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							<channel><title>New Posts For Thread: Problems with not getting short rests</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29483547/Problems_with_not_getting_short_rests</link><description>i'm having an issue with the idea of not getting short rests during a session with 3-4 encounters. Several builds are built around their encounter powers.Bladesingers count on their bladesong to boost their efficacy in battle.Clerics count on their h</description><item><title>Roughly 5 minutes, if you want to pin down a time.  Most games don't bother tracking the exact amount- generally "you pause to dress your wounds and catch your breath before moving on".  Even in "classic" D&amp;D, this takes about the same time as search</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29483547/Problems_with_not_getting_short_rests?post_id=525996447#525996447</link><description>Roughly 5 minutes, if you want to pin down a time.  Most games don't bother tracking the exact amount- generally "you pause to dress your wounds and catch your breath before moving on".  Even in "classic" D&amp;D, this takes about the same time as search</description><pubDate>Sun, 11 Nov 2012 23:21:42 -0600</pubDate></item><item><title>How long does the short rest last? If 10 minutes or so, then I would call it short. If an hour or so, then it's not a short rest.</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29483547/Problems_with_not_getting_short_rests?post_id=525982153#525982153</link><description>How long does the short rest last? If 10 minutes or so, then I would call it short. If an hour or so, then it's not a short rest.</description><pubDate>Sun, 11 Nov 2012 13:14:54 -0600</pubDate></item><item><title>A good story explanation is that the Darkness is causing this effect. It stresses everyone out magically, such that they would really need to retire completely from their quest for the effect to not be felt. When they are traversing the wilderness an</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29483547/Problems_with_not_getting_short_rests?post_id=525928257#525928257</link><description>A good story explanation is that the Darkness is causing this effect. It stresses everyone out magically, such that they would really need to retire completely from their quest for the effect to not be felt. When they are traversing the wilderness an</description><pubDate>Fri, 09 Nov 2012 16:33:46 -0600</pubDate></item><item><title>That's a good point, I hadn't thought of that.  Temporary hit points normally clear at the "start of a short rest".  If you consider the entire session to be one "encounter", just broken up into parts, then there's no real reason for temporary hit po</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29483547/Problems_with_not_getting_short_rests?post_id=525920621#525920621</link><description>That's a good point, I hadn't thought of that.  Temporary hit points normally clear at the "start of a short rest".  If you consider the entire session to be one "encounter", just broken up into parts, then there's no real reason for temporary hit po</description><pubDate>Fri, 09 Nov 2012 13:05:19 -0600</pubDate></item><item><title>I would have them stick around, but that's just me.</title><link>http://community.wizards.com/dungeonsanddragons/go/thread/view/91301/29483547/Problems_with_not_getting_short_rests?post_id=525915913#525915913</link><description>I would have them stick around, but that's just me.</description><pubDate>Fri, 09 Nov 2012 10:24:42 -0600</pubDate></item></channel></rss>
