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3 years ago ::
Jul 28, 2010 - 4:27AM
#251
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Date Joined:
Aug 16, 2007
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Being around naval weapons, I like the idea of spoiler
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of the auto firing darts targeting the same character, "Phalanx Gun!"
I am taking a more linear interpretation for my treatment of the trap. Each pressure plate will have a corresponding dart hole. A dart can target a creature on the line between the dart hole, across the pressure plate, and to the opposite wall. Similar to the dart traps in an adventure movie. All darts originate from the same side of the map.
I'm also going to allow characters to disable using move actions. And allow the golems to reload with a standard action. And thanks to Darkraven3 for help with spoiler blocks.
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3 years ago ::
Jul 28, 2010 - 7:52AM
#252
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Question on Map for 2-3
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-Charmy- asked this question, and I didn't see that it was answered yet, so I figured I would chime in. The book mentions being able to disable "Dart Thrower" squares, but I see no such marked squares on the map.
That is an important question. This was asked and answered (along with other encounter clarifications) back in this post.
Thanks for the link... I had read that post a while back and wasn't expecting to find my answer there. 
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3 years ago ::
Aug 11, 2010 - 12:59PM
#253
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Date Joined:
Dec 13, 2008
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Question about encounter 2-5: Spoiler:
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The monster blocks list there being 3 motes and 2 wraiths, but the encounter map has markers for 2 motes and 3 wraiths. Which is correct? 
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3 years ago ::
Aug 11, 2010 - 5:58PM
#254
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Date Joined:
Sep 17, 2003
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Question about encounter 2-5:
Spoiler:
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The monster blocks list there being 3 motes and 2 wraiths, but the encounter map has markers for 2 motes and 3 wraiths. Which is correct? 
Spoiler:
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I wondered the same, but noticed that the motes have a special power which activates when a character is adjacent to three of them, so I assumed that three motes was correct.
As for their placing, I simply put the motes where the wraths were listed as starting, and the wraths where the motes were.
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3 years ago ::
Aug 12, 2010 - 11:56AM
#255
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Date Joined:
Feb 24, 2006
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Encounter 3-2 question. Fey ripple
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I was reading through the next chapter and I saw on the Features of the area for 3-2 it says there is a Fey Ripple outlined?
Now is that the same area that the PC's start in or is it a different area?
James
Playing D&D since the Red Box of '83.
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3 years ago ::
Aug 17, 2010 - 9:34AM
#256
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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The above question on 3-2 is a good one. Spoiler:
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The Fey Ripple area is important because it provides mobility so that PCs can maneuver despite the very small combat area. On the other hand, it can trivialize the Bonebreaker's grab. I am curious how you envisioned the Ripple area.
Additional questions on 3-2:
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What is your concept around a PC being "separated from the frey"? DMs can play it by ear, but I am curious what you were thinking in terms of this being a small combat area to begin with. It may be hard for a PC to separate more than 2 squares from their allies.
In looking at the stat blocks, the Bonebreaker seems a better candidate for the "hunter vs. prey" scenario. The Bonebreaker's grab and ability to drag would really fit the cinematic concept of a solo forest panther grabbing their prey and dragging it back into the forest. The Fey Panther is a skirmisher and likely to move away from the "prey", making it less cinematic in execution. Because of this I am thinking of swapping the stat blocks and names. Thoughts?
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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3 years ago ::
Aug 24, 2010 - 9:37PM
#257
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Date Joined:
Nov 25, 2003
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Have we been abandoned? The success of 3-2 as an encounter really hinges on Spoiler:
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the answer about where the Fey Ripple is located .
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3 years ago ::
Aug 25, 2010 - 9:16AM
#258
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Date Joined:
Feb 15, 2010
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lacking input from Nick here is how Im going to handle the... Spoiler:
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Fey Ripple. If you note the copse of trees in the center of the map to the north east there is a 3/4's circle clearing, Im going to posistion the Fey Ripple in the center of that clearing to start with that would probobly be fine to just put it there and leave it if you want but Im going for a bit more drama.
At the start of Turn two Im going to move the ripple one square due east, then on turn three one square south, on turn four two squares west, on turn five two squares north and so on till is has inscribed a complete enlarging spiral(well a squared off spiral) of one loop then it will wink out at the end of the turn and reappear at the start of the next turn in its initial square.
I know the fight will conclude before it has compleated a circut but Ill describe its path while the party is looting and taking a short rest.
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3 years ago ::
Aug 25, 2010 - 1:08PM
#259
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Read the first line for encounter 3-2: Spoiler:
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"The characters are placed anywhere in the clearing."
I'd assume the fey ripple is the outlined area on the map and they mislabeled it 'PC START AREA' as a habit due to every other previous map having an outlined pc start area.
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3 years ago ::
Aug 25, 2010 - 1:32PM
#260
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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Interestingly, the start area is a good one for the encounter.
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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