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3 years ago ::
Aug 26, 2010 - 8:12AM
#1
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Date Joined:
Sep 30, 2007
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I altered the pre-generated characters for the Red Box Game Day to be optimized for black and white printing. The yellow was bothering me and what a waste to use black ink for the shade of where that yellow was. Make sure to make the JPGs fill the paper without borders. If anyone can convert these JPGs to PDFs to make it easier on everyone, that would be great. ZIP FILE OF ALL Individuals: Andar - Male Halfling Rogue (Thief)Brannus - Male Human Fighter (Slayer)Harbek - Male Dwarf Fighter (Slayer)Korzon - Male Human Cleric (Warpriest)Lucan - Male Elf Wizard (Mage)Thia - Female Elf Rogue (Thief)
ENJOY! ~Will Fuqua
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3 years ago ::
Aug 26, 2010 - 12:23PM
#2
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Thanks Will!
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3 years ago ::
Aug 26, 2010 - 4:49PM
#3
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Date Joined:
Feb 15, 2010
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You rock Will thanks a lot. I am curious why WotC didnt make one of the fighters a knight though.
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3 years ago ::
Aug 26, 2010 - 5:13PM
#4
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Date Joined:
Sep 30, 2007
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I was wondering the same thing really. Maybe you should talk to the organizer and see if you can make your own character for the Game Day using the info from the Red Box.
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3 years ago ::
Aug 26, 2010 - 11:13PM
#5
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Date Joined:
Feb 12, 2009
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Ok, these should work nicely -- Pregens in PDF format www.4shared.com/document/RsLF6Ogj/BwPreg...Thanks Will
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3 years ago ::
Aug 28, 2010 - 3:06AM
#6
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Date Joined:
Sep 30, 2007
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There looks to be mistakes in the character sheets, what a surprise (sarcasm). I'm looking into them now and trying to fix them for possible reposting.
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3 years ago ::
Aug 28, 2010 - 3:32AM
#7
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Date Joined:
Feb 25, 2002
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The stats all look good, though I don't think it the best idea to not give either fighter a shield. They're supposed to be the defenders, and both have lower AC's than the cleric. I'd suggest changing Harbek's greataxe to a battleaxe and giving him a heavy shield, bumping his AC to 21 and his REF to 14.
Nice use of classic art, btw.
Edit: some of the magic item choices are kind of boring. The characters should each have something that helps them shine in their role: the strikers should have weapons (a dagger for the halfling and bow for the elf), the controller an implement, the leader something to buff his heals, and the defenders either a weapon or armor (or maybe a magic shield for the dwarf, fitting in with my suggestion above).
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3 years ago ::
Aug 28, 2010 - 3:43AM
#8
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Date Joined:
Sep 30, 2007
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If you do the normal point buy system with Character Builder you'll notice the ability numbers are higher than they should be. The Cleric's ability numbers are fine, but for example the the male rogue and the two fighters have at least an extra 5 points to spend on their abilities.
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3 years ago ::
Aug 28, 2010 - 10:10AM
#9
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I was wondering the same thing really. Maybe you should talk to the organizer and see if you can make your own character for the Game Day using the info from the Red Box.
Unfortunately, the Red Box has a very boring Fighter. 2 At Will stances (+1 to hit or +2 to damage) and an encounter +1W free action when you hit. What's up with that?
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3 years ago ::
Aug 28, 2010 - 5:27PM
#10
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If you do the normal point buy system with Character Builder you'll notice the ability numbers are higher than they should be. The Cleric's ability numbers are fine, but for example the the male rogue and the two fighters have at least an extra 5 points to spend on their abilities.
Essentials introduces a choice for racial ability bonus like the races in the PH3 have.
Dwarves +2 Con, +2 Str or Wis Elves +2 Dex, +2 Int or Wis Halfling +2 Dex, +2 Con or Cha
Humans still just have the +2 to any one ability score.
I'm not quite sure how you came up with the Human Fighter having too high of ability scores. My math shows his scores as correct.
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