Results for tag: Players
Posted by: Dungeoneering on Aug 12, 2011 at 10:51:58 AM
I never felt like the AEDU classes were too complicated so simplified versions of everything weren't something that was missing from my life. Meanwhile, they are mixing up the role system, one of the strengths of 4e and blurring the lines between builds and classes. It's like they keep hitting the 'undo' button on Fourth Edition class design.
Posted by: Dungeoneering on Apr 8, 2010 at 02:37:37 PM
I was pretty skeptical about the new races in the PHB3. I have no problem with WotC releasing new races, but my attitude was "Meh, not for my game." Now that I'm actually reading through them, I may have to change my mind.
I think the designers did a great job of giving each new race really strong role-playing hooks that make them intriguing. Let's go one by one:
Initial Reaction: Great, another excuse for players to play as monsters.
After Actually Reading: OK, I actually really like this. Fighting against your beastial nature is a really strong roleplaying hook. The idea that minotaurs revere labyrinths as symbols makes for a really cool, unique flavor. And a minotaur society under constant threat from falling under the sway of The Horned King opens up endless story...