This week we’re checking in on the shardmind article that hits next Monday. As one of the newest races to the game, the shardmind deserve a little more love and attention, and the upcoming article delivers some great story and crunch. I mean yeah, being an other-worldly crystal being that can turn into a cloud of shards to teleport and attack your enemies is pretty cool, but I’m sure with the right feats and powers we can turn this race up to eleven. With that said, here’s a little peek of what’s to come:
The Living Gate once stood at the pinnacle of the intricate lattice of the Astral Sea. Sealed beyond it lay the alien Far Realm. The gate’s destruction during the Dawn War allowed the influence of that terrifying realm to seep into the worlds, and it ultimately resulted in the rise of the mind flayer empire. From the fragments of that shattered gate rose self-assembled shardminds.
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Shardminds, constructs of crystallized psionic consciousness, are individual beings. Despite their common origin in the Living Gate’s destruction, each shardmind has its own set of aspirations, its own personality, and its own goals. Some are curious, others aloof, and a few have gone “bad.â€
Crystalline Auger
Prerequisite: Shardmind, psionic class
Benefit: Your attacks ignore the first 5 points of psychic resistance. This increases to 10 points at 11th level, and to 15 points at 21st level.
So there you have it. Look for the full article next Monday (May 3rd), and if you’re itching for more info on shardminds, check out Peter Schaefer’s blog for some great shardmind expressions!
