretty sure you just start the beginning of chapter 2 at second level, even if you are just starting the campaign. ---------------
This season and going forward you gain XP per session and then level up as appropriate. This makes it easier for new players coming in (no need to fiddle around with trying to level up a pre-gen on the fly) and rewards players who show every week as they will likely level up more often.
Some DM's will allow players with more playing experience to go ahead and level up their PC anyway even if they happen to miss a week (which is fine and keeps the party balanced).
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2 years ago ::
Mar 14, 2011 - 7:02PM
#13
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Date Joined:
Sep 21, 2004
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Ugh. Seriously? I've been telling people "That's one cool thing about Encounters- if you miss a few sessions here or there, you won't get left behind."  I guess I skimmed over that part of the book.
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2 years ago ::
Mar 14, 2011 - 9:59PM
#14
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Date Joined:
Feb 26, 2011
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Well, xp per session is the recomended method of character advancement, but if your store DM's are cool with leveling at the chapter breaks and it increases your player attendance and participation, then I say go with it.
I would still stick with level 1 pre-gens for new players, but you can play level 1 with level 2-3 at the same table without it causing much of an issue. Maybe toss them a +1 weapon or item as well.
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2 years ago ::
Mar 15, 2011 - 10:07PM
#15
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Date Joined:
Aug 21, 2007
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Ugh. Seriously? I've been telling people "That's one cool thing about Encounters- if you miss a few sessions here or there, you won't get left behind."
I guess I skimmed over that part of the book.
Its not a big deal either way. If you have a party thats not entirely level 2 (or one that is a bit 'weak' for any other reason), you are allowed to scale down the encounter. Just lower the number of monsters by one of those closest to the encounter level. Or buff your party with a +1 or +2 to hit bonus for some cool "RP" reason you invent! You can make it work, and work great!
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2 years ago ::
Mar 19, 2011 - 4:42PM
#16
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Date Joined:
Mar 24, 2010
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I ran a double session of Encounters, Session 5 and Session 6 together. I am running another game on the alternate days for people who are not interested in lower level 4th ed D&D. If people had knowledge of the previous week, it sure didn't seem to show or hurt things. We had seven players, another table had three.
The party consisted of: Elven Druid Summer Aspect. Drow Thunder Warpriest. Human Sun Warpriest. Half-Orc Knight Fighter. Tiefling Infernal Pact Warlock. Human Rogue. Drow Hunter.
spoilerey stuff
Show
I had a slight change - well, a big change - but it didn't change the encounters much. The group reasoned with Vladistone and allowed him into the Fortress after much roleplaying with him and Aldus. The Tower recognized Vladistone and drew him into the Tower until "That Which Was Taken" was returned. Much of the time was great roleplaying what they had been doing during the Four Months. The Druid had tryed to find out the History of Vladistone and "What Was Taken". As a foreshadowing, he fought a rumor that The Silver Company had an Eladrin Wizard that had gone deep into the Feywild after his friend Vladistone had died. He and Faldrya learned much of the Silver Company that was not dangerous for them to learn this soon. He also tryed to keep the new Invernessian from cutting too much lumber. So, the encounter with the lost foresters had special meaning for him. The Drow Priest and the Elven Druid played a semi-dangerous game of Cat and Mouse - the had been ordered by their respective bosses to act nice to their enemies - for now - in hopes that some sort of peace treaty could come from this - or at least some advantage in the eternal struggle. The Drow's boss specificly mentioned that failure on her part would result in "dire demotion in her rank". The Sun Priest started building his Temple on a Mountain Top. With the help of his friend the Half-Orc who had to keep the odd goblin away. The Drow Hunter, did some hunting with his new friend - Cadmus, one of the ill-fated foresters. He was trying to grow a beard, with marginal success. He found a way to magically stimulate beard growth. And had someone cast it on Faldrya. This sparked an Elf - Drow joke war that was still raging months later. The budding romance of Faldrya and the Drow is expected to happen any day now. The Tiefling went into business thru his family with a local Dwarven brewer becoming the town's Beer Baron. He also worked with the Rogue to make a tavern. The Half-Orc becoming a part time bouncer - not that he actually stops brawls from happening. The group was in the tavern in the middle of a brawl - or avoiding it - when the start of the situation dropped on them. They hadn't caught the hint of rumor of diseased animals - so I rubbed their faces in it. The Drow Priest got a diseased weasel pelt in the face. That stopped the brawl right quick and people took notice with a Demon Plague on the face of one of the PCs. It had been neutralized by the ward, but it got their attention. The foresters stumbled into the town near the same time. To add a bit of desperation, I had an element that their bodys where too far gone, but their souls might not be. The group was NOT going to let Aldus leave. They liked him and knew that the ward was connected to him. But, he was the only one that could cure the disease and remove the source. So, they relucantly took him - like they could stop him . They went out to find the foresters. Made great skill checks. It was clear that the fight with the foresters was going to seem like a mild speed bump, so I punched things up. I wanted it to be interesting, but not long. They had to try to not kill the foresters so that their souls could saved. Also, I had the plague give the foresters mild but dramatic power-ups and monster-out effects that added some tension. The Drow Hunter vowed that he would avenge his fallen friend and took his magic bow to help with the avenging. They set off to find the source of infection.
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