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D&D Group D&D Encounters Sea.. Magic Item tables for March of the Phantom Brigade
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2 years ago  ::  Feb 09, 2011 - 10:54AM #11
cphpitts
Date Joined: Feb 18, 2010
Posts: 38

Feb 9, 2011 -- 8:47AM, nightwalker450 wrote:

Here's cards I made for the treasures:  Link


Thank you. I kept putting off tracking all that down. Glad I don't have to anymore.

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2 years ago  ::  Feb 09, 2011 - 11:13AM #12
Darkraven3
Date Joined: Feb 12, 2009
Posts: 135
Oh sure, I just finished mine. lol
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2 years ago  ::  Feb 09, 2011 - 12:15PM #13
Occam
Date Joined: Jan 5, 2006
Posts: 99

Feb 9, 2011 -- 12:50AM, ricadams wrote:

So now we come to Season 4.... Why should it surprise anyone that we do not have stats for NPC's...What you didn't notice that there are no stats for "Horses and Wagons" or for the Inverness settlers? Yet these are both listed as multiple NPC Allys and should they die ......

Should they die?!?! how will they die if we have no stat information on them. No HP, No Abilities, No Powers....




The rules for horses and settlers in the first encounter are stated at the beginning of the Tactics section on page 8. They don't need full stats.

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2 years ago  ::  Feb 09, 2011 - 1:51PM #14
Perithoth
Date Joined: Aug 30, 2008
Posts: 294
Specifically it says:

spoilers Show
Stirges can attack the horses and the settlers, but the
defenders do not retaliate. A stirge attack automatically
hits and kills a settler. Each horse has 25 hit points. The
horses and settlers do not have healing surges.

The  stirges auto hit any settler or horse target they can fly to. Settlers  will auto die and horses take 25 hp damage before they expire.

Think of this as a plot effect,  the colonists are there to show the PCs how fragile their charges are  and how tough they are in turn. It has the added benefit of speeding up  combat for the DM, he has to just move and kill or move and damage  depending on the target.

Remember, the stirges will attack the  nearest target, which should behoove the PCs to get in front of the  settlers and put themselves in harms way... unless they are cowards .

My two coppers,

Bryan Blumklotz
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2 years ago  ::  Mar 09, 2011 - 7:35AM #15
snakeheadfish33
Date Joined: Aug 5, 2004
Posts: 177
I've got a player at my table who wants to sell his magic item. I do not own the Rules Compendium and the module states those guidelines should be used when selling magic items. Anyone care to enlighten me on the rules on selling items?
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2 years ago  ::  Mar 09, 2011 - 9:40AM #16
Dreamdarwin
Date Joined: Aug 21, 2007
Posts: 279
Hello Snakeheadfish!

The rules compendium states you can sell a magic item based on its rarity.  Common items sell for 20% of its base value, an uncommon item sells for 50% of its base value, and a rare item (not found in this session of DDE) sells for 100% of its base value.  Of course you have to find a willing buyer, and that buyer has to be able to afford it.  This may be hard indeed in the small settlement of Iverness.

On a more important note, should the player be allowed to sell the item?  I'd really talk with the rest of the players and get their thoughts.  Chances are the item might be better off for another member.  Since magic items are somewhat rare and because of the way DDE distributes them, it might not be fair to the other players to allow one to 'go to waste' as it were. 

I'd ask the interested player why he wants to sell the item?  Is he looking to trade it for something else?  Do they just want gold for golds sake?  See if you can find an intersting solution tha can keep everyone happy, without simply catering to demands.  A small sidequest or a bit of roleplaying to make the character work for whatever goal he/she ultimately wants!  Good luck, and tell us how it plays out!
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2 years ago  ::  Mar 09, 2011 - 10:35AM #17
snakeheadfish33
Date Joined: Aug 5, 2004
Posts: 177
Thanks for the info Dream. I'll keep you posted on what we work out.

Personally I don't see a problem with items being sold during the course of this adventure as long as it's reserved for between chapters. Given the amount of time between chapters 1 and 2 any number of travelers, merchants and suppliers could have visited the growing settlement. They could have brought in items for barter or trade. Of course I'm not going to allow anything that is rare to come floating into town and I doubt, after selling the item the player will make enough coin to even purchase a replacement. Hopefully once he sees the little amount of coin he could get, he will rethink it and maybe trade the item with someone else in the same position.
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