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3 years ago ::
Mar 08, 2010 - 2:20PM
#31
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I was curious about the trigger for the Daily powers. I think it is too hard and uncommon for the Warlord to be the one that drops a foe to 0 for those Dailies to be used efficiently.
I suggest some variation of the following.
Trigger: You either bloody or score a critical hit against a nonminion enemy, or reduce a nonminion enemy to 0 hit points.
Any one of these events can be used as a spectacle to trigger fear. The multiple triggers gives the Warlord some flavor in how or why the Daily was triggered. It shouldn't be too hard to trigger these, after all they don't do huge damage, and the Warlord needs to be able to have some control over when he is awesome.
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Also, any Power that requires an attack roll needs to have the Weapon keyword or have the inherent bonus to attacks per tier.
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Also, I love Murderous Bully, but the wording can be cleaned up and be given a little extra functionality. How about you affect weakened foes too? I think it is situational, therefore it should be untyped, so that it stacks with Expertise.
Murderous Bully You relish attacking the weakest foes first. Heroic Tier Benefit: You have a +1 bonus to attack rolls against minions and weakened foes.
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3 years ago ::
Mar 08, 2010 - 3:47PM
#32
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Thanks for the comments! Sammy: I was curious about the trigger for the Daily powers. I think it is too hard and uncommon for the Warlord to be the one that drops a foe to 0 for those Dailies to be used efficiently. I was thinking that too. But I really wanted it to be based on death, not merely a critical hit or bloodied. How about the following trigger: Trigger: An enemy within your reach and who is not a minion was reduced to zero hit points since the end of your last turn. Sammy: Also, any Power that requires an attack roll needs to have the Weapon keyword or have the inherent bonus to attacks per tier.
All my attack powers either have the Weapon keyword or use Intimidate vs. Insight. A Skill check is generally easier than an attack, particularly since the Warlord is likely to be trained and will want to Focus Intimidate as well.
Sammy: Also, I love Murderous Bully, but the wording can be cleaned up and be given a little extra functionality. How about you affect weakened foes too? I think it is situational, therefore it should be untyped, so that it stacks with Expertise.
Good suggestion!
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3 years ago ::
Mar 09, 2010 - 11:22AM
#33
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I'm still of the mindset that this build be allowed to benefit from the Ranged Warlord options introduced in Martial Power 2. Ranged/Area attacks are an important component of control.
Also, the Ranged stuff would enjoy a little more support. It is under-represented.
If you keep the control to melee and close attacks, you're effectively doing Defender-level battlefield control.
I mean, you aim an arrow at me, and it's just like pointing a gun at me. I feel like you can shoot me before I can do anything about it. That's terrifying. Now shout at me. Eeeek!
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3 years ago ::
Mar 09, 2010 - 2:21PM
#34
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Date Joined:
Jun 16, 2007
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Wow, cool. Thanks much, wrecan, for directing me to this topic (insert evil laughter). I made almost a whole class around this concept (it's in the signature, up to the end of heroic tier; I've got more if anyone wants to see it, just not posted yet), of someone who makes enemies flee and cower. I actually made a power that would be an excellant combination of Leader and Controller. I present to you, Coordinated Defence!
| Coordinated Defense |
Drifter Attack 9 |
| With eyes peeled, you strike hard and with cunning, moving your foes like chess pieces towards the setup strike. |
| Daily ♦ Martial, Zone |
| Standard Action - Area wall 8 in weapon range |
| Effect: The area is a zone which lasts until the end of your next turn. If an enemy enters the wall or starts its turn there, you may slide that target a number of squares equal to your Intelligence modifier (minimum 1) as an Opportunity Action. If the enemy ends its movement adjacent to an ally, he or she may make a melee basic attack against the enemy as an Immediate Reaction, and add your Intelligence modifier to the attack's damage roll. |
| Sustain Minor : Each time you sustain the zone, remove one square of your choice from the wall. Once the wall's size reaches 1, you can no longer sustain it. |
I actually have a version of it that is twice as long on my computer, but the one critic I actually got pointed out that it was too complex and needed to be simplified to the above. Does this seem to fit the idea of control meets leadership we're talking about?
I don't use emoticons, and I'm also pretty pleasant. So if I say something that's rude or insulting, it's probably a joke.
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3 years ago ::
Mar 10, 2010 - 6:52AM
#35
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Caeric,
Exactly how do you envision the character sliding enemies who may be up to 40 feet away (and then sliding them possibly another 20 feet away)? This is a martial power, but I'm having trouble accepting this power as something that's feasible under a martial power source. Is he using ranged weapons and shooting at the guy's feet to make him dance away?
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3 years ago ::
Mar 10, 2010 - 12:13PM
#36
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Date Joined:
Jun 16, 2007
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My Drifter class has a focus on ranged weapons, which is why he's able to do it. Along the lines of intimidating someone into staying nearby, it's the intimidation factor of "I'm about to throw a knife at you, you better run!" You screw with them. As soon as they cross that line, the enemy sees you start pulling the bowstring taut, and they go scrambling -- and if you did it right, they go scrambling straight into the oustretched arm of your waiting teammate.
I guess it's a bit of a stretch. It definately would require you to wield a ranged weapon. But I think that the idea -- these fictitious zones and the ability to include your teammates in the execution of the control -- would make a fine way to design Dominating Warlord powers.
I don't use emoticons, and I'm also pretty pleasant. So if I say something that's rude or insulting, it's probably a joke.
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3 years ago ::
Mar 10, 2010 - 1:57PM
#37
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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That makes more sense. Thanks, Caeric!
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3 years ago ::
Mar 10, 2010 - 6:26PM
#38
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Date Joined:
Jun 16, 2007
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You're welcome, I guess. Good to hear that I make sense. I'll post another favourite of mine from my Drifter guy in the same vein. There aren't many of this variety, since this is a more leaderly edge in many ways. I'll appropriate it for a more Dominating Warlord feel.
| Setup Manoeuvre |
Warlord Attack 5 |
| Another barrage of artillery strikes leaps into the air at your whim – and your allies help to corral your foes into disadvantage. |
| Daily ♦ Martial, Weapon |
| Standard Action - Area burst 1 in weapon range |
| Target: all enemies in burst. |
| Attack: Strength vs. Reflex |
| Hit: 2[W] + Strength modifier damage. |
Effect: If an ally is within the area of the attack, the ally knocks one enemy prone and slides a different enemy 1 square as a free action. Up to two allies are able to benefit like this; a single enemy can only be affected by a single ally's free action. |
Similar, but the idea is that it encourages you to fire straight into the face of your allies. While teh enemies are taking the heat, your fellows are given the chance to do some damage. I thought of another power that might be a neat daily for a Dominating Warlord, but it seems not very controller-y, just very much in the vein of "giving allies off-turn tactical options." It'd be a daily where you can have one PC move up to your target and push him x squares, another ally can move up to your target and knock him prone and push him 1 or 2 squares, and a third ally can move up and... something nasty. I sort of picture that brief part in the recent Transformers film (first one) where Jazz, Ratchet and Ironhide all gang up on Demolitioner and just do this very well-coordinated assault that ends up lobbing off his arm. That's the sort of thing that says "awesome warlord did it."
I don't use emoticons, and I'm also pretty pleasant. So if I say something that's rude or insulting, it's probably a joke.
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7 months ago ::
Nov 11, 2012 - 11:30AM
#39
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Date Joined:
Mar 17, 2010
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Who says a dominating wizard has to have it easy? People look up to him, people depend on him. Being a dominating wizard is hard work, very dangerous, and the laundry bill can be a bitch (minion uniforms require a lot of bleach).
The most likely place to find the neighborhood dominating wizard is in a back office somewhere going over the company books with his accountant.
One dagger is a plot point. A thousand daggers is inventory. Thank you for disrailing this thread.
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