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Sticky: Questions for the author of the season
2 years ago  ::  Feb 09, 2011 - 9:47PM #1
WotC_Rodney
  • RPG Designer
Date Joined: Feb 26, 2007
Posts: 445
Hey all,

Chris Tulach and Trevor Kidd recommended I pop into this forum and introduce myself, and answer questions you might have about the season as I have time.

First of all, I'm Rodney Thompson (duh), and I'm now the Tabletop Games Manager at Wizards of the Coast. That means I'm in charge of the team that produces the D&D board games (like Castle Ravenloft and Wrath of Ashardalon) and any other non-RPG games we might do. Of course, I only assumed this position recently, and up until that point I was a developer, then a designer, on D&D. I also worked on the Star Wars Saga Edition RPG as lead designer/developer for the line.

So, if you're running Season 4 and have any questions, feel free to leave them here. I can't guarantee I'll be super prompt, but I'll try to check the thread at least once a week, and get answers before the next session.

Thanks, and I hope everyone enjoys March of the Phantom Brigade!
Rodney Thompson
Tabletop Games Manager
Dungeons & Dragons R&D
Wizards of the Coast
Follow me on Twitter: wotc_rodney
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2 years ago  ::  Feb 10, 2011 - 1:33AM #2
Metafictional
Date Joined: Apr 15, 2007
Posts: 916

First of all, great work on March of the Phantom Brigade!  It's a very good adventure, one I would be comfortable running for a home game.  I do have a few questions, however.

1- I noticed that there are no monetary rewards listed in the adventure, simply a roll on the random treasure table.  I was curious about this design decision.  Was it simply felt that with a magic item awarded with each treasure that additional cash would let the party function 'over-budget'?  Or was this just simplifying things, since it's very likely a group will acquire superfluous items that they will sell?

2- Still on the topic of the treasure table, I noticed that there is a '+1 magic holy symbol' on the table.  While Warpriests can use implements, none of their powers (at low levels, at least) are implement powers.  Was this an oversight, or a holdover from when Heroes of Sword and Spell was still expected to be published during this season (which would give us the original Cleric for Essentials).

Also, would it be against policy to simply reroll this result if it occurs?

3- There is some discrepancy between the actual module and the character builder about what resources are available for use in making a character.  The online builder only allows material from Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms.

The module states that Dragon magazine rules that support those products are legal as well.  Which is correct?

EDIT: Thanks for the quick reply!

"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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2 years ago  ::  Feb 10, 2011 - 8:21AM #3
JabbaVonHutt
Date Joined: Aug 17, 2007
Posts: 328
Greetings Rodney,

Would it be possible to get a couple of jpeg or bitmap files of the 2 exploration encounters (the Keep in session 3 and the Forest in Chapter 2) to show to the players. A gray photocopy of the ones in the module don't reveal very much plus there are already notes on there.
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2 years ago  ::  Feb 10, 2011 - 8:46AM #4
nightwalker450
Date Joined: Jun 13, 2008
Posts: 2,031
My players are intereseted in Castle Inverness, specifically what caused its destruction, and who lived there last.

Is there a place to get this information, especially with the next session having a scholar who's supposed to be an expert on the place I don't have much to tell them.  Or if maybe its deeper in the packet (I haven't read everything yet) if someone could point me in the right direction.
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2 years ago  ::  Feb 10, 2011 - 11:12AM #5
WotC_Rodney
  • RPG Designer
Date Joined: Feb 26, 2007
Posts: 445

Feb 10, 2011 -- 1:33AM, Metafictional wrote:

1- I noticed that there are no monetary rewards listed in the adventure, simply a roll on the random treasure table.  I was curious about this design decision.  Was it simply felt that with a magic item awarded with each treasure that additional cash would let the party function 'over-budget'?  Or was this just simplifying things, since it's very likely a group will acquire superfluous items that they will sell?


Mostly, it's due to not thinking there would be many chances for the PCs to spend their gold over the course of the adventure, so I didn't want to include the monetary treasure which would then spur questions on how they could spend it.

Feb 10, 2011 -- 1:33AM, Metafictional wrote:

2- Still on the topic of the treasure table, I noticed that there is a '+1 magic holy symbol' on the table.  While Warpriests can use implements, none of their powers (at low levels, at least) are implement powers.  Was this an oversight, or a holdover from when Heroes of Sword and Spell was still expected to be published during this season (which would give us the original Cleric for Essentials).

Also, would it be against policy to simply reroll this result if it occurs?


As you have surmised, Class Compendium was on the schedule when the adventure was written. I don't know about "official rules" (you'd have to ask Chris Tulach about that) but I don't see any reason why a DM couldn't reroll.


Feb 10, 2011 -- 1:33AM, Metafictional wrote:

3- There is some discrepancy between the actual module and the character builder about what resources are available for use in making a character.  The online builder only allows material from Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms.

The module states that Dragon magazine rules that support those products are legal as well.  Which is correct?


Unfortunately, I both have no control over that, and am not aware of the official stance on that.

Rodney Thompson
Tabletop Games Manager
Dungeons & Dragons R&D
Wizards of the Coast
Follow me on Twitter: wotc_rodney
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2 years ago  ::  Feb 10, 2011 - 11:14AM #6
WotC_Rodney
  • RPG Designer
Date Joined: Feb 26, 2007
Posts: 445

Feb 10, 2011 -- 8:21AM, JabbaVonHutt wrote:

Greetings Rodney,

Would it be possible to get a couple of jpeg or bitmap files of the 2 exploration encounters (the Keep in session 3 and the Forest in Chapter 2) to show to the players. A gray photocopy of the ones in the module don't reveal very much plus there are already notes on there.


Sadly, I don't have any control over this. It's something I will nudge those who do about.

Rodney Thompson
Tabletop Games Manager
Dungeons & Dragons R&D
Wizards of the Coast
Follow me on Twitter: wotc_rodney
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2 years ago  ::  Feb 10, 2011 - 11:17AM #7
WotC_Rodney
  • RPG Designer
Date Joined: Feb 26, 2007
Posts: 445

Feb 10, 2011 -- 8:46AM, nightwalker450 wrote:

My players are intereseted in Castle Inverness, specifically what caused its destruction, and who lived there last.

Is there a place to get this information, especially with the next session having a scholar who's supposed to be an expert on the place I don't have much to tell them.  Or if maybe its deeper in the packet (I haven't read everything yet) if someone could point me in the right direction.


Castle Inverness is actually supposed to be something of a mystery, as well as a pointer back to the original Ghost Tower of Inverness module. There is some more information about Castle Inverness later on, but the only way you'd be able to come up with more info is by reading the original module. Suffice to say that one of the reasons Faldyra wants to explore the ruins of Castle Inverness is to try and find out more about them!

You may also consider using the module Ghost Tower of the Witchlight Fens for more information on another Ghost Tower within the Nentir Vale.

Rodney Thompson
Tabletop Games Manager
Dungeons & Dragons R&D
Wizards of the Coast
Follow me on Twitter: wotc_rodney
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2 years ago  ::  Feb 10, 2011 - 2:01PM #8
Alphastream1
  • Dragon Slayer
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Date Joined: Jan 31, 2006
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Feb 10, 2011 -- 8:46AM, nightwalker450 wrote:

My players are interested in Castle Inverness, specifically what caused its destruction, and who lived there last.

Is there a place to get this information, especially with the next session having a scholar who's supposed to be an expert on the place I don't have much to tell them.  Or if maybe its deeper in the packet (I haven't read everything yet) if someone could point me in the right direction.




The simple answer is that the Ghost Tower is being taken from another D&D setting. The simplest explanation, lore-wise, might be something like this:

Few recall the tale of Inverness, a keep said to have magically appeared one day in ancient times. Four massive towers and walls high did surround a great central tower. The tower was said to be the domain of a great wizard. If the tales are true, the wizard vanished and the people laid siege. In ruins did the fortress rest... but it was said that on foggy nights the central tower could still be seen. Time passed and travelers reported no dangers. The area is clear, the ruins can serve as building materials. Thus did begin to form the idea of settling the area once known as Inverness.

A PC with a hard history check might find that long ago an expedition was sent to the ruins, but it is not remembered what came of it.


If you want the real lore, read on. However, there is little reason to use this in the adventure.

Lore about Ghost Tower of Inverness AD&D adventure and LG adventure: Show


The Ghost Tower of Inverness was an RPGA tournament scenario from 1979, converted to a AD&D adventure (C2). The scenario is set in the Greyhawk campaign setting, but is here adopted for the Nentir Vale setting.

The tower is a small part of a massive fortress that existed in ancient times in Greyhawk's history (predating the Invoked Devastation and Rain of Colorless Fire, as well as the great migrations). The wizard Galap-Dreidel built the fortress, with the most prominent feature being the keep's inner tower. Within it was a "Soul-Gem", a great diamond that fell from the sky and that Galap-Dreidel made into an artifact. It could steal a sentient creature's soul and then force them to do the owner's bidding.

Galap-Dreidel filled the tower with monsters, warded it, and protected it such that it was invulnerable to the passage of time. At some point the wizard left, disappeared, and never returned. The people of the land (Flan peoples in the Duchy of Urnst), finally came together and laid siege. Though the fortress was razed, on foggy nights people reported seeing the central tower still standing.

In the original adventure, the Duke (manipulated by his sage, the Seer of Urnst) hires the party to explore the ruins. From the upper ruins they explore downward into dungeons, finding four keys. When brought together, these allow access to the tower. The tower itself is filled with fantastic levels (a jungle, and several other levels based on elemental concepts) and culminates in a battle against the Soul Gem. 

The adventure was redone for the Living Greyhawk RPGA campaign in 2003. This is an incredibly excellent adaptation by Creighton Broadhurst and Steve Pearce. It takes the adventure forward, explaining what has happened since the original AD&D expedition and adding more ideas to the background of the Seer and the tower itself. It was a badge of honor for many players to have PCs that were completely white, both in body and equipment, due to exposure to the soul gem.

As you can surmise if you read the Encounters version, the central tower is really more like a backdrop and its history (or how it came here from Oerth) would distract players rather than add to the fun.

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2 years ago  ::  Feb 10, 2011 - 7:10PM #9
faetheor
Date Joined: Feb 10, 2011
Posts: 1

Feb 9, 2011 -- 9:47PM, WotC_Rodney wrote:

Hey all,

Chris Tulach and Trevor Kidd recommended I pop into this forum and introduce myself, and answer questions you might have about the season as I have time.

First of all, I'm Rodney Thompson (duh), and I'm now the Tabletop Games Manager at Wizards of the Coast. That means I'm in charge of the team that produces the D&D board games (like Castle Ravenloft and Wrath of Ashardalon) and any other non-RPG games we might do. Of course, I only assumed this position recently, and up until that point I was a developer, then a designer, on D&D. I also worked on the Star Wars Saga Edition RPG as lead designer/developer for the line.

So, if you're running Season 4 and have any questions, feel free to leave them here. I can't guarantee I'll be super prompt, but I'll try to check the thread at least once a week, and get answers before the next session.

Thanks, and I hope everyone enjoys March of the Phantom Brigade!


HI Rodney I just wanted to say I love the Ravenloft board game and Can not wait for wrath ....are there plans for future expansions????? Also my dog ate a ghoul ...no really.... any chance of buying another

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2 years ago  ::  Feb 10, 2011 - 7:57PM #10
RCanine
  • Dragon Slayer
Date Joined: Aug 26, 2008
Posts: 537
What's the thought on giving 400 - 600 XP during the RP section of the first week, without rolling a die? Is that intentional or a misprint? It works out to about as much as a level 1 encounter. Only one player in my party even presented an opinion, so I didn't quite know how to run this.
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