Afet, very cool terrain! I just lifted my tiles on some wooden blocks for height. It was still a good way to illustrate height differences.
Ah, that helps a great deal, thanks! For all we knew we were just roaming aimlessly, still trying to put distance between us and the halflings.
It should be very clear that you would all like to get to Tyr. Weeks ago, your caravan was struck and the Wastewalker hunted you down. You fled into a tomb, emerging up in the Forest ridge. Now you seek a way down. Tyr is not far (as the Athasian Crow flies), but is down a steep climb. Whether the Wastewalker can still track you is an open question, though what the spirits said suggest you have not seen the last of him/it.
On my end, I ran a fun table at Guardian Games in Portland. We had another 5 new RPGA/DCI cards this week. If everyone showed up on one night we would be sunk.
Every player could read my glee as I pushed Shikirr into the chasm. Then there was my cringing as he failed three saving throws. He took some pretty impressive damage, ending up with something like 1-3 HPs remaining. I made the terrain very easy to climb and not half speed so he could get right back into the action, which he did after second winding.
The ranged PCs did really well focusing fire and taking out foes. Yuka is sometimes frustrated at the amount of blood he loses, but he did a great job of charging and taking down foes and not falling off the bridge. PCs were very lucky with the boltstone. It only triggered once and did not spread.
It was a pretty good combat. The three foe types kept it interesting and the terrain was fun for the players.
We are seeing some turnover of DMs and organizers for next season, but have some great people stepping up as replacements, so I am feeling good about the program. The store has been very thankful and gave out some coupons to the DMs. The DMs were very happy about that.