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2 years ago ::
Mar 05, 2011 - 7:39PM
#11
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Date Joined:
Aug 21, 2007
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Ramses, while I can't be sure, it really sounds like your group has knowledge they shouldn't have. I suggest you watch them closely for that kind of metagame thinking. Going forward, you can use the NPCs as foils, even the good ones. Brother Splintershield most likely never would have allowed for any alteration in his ritual. Still, DMs perogative to an extent. Good luck going forward, hope you can get the plot back on some semblance of a track. One fun thing about encounters is that everyone has a similar shared experience!
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2 years ago ::
Mar 05, 2011 - 9:24PM
#12
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Date Joined:
Mar 24, 2010
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Dreamdarwin, I understand. If this where any other player, I would have been suspicous. But, this guy usually plays Blue Rose and romantic storylines are his natural environment. This would be the way that he thinks. There was some argueing with Aldas, both before and after the ritual. Dwarves are stubborn, especially when some elf (...err Eladrin ...) wants to add a bit  But, it seemed a cool thing to do. Also, the player got a number of things wrong ... Such as what Vladstone's connect to the Tower was and other points. He was clearly guessing. Thanks for the point though. There have been people that have cheated in games at our stores - there a little bit of extra treachery in Season of the Serpent. Didn't work out too well for the plotting player  . I do agree that the story Must similar, that is not a problem. I can easily make this work.
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2 years ago ::
Mar 06, 2011 - 8:31PM
#13
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Three tables still running at Modern Myths in northampton, Ma My usual group of 5 was down to 4 players. The hexblade was absent Sentinel Druid and cougar companion Eladrin Knight Thief Slayer /
Show
Our gm started the session by asking how we were interacting with the caravan as it moved into the shattered keep. Aldus began his preperations for the cleansing ritual while wwe stood guard. lWhen the ghost tower appeared Falydra ran up to tower in the ensuing choas, scribbled some notes in a book, and then struck it with a small silver hammer. On that signal the DM commenced the attack. The druid had went well beyond the walls (10+ squares) and found himself quickly surrounded. This was risky positioning on the druid's part, and the VERY kind DM gave him a chance to retreat due to his cougar sensing the attack.
The DM had cold dice, and missed us alot. We only had to defend the main gates, and for the most part hand no problem interdicting the skeletons. My eladrin knight blocked the entrance and was able to keep 3-5 enemies adjacent at all times. There were a lot of skeletons minions, but cleaving assualt took a big toll on them over the course of the battle. The only real problem we had was when Splintershield was about to complete the ritual. At that point all the skeletons on the map charged by us trying to reach Splintershield. Two got through and attacked the priest, but were quickly wiped about by the slayer's AP. I was able to draw the majority of the attacks, and the druid was able to get out of trouble quickly. With only four PC's a few better roles could have dropped two of us. I doubt the attack bonuses of the zombies and skelton's was very high. My AC is 21 with +1 delver's armor and the DM had a hard time hitting me.
Vladistone appeared and challenged our right to be in the area. He demanded access to his wife's grave and ordered us to dispel the ritual. He seemed menacing but not overtly evil, and disappeared when Aldus arrived and insulted him. Vladistone warned us to prepare to face the wrath of the phantom brigade before vanishing. As a player I can't tell if he is the central villian, or an important NPC through which to access important info.
All in all the encounter had an Army of Darkness feel and served to make the PC's feel powerful slaughtering all the minions. Having never played in the previous encounter seasons, I am wondering when (or if) the encounter difficult will increase.
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2 years ago ::
Mar 08, 2011 - 8:50AM
#14
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Date Joined:
Jul 29, 2008
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Having never played in the previous encounter seasons, I am wondering when (or if) the encounter difficult will increase.
Every season is different. The Dark Sun game, for example, could have pretty easily been a series of weekly TPKs during the characters' run at first level.
Also, every table is different. Once your DM gets a feel for what the table is capable of handling, he's free (and encouraged!) to tweak the encounters to keep them interesting.
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2 years ago ::
Mar 09, 2011 - 8:29AM
#15
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Still running 3 tables in Fredericton, NB. The interesting thing is that a lot of the players from the last 3 seasons have dropped off but I have managed to attract 8 (!!) new players so far this season of which 3 are totally new to D&D.
All is going well, but we did hit 1 snag in this encounter... at one of the other tables 1 player absolutely refused to go to the front gate. She wanted to stay and defend the villagers... this resulted in the DM having to split the party and run the encounter on 2 maps (he used the one from session 3 with the fountain as well as the gate). It required the addition of some creatures over that which the encounter called for, and ran longer... but the players enjoyed it.
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