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3 years ago ::
Jul 20, 2010 - 1:51PM
#11
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Season 1 we had 2 tables, which spiked at 3 full tables about midway through, then dropped back to two 4 players tables at the end. Part of that correlates to some of our players being college students, and the natural ebb and flow of students at different times of the year.
Season 2 we've consistently had 2 tables. A personal friend of mine stopped after the first session of season 2; I suspect due to his personal stance that premades are lame.
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Scapegoat of the Month for November: Pirates
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3 years ago ::
Jul 20, 2010 - 2:05PM
#12
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Date Joined:
Aug 23, 2007
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Believe me Nick if I were DMing (which I thought I may have had to based on the first few weeks turnout) I would be all over that thread and many more of these threads. But for now I'm a player, and as much as I like our DMs they don't visit this site much, no matter how many hints I drop. If possible for future seasons perhaps suggest that character tie ins be part of the mod. proper for seasons using pregens.
I don't think Wizards will be doing pregen-only adventures for future seasons. This was a special preview for Dark Sun.
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3 years ago ::
Jul 20, 2010 - 7:15PM
#13
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Date Joined:
Oct 26, 2008
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We were running between 3-4 tables on Wednesdays during Season 1. We started Season 2 with 3 tables easy but it is only session 7 and we're down to two tables and have had a large (60%+) turnover in players but only replaced about 30% since the first run.
However, I wouldn't put all of this on the encounters*. We've had a lot of folks go away for the summer, some are busy with other things this summer (it -is- summer after all), and we've had to move to another location with a busy Wednesday Magic schedule. So it is all understandable, even if we don't like it.
* some of it, sure, the major complaint from players being the pre-gens ... oh how some of them hate the pre-gens. But WotC seems to have gotten that point already. ;-)
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3 years ago ::
Jul 20, 2010 - 10:03PM
#14
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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We had a slow week this week, but it seems to be due to summer plans. We lost two parent groups, for example. I barely made it myself having finished an awesome family camping trip today.
We still have 6 tables a week, which is better than last season. We have turned away players and could have had 7 tables. We hope to support 7 in a few weeks.
I credit our organizer for really creating a good relationship between players, DMs, and the store. I credit the slick presentation of the adventures and pregens (and then our organizer making erratad pregens look just like the originals). I think both seasons had very good adventures that just needed tweaks to challenge level - and here I credit these boards and our DM meetings for keeping the goal of "fun" clear.
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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3 years ago ::
Jul 21, 2010 - 9:01AM
#15
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It has gotten slower in Fredericton, NB as well.
I have had a high turnover, and its mostly all new to 4e people (which is great)... but we've gone from 2 packed tables... to scraping a 8th player to run 2 tables.
We've had 15 to 16 different people play at some time, lost some for vacation and travel (so summer does have an impact) and a couple for work.
Hopefully is steadies/gains.
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3 years ago ::
Jul 21, 2010 - 10:35AM
#16
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Torracne, CA
I quit cause the DM is no fun to play with. the encounters started running only an hour each week because those of us who survived would run away in round 2. the dm would call us cowards because we didn't stick around and let him kill all of us. he made bad rules calls and when we called him out on it, he refused to see it any other way.
I did notice a drop off in the few weeks before I quit.
Its a shame because i was really enjoying the setting. I don't have much time for encounters. If it was a good DM, i would make the time. but since its not fun, there is no point trying to make time for it.
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3 years ago ::
Jul 21, 2010 - 3:09PM
#17
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Date Joined:
Feb 24, 2006
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On the first encounter for season 2 I had 9 players and then it dropped off it 6 and now I am down to 5. The people that showed up for the first encounter wanted to see how 4th edition worked vs 3rd edition. They didn't come back so I guess they weren't impressed with the system ,but they seemed to have fun.
James
Playing D&D since the Red Box of '83.
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3 years ago ::
Jul 21, 2010 - 4:13PM
#18
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I had 9 players the first night (fun times w/ me being the only DM) and have since then had a consistent shuffling of old and new players to fill out 1 table of 6+. When we've been over I've had players share characters. We had just 4 players one night where I had players double up on characters too. Overall I think we've had close to 15+ total unique players. It has been a bit chaotic at times and I've had to learn to react quickly to changing player attendance, but it is always fun nevertheless. 
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3 years ago ::
Jul 22, 2010 - 6:30AM
#19
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Date Joined:
Aug 13, 2009
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back up to 10 players (2 tables of 5) last night. very fun encounter, too. everyone enjoyed it.
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3 years ago ::
Jul 22, 2010 - 9:00AM
#20
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Date Joined:
Nov 25, 2003
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We had two tables of six last night, down from three tables of six at the end of chapter one and three tables of four last week.
The two complaints I heard (acting as the volunteer Encounters organizer) were:
1) Hating the pregens, but dealing with it because they wanted to try Dark Sun. But the way the pregens were leveled up broke the camels back.
2) New/Bad DMs at one of the tables.
The second issue is something I wish WotC would do more to address. Magic has a really awesome Judge development program. D&D needs something similar for DMs running sanctioned organized play.
I'm working on developing some materials for a "how to DM" workshop, but it doesn't seem like something I should have to be doing as a volunteer organizer for my FLGS.
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