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							<channel><title>New Posts For Thread: Conversion doc for Season 12</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29749631/Conversion_doc_for_Season_12</link><description>Is out with the latest playtest.  I'm hoping my players will resist the temptation to look it over.www.wizards.com/DND/DnDNext.aspx</description><item><title>I plan on making my players roll to see if defeated bad guys were carrying treasure using the  guidelines in the Dungeon Master's Book (Essentials pages 246-250). We are running an intro encounter of bandits ambushing Sir Moonbrook's caravan on Week</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29749631/Conversion_doc_for_Season_12?post_id=528737779#528737779</link><description>I plan on making my players roll to see if defeated bad guys were carrying treasure using the  guidelines in the Dungeon Master's Book (Essentials pages 246-250). We are running an intro encounter of bandits ambushing Sir Moonbrook's caravan on Week</description><pubDate>Sun, 03 Feb 2013 17:11:34 -0600</pubDate></item><item><title>Here are some options. These options should be used if you are running Encounters using 4e rules, since D&amp;D Next does not make the same assumptions of magic item availability that 4e does.1) Use the flat bonus rules (talked about in the Dark Sun book</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29749631/Conversion_doc_for_Season_12?post_id=528732011#528732011</link><description>Here are some options. These options should be used if you are running Encounters using 4e rules, since D&amp;D Next does not make the same assumptions of magic item availability that 4e does.1) Use the flat bonus rules (talked about in the Dark Sun book</description><pubDate>Sun, 03 Feb 2013 13:46:50 -0600</pubDate></item><item><title>What would you recommend we do for giving out basic magic items that are not listed in the adventure? You did not place a chart in the front or allude to any items beyond the level 1 dagger, the shoes, and the three required items. Someone on another</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29749631/Conversion_doc_for_Season_12?post_id=528725917#528725917</link><description>What would you recommend we do for giving out basic magic items that are not listed in the adventure? You did not place a chart in the front or allude to any items beyond the level 1 dagger, the shoes, and the three required items. Someone on another</description><pubDate>Sun, 03 Feb 2013 10:31:01 -0600</pubDate></item><item><title>Holy water is on page 9 of the equipment section of the current D&amp;D Next rules.</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29749631/Conversion_doc_for_Season_12?post_id=528721861#528721861</link><description>Holy water is on page 9 of the equipment section of the current D&amp;D Next rules.</description><pubDate>Sun, 03 Feb 2013 08:21:02 -0600</pubDate></item><item><title>What's bugging me is these monsters don't look nearly as interesting to run as their 4e counterparts. I wonder how much of it is Next design and/or monsters are still being worked on. I'll reserve my final judgement for the end of the season.</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29749631/Conversion_doc_for_Season_12?post_id=528701657#528701657</link><description>What's bugging me is these monsters don't look nearly as interesting to run as their 4e counterparts. I wonder how much of it is Next design and/or monsters are still being worked on. I'll reserve my final judgement for the end of the season.</description><pubDate>Sat, 02 Feb 2013 13:15:01 -0600</pubDate></item></channel></rss>
