|
2 years ago ::
Feb 10, 2011 - 12:01AM
#1
|
Date Joined:
Feb 12, 2009
|
Well only two people showed up with a deck and for the most part they forgot they even had them.
Human Ranger Keira Brandis (deck) Human Spring Sentinel Elf Spring Sentienl (deck) Human Mage
Its was only the first session, lots of details to go over and some trying new classes. I guess I have to wait and see how the other sessions go and if they will make more use of the cards.
|
|
|
|
2 years ago ::
Feb 10, 2011 - 1:36AM
#2
|
Date Joined:
Apr 15, 2007
|
We had enough players show up to field two parties. With my party, the cards didn't make too much of an impact. Our Mage used a '+2 to an At-Will power attack' but rolled high enough to hit anyways, and our Rogue used a card to gain combat advantage.
In the other group, however, a key card play was instrumental in ending the encounter. One of the characters strode out into the river and was attacked by most of the stirges! In response, he played a card that granted a bonus to attacks for his party against any enemy adjacent to him (I don't know the exact card name, I heard this after the fact), which allowed them to quickly kill the stirges and won him the Moment of Greatness.
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
|
|
|
|
2 years ago ::
Feb 10, 2011 - 5:53AM
#3
|
Date Joined:
May 25, 2009
|
Sadly our store didn't have the cards in yet for us to buy and build our own decks, but our DMs let us draw from a communal deck using the preview packs they got a couple of weeks ago. For my table, we used none of the cards we drew, as none of them matched our abilities, positioning, or opportunity.
|
|
|
|
2 years ago ::
Feb 10, 2011 - 5:55AM
#4
|
Date Joined:
Aug 18, 2007
|
My table had 8 PCs, 4 of which were players in the last season and already have fortune cards. Not a single player used them, or even had a deck ready. Considering I was teaching 2 players the basics of RPGs (completely new to the concept) it was probably for the best.
|
|
|
|
2 years ago ::
Feb 10, 2011 - 5:55AM
#5
|
Date Joined:
Oct 13, 2006
|
Three of us at my table had decks, but I think only one of us pulled a card that was of any use at the time.
Personally, I think the deck is just one more thing for me to keep track of. As it is, I can have trouble remembering feat effects and magic item powers. I just know I'm going to go a few rounds before I remember to draw a card...
RS: 60/60 CS: 60/60 RotS: 60/60 U:60/60 CotF: 60/60 BH: 60/60 A&E: 51/60 TFU: 53/60 LotF: 37/60 KotOR: 37/60 CW: 26/40 IE: 31/40 JA: 17/40 G@W: 7/40 DT: 7/40
Good trades with: Lily_Wan, creme_brule, suki_jedi_apprentice, Ephant_Mon
|
|
|
|
2 years ago ::
Feb 10, 2011 - 7:18AM
#6
|
Date Joined:
Aug 17, 2007
|
My store comped the "veteran" players two packs each (except me since I was the DM last season and got 2 packs as part of Wizards awesome thank you) . For the most part the cards were useless since what we drew was never a help at that moment.
|
|
|
|
2 years ago ::
Feb 10, 2011 - 8:33AM
#7
|
Date Joined:
Aug 17, 2007
|
Before I give my answer to the OP question, I would like to give a quick shout out of "Thank You" to Wayne at Dueling Grounds in Toronto who graciously gave each of the players that showed up for the start of season 4 a complimentary pack.
I think it will take a while for the players to get used to using them as I noticed often times a player would forget to turn over or burn a card that they didn't want on their turn. As a DM, that is one thing that I don't want to keep track off.
|
|
|
|
2 years ago ::
Feb 10, 2011 - 8:37AM
#8
|
Date Joined:
Jun 13, 2008
|
I think I only had 3 players using fortune cards (though all of them had gotten complimentary packs a couple sessions prior). I think only one player was remembering to draw them, and he only used one card for the session. --As to which card he used, it was careful aim with his dragonbreath... Not because he needed to use it, but because the mage had hit him the previous turn with burning hands.. So he just wanted to show the mage that he had better control of his breath weapon when he included her in the blast.  So this would be a case of the fortune card actually playing to add to the story, instead of just a random benefit.
|
|
|
|
2 years ago ::
Feb 10, 2011 - 9:07AM
#9
|
|
|
There were two tables here last night and I gave a pack to every player (one was a DM for the last 3 seasons so he already had 2) and encouraged everyone to try and use them (instead of the past season reward cards).
At my table, I had 2 people brand new to D&D and one of them opted not to open her pack as it was just one more extra thing to try and use/remember/learn.
For the rest of the table, one guy used 2 cards... nobody else had anything appropriate. It is too early to tell how they will work out.. as a DM I find they add one more distraction to the players but that may also diminish as they get more used to playing them.
|
|
|
|
2 years ago ::
Feb 10, 2011 - 12:14PM
#10
|
Date Joined:
May 22, 2009
|
I think only two players in our group used a card in the first session. I was one of them. My character was a Rogue (Thief) and I played the card that allowed me to have Combat Advantage, so it was really helpful. I think we'll see more players using them as the season progresses.
- Rico
|
|
|