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2 years ago ::
Feb 09, 2011 - 12:04AM
#1
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Date Joined:
Aug 30, 2007
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Just a couple of things that I have noticed when reviewing the magic item table for March of the Pahntom Brigade:
1) Half of the items on the magic item tables do not come from HotFL or HotFK. One (Rod of Deadly Casting) I have not been able to find in PHB, PHB3, AV, AV2, HotFL or HotFK)
2) At least two of the items on the main list (10% of the list) are useless (or practically so) to any Essentials character - Holy Symbol +1 (no Esentials Paladin or Cleric abilites have the Implement key word) and Symbol of Life (which can be used exactly 3 times - once per chapter).
Interesting, no?
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2 years ago ::
Feb 09, 2011 - 12:26AM
#2
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Date Joined:
Feb 12, 2009
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Here you go Rod of Deadly Casting Level 2 UncommonInfused with war magic and covered in death symbols, this rod amplifies lethal magical strikes. Price: 520 gp Implement (Rod) Enhancement: +1 attack rolls and damage rolls Critical: +1d10 damage Property: On a critical hit if you roll a 10, you can roll the die again and add the result. Published in Dragon Magazine 365, page(s) 14, Eberron Player's Guide, page(s) 108.
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2 years ago ::
Feb 09, 2011 - 12:46AM
#3
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Date Joined:
Aug 30, 2008
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I am not sure where you are getting that most of the items are not in player resources, a quick check in the DDI Compendium breaks it down like this.
TREASURE TABLE
Roll |
Result
| Source |
1
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2 potions of healing
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HotFL, HotFK
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2
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+1 magic armor
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HotFL, HotFK
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3
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+1 magic weapon
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HotFL, HotFK
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4
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+1 magic holy symbol
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HotFL, HotFK
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5
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+1 amulet of protection
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HotFL, HotFK
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6
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+1 magic wand, orb, staff, or rod
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HotFL, HotFK
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7
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+1 veteran's armor
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HotFL
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8
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+1 vicious weapon
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HotFL
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9
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+1 safewing amulet
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HotFL
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10
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+1 symbol of life
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PH1
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11
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+1 dwarven armor
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PH1
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12
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+1 orb of inevitable continuance
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PH1
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13
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+1 rod of deadly casting
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Dragon365, EPG
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14
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+1 luck blade
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HotFK
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15
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+1 delver's armor
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HotFL
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16
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+1 lightning wand
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DMK
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17
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ironskin belt
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PH1
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18
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+1 amulet of health
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HotFK
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19
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+1 flaming weapon
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PH1
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20
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+1 staff of storms
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PH1
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Every source in bold is an essentials source. Of the seven that are not in essentials, six are from the Player's Handbook 1 and only one from Dragon Magazine/Eberron Player's Guide. My Two Coppers, Bryan Blumklotz
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2 years ago ::
Feb 09, 2011 - 12:50AM
#4
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Date Joined:
Aug 13, 2010
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Don't get me wrong here... I understand that when authoring a game concessions have to be made but time and again I read last season that players could only choose from Red Box, HotFL, HotFK, or the Essentials DM kit for Magic Items.... Then in an Ask the Author column I read a comment where he claimed that he wrote the Encounter's on the belief and asumption that all or any items could be found in PH1-3, DMG1-3, and or AV1&2.
So now we come to Season 4.... Why should it surprise anyone that we do not have stats for NPC's...What you didn't notice that there are no stats for "Horses and Wagons" or for the Inverness settlers? Yet these are both listed as multiple NPC Allys and should they die ......
Should they die?!?! how will they die if we have no stat information on them. No HP, No Abilities, No Powers....
I'm less worried about Magic Items from Sets that the characters are not even to be playing in and more worried about how I am to run a campain without all the stats for the NPCs that the characters are to protect and the monsters are to attack. Shoot I'm still waiting for the Essentials DM Kit Magic Items to be added.
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2 years ago ::
Feb 09, 2011 - 1:18AM
#5
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I am not sure where you are getting that most of the items are not in player resources, a quick check in the DDI Compendium breaks it down like this.
TREASURE TABLE
Roll |
Result
| Source |
1
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2 potions of healing
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HotFL, HotFK
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2
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+1 magic armor
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HotFL, HotFK
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3
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+1 magic weapon
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HotFL, HotFK
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4
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+1 magic holy symbol
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HotFL, HotFK
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5
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+1 amulet of protection
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HotFL, HotFK
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6
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+1 magic wand, orb, staff, or rod
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HotFL, HotFK
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7
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+1 veteran's armor
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HotFL
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8
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+1 vicious weapon
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HotFL
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9
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+1 safewing amulet
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HotFL
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10
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+1 symbol of life
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PH1
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11
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+1 dwarven armor
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PH1
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12
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+1 orb of inevitable continuance
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PH1
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13
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+1 rod of deadly casting
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Dragon365, EPG
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14
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+1 luck blade
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HotFK
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15
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+1 delver's armor
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HotFL
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16
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+1 lightning wand
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DMK
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17
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ironskin belt
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PH1
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18
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+1 amulet of health
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HotFK
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19
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+1 flaming weapon
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PH1
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20
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+1 staff of storms
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PH1
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Every source in bold is an essentials source. Of the seven that are not in essentials, six are from the Player's Handbook 1 and only one from Dragon Magazine/Eberron Player's Guide. My Two Coppers,
Bryan Blumklotz
Um, the only magic Holy Symbols in Essentials are found in the DMK (and are still worthless for this season).
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2 years ago ::
Feb 09, 2011 - 6:23AM
#6
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Date Joined:
Jul 27, 2003
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Keep in mind though, this season was originally going to be HotFL, HotFK + Class Compendium: Heroes of Spell and Sword. So when the table was put together they assumed that there would potentially be holy symbol using characters. Once the call to scrap that book was made, i dont think we have any way of knowing if there was time to change the printing on this or not. If you're DMing and that roll comes up on the table, reroll it or change the result to something appropriate in advance - the players wont know the difference and they wont mind.
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2 years ago ::
Feb 09, 2011 - 8:47AM
#7
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Date Joined:
Jun 13, 2008
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Here's cards I made for the treasures: Link
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2 years ago ::
Feb 09, 2011 - 9:16AM
#8
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Date Joined:
Aug 30, 2008
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Nightwalker450, Thank you for the cards. Much appreciated, because now I don't have to do it. As for the holy symbols, why they are there has been addressed, you can do one of the following:
- Essentials only game: Let it roll, party member that gets the holy symbol can sell it for gp.
- Essentials only game: Re-roll any result with a holy symbol.
- Essentials only game: Substitute something else from HotFL, HotFK, or DMK.
- Full 4e game: holy symbols now have a purpose, provided someone plays a classic Paladin or Cleric at the table.
I was reading my DM Kit Book last night and realized that all the non HotFL and HotFK magic items are in the Dungeon Master's Kit (DMK). Thus,
TREASURE TABLE
Roll |
Result
| Source |
1
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2 potions of healing
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HotFL, HotFK
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2
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+1 magic armor
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HotFL, HotFK
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3
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+1 magic weapon
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HotFL, HotFK
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4
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+1 magic holy symbol
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HotFL, HotFK
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5
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+1 amulet of protection
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HotFL, HotFK
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6
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+1 magic wand, orb, staff, or rod
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HotFL, HotFK
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7
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+1 veteran's armor
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HotFL
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8
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+1 vicious weapon
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HotFL
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9
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+1 safewing amulet
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HotFL
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10
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+1 symbol of life
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DMK
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11
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+1 dwarven armor
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DMK
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12
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+1 orb of inevitable continuance
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DMK
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13
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+1 rod of deadly casting
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DMK
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14
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+1 luck blade
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HotFK
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15
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+1 delver's armor
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HotFL
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16
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+1 lightning wand
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DMK
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17
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ironskin belt
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DMK
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18
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+1 amulet of health
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HotFK
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19
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+1 flaming weapon
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DMK
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20
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+1 staff of storms
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DMK
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Thanks, Bryan Blumklotz
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2 years ago ::
Feb 09, 2011 - 10:42AM
#9
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Date Joined:
Sep 28, 2010
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Here's cards I made for the treasures: Link
That is freaking brilliant! Thanks a ton!
https://twitter.com/#!/Nullzone42
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2 years ago ::
Feb 09, 2011 - 10:46AM
#10
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Date Joined:
Aug 21, 2007
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Here's cards I made for the treasures: Link
Someone read my mind!
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