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2 years ago ::
Feb 08, 2011 - 1:51PM
#1
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Date Joined:
Feb 15, 2010
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Here is mine Im playing a Dragonborn Cavalier and Im going to try out the following deck tomorrow. 1x Mind over Metal Attack #13 Rare Great because Attacking will with my next attack is the equvalent of a +2 to +3 bonus to the attack most times since I only have one thats all thats in my deck. 3x Fair Fight Attack #4 Uncommon Great because +2 to at-will attacks until the end of the turn is pretty darn powerful. 3x Gambler's Dodge Defense #31 Common Great because at level one I have a 55% of taking half damage on a hit and a 45% chance of taking one extra damage on a fail average level one non elite/solo damage is 9 you do the math.] 3x Gang Up Tactic #56 Common Great because it helps with focusing damage on the mob/s I'm tying up. Theory behind it: All of the cards except Gambler's Dodge are use at the start of your turn (fyi I couldnt find an appropriately good defender card with use at the start of your turn). If the card in my hand is anything but Gambler's Dodge I play it at the start of my turn and net the effect. If the card is Gamblers Dodge I hold it expecting to be attacked, Im the defender, before the start of my next turn. Hopefully this way Im netting a card effect on almost all turns. FYI here is the fortune card spoiler list community.wizards.com/go/thread/view/758...
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2 years ago ::
Feb 08, 2011 - 7:32PM
#2
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Date Joined:
Aug 21, 2007
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Wait, you're using 3 of the same card (3 times)? So you basically are taking 4 cards to the game.
Is that in keeping with the spirit of randomness? You're really stacking the deck there.
This is what I initially feared about Fortune Cards.
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2 years ago ::
Feb 08, 2011 - 7:34PM
#3
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Date Joined:
May 23, 2005
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Wait, you're using 3 of the same card (3 times)? So you basically are taking 4 cards to the game.
Is that in keeping with the spirit of randomness? You're really stacking the deck there.
This is what I initially feared about Fortune Cards.
His deck is the minimum deck size of 10 cards.
If he spent the money to purchase enough packs or purchased singles to get 3 cards of each of those then more power to him.
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2 years ago ::
Feb 08, 2011 - 7:53PM
#4
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Date Joined:
Feb 15, 2010
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Its a ten card deck and only one rare in it.
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2 years ago ::
Feb 08, 2011 - 7:54PM
#5
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Date Joined:
Aug 21, 2007
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I know. Nevermind.
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2 years ago ::
Feb 09, 2011 - 11:37AM
#6
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Date Joined:
Aug 21, 2007
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I haven't found this source yet but I understand that Living Forgotten Realms has restrictions on desk buildout:
"LFR has already added a limit: 1 copy of any given card per 10 cards in custom deck."
This is promising and I will be implementing this at my Encounters table.
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2 years ago ::
Feb 09, 2011 - 12:14PM
#7
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Date Joined:
May 23, 2005
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I haven't found this source yet but I understand that Living Forgotten Realms has restrictions on desk buildout:
"LFR has already added a limit: 1 copy of any given card per 10 cards in custom deck."
This is promising and I will be implementing this at my Encounters table.
LFR has made its own rules for this because they are no longer officially supported by WOTC and they dont have the restrictions they had when they were under WOTC's thumb per se.
Encounters is a different animal since it is fully supported by WOTC. So be careful when you place further restrictions upon players than are already in place by WOTC.
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2 years ago ::
Feb 09, 2011 - 2:18PM
#8
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Date Joined:
Aug 30, 2008
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I haven't found this source yet but I understand that Living Forgotten Realms has restrictions on desk buildout:
"LFR has already added a limit: 1 copy of any given card per 10 cards in custom deck."
This is promising and I will be implementing this at my Encounters table.
Encounters has its rules for Fortune Cards. You are already messing with them before seeing them in play.
And if I were playing at your table, I would pick up my stuff and walk away.
As an organizer, if you were one of my DMs, I would bounce you out the door. Don't let it hit you on the way out.
Now, my DMs have discussed fortune cards and some have suggested a community deck provided by the DM. I nixed this as automatic, but if all parties agree DM and players, I will allow it.
Our thinking is to show folks what the cards are and can do and they will go and get their own so they have control over their own deck.
My Two Coppers,
Bryan Blumklotz
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2 years ago ::
Feb 11, 2011 - 5:53AM
#9
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Date Joined:
Aug 21, 2007
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I contacted Customer Support and got their official word on my questions.
Question: Would it be legal to stack your desk to have 3 of the Same Card for each of the three card types? Answer: Indeed you can have multiple copies of the same card in your deck.
Question: Would this be true in the D&D Encounters program as well? Answer: In encounters, you can use multiple copies of the same card to build your Custom Fortune Card Deck.
Question: Is there anything preventing a D&D Encounters DM from prohibiting that type of hand as a public event? Answer: There is no restriction in the Encounters program requiring this so we would recommend against organizers of these events placing such restrictions.
As for any of the Living Forgotten Realms rules for Fortune Cards, they are determined by the LFR community. While this may be contrary to my personal philosophy on how they should be used, I will play them according to the rules.
I really hope I've redeemed myself and am somehow able to regain your favor. I deeply care about what you think about my DM qualifications.
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2 years ago ::
Feb 11, 2011 - 8:46AM
#10
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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Perithoth is the kind of guy that brings in 100-300 new RPGA members in a year. He's being emphatic, but trust me when I say he is all for you being a DM and being in the program. He just really believes, as do I, in running the program as it is intended.
The thing about Encounters is that it is really meant to run without additional "filters" from the DM or store. You want to show the game the way it is and the products the way they are. If you are going to make any changes, it is best that they be very subtle (minor changes to the adventure) and that they make it fun (such as adding more story/RP to an encounter, or adding some benefit they can get if they use a skill in a scene). Changing the rules for Fortune Cards can easily create a situation that is unfavorable to WotC and to those that want to use the product.
What I suspect stores will find is that FCs have little impact on the game. There will be a bit of slowdown for those that over think their cards (I'm the type of player to take a long turn, so cards make me go even slower). For those, just keep them aware of time pressures and suggest they use the Delay action if they cannot quickly take their turn.
The second issue is power creep. If you see a player that is using cards in combination with their build to be overpowering, then address that with the player. Let them know in a non-confrontational manner that they are blowing away the encounters and that you will have trouble adjusting the difficulty just for them without making it harder for others. See if you can come to some sort of arrangement. Maybe they can tone down the build a bit, or perhaps even agree to something like applying DR5 to all of their attacks. That way, they get to shout out their obscene damage total and the DM then drops it to a reasonable amount. Everyone wins. This is often a delicate situation, but if approached in an honest and open way, it usually works out ok.
Here's the real test. The DM does not need to color the situation. If Fortune Cards are a problem, the table will realize that and say something. If everyone, or even most players, have an issue with FCs, then that is something that you can address to improve the game. I doubt this will happen except when one very vocal person pushes/colors the issue. I was originally pretty critical of the cards but kept it to myself the first two times I used them. They were fine and no one had major issues with them.
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