Community

 
D&D Group D&D Encounters Sea.. How much use did your group get out of their...
Jump Menu:
Post Reply
Page 5 of 5  •  Prev 1 2 3 4 5
Switch to Forum Live View How much use did your group get out of their Fortune Deck?
2 years ago  ::  Mar 16, 2011 - 11:12PM #41
TheGimper
Date Joined: May 22, 2009
Posts: 444

Mar 15, 2011 -- 10:26PM, Dreamdarwin wrote:

The thing the players liked is it gave them a tiny edge, since only 1-2 cards per fight seem to come into play. 

My advice:  Make the pitch to use them or not, ask players to be reasonable and allow those who do to not suffer for the choice.  And just play D&D!  Its a fun game no matter the edition, cards, minis or whatnot!  Just have fun and go with the flow!



Exactly. Tonight during the Encounters session I drew three cards total. I only played one, and it ended up having no impact on the combat at all because it was a card that prevented me from granting combat advantage when flanked until the start of my next turn, but I didn't even get flanked.

- Rico
Quick Reply
Cancel
2 years ago  ::  Mar 17, 2011 - 8:38AM #42
Clayfun
Date Joined: Jan 31, 2011
Posts: 38
I ran two different sessions at a local comic shop last night.  The first group 3/4 of the players had cards.  One player was using one almost every round, the others played a couple through the night.  The twitter buff at the time allowed a one time draw of a tactic card from the discard pile instead of their deck, so when a card that gave the stroke of luck came up it saw a double use.  This week was a challenge and the cards helped the players to get through it.

The second group only two players had the cards and a  couple of cards were played through the night. 
Quick Reply
Cancel
2 years ago  ::  Mar 26, 2011 - 5:13PM #43
Dreamdarwin
Date Joined: Aug 21, 2007
Posts: 279
Our group made tons of use out of the Double Defense twitter buff and their "Impervious" defense cards this past week.  For the few that didn't like the cards, they love em now!
Quick Reply
Cancel
2 years ago  ::  Mar 30, 2011 - 3:23PM #44
Arovyn
Date Joined: Mar 18, 2007
Posts: 22
The cards are almost never used at our tables for Encounters. At my home game, though, we've thrown away the rule sheet for the cards and literally rewrote them from the ground up to make them work in a way that makes sense. We haven't fully fleshed them out yet, but the basics go like this:
1) Draw a hand 5 - we found it's better to have actual options rather than a gamble.
2) You may play only 1 card per turn - you may have options, but you can really only focus on one.
3) You may discard a card to draw card - sometimes you need a moment to rethink your strategy.
4) If you run out of cards, you draw back to 5 - desperate times call for desperate measures.

So far, though, no one is really excited about them, and no one plans to buy more except one of our DM's. Though he may be willing to quietly try our modified rules for them. Deck building for our new rules in essence requires at least 20 cards, so we pooled our complementary decks into one large communal deck. If it works, great! If it doesn't work, great! It's a gimmick, a poorly written one, and a naked grab for our money. If our experiment fails, I promise we don't plan to ever use them again.
Vancian magic needs to be nuked from orbit. It's the only way to be sure it will never appear in the core for Next.
Vancian magic is purely for nostalgia. Nostalgia doesn't make bad mechanics good.
Quick Reply
Cancel
2 years ago  ::  Mar 31, 2011 - 7:53AM #45
sigfile
Date Joined: Jul 29, 2008
Posts: 881
Although his luck didn't hold through the end of the chapter, those cards helped keep Aldus alive through weeks 6, 7, and most of 8, even though the enemy forces were focusing fire on him.  The Hunter has used cards to prevent OAs and to help make up for the rapid shot penalty.  Everyone welcomed cards that allowed rerolls of missed attacks.  

They've been a hit at my tables. 
Quick Reply
Cancel
2 years ago  ::  Mar 31, 2011 - 9:47AM #46
teacha
Date Joined: Aug 19, 2007
Posts: 131
At our game I took the initial cards given in the envelope and give a set to all new players. Enough of the regulars went and bought more cards so they give them to the newbies to finish a set of 10. We have everyone using them but one guy still uses his reward card from last season to always get a free reroll once per encounter. Most of my players like the cards quite a bit. I used them also for Vlad this week since he was the big bad. I got a +2 buff to all defenses that helped a little before he croaked.
Quick Reply
Cancel
2 years ago  ::  Apr 04, 2011 - 11:26AM #47
Dreamdarwin
Date Joined: Aug 21, 2007
Posts: 279
Fewer cards were played this last round (8), but each player did use at least one.  All the players are pysched about the rewards cards, and one is nearly to 60 renoun and has a look of glee in his eyes for the coming chapter!
Quick Reply
Cancel
Page 5 of 5  •  Prev 1 2 3 4 5
Jump Menu:
 
D&D Group D&D Encounters Sea.. How much use did your group get out of their...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing